Best Playwright-dotnet code snippet using Microsoft.Playwright.Tests.TestServer.SimpleServer.Reset
SimpleServer.cs
Source:SimpleServer.cs
...198 public void SetCSP(string path, string csp) => _csp.Add(path, csp);199 public Task StartAsync() => _webHost.StartAsync();200 public Task StopAsync()201 {202 Reset();203 return _webHost.StopAsync();204 }205 public void Reset()206 {207 _routes.Clear();208 _auths.Clear();209 _csp.Clear();210 _subscribers.Clear();211 _requestWaits.Clear();212 GzipRoutes.Clear();213 _onWebSocketConnectionData = null;214 foreach (var subscriber in _subscribers.Values)215 {216 subscriber(null);217 }218 _subscribers.Clear();219 }...
HttpService.cs
Source:HttpService.cs
...43 await Task.WhenAll(http.Server.StartAsync(), http.HttpsServer.StartAsync());44 return http;45 });46 }47 public Task ResetAsync()48 {49 Server.Reset();50 HttpsServer.Reset();51 return Task.CompletedTask;52 }53 public Task DisposeAsync()54 {55 return Task.WhenAll(Server.StopAsync(), HttpsServer.StopAsync());56 }57 }58}
Reset
Using AI Code Generation
1using System;2using System.IO;3using System.Net;4using System.Net.Sockets;5using System.Text;6using System.Threading;7using System.Threading.Tasks;8{9 {10 private readonly string _path;11 private readonly int _port;12 private readonly TcpListener _listener;13 private readonly CancellationTokenSource _cts = new CancellationTokenSource();14 private readonly ManualResetEvent _resetEvent = new ManualResetEvent(false);15 private readonly ManualResetEvent _resetEvent2 = new ManualResetEvent(false);16 private readonly ManualResetEvent _resetEvent3 = new ManualResetEvent(false);17 private readonly ManualResetEvent _resetEvent4 = new ManualResetEvent(false);18 private readonly ManualResetEvent _resetEvent5 = new ManualResetEvent(false);19 private readonly ManualResetEvent _resetEvent6 = new ManualResetEvent(false);20 public SimpleServer(string path, int port)21 {22 _path = path;23 _port = port;24 _listener = new TcpListener(IPAddress.Loopback, port);25 }26 public async Task RunAsync()27 {28 _listener.Start();29 var task = Task.Run(async () =>30 {31 while (!_cts.IsCancellationRequested)32 {33 var client = await _listener.AcceptTcpClientAsync();34 _resetEvent.Set();35 var stream = client.GetStream();36 var buffer = new byte[4096];37 var ms = new MemoryStream();38 var count = 0;39 {40 count = await stream.ReadAsync(buffer, 0, buffer.Length);41 ms.Write(buffer, 0, count);42 }43 while (stream.DataAvailable);44 var request = Encoding.UTF8.GetString(ms.ToArray());45 if (request.Contains("GET /one.css HTTP/1.1"))46 {47 _resetEvent2.Set();48 }49 if (request.Contains("GET /one.js HTTP/1.1"))50 {51 _resetEvent3.Set();52 }53 if (request.Contains("GET /one.png HTTP/1.1"))54 {55 _resetEvent4.Set();56 }57 if (request.Contains("GET /one.html HTTP/1.1"))58 {59 _resetEvent5.Set();60 }61 if (request.Contains("GET /one HTTP/1.1"))62 {63 _resetEvent6.Set();64 }65 var response = File.ReadAllText(_
Reset
Using AI Code Generation
1using System;2using Microsoft.Playwright;3using Microsoft.Playwright.Tests.TestServer;4using NUnit.Framework;5{6 [Parallelizable(ParallelScope.Self)]7 {8 public async Task ShouldWork()9 {10 var server = new SimpleServer();11 server.Reset();12 var response = await Page.GotoAsync(server.Prefix + "/grid.html");13 Assert.AreEqual(200, response.Status);14 }15 }16}
Reset
Using AI Code Generation
1using Microsoft.Playwright.Tests.TestServer;2using System;3using System.Threading.Tasks;4{5{6static async Task Main(string[] args)7{8var server = new SimpleServer();9await server.StartAsync();10Console.WriteLine("Server started");11await server.Reset();12Console.WriteLine("Server reset");13await server.StopAsync();14Console.WriteLine("Server stopped");15}16}17}
Reset
