How to use getLightFromBlocks method of be.seeseemelk.mockbukkit.block.BlockMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.BlockMock.getLightFromBlocks

Source:BlockMock.java Github

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...147 // TODO Auto-generated method stub148 throw new UnimplementedOperationException();149 }150 @Override151 public byte getLightFromBlocks()152 {153 // TODO Auto-generated method stub154 throw new UnimplementedOperationException();155 }156 @Override157 public World getWorld()158 {159 return location.getWorld();160 }161 @Override162 public int getX()163 {164 return location.getBlockX();165 }...

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getLightFromBlocks

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import be.seeseemelk.mockbukkit.block.BlockMock;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import org.bukkit.Material;9import org.bukkit.block.Block;10import org.bukkit.block.data.BlockData;11import org.bukkit.block.data.Lightable;12import static org.junit.Assert.assertEquals;13{14 private ServerMock server;15 private WorldMock world;16 private BlockMock block;17 public void setUp() throws Exception18 {19 server = MockBukkit.mock();20 world = server.addSimpleWorld("world");21 block = new BlockMock(Material.REDSTONE_LAMP, world);22 }23 public void tearDown() throws Exception24 {25 MockBukkit.unmock();26 }27 public void testBlockMockGetLightFromBlocks()28 {29 block.setBlockData(block.getBlockData().merge(block.getBlockData()));30 int lightLevel = block.getLightFromBlocks();31 assertEquals(0, lightLevel);32 }33}

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getLightFromBlocks

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.BlockMock;2import org.bukkit.block.Block;3import org.bukkit.block.BlockFace;4public class BlockMockTest {5 public void testGetLightFromBlocks() {6 BlockMock blockMock = new BlockMock(Material.GLASS);7 Block block = blockMock.getRelative(BlockFace.NORTH);8 assertEquals(15, block.getLightFromBlocks());9 }10}11import be.seeseemelk.mockbukkit.block.BlockMock;12import org.bukkit.block.Block;13import org.bukkit.block.BlockFace;14public class BlockMockTest {15 public void testGetLightFromBlocks() {16 BlockMock blockMock = new BlockMock(Material.GLASS);17 Block block = blockMock.getRelative(BlockFace.NORTH);18 assertEquals(15, block.getLightFromBlocks());19 }20}21import be.seeseemelk.mockbukkit.block.BlockMock;22import org.bukkit.block.Block;23import org.bukkit.block.BlockFace;24public class BlockMockTest {25 public void testGetLightFromBlocks() {26 BlockMock blockMock = new BlockMock(Material.GLASS);27 Block block = blockMock.getRelative(BlockFace.NORTH);28 assertEquals(15, block.getLightFromBlocks());29 }30}31import be.seeseemelk.mockbukkit.block.BlockMock;32import org.bukkit.block.Block;33import org.bukkit.block.BlockFace;34public class BlockMockTest {35 public void testGetLightFromBlocks() {36 BlockMock blockMock = new BlockMock(Material.GLASS);37 Block block = blockMock.getRelative(BlockFace.NORTH);38 assertEquals(15, block.getLightFromBlocks());39 }40}41import be.seeseemelk.mockbukkit.block.BlockMock;42import org.bukkit.block.Block;43import org.bukkit.block.BlockFace;44public class BlockMockTest {45 public void testGetLightFromBlocks() {46 BlockMock blockMock = new BlockMock(Material.GL

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getLightFromBlocks

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.block.BlockMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.inventory.InventoryMock;6import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;7import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;8import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;9import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;10import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;11import org.bukkit.Bukkit;12import org.bukkit.GameMode;13import org.bukkit.Material;14import org.bukkit.block.Block;15import org.bukkit.block.BlockFace;16import org.bukkit.entity.Player;17import org.bukkit.inventory.Inventory;18import org.bukkit.inventory.InventoryHolder;19import org.bukkit.inventory.ItemStack;20import org.bukkit.inventory.PlayerInventory;21import org.bukkit.inventory.meta.ItemMeta;22import org.junit.After;23import org.junit.Before;24import org.junit.Test;25import java.util.ArrayList;26import java.util.List;27import static org.junit.Assert.*;28{29 private ServerMock server;30 private PlayerMock player;31 private BlockMock block;32 private ItemStack itemStack;33 private ItemMeta itemMeta;34 public void setUp() throws Exception35 {36 server = MockBukkit.mock();37 player = server.addPlayer();38 block = new BlockMock(Material.STONE, 0);39 itemStack = new ItemStack(Material.STONE, 1);40 itemMeta = new ItemMetaMock(itemStack);41 itemStack.setItemMeta(itemMeta);42 }43 public void tearDown() throws Exception44 {45 MockBukkit.unmock();46 }47 public void testGetLightLevel()48 {49 assertEquals(0, block.getLightLevel());50 }51 public void testGetLightFromBlocks()52 {53 assertEquals(0, block.getLightFromBlocks());54 }55 public void testGetLightFromSky()56 {

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getLightFromBlocks

Using AI Code Generation

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1BlockMock block = new BlockMock(Material.SEA_LANTERN);2BlockState blockState = block.getLightFromBlocks();3BlockState blockState = block.getLightFromBlocks(0, 0, 0);4BlockState blockState = block.getLightFromBlocks(new Vector(0, 0, 0));5BlockState blockState = block.getLightFromBlocks(Location location);6BlockState blockState = block.getLightFromBlocks(Block block);7BlockMock block = new BlockMock(Material.SEA_LANTERN);8BlockState blockState = block.getLightFromSky();9BlockState blockState = block.getLightFromSky(0, 0, 0);10BlockState blockState = block.getLightFromSky(new Vector(0, 0, 0));11BlockState blockState = block.getLightFromSky(Location location);12BlockState blockState = block.getLightFromSky(Block block);13BlockMock block = new BlockMock(Material.SEA_LANTERN);14block.setLightFromBlocks(0, 0, 0, 0);15block.setLightFromBlocks(new Vector(0, 0, 0), 0);16block.setLightFromBlocks(Location location, 0);17block.setLightFromBlocks(Block block, 0);18BlockMock block = new BlockMock(Material.SEA_LANTERN);19block.setLightFromSky(0, 0, 0, 0);20block.setLightFromSky(new Vector(0, 0, 0), 0);21block.setLightFromSky(Location location, 0);22block.setLightFromSky(Block block, 0);23BlockMock block = new BlockMock(Material.SEA_LANTERN);24block.setLightLevel(0, 0, 0, 0);25block.setLightLevel(new Vector(0, 0, 0), 0);26block.setLightLevel(Location location, 0);27block.setLightLevel(Block block, 0);28BlockMock block = new BlockMock(Material.SEA_LANTERN);29block.setLightOpacity(0, 0, 0, 0);30block.setLightOpacity(new Vector(0, 0, 0), 0);31block.setLightOpacity(Location location, 0);32block.setLightOpacity(Block block

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getLightFromBlocks

Using AI Code Generation

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1{2 private final MockBukkit mockBukkit;3 private final World world;4 public ExampleFeature()5 {6 mockBukkit = MockBukkit.mock();7 world = mockBukkit.addSimpleWorld("world");8 }9 public void run()10 {11 for (int lightLevel = 5; lightLevel <= 15; lightLevel++)12 {13 mockBukkit.getScheduler().runTask(mockBukkit, () ->14 {15 BlockMock block = new BlockMock(world, new Location(world, 1, 1, 1));16 block.setBlockData(new LightableMockData(lightLevel));17 int light = block.getLightFromBlocks();18 System.out.println("the light level is " + light);19 });20 }21 }22}

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