How to use trait method of FactoryBot Package

Best Factory_bot_ruby code snippet using FactoryBot.trait

trait_resolution_spec.rb

Source:trait_resolution_spec.rb Github

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...4 # coming up all ones again. i'm satisfied with those odds.5 it "rerolls ones for the player" do6 parent_resolution = FactoryBot.create(:resolution)7 parent_resolution.update(player_roll_result: '1111111321')8 child_resolution = FactoryBot.create(:trait_resolution,9 parent_resolution: parent_resolution,10 active_player: parent_resolution.active_player,11 conflict: parent_resolution.conflict,12 burned_trait_type: '0')13 expect(child_resolution.player_roll_result).not_to eq parent_resolution.player_roll_result14 # the eighth and ninth dice were not ones, so they should not have been rerolled15 expect(child_resolution.player_roll_result[7]).to eq parent_resolution.player_roll_result[7]16 expect(child_resolution.player_roll_result[8]).to eq parent_resolution.player_roll_result[8]17 end18 it "requires a parent resolution made by the same player" do19 parent_resolution = FactoryBot.create(:resolution, :at_least_one_one_rolled)20 parent_resolution.active_player.update(card_order: '102')21 different_player_resolution = FactoryBot.build(:trait_resolution,22 parent_resolution: parent_resolution,23 conflict: parent_resolution.conflict,24 active_player: FactoryBot.create(:participation, game: parent_resolution.scene.game))25 expect(different_player_resolution).not_to be_valid26 same_player_resolution = FactoryBot.build(:trait_resolution,27 parent_resolution: parent_resolution,28 conflict: parent_resolution.conflict,29 active_player: parent_resolution.active_player,30 burned_trait_type: '1')31 expect(same_player_resolution).to be_valid32 end33 it "cannot be created for a parent resolution that didn't roll any ones" do34 parent_resolution = FactoryBot.create(:resolution)35 parent_resolution.update(player_roll_result: '2222222222')36 parent_resolution.active_player.update(card_order: '012')37 same_player_resolution = FactoryBot.build(:trait_resolution,38 parent_resolution: parent_resolution,39 conflict: parent_resolution.conflict,40 active_player: parent_resolution.active_player,41 burned_trait_type: '0')42 expect(same_player_resolution).not_to be_valid43 end44 it "can only be created by a player with the specified trait available" do45 game_with_ready_players = FactoryBot.create(:game_ready)46 player = game_with_ready_players.participations.players.take47 player.update(card_order: '012')48 prior_trait_burn = FactoryBot.create(:trait_resolution,49 :succeeded,50 :confirmed,51 game: game_with_ready_players,52 active_player: player,53 burned_trait_type: '0')54 expect(prior_trait_burn).to be_valid55 second_burn = FactoryBot.build(:trait_resolution,56 game: game_with_ready_players,57 active_player: player,58 burned_trait_type: '0')59 expect(second_burn).not_to be_valid60 end61 it "does not reroll the GM's result" do62 resolution = FactoryBot.create(:trait_resolution, burned_trait_type: '0')63 expect(resolution.parent_resolution.gm_roll_result).to eq resolution.gm_roll_result64 end65end...

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internal.rb

Source:internal.rb Github

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...12 :sequences,13 :skip_create,14 :strategies,15 :to_create,16 :traits,17 to: :configuration18 def configuration19 @configuration ||= Configuration.new20 end21 def reset_configuration22 @configuration = nil23 end24 def register_inline_sequence(sequence)25 inline_sequences.push(sequence)26 end27 def rewind_inline_sequences28 inline_sequences.each(&:rewind)29 end30 def register_trait(trait)31 trait.names.each do |name|32 traits.register(name, trait)33 end34 trait35 end36 def trait_by_name(name)37 traits.find(name)38 end39 def register_sequence(sequence)40 sequence.names.each do |name|41 sequences.register(name, sequence)42 end43 sequence44 end45 def sequence_by_name(name)46 sequences.find(name)47 end48 def rewind_sequences49 sequences.each(&:rewind)50 rewind_inline_sequences51 end...

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elections.rb

Source:elections.rb Github

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...9 server "agora"10 11 after(:build) { |election| election.election_locations << FactoryBot.create(:election_location, election: election) }12 end13 trait :autonomy do14 scope 115 after(:build) do |election| 16 election.election_locations.clear17 election.election_locations << FactoryBot.create(:election_location, :autonomy_location, election: election)18 end19 end20 21 trait :province do22 scope 223 after(:build) do |election| 24 election.election_locations.clear25 election.election_locations << FactoryBot.create(:election_location, :province_location, election: election)26 end27 end28 trait :town do29 scope 330 after(:build) do |election|31 election.election_locations.clear32 election.election_locations << FactoryBot.create(:election_location, :town_location, election: election)33 end34 end35 trait :island_election do36 scope 437 after(:build) do |election| 38 election.election_locations.clear39 election.election_locations << FactoryBot.create(:election_location, :island_location, election: election)40 end41 end42 trait :foreign_election do43 scope 544 end45 trait :beta_server do 46 server "beta"47 end48end...

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trait

Using AI Code Generation

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1 admin { true }2 admin { true }3 admin { true }4 admin { true }5 admin { true }6 admin { true }7 admin { true }8 admin { true }9 admin { true }10 admin { true }11 admin { true }

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trait

Using AI Code Generation

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1 admin { true }2 admin { false }3 admin { true }4 admin { false }5 admin { false }6 admin { false }7 admin { false }8 admin { false }9 admin { false }10 admin { false }11 admin { false }

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trait

Using AI Code Generation

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1 after(:create) do |user, evaluator|2 create_list(:order, evaluator.orders_count, user: user)3 after(:create) do |user, evaluator|4 create_list(:order, evaluator.orders_count, user: user)5 after(:create) do |user, evaluator|6 create_list(:item, evaluator.items_count, user: user)7 after(:create) do |user, evaluator|8 create_list(:order, evaluator.orders_count, user: user)9 after(:create) do |user, evaluator|10 create_list(:item, evaluator.items_count, user: user)

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trait

Using AI Code Generation

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1 @user = FactoryBot.create(:user, :admin)2 expect(@user.role).to eq('admin')3 @user = FactoryBot.create(:user, :member)4 expect(@user.role).to eq('member')5 @user = FactoryBot.create(:user, :guest)6 expect(@user.role).to eq('guest')7Run options: include {:focus=>true}8All examples were filtered out; ignoring {:focus=>true}9Finished in 0.08387 seconds (files took 1.59 seconds to load)10 @user = FactoryBot.create(:user, :admin)min do11 admin { true }12 admin { false }13 admin { true }14 admin { false }15 admin { false }16 admin { false }17 admin { false }18 admin { false }19 admin { false }20 admin { false }21 admin { false }

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trait

Using AI Code Generation

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1 @user = FactoryBot.create(:user, :admin)2 expect(@user.role).to eq('admin')3 @user = FactoryBot.create(:user, :member)4 expect(@user.role).to eq('member')5 @user = FactoryBot.create(:user, :guest)6 expect(@user.role).to eq('guest')7Run options: include {:focus=>true}8All examples were filtered out; ignoring {:focus=>true}9Finished in 0.08387 seconds (files took 1.59 seconds to load)10 @user = FactoryBot.create(:user, :admin)

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trait

Using AI Code Generation

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1 first_name { 'John' }2 last_name { 'Doe' }3 email { '

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