How to use setHasPlayerLooted method of be.seeseemelk.mockbukkit.block.state.ShulkerBoxMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ShulkerBoxMock.setHasPlayerLooted

Source:ShulkerBoxMock.java Github

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...164 // TODO Auto-generated method stub165 throw new UnimplementedOperationException();166 }167 @Override168 public boolean setHasPlayerLooted(@NotNull UUID player, boolean looted)169 {170 // TODO Auto-generated method stub171 throw new UnimplementedOperationException();172 }173 @Override174 public boolean hasPendingRefill()175 {176 // TODO Auto-generated method stub177 throw new UnimplementedOperationException();178 }179 @Override180 public long getLastFilled()181 {182 // TODO Auto-generated method stub...

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setHasPlayerLooted

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ShulkerBoxMock;2import be.seeseemelk.mockbukkit.inventory.InventoryMock;3import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;4import be.seeseemelk.mockbukkit.inventory.meta.ShulkerBoxMetaMock;5import org.bukkit.Material;6import org.bukkit.inventory.Inventory;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.meta.BlockStateMeta;9import org.junit.Test;10{11 public void testHasPlayerLooted()12 {13 ItemStack shulkerBox = new ItemStack(Material.SHULKER_BOX);14 BlockStateMeta meta = (BlockStateMeta) shulkerBox.getItemMeta();15 ShulkerBoxMock shulkerBoxMock = (ShulkerBoxMock) meta.getBlockState();16 shulkerBoxMock.setHasPlayerLooted(true);17 shulkerBox.setItemMeta(meta);18 assert(shulkerBoxMock.hasPlayerLooted());19 }20 public void testHasPlayerLootedWithInventory()21 {22 InventoryMock inventoryMock = new InventoryMock();23 ItemStack shulkerBox = new ItemStack(Material.SHULKER_BOX);24 BlockStateMeta meta = (BlockStateMeta) shulkerBox.getItemMeta();25 ShulkerBoxMock shulkerBoxMock = (ShulkerBoxMock) meta.getBlockState();26 shulkerBoxMock.setHasPlayerLooted(true);27 shulkerBoxMock.setInventory(inventoryMock);28 shulkerBox.setItemMeta(meta);29 assert(shulkerBoxMock.hasPlayerLooted());30 }31 public void testHasPlayerLootedWithInventoryAndItems()32 {33 InventoryMock inventoryMock = new InventoryMock();34 inventoryMock.addItem(new ItemStackBuilder(Material.STONE).amount(64).build());35 ItemStack shulkerBox = new ItemStack(Material.SHULKER_BOX);36 BlockStateMeta meta = (BlockStateMeta) shulkerBox.getItemMeta();37 ShulkerBoxMock shulkerBoxMock = (ShulkerBoxMock) meta.getBlockState();38 shulkerBoxMock.setHasPlayerLooted(true);39 shulkerBoxMock.setInventory(inventoryMock);40 shulkerBox.setItemMeta(meta);41 assert(shulkerBoxMock.hasPlayerL

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setHasPlayerLooted

Using AI Code Generation

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1public void setHasPlayerLooted(boolean hasPlayerLooted) {2 this.hasPlayerLooted = hasPlayerLooted;3 }4public void testSetHasPlayerLooted() {5 ShulkerBoxMock shulkerBoxMock = new ShulkerBoxMock(Material.SHULKER_BOX);6 shulkerBoxMock.setHasPlayerLooted(true);7 assertTrue(shulkerBoxMock.hasPlayerLooted());8}9public void setHasPlayerLooted(boolean hasPlayerLooted) {10 this.hasPlayerLooted = hasPlayerLooted;11}12public void testSetHasPlayerLooted() {13 ShulkerBoxMock shulkerBoxMock = new ShulkerBoxMock(Material.SHULKER_BOX);14 shulkerBoxMock.setHasPlayerLooted(true);15 assertTrue(shulkerBoxMock.hasPlayerLooted());16}17package be.seeseemelk.mockbukkit.block.state;18import org.bukkit.Material;19import org.bukkit.block.Block;20import org.bukkit.block.BlockFace;21import org.bukkit.block.ShulkerBox;22import org.bukkit.inventory.Inventory;23import org.bukkit.inventory.InventoryHolder;24import org.bukkit.inventory.ItemStack;25import be.seeseemelk.mockbukkit.inventory.InventoryMock;26{27 private BlockFace facing;28 private boolean hasPlayerLooted;29 public ShulkerBoxMock(Material type, BlockFace facing)30 {31 super(type);32 this.facing = facing;33 this.hasPlayerLooted = false;34 }35 * Create a new {@link ShulkerBoxMock} with a given facing

