Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.ProcessNodeCreated
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Events;12{13 {14 private int id;15 private int data;16 private ActorId parent;17 private List<ActorId> children;18 public Node(ActorId id, int data, ActorId parent, List<ActorId> children)19 {20 this.id = id;21 this.data = data;22 this.parent = parent;23 this.children = children;24 }25 [OnEventDoAction(typeof(Init), nameof(Initialize))]26 private class InitState : State { }27 private void Initialize(Event e)28 {29 this.RaiseEvent(new NodeCreated(this.id, this.data, this.parent));30 this.RaiseEvent(new NodeUpdated(this.id, this.data));31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.Timers;43using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;44using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Events;45{46 {47 private int id;48 private int data;49 private ActorId parent;50 private List<ActorId> children;51 public Node(ActorId id, int data, ActorId parent, List<ActorId> children)52 {53 this.id = id;54 this.data = data;55 this.parent = parent;56 this.children = children;57 }58 [OnEventDoAction(typeof
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration.Strategies.Probabilistic;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration.Strategies.Probabilistic.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration.Strategies.Probabilistic.Strategies.Independent;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration.Strategies.Probabilistic.Strategies.Independent.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration.Strategies.Probabilistic.Strategies.Independent.Strategies.Probabilistic;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration.Strategies.Probabilistic.Strategies.Independent.Strategies.Probabilistic.Strategies;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Custom.Strategies.StateExploration.Strategies.BoundedExploration.Strategies.Probabilistic.Strategies.Independent.Strategies.Probabilistic.Strategies.Probabilistic;
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Diagnostics;7using System.Threading;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.IO;12{13 [OnEventDoAction(typeof(Start), nameof(StartHandler))]14 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(NotifyNodeUpdateHandler))]15 {16 private int count;17 private int count1;18 private int count2;19 private int count3;20 private int count4;21 private int count5;22 private int count6;23 private int count7;24 private int count8;25 private int count9;26 private int count10;27 private int count11;28 private int count12;29 private int count13;30 private int count14;31 private int count15;32 private int count16;33 private int count17;34 private int count18;35 private int count19;36 private int count20;37 private int count21;38 private int count22;39 private int count23;40 private int count24;41 private int count25;42 private int count26;43 private int count27;44 private int count28;45 private int count29;46 private int count30;47 private int count31;48 private int count32;49 private int count33;50 private int count34;51 private int count35;52 private int count36;53 private int count37;54 private int count38;55 private int count39;56 private int count40;57 private int count41;58 private int count42;59 private int count43;60 private int count44;61 private int count45;62 private int count46;63 private int count47;64 private int count48;65 private int count49;66 private int count50;67 private int count51;68 private int count52;69 private int count53;70 private int count54;71 private int count55;72 private int count56;73 private int count57;74 private int count58;75 private int count59;76 private int count60;77 private int count61;78 private int count62;
ProcessNodeCreated
Using AI Code Generation
1CoyoteRuntime runtime = new CoyoteRuntime();2var machine = runtime.CreateActor(typeof(NotifyNodeUpdate));3runtime.SendEvent(machine, new ProcessNodeCreated(node));4CoyoteRuntime runtime = new CoyoteRuntime();5var machine = runtime.CreateActor(typeof(NotifyNodeUpdate));6runtime.SendEvent(machine, new ProcessNodeCreated(node));7CoyoteRuntime runtime = new CoyoteRuntime();8var machine = runtime.CreateActor(typeof(NotifyNodeUpdate));9runtime.SendEvent(machine, new ProcessNodeCreated(node));10CoyoteRuntime runtime = new CoyoteRuntime();11var machine = runtime.CreateActor(typeof(NotifyNodeUpdate));12runtime.SendEvent(machine, new ProcessNodeCreated(node));13CoyoteRuntime runtime = new CoyoteRuntime();14var machine = runtime.CreateActor(typeof(NotifyNodeUpdate));15runtime.SendEvent(machine, new ProcessNodeCreated(node));16CoyoteRuntime runtime = new CoyoteRuntime();17var machine = runtime.CreateActor(typeof(NotifyNodeUpdate));18runtime.SendEvent(machine, new ProcessNodeCreated(node));19CoyoteRuntime runtime = new CoyoteRuntime();20var machine = runtime.CreateActor(typeof(NotifyNodeUpdate));21runtime.SendEvent(machine, new ProcessNodeCreated(node));22CoyoteRuntime runtime = new CoyoteRuntime();23var machine = runtime.CreateActor(typeof(NotifyNodeUpdate));24runtime.SendEvent(machine, new ProcessNodeCreated(node));
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