Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey.Create
Create
Using AI Code Generation
1Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey dictionary = Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey.Create();2dictionary.Add(1, 2);3dictionary.Add(3, 4);4dictionary.Add(5, 7);5dictionary.Add(7, 8);6dictionary.Add(9, 10);7dictionary.Add(11, 12);8dictionary.Add(13, 14);9dictionary.Add(15, 16);10dictionary.Add(17, 18);11dictionary.Add(19, 20);12dictionary.Add(21, 22);13dictionary.Add(23, 24);14dictionary.Add(25, 26);15dictionary.Add(27, 28);16dictionary.Add(29, 30);
Create
Using AI Code Generation
1Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey dictionary = Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey.Create();2dictionary.Add(1, 2);3dictionary.Add(3, 6);4dictionary.Add(5, 6);5dictionary.Add(7, 8);6dictionary.Add(9, 10);7dictionary.Add(11, 12);8dictionary.Add(13, 14);9dictionary.Add(15, 16);10dictionary.Add(17, 18);11dictionary.Add(19, 20);12dictionary.Add(21, 22);13dictionary.Add(23, 24);14dictionary.Add(25, 26);15dictionary.Add(27, 28);16dictionary.Add(29, 30);
Create
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Rewriting.Types.Collections.Generic;4{5 {6 static void Main(string[] args)7 {8 Dictionary<int, string> dictionary = new Dictionary<int, string>();9 dictionary.Create(1, "one");10 dictionary.Create(2, "two");11 dictionary.Create(3, "three");12 dictionary.Create(4, "four");13 dictionary.Create(5, "five");14 foreach (KeyValuePair<int, string> kvp in dictionary)15 {16 Console.WriteLine("Key = {0}, Value = {1}", kvp.Key, kvp.Value);17 }18 }19 }20}21using System;22using System.Collections.Generic;23using Microsoft.Coyote.Rewriting.Types.Collections.Generic;24{25 {26 static void Main(string[] args)27 {28 Dictionary<int, string> dictionary = new Dictionary<int, string>();29 dictionary.Create(1, "one");30 dictionary.Create(2, "two");31 dictionary.Create(3, "three");32 dictionary.Create(4, "four");33 dictionary.Create(5, "five");34 dictionary.Create(6, "six");35 dictionary.Create(7, "seven");36 dictionary.Create(8, "eight");37 dictionary.Create(9, "
Create
Using AI Code Generation
1Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int> d = new Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int>();2d.Create(1, 2);3d.Create(3, 4);4d.Create(5, 6);5Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int> d = new Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int>();6d.Create(1, 2);7d.Create(3, 4);8d.Create(5, 6);9Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int> d = new Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int>();10d.Create(1, 2);11d.Create(3, 4);12d.Create(5, 6);13Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int> d = new Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int>();14d.Create(1, 2);15d.Create(3, 4);16d.Create(5, 6);17Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int> d = new Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int>();18d.Create(1, 2);19d.Create(3, 4);20d.Create(5, 6);21Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int> d = new Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey<int, int>();22d.Create(1, 2);23d.Create(
Create
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Rewriting.Types.Collections.Generic;5{6 {7 public static void Main(string[] args)8 {9 Dictionary<int, string> dict = new Dictionary<int, string>();10 dict.Add(1, "one");11 dict.Add(2, "two");12 dict.Add(3, "three");13 Console.WriteLine("Dictionary count: {0}", dict.Count);14 Console.WriteLine("Dictionary values: {0}", string.Join(",", dict.Values));15 }16 }17}18using System;19using System.Collections.Generic;20using System.Text;21using Microsoft.Coyote.Rewriting.Types.Collections.Generic;22{23 {24 public static void Main(string[] args)25 {26 Dictionary<int, string> dict = new Dictionary<int, string>();27 dict.Add(1, "one");28 dict.Add(2, "two");29 dict.Add(3, "three");30 Console.WriteLine("Dictionary count: {0}", dict.Count);31 Console.WriteLine("Dictionary values: {0}", string.Join(",", dict.Values));32 dict.Clear();33 Console.WriteLine("Dictionary count: {0}", dict.Count);34 }35 }36}37using System;38using System.Collections.Generic;39using System.Text;40using Microsoft.Coyote.Rewriting.Types.Collections.Generic;41{42 {43 public static void Main(string[] args)44 {45 Dictionary<int, string> dict = new Dictionary<int, string>();46 dict.Add(1, "one");47 dict.Add(2, "two");48 dict.Add(3, "three");49 Console.WriteLine("Dictionary count: {0}", dict.Count);50 Console.WriteLine("Dictionary values: {0}", string.Join(",", dict.Values));51 dict.Clear();52 Console.WriteLine("Dictionary count: {0}", dict.Count);53 dict.Add(1, "one");54 dict.Add(2, "two");55 dict.Add(3, "three");56 Console.WriteLine("Dictionary count: {0}", dict.Count);57 Console.WriteLine("Dictionary values: {
