How to use PingEvent method of Microsoft.Coyote.Actors.Tests.CompletedEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.CompletedEvent.PingEvent

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...252 expected = expected.NormalizeNewLines();253 Assert.Equal(expected, actual);254 }, GetConfiguration());255 }256 internal class PingEvent : Event257 {258 public readonly ActorId Caller;259 public PingEvent(ActorId caller)260 {261 this.Caller = caller;262 }263 }264 internal class PongEvent : Event265 {266 }267 internal class ClientSetupEvent : Event268 {269 public readonly ActorId ServerId;270 public ClientSetupEvent(ActorId server)271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {320 }321 private void HandleComplete()322 {...

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PingEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using System;7using System.Collections.Generic;8using System.Diagnostics;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 public static void PingEvent()15 {16 Console.WriteLine("PingEvent method of CompletedEvent class");17 Console.WriteLine("Press any key to continue");18 Console.ReadKey();19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Timers;25using Microsoft.Coyote.Specifications;26using Microsoft.Coyote.SystematicTesting;27using System;28using System.Collections.Generic;29using System.Diagnostics;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 public static void PingEvent()36 {37 Console.WriteLine("PingEvent method of CompletedEvent class");38 Console.WriteLine("Press any key to continue");39 Console.ReadKey();40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46using Microsoft.Coyote.Specifications;47using Microsoft.Coyote.SystematicTesting;48using System;49using System.Collections.Generic;50using System.Diagnostics;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 public static void PingEvent()57 {58 Console.WriteLine("PingEvent method of CompletedEvent class");59 Console.WriteLine("Press any key to continue");60 Console.ReadKey();61 }62 }63}64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.Timers;67using Microsoft.Coyote.Specifications;68using Microsoft.Coyote.SystematicTesting;69using System;

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PingEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Actors.Counter;12using Microsoft.Coyote.Tests.Common.Actors.EventTypes;13using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Counter;14using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Generator;15using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Monitor;16using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPong;17using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer;18using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer2;19using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer3;20using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer4;21using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer5;22using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer6;23using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer7;24using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer8;25using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer9;26using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer10;27using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer11;28using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer12;29using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer13;30using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer14;31using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer15;32using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer16;33using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer17;34using Microsoft.Coyote.Tests.Common.Actors.EventTypes.PingPongWithTimer18;

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PingEvent

Using AI Code Generation

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1{2 {3 public ActorId Id;4 public PingEvent(ActorId id)5 {6 this.Id = id;7 }8 }9}10{11 {12 public ActorId Id;13 public PongEvent(ActorId id)14 {15 this.Id = id;16 }17 }18}19{20 {21 public ActorId Id;22 public CompletedEvent(ActorId id)23 {24 this.Id = id;25 }26 }27}28{29 {30 private ActorId ponger;31 [OnEntry(nameof(OnInit))]32 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]33 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]34 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]35 {36 }37 private void OnInit()38 {39 this.ponger = this.CreateActor(typeof(PongerActor));40 this.SendEvent(this.ponger, new PingEvent(this.Id));41 }42 private void SendPong()43 {44 this.SendEvent(this.ponger, new PongEvent(this.Id));45 }46 private void SendPing()47 {48 this.SendEvent(this.ponger, new PingEvent(this.Id));49 }50 private void OnCompleted()51 {52 this.RaiseHaltEvent();53 }54 }55}56{57 {58 private int count;

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PingEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.Runtime.Loggers;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public PingPongTests(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 public ActorId Pong;21 public PingEvent(ActorId pong)22 {23 this.Pong = pong;24 }25 }26 {27 public ActorId Ping;28 public PongEvent(ActorId ping)29 {30 this.Ping = ping;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent((initialEvent as PingEvent).Pong, new PongEvent(this.Id));37 return Task.CompletedTask;38 }39 protected override Task OnEventAsync(Event e)40 {41 this.SendEvent((e as PingEvent).Pong, new PongEvent(this.Id));42 return Task.CompletedTask;43 }44 }45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.SendEvent((initialEvent as PongEvent).Ping, new PingEvent(this.Id));49 return Task.CompletedTask;50 }51 protected override Task OnEventAsync(Event e)52 {53 this.SendEvent((e as PongEvent).Ping, new PingEvent(this.Id));54 return Task.CompletedTask;55 }56 }57 [Fact(Timeout = 5000)]58 public void TestPingPong()59 {60 var configuration = GetConfiguration();61 configuration.SchedulingStrategy = SchedulingStrategy.DFS;62 configuration.MaxFairSchedulingSteps = 100;63 configuration.MaxUnfairSchedulingSteps = 100;64 configuration.MaxSteps = 100;65 configuration.TestingIterations = 100;66 configuration.ThrowOnFailure = true;

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PingEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private static void Main(string[] args)8 {9 PingEvent ping = new PingEvent();10 Console.WriteLine(ping.ToString());11 }12 }13}

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PingEvent

Using AI Code Generation

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1new Microsoft.Coyote.Actors.Tests.CompletedEvent();2eventObject.PingEvent = "Ping";3string eventValue = eventObject.PingEvent;4eventObject.PingEvent = null;5eventValue = eventObject.PingEvent;6eventObject.PingEvent = "";7eventValue = eventObject.PingEvent;8eventObject.PingEvent = " ";9eventValue = eventObject.PingEvent;10eventObject.PingEvent = new string('a', 1000);11eventValue = eventObject.PingEvent;

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PingEvent

Using AI Code Generation

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1PingEvent pingEvent = new PingEvent();2pingEvent.ActorId = new ActorId("1");3pingEvent.Message = "Ping";4pingEvent.Target = new ActorId("2");5ActorRuntime.SendEvent(pingEvent);6PingEvent pingEvent = new PingEvent();7pingEvent.ActorId = new ActorId("1");8pingEvent.Message = "Ping";9pingEvent.Target = new ActorId("2");10ActorRuntime.SendEvent(pingEvent);11PingEvent pingEvent = new PingEvent();12pingEvent.ActorId = new ActorId("1");13pingEvent.Message = "Ping";14pingEvent.Target = new ActorId("2");15ActorRuntime.SendEvent(pingEvent);16PingEvent pingEvent = new PingEvent();17pingEvent.ActorId = new ActorId("1");18pingEvent.Message = "Ping";19pingEvent.Target = new ActorId("2");20ActorRuntime.SendEvent(pingEvent);21PingEvent pingEvent = new PingEvent();22pingEvent.ActorId = new ActorId("1");23pingEvent.Message = "Ping";24pingEvent.Target = new ActorId("2");25ActorRuntime.SendEvent(pingEvent);26PingEvent pingEvent = new PingEvent();27pingEvent.ActorId = new ActorId("1");28pingEvent.Message = "Ping";29pingEvent.Target = new ActorId("2");30ActorRuntime.SendEvent(pingEvent);31PingEvent pingEvent = new PingEvent();32pingEvent.ActorId = new ActorId("1");33pingEvent.Message = "Ping";34pingEvent.Target = new ActorId("2");35ActorRuntime.SendEvent(pingEvent);

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