How to use ReleaseContacts method of FlaUI.Core.Input.Touch class

Best FlaUI code snippet using FlaUI.Core.Input.Touch.ReleaseContacts

Touch.cs

Source:Touch.cs Github

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...34 {35 var contacts = points.Select((p, i) => CreatePointerTouch(p, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();36 InjectTouchInput(contacts);37 Wait.UntilInputIsProcessed();38 ReleaseContacts(contacts);39 }4041 /// <summary>42 /// Holds the touch on the given points for the given duration.43 /// </summary>44 /// <param name="duration">The duration of the hold.</param>45 /// <param name="points">The points that should be hold down.</param>46 public static void Hold(TimeSpan duration, params Point[] points)47 {48 var contacts = points.Select((p, i) => CreatePointerTouch(p, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();49 InjectTouchInput(contacts);50 Wait.UntilInputIsProcessed();51 // Loop to update the touch points52 var stopwatch = Stopwatch.StartNew();53 while (stopwatch.Elapsed < duration)54 {55 Thread.Sleep(DefaultInterval);56 for (var i = 0; i < points.Length; i++)57 {58 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;59 }60 InjectTouchInput(contacts);61 }62 ReleaseContacts(contacts);63 }6465 /// <summary>66 /// Performs a pinch with two fingers.67 /// </summary>68 /// <param name="center">The center point of the pinch.</param>69 /// <param name="startRadius">The starting radius.</param>70 /// <param name="endRadius">The end radius.</param>71 /// <param name="duration">The duration of the action.</param>72 /// <param name="angle">The angle of the two points, relative to the x-axis.</param>73 public static void Pinch(Point center, double startRadius, double endRadius, TimeSpan duration, double angle = 45)74 {75 // Prepare the points76 var startPoints = CreatePointsAround(center, startRadius, angle);77 var endPoints = CreatePointsAround(center, endRadius, angle);78 var startEndPoints = new[]79 {80 Tuple.Create(startPoints[0], endPoints[0]),81 Tuple.Create(startPoints[1], endPoints[1])82 };83 // Perform the Transition84 Transition(duration, startEndPoints);85 }8687 /// <summary>88 /// Transitions all the points from the start point to the end points.89 /// </summary>90 /// <param name="duration">The duration for the action.</param>91 /// <param name="startEndPoints">The list of start/end point tuples.</param>92 public static void Transition(TimeSpan duration, params Tuple<Point, Point>[] startEndPoints)93 {94 // Simulate the touch-down on the starting points.95 var contacts = startEndPoints.Select((p, i) => CreatePointerTouch(p.Item1, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();96 InjectTouchInput(contacts);97 Wait.UntilInputIsProcessed();98 // Interpolate between the start and end point and update the touch points99 Interpolation.Execute(points =>100 {101 for (var i = 0; i < points.Length; i++)102 {103 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;104 contacts[i].pointerInfo.ptPixelLocation = points[i].ToPOINT();105 }106 InjectTouchInput(contacts);107 },108 startEndPoints, duration, DefaultInterval, true);109 Wait.UntilInputIsProcessed();110 ReleaseContacts(contacts);111 }112113 /// <summary>114 /// Performs a touch-drag from the start point to the end point.115 /// </summary>116 /// <param name="duration">The duration of the action.</param>117 /// <param name="startPoint">The starting point of the drag.</param>118 /// <param name="endPoint">The end point of the drag.</param>119 public static void Drag(TimeSpan duration, Point startPoint, Point endPoint)120 {121 Transition(duration, new Tuple<Point, Point>(startPoint, endPoint));122 }123124 /// <summary>125 /// Performs a 2-finger rotation around the given point where the first finger is at the center and126 /// the second is rotated around.127 /// </summary>128 /// <param name="center">The center point of the rotation.</param>129 /// <param name="radius">The radius of the rotation.</param>130 /// <param name="startAngle">The starting angle (in rad).</param>131 /// <param name="endAngle">The ending angle (in rad).</param>132 /// <param name="duration">The total duration for the transition.</param>133 public static void Rotate(Point center, double radius, double startAngle, double endAngle, TimeSpan duration)134 {135 // Simulate the touch-down on the starting points.136 var contacts = new[]137 {138 CreatePointerTouch(center, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, 0),139 CreatePointerTouch(Interpolation.GetNewPoint(center, radius, startAngle), PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, 1)140 };141 InjectTouchInput(contacts);142 Wait.UntilInputIsProcessed();143144 // Interpolate between the start and end point and update the touch points145 Interpolation.ExecuteRotation(point =>146 {147 contacts[0].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;148 contacts[1].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;149 contacts[1].pointerInfo.ptPixelLocation = point.ToPOINT();150 InjectTouchInput(contacts);151 },152 center, radius, startAngle, endAngle, duration, DefaultInterval, true);153 Wait.UntilInputIsProcessed();154 ReleaseContacts(contacts);155 }156157 private static void ReleaseContacts(POINTER_TOUCH_INFO[] contacts)158 {159 for (var i = 0; i < contacts.Length; i++)160 {161 contacts[i].pointerInfo.pointerFlags = PointerFlags.UP;162 }163 InjectTouchInput(contacts.ToArray());164 Wait.UntilInputIsProcessed();165 }166167 /// <summary>168 /// Create two points around the given center points.169 /// </summary>170 /// <param name="center">The center point.</param>171 /// <param name="radius">The radius.</param> ...

