How to use setState method of be.seeseemelk.mockbukkit.block.BlockMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.BlockMock.setState

Source:BlockMock.java Github

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...365 * <strong>Do not call this method directly, use {@link BlockState#update()} instead.</strong>366 *367 * @param state The {@link BlockState} that should be set.368 */369 public void setState(@NotNull BlockStateMock state)370 {371 Validate.notNull(state, "The BlockState cannot be null");372 this.state = state;373 }374 @Override375 public boolean applyBoneMeal(BlockFace face)376 {377 // TODO Auto-generated method stub378 throw new UnimplementedOperationException();379 }380 @Override381 public boolean isPreferredTool(ItemStack tool)382 {383 // TODO Auto-generated method stub...

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Source:BlockStateMock.java Github

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...145 }146 Block b = getBlock();147 if (b instanceof BlockMock && (force || b.getType() == material))148 {149 ((BlockMock) b).setState(this);150 return true;151 }152 else153 {154 return false;155 }156 }157 @Override158 @Deprecated159 public byte getRawData()160 {161 // TODO Auto-generated method stub162 throw new UnimplementedOperationException();163 }...

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setState

Using AI Code Generation

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1import org.junit.Test;2import org.junit.runner.RunWith;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.block.BlockMock;6@RunWith(MockBukkit.class)7public class TestBlockMock {8 private ServerMock server;9 private BlockMock block;10 public void testBlockMock() {11 block = new BlockMock(server, 1, 1, 1);12 block.setState(1);13 System.out.println(block.getState());14 }15}16import org.junit.Test;17import org.junit.runner.RunWith;18import be.seeseemelk.mockbukkit.MockBukkit;19import be.seeseemelk.mockbukkit.ServerMock;20import be.seeseemelk.mockbukkit.block.BlockMock;21@RunWith(MockBukkit.class)22public class TestBlockMock {23 private ServerMock server;24 private BlockMock block;25 public void testBlockMock() {26 block = new BlockMock(server, 1, 1, 1);27 block.setState(1);28 System.out.println(block.getState());29 }30}31import org.junit.Test;32import org.junit.runner.RunWith;33import be.seeseemelk.mockbukkit.MockBukkit;34import be.seeseemelk.mockbukkit.ServerMock;35import be.seeseemelk.mockbukkit.block.BlockMock;36@RunWith(MockBukkit.class)37public class TestBlockMock {38 private ServerMock server;39 private BlockMock block;40 public void testBlockMock() {41 block = new BlockMock(server, 1, 1, 1);42 block.setState(1);43 System.out.println(block.getState());44 }45}46import org.junit.Test;47import org.junit.runner.RunWith;48import be.seeseemelk.mockbukkit.MockBukkit;49import be.seeseemelk.mockbukkit.ServerMock;50import be.seese

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setState

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.BlockMock;2import org.bukkit.Material;3import org.bukkit.World;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6public class 2 {7 public static void main(String[] args) {8 World world = MockBukkit.mock().getWorld("world");9 Block block = world.getBlockAt(0, 0, 0);10 BlockState state = block.getState();11 state.setType(Material.STONE);12 state.update(true);13 state.update(true, false);14 state.update(true, true);15 state.update(true, true, false);16 state.update(true, true, true);17 state.update(true, true, true, false);18 state.update(true, true, true, true);19 state.update(true, true, true, true, false);20 state.update(true, true, true, true, true);21 state.update(true, true, true, true, true, false);22 state.update(true, true, true, true, true, true);23 state.update(true, true, true, true, true, true, false);24 state.update(true, true, true, true, true, true, true);25 state.update(true, true, true, true, true, true, true, false);26 state.update(true, true, true, true, true, true, true, true);27 state.update(true, true, true, true, true, true, true, true, false);28 state.update(true, true, true, true, true, true, true, true, true);29 state.update(true, true, true, true, true, true, true, true, true, false);30 state.update(true, true, true, true, true, true, true, true, true, true);31 state.update(true, true, true, true, true, true, true, true, true, true, false);32 state.update(true, true, true, true, true, true, true, true, true, true, true);33 state.update(true, true, true, true, true, true, true, true, true, true, true, false);34 state.update(true, true, true, true, true, true, true, true, true, true, true, true);35 state.update(true, true, true, true

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setState

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) {3 ServerMock server = MockBukkit.mock();4 WorldMock world = server.addSimpleWorld("world");5 BlockMock block = world.getBlockAt(0, 0, 0);6 block.setState(new ChestMock(block));7 Chest chest = (Chest) block.getState();8 Inventory inventory = chest.getInventory();9 inventory.addItem(new ItemStack(Material.DIAMOND, 1));10 ItemStack item = inventory.getItem(0);11 System.out.println("Item name: " + item.getType().name());12 System.out.println("Item amount: " + item.getAmount());13 System.out.println("Chest name: " + chest.getType().name());14 System.out.println("Block name: " + block.getType().name());15 }16}17public class 3 {18 public static void main(String[] args) {19 ServerMock server = MockBukkit.mock();20 WorldMock world = server.addSimpleWorld("world");21 BlockMock block = world.getBlockAt(0, 0, 0);

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setState

Using AI Code Generation

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1BlockMock block = new BlockMock(Material.STONE, 0);2block.setState(0);3BlockMock block = new BlockMock(Material.STONE, 0);4block.setState(1);5BlockMock block = new BlockMock(Material.STONE, 0);6block.setState(2);7BlockMock block = new BlockMock(Material.STONE, 0);8block.setState(3);9BlockMock block = new BlockMock(Material.STONE, 0);10block.setState(4);11BlockMock block = new BlockMock(Material.STONE, 0);12block.setState(5);13BlockMock block = new BlockMock(Material.STONE, 0);14block.setState(6);15BlockMock block = new BlockMock(Material.STONE, 0);16block.setState(7);17BlockMock block = new BlockMock(Material.STONE, 0);

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