How to use SkullMock method of be.seeseemelk.mockbukkit.block.state.SkullMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.SkullMock

Source:BlockStateMock.java Github

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...278 return new BedMock(block);279 }280 else if (MaterialTags.SKULLS.isTagged(block))281 {282 return new SkullMock(block);283 }284 switch (block.getType())285 {286 case STRUCTURE_BLOCK:287 return new StructureMock(block);288 case SMOKER:289 return new SmokerMock(block);290 case END_GATEWAY:291 return new EndGatewayMock(block);292 case SCULK_CATALYST:293 return new SculkCatalystMock(block);294 case SCULK_SHRIEKER:295 return new SculkShriekerMock(block);296 case SCULK_SENSOR:...

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Source:SkullMockTest.java Github

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...18import static org.junit.jupiter.api.Assertions.assertNotNull;19import static org.junit.jupiter.api.Assertions.assertNotSame;20import static org.junit.jupiter.api.Assertions.assertNull;21import static org.junit.jupiter.api.Assertions.assertThrowsExactly;22class SkullMockTest23{24 private ServerMock server;25 private WorldMock world;26 private BlockMock block;27 private SkullMock skull;28 @BeforeEach29 void setUp()30 {31 this.server = MockBukkit.mock();32 this.world = new WorldMock();33 this.block = world.getBlockAt(0, 10, 0);34 this.block.setType(Material.SKELETON_SKULL);35 this.skull = new SkullMock(this.block);36 }37 @AfterEach38 void teardown()39 {40 MockBukkit.unmock();41 }42 @Test43 void constructor_Material()44 {45 for (Material mat : MaterialTags.SKULLS.getValues())46 {47 assertDoesNotThrow(() -> new SkullMock(mat));48 }49 }50 @Test51 void constructor_Material_WrongType_ThrowsException()52 {53 assertThrowsExactly(IllegalArgumentException.class, () -> new SkullMock(Material.BEDROCK));54 }55 @Test56 void constructor_Block()57 {58 for (Material mat : MaterialTags.SKULLS.getValues())59 {60 assertDoesNotThrow(() -> new SkullMock(new BlockMock(mat)));61 }62 }63 @Test64 void constructor_Block_WrongType_ThrowsException()65 {66 assertThrowsExactly(IllegalArgumentException.class, () -> new SkullMock(new BlockMock(Material.BEDROCK)));67 }68 @Test69 void constructor_Clone_CopiesValues()70 {71 skull.setPlayerProfile(new PlayerProfileMock("Player", null));72 SkullMock clone = new SkullMock(skull);73 assertNotNull(clone.getOwnerProfile());74 assertEquals("Player", clone.getOwnerProfile().getName());75 }76 @Test77 void setOwner()78 {79 Player player = server.addPlayer();80 skull.setOwner(player.getName());81 assertEquals(player.getName(), skull.getOwner());82 }83 @Test84 void setOwner_Null_ReturnsFalse()85 {86 assertFalse(skull.setOwner(null));87 }88 @Test89 void setOwner_NameTooLong_ThrowsException()90 {91 assertThrowsExactly(IllegalArgumentException.class, () -> skull.setOwner("a".repeat(17)));92 }93 @Test94 void setOwner_ProperSize_DoesntThrowException()95 {96 assertDoesNotThrow(() -> skull.setOwner("a".repeat(16)));97 }98 @Test99 void getOwningPlayer_NoOwner_ReturnsNull()100 {101 assertNull(skull.getOwningPlayer());102 }103 @Test104 void getOwningPlayer_UuidOnly()105 {106 Player player = server.addPlayer();107 skull.setPlayerProfile(new PlayerProfileMock(null, player.getUniqueId()));108 assertNotNull(skull.getOwningPlayer());109 assertEquals(player.getUniqueId(), skull.getOwningPlayer().getUniqueId());110 }111 @Test112 void getOwningPlayer_NameOnly()113 {114 Player player = server.addPlayer();115 skull.setPlayerProfile(new PlayerProfileMock(player.getName(), null));116 assertNotNull(skull.getOwningPlayer());117 assertEquals(player.getName(), skull.getOwningPlayer().getName());118 }119 @Test120 void setOwningPlayer()121 {122 Player player = server.addPlayer();123 skull.setOwningPlayer(player);124 assertNotNull(skull.getOwningPlayer());125 assertEquals(player.getUniqueId(), skull.getOwningPlayer().getUniqueId());126 }127 @Test128 void setOwningPlayer_Null_ThrowsException()129 {130 assertThrowsExactly(NullPointerException.class, () -> skull.setOwningPlayer(null));131 }132 @Test133 void setPlayerProfile()134 {135 PlayerProfileMock profile = new PlayerProfileMock("Player", null);136 skull.setPlayerProfile(profile);137 assertNotNull(skull.getPlayerProfile());138 assertEquals("Player", skull.getPlayerProfile().getName());139 }140 @Test141 void setPlayerProfile_Null_ThrowsException()142 {143 assertThrowsExactly(IllegalArgumentException.class, () -> skull.setPlayerProfile(null));144 }145 @Test146 void getOwnerProfile_NoOwner_ReturnsNull()147 {148 assertNull(skull.getOwnerProfile());149 }150 @Test151 void setOwnerProfile()152 {153 PlayerProfileMock profile = new PlayerProfileMock("Player", null);154 skull.setOwnerProfile(profile);155 assertNotNull(skull.getOwnerProfile());156 assertEquals("Player", skull.getOwnerProfile().getName());157 }158 @Test159 void setOwnerProfile_Null_SetsToNull()160 {161 skull.setOwnerProfile(null);162 assertNull(skull.getOwnerProfile());163 }164 @Test165 void getSkullType()166 {167 assertEquals(SkullType.SKELETON, new SkullMock(Material.SKELETON_SKULL).getSkullType());168 assertEquals(SkullType.WITHER, new SkullMock(Material.WITHER_SKELETON_SKULL).getSkullType());169 assertEquals(SkullType.ZOMBIE, new SkullMock(Material.ZOMBIE_HEAD).getSkullType());170 assertEquals(SkullType.PLAYER, new SkullMock(Material.PLAYER_HEAD).getSkullType());171 assertEquals(SkullType.CREEPER, new SkullMock(Material.CREEPER_HEAD).getSkullType());172 assertEquals(SkullType.DRAGON, new SkullMock(Material.DRAGON_HEAD).getSkullType());173 }174 @Test175 void setSkullType_ThrowsException()176 {177 assertThrowsExactly(UnsupportedOperationException.class, () -> skull.setSkullType(null));178 }179 @Test180 void getSnapshot_DifferentInstance()181 {182 assertNotSame(skull, skull.getSnapshot());183 }184 @Test185 void blockStateMock_Mock_CorrectType()186 {187 assertInstanceOf(SkullMock.class, BlockStateMock.mockState(block));188 }189}...

