How to use Tick method of Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Tick

RaftTests.cs

Source:RaftTests.cs Github

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...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }...

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PCT;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ProbabilisticRandomExecution;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecutionWithFairScheduling;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExplorer;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExplorerWithFairScheduling;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExplorerWithRandomScheduling;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPOR;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPORWithFairScheduling;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPORWithRandomScheduling;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairRandomExecution;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairRandomExecutionWithFairScheduling;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairRandomExecutionWithRandomScheduling;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairRandomExecutionWithStateExplorer;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairRandomExecutionWithStateExplorerAndFairScheduling;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairRandomExecutionWithStateExplorerAndRandomScheduling;

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 {10 public MachineId Id;11 public Config(MachineId id)12 {13 this.Id = id;14 }15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 [OnEntry(nameof(InitOnEntry))]31 [OnEventDoAction(typeof(E), nameof(HandleE))]32 [OnEventDoAction(typeof(Done), nameof(HandleDone))]33 [OnEventDoAction(typeof(DoneCancel), nameof(HandleDoneCancel))]34 [OnEventDoAction(typeof(DoneCancel2), nameof(HandleDoneCancel2))]35 [OnEventDoAction(typeof(DoneCancel3), nameof(HandleDoneCancel3))]36 [OnEventDoAction(typeof(DoneCancel4), nameof(HandleDoneCancel4))]37 {38 }39 private void InitOnEntry()40 {41 this.Send(this.Id, new Config(this.Id));42 this.Raise(new E());43 }44 private void HandleE()45 {46 this.Send(this.Id, new Cancel());47 this.Raise(new Done());48 }49 private void HandleDone()50 {51 this.Send(this.Id, new Cancel());52 this.Raise(new DoneCancel());53 }54 private void HandleDoneCancel()55 {56 this.Send(this.Id, new Cancel());57 this.Raise(new DoneCancel2());58 }59 private void HandleDoneCancel2()60 {61 this.Send(this.Id, new Cancel());62 this.Raise(new DoneCancel3());63 }64 private void HandleDoneCancel3()65 {66 this.Send(this.Id, new Cancel());67 this.Raise(new DoneCancel4());68 }69 private void HandleDoneCancel4()70 {71 }72 }73}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task t = Task.Run(() =>10 {11 ActorRuntime.RegisterActorAsync<CancelTimer>().Wait();12 ActorId id = ActorId.CreateRandom();13 ActorRuntime.CreateActor(typeof(CancelTimer), id);14 ActorRuntime.SendEvent(id, new e1());15 });16 t.Wait();17 }18 }19}20var task = ActorRuntime.RegisterActorAsync<CancelTimer>();21task.Wait();

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Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxUnfairSchedulingSteps = 1000;13 config.MaxStepsFromBugFinding = 1000;14 config.MaxFairStepsFromBugFinding = 1000;15 config.MaxUnfairStepsFromBugFinding = 1000;16 config.RandomSchedulingSeed = 0;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableActorInterleavings = true;22 config.EnableTaskInterleavings = true;23 config.EnableFairScheduling = true;24 config.EnableHotStateDetection = true;25 config.EnableHotStateFairScheduling = true;26 config.EnableHotStateUnfairScheduling = true;27 config.EnableHotStateFairStepsFromBugFinding = true;28 config.EnableHotStateUnfairStepsFromBugFinding = true;29 config.EnableHotStateFairFairScheduling = true;30 config.EnableHotStateFairUnfairScheduling = true;31 config.EnableHotStateUnfairFairScheduling = true;32 config.EnableHotStateUnfairUnfairScheduling = true;33 config.EnableHotStateFairFairStepsFromBugFinding = true;34 config.EnableHotStateFairUnfairStepsFromBugFinding = true;35 config.EnableHotStateUnfairFairStepsFromBugFinding = true;36 config.EnableHotStateUnfairUnfairStepsFromBugFinding = true;37 config.EnableHotStateFairFairFairScheduling = true;38 config.EnableHotStateFairFairUnfairScheduling = true;39 config.EnableHotStateFairUnfairFairScheduling = true;40 config.EnableHotStateFairUnfairUnfairScheduling = true;41 config.EnableHotStateUnfairFairFairScheduling = true;42 config.EnableHotStateUnfairFairUnfairScheduling = true;43 config.EnableHotStateUnfairUnfairFairScheduling = true;44 config.EnableHotStateUnfairUnfairUnfairScheduling = true;