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setHasPlayerLooted

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1@DisplayName("Test Shulker Box")2{3 private ShulkerBoxMock shulkerBox;4 public void setUp()5 {6 shulkerBox = new ShulkerBoxMock(Material.SHULKER_BOX);7 }8 @DisplayName("Test setHasPlayerLooted")9 public void testSetHasPlayerLooted()10 {11 shulkerBox.setHasPlayerLooted(true);12 assertTrue(shulkerBox.hasPlayerLooted());13 }14}15@DisplayName("Test Shulker Box")16{17 private ShulkerBoxMock shulkerBox;18 public void setUp()19 {20 shulkerBox = mock(ShulkerBoxMock.class);21 }22 @DisplayName("Test setHasPlayerLooted")23 public void testSetHasPlayerLooted()24 {25 shulkerBox.setHasPlayerLooted(true);26 assertTrue(shulkerBox.hasPlayerLooted());27 }28}

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setHasPlayerLooted

Using AI Code Generation

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1import org.bukkit.block.Block;2import org.bukkit.block.BlockState;3import org.bukkit.block.ShulkerBox;4import org.bukkit.inventory.Inventory;5import org.bukkit.inventory.ItemStack;6import org.junit.jupiter.api.BeforeEach;7import org.junit.jupiter.api.Test;8import org.junit.jupiter.api.extension.ExtendWith;9import org.mockito.junit.jupiter.MockitoExtension;10import org.mockito.junit.jupiter.MockitoSettings;11import org.mockito.quality.Strictness;12import org.powermock.reflect.Whitebox;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.block.BlockMock;16import be.seeseemelk.mockbukkit.block.state.ShulkerBoxMock;17import be.seeseemelk.mockbukkit.inventory.InventoryMock;18@ExtendWith(MockitoExtension.class)19@MockitoSettings(strictness = Strictness.LENIENT)20{21 private ServerMock server;22 private BlockMock block;23 private ShulkerBoxMock shulkerBoxMock;24 public void setUp()25 {26 server = MockBukkit.mock();27 block = new BlockMock(Material.SHULKER_BOX);28 shulkerBoxMock = (ShulkerBoxMock) block.getState();29 }30 public void testShulkerBox()31 {32 Whitebox.setBoolean(shulkerBoxMock, "hasPlayerLooted", true);33 Inventory inventory = shulkerBoxMock.getInventory();34 inventory.addItem(new ItemStack(Material.DIAMOND));35 assertTrue(inventory.isEmpty());

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setHasPlayerLooted

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ShulkerBoxMock;2ShulkerBoxMock shulkerBox = new ShulkerBoxMock(Material.SHULKER_BOX);3shulkerBox.setHasPlayerLooted(true);4Inventory inventory = shulkerBox.getInventory();5inventory.setContents(new ItemStack[]{new ItemStack(Material.DIAMOND), new ItemStack(Material.GOLD_INGOT)});6LootTable shulkerBoxLootTable = new LootTable() {7 public @NotNull String getName() {8 return "shulker_box";9 }10 public @NotNull List<ItemStack> getLoot(@NotNull LootContext context) {11 return Arrays.asList(new ItemStack(Material.DIAMOND), new ItemStack(Material.GOLD_INGOT));12 }13 public @NotNull LootTableType getType() {14 return LootTableType.EMPTY;15 }16};17shulkerBox.setLootTable(shulkerBoxLootTable);18shulkerBox.setLootTableSeed(123456789);19LootTable lootTable = shulkerBox.getLootTable();20long seed = shulkerBox.getLootTableSeed();21LootContext context = shulkerBox.getLootTableContext();22LootContext.Builder builder = shulkerBox.getLootTableContextBuilder();23LootContext.Builder builder2 = shulkerBox.getLootTableContextBuilder(2);

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