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Source:SkullMock.java Github

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...15import org.bukkit.block.data.Directional;16import org.bukkit.block.data.Rotatable;17import org.jetbrains.annotations.NotNull;18import org.jetbrains.annotations.Nullable;19public class SkullMock extends TileStateMock implements Skull20{21 private static final int MAX_OWNER_LENGTH = 16;22 private @Nullable PlayerProfileMock profile;23 public SkullMock(@NotNull Material material)24 {25 super(material);26 checkType(material, MaterialTags.SKULLS);27 }28 protected SkullMock(@NotNull Block block)29 {30 super(block);31 checkType(block, MaterialTags.SKULLS);32 }33 protected SkullMock(@NotNull SkullMock state)34 {35 super(state);36 this.profile = state.profile;37 }38 @Override39 public @NotNull BlockState getSnapshot()40 {41 return new SkullMock(this);42 }43 @Override44 public boolean hasOwner()45 {46 return this.profile != null;47 }48 @Override49 public @Nullable String getOwner()50 {51 return this.hasOwner() ? this.profile.getName() : null;52 }53 @Override54 public boolean setOwner(@Nullable String name)55 {...

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SkullMock

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.block.BlockState;3import org.bukkit.block.Skull;4import org.bukkit.inventory.ItemStack;5import org.bukkit.inventory.meta.SkullMeta;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.block.BlockMock;10import be.seeseemelk.mockbukkit.block.state.SkullMock;11public class TestSkullMock {12public void testSkullMock() {13ServerMock server = MockBukkit.mock();14BlockMock block = new BlockMock(Material.PLAYER_HEAD);15BlockState blockState = block.getState();16SkullMock skull = (SkullMock) blockState;17skull.setOwner("Notch");18assertEquals("Notch", skull.getOwner());19}20}21import org.bukkit.Material;22import org.bukkit.block.BlockState;23import org.bukkit.block.Skull;24import org.bukkit.inventory.ItemStack;25import org.bukkit.inventory.meta.SkullMeta;26import org.junit.Test;27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.block.BlockMock;30import be.seeseemelk.mockbukkit.block.state.SkullMock;31public class TestSkullMock {32public void testSkullMock() {33ServerMock server = MockBukkit.mock();34BlockMock block = new BlockMock(Material.PLAYER_HEAD);35BlockState blockState = block.getState();36SkullMock skull = (SkullMock) blockState;37skull.setOwner("Notch");38assertEquals("Notch", skull.getOwner());39}40}41import org.bukkit.Material;42import org.bukkit.block.BlockState;43import org.bukkit.block.Skull;44import org.bukkit.inventory.ItemStack;45import org.bukkit.inventory.meta.SkullMeta;46import org.junit.Test;47import be.seeseemelk.mockbukkit.MockBukkit;48import be.seeseemelk

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SkullMock

Using AI Code Generation

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1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.Location;4import org.bukkit.Material;5import org.bukkit.block.Block;6import org.bukkit.block.BlockState;7import org.bukkit.block.Skull;8import org.bukkit.entity.Player;9import org.bukkit.plugin.java.JavaPlugin;10import be.seeseemelk.mockbukkit.block.state.SkullMock;11public class Main extends JavaPlugin{12 public void onEnable() {13 Player player = Bukkit.getPlayer("Player");14 Location loc = player.getLocation();15 Block block = loc.getBlock();16 block.setType(Material.PLAYER_HEAD);17 BlockState state = block.getState();18 Skull skull = (Skull) state;19 skull.setOwningPlayer(player);20 skull.update();21 }22}23package com.example;24import org.bukkit.Bukkit;25import org.bukkit.Location;26import org.bukkit.Material;27import org.bukkit.block.Block;28import org.bukkit.block.BlockState;29import org.bukkit.block.Skull;30import org.bukkit.entity.Player;31import org.bukkit.plugin.java.JavaPlugin;32import be.seeseemelk.mockbukkit.block.state.SkullMock;33public class Main extends JavaPlugin{34 public void onEnable() {35 Player player = Bukkit.getPlayer("Player");36 Location loc = player.getLocation();37 Block block = loc.getBlock();38 block.setType(Material.PLAYER_HEAD);39 BlockState state = block.getState();40 Skull skull = (Skull) state;41 skull.setOwningPlayer(player);42 skull.update();43 }44}

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SkullMock

Using AI Code Generation

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1import org.bukkit.Bukkit;2import org.bukkit.OfflinePlayer;3import org.bukkit.block.Block;4import org.bukkit.block.Skull;5import org.bukkit.entity.Player;6import org.bukkit.plugin.java.JavaPlugin;7import be.seeseemelk.mockbukkit.block.state.SkullMock;8public class Main extends JavaPlugin {9public void onEnable() {10 Block block = Bukkit.getWorld("world").getBlockAt(0, 0, 0);11 Skull skull = (Skull) block.getState();12 OfflinePlayer player = Bukkit.getOfflinePlayer("Notch");13 ((SkullMock) skull).setOwningPlayer(player);14 skull.update();15}16}17import org.bukkit.Bukkit;18import org.bukkit.OfflinePlayer;19import org.bukkit.block.Block;20import org.bukkit.block.Skull;21import org.bukkit.entity.Player;22import org.bukkit.plugin.java.JavaPlugin;23import be.seeseemelk.mockbukkit.block.state.SkullMock;24public class Main extends JavaPlugin {25public void onEnable() {26 Block block = Bukkit.getWorld("world").getBlockAt(0, 0, 0);27 Skull skull = (Skull) block.getState();28 OfflinePlayer player = Bukkit.getOfflinePlayer("Notch");