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Tests.Common;6{7 {8 private TimerInfo timer;9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.timer = this.RegisterTimer("Timer", 1000, 1000, 1);12 return Task.CompletedTask;13 }14 protected override Task OnEventAsync(Event e)15 {16 switch (e)17 {18 this.SendEvent(this.Id, new Halt());19 break;20 this.CancelTimer(this.timer);21 break;22 }23 return Task.CompletedTask;24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Tests.Common;31{32 {33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Tests.Common;40{41 {42 public TimerInfo Timer;43 public TimerElapsedEvent(TimerInfo timer)44 {45 this.Timer = timer;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Tests.Common;54{55 {56 public string Name;57 public int Period;58 public int Count;59 public TimerInfo(string name, int period, int count)60 {61 this.Name = name;62 this.Period = period;63 this.Count = count;64 }65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.BugFinding.Tests;71using Microsoft.Coyote.Tests.Common;

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Tick

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancellation;7using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancellation.TimerCancellation;8using System.Threading.Tasks;9{10 {11 private MachineId Timer;12 private MachineId Client;13 private int TimerTicks;14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 this.Timer = this.CreateMachine(typeof(Timer));17 this.Client = this.Id;18 this.TimerTicks = 0;19 this.Send(this.Timer, new Timer.StartTimer(10, this.Client));20 this.Send(this.Timer, new Timer.CancelTimer(this.Client));21 }22 protected override Task OnEventAsync(Event e)23 {24 if (e is Timer.TimerElapsed)25 {26 this.TimerTicks++;27 this.Send(this.Timer, new Timer.CancelTimer(this.Client));28 }29 return Task.CompletedTask;30 }31 }32}33using System;34using System.Collections.Generic;35using System.Text;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancellation;39using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancellation.TimerCancellation;40using System.Threading.Tasks;41{42 {43 private Dictionary<MachineId, Tuple<int, int>> Timers;44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 this.Timers = new Dictionary<MachineId, Tuple<int, int>>();47 }48 protected override Task OnEventAsync(Event e)49 {50 if (e is StartTimer)51 {52 var start = e as StartTimer;53 this.Timers.Add(start.Client, new Tuple<int, int>(start.Time, start.Time));54 }55 else if (e is Tick)56 {57 var tick = e as Tick;58 foreach (var kvp in this.Timers)59 {60 if (kvp.Value.Item1 ==

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(CancelTimer));10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 protected override void OnInitialize()16 {17 this.SendEvent(this.Id, new E1());18 }19 protected override void OnEvent(Event e)20 {21 if (e is E1)22 {23 this.SendEvent(this.Id, new E2());24 }25 else if (e is E2)26 {27 this.SendEvent(this.Id, new E3());28 }29 else if (e is E3)30 {31 this.SendEvent(this.Id, new E4());32 }33 else if (e is E4)34 {35 this.SendEvent(this.Id, new E5());36 }37 else if (e is E5)38 {39 this.SendEvent(this.Id, new E6());40 }41 else if (e is E6)42 {43 this.SendEvent(this.Id, new E7());44 }45 else if (e is E7)46 {47 this.SendEvent(this.Id, new E8());48 }49 else if (e is E8)50 {51 this.SendEvent(this.Id, new E9());52 }53 else if (e is E9)54 {55 this.SendEvent(this.Id, new E10());56 }57 else if (e is E10)58 {59 this.SendEvent(this.Id, new E11());60 }61 else if (e is E11)62 {63 this.SendEvent(this.Id, new E12());64 }65 else if (e is E12)66 {67 this.SendEvent(this.Id, new E13());68 }69 else if (e is E13)70 {71 this.SendEvent(this.Id, new E14());72 }73 else if (e is E14)74 {75 this.SendEvent(this.Id, new E15());76 }77 else if (e is E15)78 {79 this.SendEvent(this.Id, new E16());80 }81 else if (e is E16)82 {

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(CancelTimer));11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 await runtime.CreateActor(typeof(CancelTimer));24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 public static async Task Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 await runtime.CreateActor(typeof(CancelTimer));37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 public static async Task Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 await runtime.CreateActor(typeof(CancelTimer));50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Errors;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimer;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithDelay;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriod;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay2;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay3;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay4;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay5;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay6;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay7;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay8;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay9;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.Cancellation.CancelTimerWithPeriodAndDelay10;

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