Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey.TryAdd
TryAdd
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Dictionary<int, int> dict = new Dictionary<int, int>();11 dict.TryAdd(1, 2);12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Dictionary<int, int> dict = new Dictionary<int, int>();25 dict.TryAdd(1, 2);26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();39 dict.TryAdd(1, 2);40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();53 dict.TryAdd(1, 2);54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();67 dict.TryAdd(1, 2);68 }69 }70}71using System;72using System.Collections.Generic;73using System.Linq;74using System.Text;
TryAdd
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Generic;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Dictionary<int, int> dict = new Dictionary<int, int>();12 int key = 1;13 int value = 2;14 bool success = dict.TryAdd(key, value);15 Console.WriteLine("success = {0}", success);16 Console.ReadLine();17 }18 }19}
TryAdd
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Rewriting.Types.Collections.Generic;4{5 {6 static void Main(string[] args)7 {8 Dictionary<int, string> dict = new Dictionary<int, string>();9 dict.TryAdd(1, "one");10 dict.TryAdd(2, "two");11 dict.TryAdd(3, "three");12 foreach (var item in dict)13 {14 Console.WriteLine(item.Key + " : " + item.Value);15 }16 }17 }18}19using System;20using System.Collections.Generic;21using Microsoft.Coyote.Rewriting.Types.Collections.Generic;22{23 {24 static void Main(string[] args)25 {26 Dictionary<int, string> dict = new Dictionary<int, string>();27 dict.Add(1, "one");28 dict.Add(2, "two");29 dict.Add(3, "three");30 string value;31 if (dict.TryGetValue(2, out value))32 {33 Console.WriteLine(value);34 }35 }36 }37}38using System;39using System.Collections.Generic;40using Microsoft.Coyote.Rewriting.Types.Collections.Generic;41{42 {43 static void Main(string[] args)44 {45 Dictionary<int, string> dict = new Dictionary<int, string>();46 dict.Add(1, "one");47 dict.Add(2, "two");48 dict.Add(3, "three");49 string value;50 if (dict.TryRemove(2, out value))51 {52 Console.WriteLine(value);53 }54 }55 }56}57using System;58using System.Collections.Generic;59using Microsoft.Coyote.Rewriting.Types.Collections.Generic;60{61 {62 static void Main(string[] args)63 {64 Dictionary<int, string> dict = new Dictionary<int, string>();65 dict.Add(1, "one");66 dict.Add(2, "two");
TryAdd
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Rewriting.Types.Collections.Generic;4{5 {6 public static void Main(string[] args)7 {8 Dictionary<int, int> dict = new Dictionary<int, int>();9 dict.TryAdd(1, 1);10 }11 }12}13public bool TryAdd(int key, int value)14{15 if (this.ContainsKey(key))16 {17 return false;18 }19 this.Add(key, value);20 return true;21}22public bool ContainsKey(int key)23{24 return this._state.ContainsKey(key);25}
TryAdd
Using AI Code Generation
1using System;2{3 {4 static void Main(string[] args)5 {6 Microsoft.Coyote.Rewriting.Types.Collections.Generic.Dictionary<int, string> dict = new Microsoft.Coyote.Rewriting.Types.Collections.Generic.Dictionary<int, string>();7 dict.TryAdd(1, "one");8 dict.TryAdd(2, "two");9 dict.TryAdd(3, "three");10 dict.TryAdd(4, "four");11 dict.TryAdd(5, "five");12 dict.TryAdd(6, "six");13 dict.TryAdd(7, "seven");14 dict.TryAdd(8, "eight");15 dict.TryAdd(9, "nine");16 dict.TryAdd(10, "ten");17 dict.TryAdd(11, "eleven");18 dict.TryAdd(12, "twelve");19 dict.TryAdd(13, "thirteen");20 dict.TryAdd(14, "fourteen");21 dict.TryAdd(15, "fifteen");22 dict.TryAdd(16, "sixteen");23 dict.TryAdd(17, "seventeen");24 dict.TryAdd(18, "eighteen");25 dict.TryAdd(19, "nineteen");26 dict.TryAdd(20, "twenty");27 dict.TryAdd(21, "twentyone");28 dict.TryAdd(22, "twentytwo");29 dict.TryAdd(23, "twentythree");30 dict.TryAdd(24, "twentyfour");31 dict.TryAdd(25, "twentyfive");32 dict.TryAdd(26, "twentysix");33 dict.TryAdd(27, "twentyseven");34 dict.TryAdd(28, "twentyeight");35 dict.TryAdd(29, "twentynine");36 dict.TryAdd(30, "thirty");37 dict.TryAdd(31, "thirtyone");38 dict.TryAdd(32, "thirtytwo");39 dict.TryAdd(33, "thirtythree");40 dict.TryAdd(34, "thirtyfour");41 dict.TryAdd(35, "thirtyfive");42 dict.TryAdd(36, "thirtysix");43 dict.TryAdd(37, "thirtyseven");44 dict.TryAdd(38, "thirtyeight");45 dict.TryAdd(39, "thirtynine");
TryAdd
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Generic;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 Dictionary<int, int> dict = new Dictionary<int, int>();12 }13 }14}
TryAdd
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var dict = new Dictionary<int, int>();5 dict.TryAdd(1, 1);6 }7}8{9 static void Main(string[] args)10 {11 var dict = new Dictionary<int, int>();12 dict.TryAdd(1, 1);13 dict.TryAdd(1, 1);14 }15}16{17 static void Main(string[] args)18 {19 var dict = new Dictionary<int, int>();20 dict.TryAdd(1, 1);21 dict.TryAdd(1, 1);22 dict.TryAdd(2, 2);23 }24}25{26 static void Main(string[] args)27 {28 var dict = new Dictionary<int, int>();29 dict.TryAdd(1, 1);30 dict.TryAdd(1, 1);31 dict.TryAdd(2, 2);32 dict.TryAdd(2, 2);33 }34}35{36 static void Main(string[] args)37 {38 var dict = new Dictionary<int, int>();39 dict.TryAdd(1, 1);40 dict.TryAdd(1, 1);41 dict.TryAdd(2, 2);42 dict.TryAdd(2, 2);43 dict.TryAdd(3, 3);44 }45}46{47 static void Main(string[] args)48 {49 var dict = new Dictionary<int, int>();50 dict.TryAdd(1, 1);51 dict.TryAdd(1, 1);52 dict.TryAdd(2, 2);53 dict.TryAdd(2, 2
TryAdd
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Rewriting.Types.Collections.Generic;4{5 public static void Main()6 {7 Dictionary<int, int> d = new Dictionary<int, int>();8 d.TryAdd(1, 2);9 d.TryAdd(1, 3);10 d.TryAdd(2, 4);11 Console.WriteLine(d[1]);12 Console.WriteLine(d[2]);13 }14}
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