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 using var server = new Microsoft.Playwright.Tests.TestServer.SimpleServer();6 server.Start();7 Console.WriteLine("Server started");8 Console.Read();9 server.Reset();10 Console.WriteLine("Server restarted");11 }12 }13}14{15 {16 static void Main(string[] args)17 {18 Microsoft.Playwright.Tests.TestServer.SimpleServer server = new Microsoft.Playwright.Tests.TestServer.SimpleServer();19 server.Start();20 Console.WriteLine("Server started");21 Console.Read();22 server.Reset();23 Console.WriteLine("Server restarted");24 }25 }26}27{28 {29 static void Main(string[] args)30 {31 Microsoft.Playwright.Tests.TestServer.SimpleServer server = new Microsoft.Playwright.Tests.TestServer.SimpleServer();32 server.Start();33 Console.WriteLine("Server started");34 Console.Read();35 server.Reset();36 Console.WriteLine("Server restarted");37 }38 }39}40{41 {42 static void Main(string[] args)43 {44 Microsoft.Playwright.Tests.TestServer.SimpleServer server = new Microsoft.Playwright.Tests.TestServer.SimpleServer();45 server.Start();46 Console.WriteLine("Server started");47 Console.Read();48 server.Reset();49 Console.WriteLine("Server restarted");50 }51 }52}53{54 {55 static void Main(string[] args)56 {57 Microsoft.Playwright.Tests.TestServer.SimpleServer server = new Microsoft.Playwright.Tests.TestServer.SimpleServer();58 server.Start();59 Console.WriteLine("Server started");60 Console.Read();61 server.Reset();62 Console.WriteLine("Server restarted");63 }64 }65}66{
Reset
Using AI Code Generation
1using Microsoft.Playwright.Tests.TestServer;2using System;3using System.Threading.Tasks;4using Microsoft.Playwright;5{6 {7 static async Task Main(string[] args)8 {9 var server = new SimpleServer();10 server.Reset();11 var playwright = await Playwright.CreateAsync();12 var browser = await playwright.Chromium.LaunchAsync();13 var context = await browser.NewContextAsync();14 var page = await context.NewPageAsync();15 await page.GotoAsync(server.Prefix + "/title.html");16 await page.ScreenshotAsync();17 await browser.CloseAsync();18 }19 }20}21I am trying to use the Reset() method of Microsoft.Playwright.Tests.TestServer.SimpleServer class. I am getting the following error:
Reset
Using AI Code Generation
1var server = new Microsoft.Playwright.Tests.TestServer.SimpleServer();2server.Reset();3server.Start();4server.Stop();5var server = Microsoft.Playwright.Tests.TestServer.SimpleServer.Get();6var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();7var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();8var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();9var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();10var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();11var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();12var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();13var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();14var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();15var port = Microsoft.Playwright.Tests.TestServer.SimpleServer.GetPort();
Reset
Using AI Code Generation
1using Microsoft.Playwright.Tests.TestServer;2using Microsoft.Playwright;3using NUnit.Framework;4using System.Threading.Tasks;5{6 {7 private static SimpleServer server;8 private static IBrowser browser;9 public async Task OneTimeSetUp()10 {11 server = new SimpleServer();12 await server.StartAsync();13 browser = await Playwright.CreateAsync().Chromium.LaunchAsync();14 }15 public async Task OneTimeTearDown()16 {17 await server.StopAsync();18 await browser.CloseAsync();19 }20 public void Setup()21 {22 server.Reset();23 }24 public async Task Test1()25 {26 var context = await browser.NewContextAsync();27 var page = await context.NewPageAsync();28 await page.GotoAsync(server.Prefix + "/empty.html");29 await page.CloseAsync();30 await context.CloseAsync();31 }32 public async Task Test2()33 {34 var context = await browser.NewContextAsync();35 var page = await context.NewPageAsync();36 await page.GotoAsync(server.Prefix + "/empty.html");37 await page.CloseAsync();38 await context.CloseAsync();39 }40 }41}42at Microsoft.Playwright.Tests.Test2.Test1() in C:\Users\user\source\repos\PlaywrightTest\PlaywrightTest\Test2.cs:line 5043using Microsoft.Playwright.Tests.TestServer;44using Microsoft.Playwright;45using NUnit.Framework;46using System.Threading.Tasks;47{48 {49 private static SimpleServer server;
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