How to use HandleE2 method of Microsoft.Coyote.Actors.BugFinding.Tests.X class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE2

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));...

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WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }...

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TwoActorIntegrationTests.cs

Source:TwoActorIntegrationTests.cs Github

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...349 this.SendEvent(this.TargetId, new E2(), options: new SendOptions(assert: 1));350 }351 }352 [OnEventDoAction(typeof(E1), nameof(HandleE1))]353 [OnEventDoAction(typeof(E2), nameof(HandleE2))]354 private class M5b : Actor355 {356#pragma warning disable CA1822 // Mark members as static357 private void HandleE1()358#pragma warning restore CA1822 // Mark members as static359 {360 }361 private void HandleE2()362 {363 this.Assert(false, "Reached test assertion.");364 }365 }366 [Fact(Timeout = 5000)]367 public void TestTwoActorIntegration5()368 {369 this.TestWithError(r =>370 {371 r.CreateActor(typeof(M5a));372 },373 configuration: this.GetConfiguration().WithTestingIterations(100),374 expectedError: "Reached test assertion.",375 replay: true);...

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();11Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();12Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();13Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();14Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1();

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public void HandleE2()6 {7 Console.WriteLine("E2");8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13{14 {15 public void HandleE2()16 {17 X x = new X();18 x.HandleE2();19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24{25 {26 public void HandleE2()27 {28 Y y = new Y();29 y.HandleE2();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35{36 {37 public static void Main(string[] args)38 {39 Z z = new Z();40 z.HandleE2();41 }42 }43}44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46{47 {48 public void HandleE2()49 {50 Program.Main(null);51 }52 }53}54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56{57 {58 public void HandleE2()59 {60 A a = new A();61 a.HandleE2();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67{68 {69 public void HandleE2()70 {71 B b = new B();

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 static void Main()7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(X));10 runtime.SendEvent(typeof(E2));11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 static void Main()19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(X));22 runtime.SendEvent(typeof(E2));23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 static void Main()31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(X));34 runtime.SendEvent(typeof(E2));35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 static void Main()43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(X));46 runtime.SendEvent(typeof(E2));47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 static void Main()55 {56 var runtime = RuntimeFactory.Create();57 runtime.CreateActor(typeof(X));58 runtime.SendEvent(typeof(E2));59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(E1), nameof(HandleE1))]8 {9 }10 private void HandleE1()11 {12 this.Send(this.Id, new E2());13 }14 [OnEventDoAction(typeof(E2), nameof(HandleE2))]15 {16 }17 private void HandleE2()18 {19 this.Assert(false, "Bug found!");20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25using System;26using System.Threading.Tasks;27{28 {29 [OnEntry(nameof(OnInitEntry))]30 [OnEventDoAction(typeof(E1), nameof(HandleE1))]31 {32 }33 private void OnInitEntry()34 {35 this.Send(this.Id, new E1());36 }37 private void HandleE1()38 {39 this.Send(this.Id, new E2());40 }41 [OnEventDoAction(typeof(E2), nameof(HandleE2))]42 {43 }44 private void HandleE2()45 {46 this.Assert(false, "Bug found!");47 }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 {56 [OnEntry(nameof(OnInitEntry))]57 [OnEventDoAction(typeof(E1), nameof(HandleE1))]58 {59 }60 private void OnInitEntry()61 {62 this.Send(this.Id, new E1());63 }

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HandleE2

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(X));6 runtime.SendEvent(typeof(X), new E1());7 runtime.SendEvent(typeof(X), new E2());8 runtime.SendEvent(typeof(X), new E3());9 }10}11{12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(X));16 runtime.SendEvent(typeof(X), new E1());17 runtime.SendEvent(typeof(X), new E3());18 runtime.SendEvent(typeof(X), new E2());19 }20}

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