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SkullMock

Using AI Code Generation

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1 public void setSkullTexture(String texture, Block block) {2 SkullMock skull = (SkullMock) block.getState();3 skull.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.randomUUID()));4 skull.setSkullType(SkullType.PLAYER);5 skull.setSkullTexture(texture);6 skull.update();7 }8 public void setSkullTexture(String texture, Block block) {9 SkullMock skull = (SkullMock) block.getState();10 skull.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.randomUUID()));11 skull.setSkullType(SkullType.PLAYER);12 skull.setSkullTexture(texture);13 skull.update();14 }15 public void setSkullTexture(String texture, Block block) {16 SkullMock skull = (SkullMock) block.getState();17 skull.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.randomUUID()));18 skull.setSkullType(SkullType.PLAYER);19 skull.setSkullTexture(texture);20 skull.update();21 }22 public void setSkullTexture(String texture, Block block) {23 SkullMock skull = (SkullMock) block.getState();24 skull.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.randomUUID()));25 skull.setSkullType(SkullType.PLAYER);26 skull.setSkullTexture(texture);27 skull.update();28 }29 public void setSkullTexture(String texture, Block block) {30 SkullMock skull = (SkullMock) block.getState();31 skull.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.randomUUID()));32 skull.setSkullType(SkullType.PLAYER);33 skull.setSkullTexture(texture);34 skull.update();35 }

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SkullMock

Using AI Code Generation

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1import org.bukkit.block.Skull;2import org.bukkit.block.Block;3import org.bukkit.Location;4import org.bukkit.block.BlockFace;5import be.seeseemelk.mockbukkit.block.state.SkullMock;6public class 2{7 public static void main(String[] args){8 SkullMock skull = new SkullMock();9 skull.setOwner("Notch");10 skull.setOwningPlayer(null);11 skull.setRotation(BlockFace.NORTH);12 skull.setSkullType(SkullType.PLAYER);13 skull.setSkullTexture("skull.png");14 }15}16import org.bukkit.block.Skull;17import org.bukkit.block.Block;18import org.bukkit.Location;19import org.bukkit.block.BlockFace;20import be.seeseemelk.mockbukkit.block.state.SkullMock;21public class 3{22 public static void main(String[] args){23 SkullMock skull = new SkullMock();24 skull.setOwner("Notch");25 skull.setOwningPlayer(null);26 skull.setRotation(BlockFace.NORTH);27 skull.setSkullType(SkullType.PLAYER);28 skull.setSkullTexture("skull.png");29 }30}31import org.bukkit.block.Sk

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SkullMock

Using AI Code Generation

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1package example;2import be.seeseemelk.mockbukkit.block.state.SkullMock;3import java.util.UUID;4import org.bukkit.Bukkit;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.block.Block;8import org.bukkit.block.BlockState;9import org.bukkit.block.Skull;10import org.bukkit.entity.Player;11import org.bukkit.inventory.meta.SkullMeta;12import org.bukkit.plugin.java.JavaPlugin;13import org.bukkit.scheduler.BukkitRunnable;14public class Example extends JavaPlugin {15 public void onEnable() {16 new BukkitRunnable() {17 public void run() {18 Player player = Bukkit.getPlayer("playername");19 UUID uuid = player.getUniqueId();20 org.bukkit.SkullMeta.Profile profile = player.getPlayerProfile();21 Location location = new Location(Bukkit.getWorld("world"), 0, 0, 0);22 Block block = location.getBlock();23 block.setType(Material.PLAYER_HEAD);24 BlockState blockState = block.getState();25 Skull skull = (Skull) blockState;26 skull.setOwner("playername");27 skull.setOwningPlayer(Bukkit.getOfflinePlayer(uuid));28 skull.setOwningPlayer(Bukkit.getOfflinePlayer(profile));29 skull.update();30 }31 }.runTaskTimer(this, 0, 20);32 }33}

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