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ReleaseContacts

Using AI Code Generation

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1using FlaUI.Core.Input;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Touch.ReleaseContacts();12 }13 }14}

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ReleaseContacts

Using AI Code Generation

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1using FlaUI.Core.Input;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Touch.ReleaseContacts();12 }13 }14}

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ReleaseContacts

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.Input;3using FlaUI.Core.WindowsAPI;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Windows Media Player\wmplayer.exe");14 var window = app.GetMainWindow(FlaUI.Core.WindowsAPI.WindowEnumerationStrategy.AllWindows);15 window.Maximize();16 window.SetForeground();17 Touch.Press(100, 100);18 Touch.Move(200, 200);19 Touch.ReleaseContacts();20 app.Close();21 }22 }23}

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ReleaseContacts

Using AI Code Generation

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1using FlaUI.Core.Input;2using FlaUI.Core.WindowsAPI;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Touch.ReleaseContacts();13 }14 }15}

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ReleaseContacts

Using AI Code Generation

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1using FlaUI.Core.Input;2using FlaUI.Core.WindowsAPI;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void ReleaseContacts()11 {12 User32.ReleaseContacts();13 }14 }15}16using FlaUI.Core.Input;17using FlaUI.Core.WindowsAPI;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public static void SendInput(VirtualKeyShort key, bool down)26 {27 User32.SendInput(key, down);28 }29 }30}31using FlaUI.Core.Input;32using FlaUI.Core.WindowsAPI;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public static void SendInput(VirtualKeyShort key, bool down)41 {42 User32.SendInput(key, down);43 }44 }45}46using FlaUI.Core.Input;47using FlaUI.Core.WindowsAPI;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public static void SendInput(VirtualKeyShort key, bool down)56 {57 User32.SendInput(key, down);58 }59 }60}61using FlaUI.Core.Input;62using FlaUI.Core.WindowsAPI;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {70 public static void SetCursorPos(int x, int y)71 {72 User32.SetCursorPos(x, y);73 }74 }75}

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ReleaseContacts

Using AI Code Generation

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1using System.Drawing;2using FlaUI.Core.Input;3{4 {5 public static void ReleaseContactsMethod()6 {7 Touch.ReleaseContacts(new Point(0, 0));8 }9 }10}11using FlaUI.Core.Input;12{13 {14 public static void SetContactMethod()15 {16 Touch.SetContact(0, 0);17 }18 }19}20using FlaUI.Core.Input;21{22 {23 public static void SetContactsMethod()24 {25 Touch.SetContacts(new Point(0, 0));26 }27 }28}29using FlaUI.Core.Input;30{31 {32 public static void UpdateContactMethod()33 {34 Touch.UpdateContact(0, 0);35 }36 }37}38using FlaUI.Core.Input;39{40 {41 public static void UpdateContactsMethod()42 {43 Touch.UpdateContacts(new Point(0, 0));44 }45 }46}47using FlaUI.Core.Input;48{49 {50 public static void UpdateContactsMethod()51 {52 Touch.UpdateContacts(new Point(0, 0));53 }54 }55}56using FlaUI.Core.Input;57{58 {59 public static void UpdateContactsMethod()60 {61 Touch.UpdateContacts(new Point(0, 0));62 }63 }64}65using FlaUI.Core.Input;

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ReleaseContacts

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.AutomationElements;8using FlaUI.Core.Input;9using FlaUI.Core.WindowsAPI;10using FlaUI.UIA3;11using static FlaUI.Core.Input.Touch;12{13 {14 static void Main(string[] args)15 {16 var app = FlaUI.Core.Application.Launch(@"C:\Program Files\WindowsApps\Microsoft.WindowsCalculator_10.1906.24.0_x64__8wekyb3d8bbwe\Calculator.exe");17 var automation = new UIA3Automation();18 var window = app.GetMainWindow(automation);19 window.WaitWhileBusy();20 var buttons = window.FindAllDescendants();21 var point = buttons[0].BoundingRectangle.TopLeft;22 List<Contact> contacts = new List<Contact>();23 contacts.Add(new Contact(point));24 Touch.Down(contacts);25 Touch.ReleaseContacts();26 }27 }28}

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ReleaseContacts

Using AI Code Generation

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1using FlaUI.Core.Input;2{3 {4 public static void ReleaseContacts()5 {6 var touch = new Touch();7 touch.ReleaseContacts();8 }9 }10}11using FlaUI.Core.Input;12{13 {14 public static void ReleaseContacts()15 {16 var touch = new Touch();17 touch.ReleaseContacts();18 }19 }20}21using FlaUI.Core.Input;22{23 {24 public static void ReleaseContacts()25 {26 var touch = new Touch();27 touch.ReleaseContacts();28 }29 }30}31using FlaUI.Core.Input;32{33 {34 public static void ReleaseContacts()35 {36 var touch = new Touch();37 touch.ReleaseContacts();38 }39 }40}41using FlaUI.Core.Input;42{43 {44 public static void ReleaseContacts()45 {46 var touch = new Touch();47 touch.ReleaseContacts();48 }49 }50}51using FlaUI.Core.Input;52{53 {54 public static void ReleaseContacts()55 {56 var touch = new Touch();57 touch.ReleaseContacts();58 }59 }60}61using FlaUI.Core.Input;62{

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