Create
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types;2using Microsoft.Coyote.Rewriting.Types.Collections.Generic;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Dictionary<int, int> d = new Dictionary<int, int>();13 d.Create(1, 2);14 d.Create(3, 4);15 d.Create(5, 6);16 d.Create(7, 8);17 d.Create(9, 10);18 foreach (KeyValuePair<int, int> kvp in d)19 {20 Console.WriteLine("Key = {0}, Value = {1}", kvp.Key, kvp.Value);21 }22 }23 }24}
Create
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Generic;2{3 public static void Main()4 {5 Dictionary<string, int> dict = new Dictionary<string, int>();6 dict.Create();7 dict.Add("key", 1);8 dict.Add("key2", 2);9 dict.Add("key3", 3);10 dict.Remove("key2");11 dict.TryGetValue("key2", out int value);12 }13}14using Microsoft.Coyote.Rewriting.Types.Collections.Generic;15{16 public static void Main()17 {18 HashSet<int> set = new HashSet<int>();19 set.Create();20 set.Add(1);21 set.Add(2);22 set.Add(3);23 set.Remove(2);24 set.Contains(2);25 }26}27using Microsoft.Coyote.Rewriting.Types.Collections.Generic;28{29 public static void Main()30 {31 LinkedList<int> list = new LinkedList<int>();32 list.Create();33 list.AddFirst(1);34 list.AddFirst(2);35 list.AddFirst(3);36 list.RemoveFirst();37 list.Contains(2);38 }39}
Create
Using AI Code Generation
1usingSystem;2using System.Collections.Generic;3using Microsoft.Coyote.Rewriting.Types.Collections.Generic;4{5 {6 public satic void Main()7 {8 Dictionary<int, string> dict = Dictionary<int, string>.Create();9 dict.Add(1, "one");10 dict.Add(2, "two");11 dict.Add(3, "tree");12 Console.WriteLine(dict[1]);13 Console.WriteLine(dict[2]);14 Console.WriteLine(dict[3]);15 }16 }17}18using Microsoft.Coyote.Rewriting.Types.Collections.Generic;19{20 public static void Main()21 {22 List<int> list = new List<int>();23 list.Create();24 list.Add(1);25 list.Add(2);26 list.Add(3);27 list.Remove(2);28 list.Contains(2);29 }30}31using Microsoft.Coyote.Rewriting.Types.Collections.Generic;32{33 public static void Main()34 {35 Queue<int> queue = new Queue<int>();36 queue.Create();37 queue.Enqueue(1);38 queue.Enqueue(2);39 queue.Enqueue(3);40 queue.Dequeue();41 queue.Contains(2);42 }43}
Create
Using AI Code Generation
1{2 {3 public static Dictionary<TKey, TValue> Create<TKey, TValue>()4 {5 return new Dictionary<TKey, TValue>();6 }7 }8}
Create
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Generic;2{3 public static void Main()4 {5 Dictionary<string, int> dict = new Dictionary<string, int>();6 dict.Create();7 dict.Add("key", 1);8 dict.Add("key2", 2);9 dict.Add("key3", 3);10 dict.Remove("key2");11 dict.TryGetValue("key2", out int value);12 }13}14using Microsoft.Coyote.Rewriting.Types.Collections.Generic;15{16 public static void Main()17 {18 HashSet<int> set = new HashSet<int>();19 set.Create();20 set.Add(1);21 set.Add(2);22 set.Add(3);23 set.Remove(2);24 set.Contains(2);25 }26}27using Microsoft.Coyote.Rewriting.Types.Collections.Generic;28{29 public static void Main()30 {31 LinkedList<int> list = new LinkedList<int>();32 list.Create();33 list.AddFirst(1);34 list.AddFirst(2);35 list.AddFirst(3);36 list.RemoveFirst();37 list.Contains(2);38 }39}40using Microsoft.Coyote.Rewriting.Types.Collections.Generic;41{42 public static void Main()43 {44 List<int> list = new List<int>();45 list.Create();46 list.Add(1);47 list.Add(2);48 list.Add(3);49 list.Remove(2);50 list.Contains(2);51 }52}53using Microsoft.Coyote.Rewriting.Types.Collections.Generic;54{55 public static void Main()56 {57 Queue<int> queue = new Queue<int>();58 queue.Create();59 queue.Enqueue(1);60 queue.Enqueue(2);61 queue.Enqueue(3);62 queue.Dequeue();63 queue.Contains(2);64 }65}
Create
Using AI Code Generation
1{2 {3 public static Dictionary<TKey, TValue> Create<TKey, TValue>()4 {5 return new Dictionary<TKey, TValue>();6 }7 }8}
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