Best WinAppDriver code snippet using Paint3DTest.ScenarioZoom.ZoomingOutMultiTouchWithInterpolation
ScenarioZoom.cs
Source:ScenarioZoom.cs
...119 // Ensure that the zoom level now is less than 100%120 Assert.IsTrue(int.Parse(zoomScaleTextBox.Text) < 100);121 }122 [TestMethod]123 public void ZoomingOutMultiTouchWithInterpolation()124 {125 // Set pointer move Duration to 300 ms to implicitly generate 6 interpolation moves that are performed every 50 ms126 TimeSpan moveDuration = TimeSpan.FromMilliseconds(300);127 // Drag a touch contact diagonally in SW direction approaching the other contact point128 PointerInputDevice touch1 = new PointerInputDevice(PointerKind.Touch);129 ActionSequence touch1Sequence = new ActionSequence(touch1, 0);130 touch1Sequence.AddAction(touch1.CreatePointerMove(zoomInteractor, 50, -50, TimeSpan.Zero));131 touch1Sequence.AddAction(touch1.CreatePointerDown(PointerButton.TouchContact));132 touch1Sequence.AddAction(touch1.CreatePointerMove(zoomInteractor, 20, -20, moveDuration));133 touch1Sequence.AddAction(touch1.CreatePointerUp(PointerButton.TouchContact));134 // Drag a touch contact diagonally in NE direction approaching the other contact point135 PointerInputDevice touch2 = new PointerInputDevice(PointerKind.Touch);136 ActionSequence touch2Sequence = new ActionSequence(touch2, 0);137 touch2Sequence.AddAction(touch2.CreatePointerMove(zoomInteractor, -50, 50, TimeSpan.Zero));...
ZoomingOutMultiTouchWithInterpolation
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml.Controls;7using Windows.UI.Xaml.Input;8using Paint3DTest;9using Windows.UI.Xaml;10using Windows.UI.Xaml.Media;11using Windows.UI.Xaml.Shapes;12using Windows.UI;13using Windows.UI.Xaml.Media.Imaging;14using Windows.UI.Xaml.Navigation;15using Windows.UI.Core;16{17 {18 private bool _isZoomingIn = false;19 private bool _isZoomingOut = false;20 private bool _isInterpolating = false;21 private bool _isInterpolatingIn = false;22 private bool _isInterpolatingOut = false;23 private double _zoomFactor = 1.0;24 private double _interpolationFactor = 1.0;25 private double _interpolationFactorX = 1.0;26 private double _interpolationFactorY = 1.0;27 private double _interpolationFactorZ = 1.0;28 private double _interpolationFactorW = 1.0;29 private double _interpolationFactorH = 1.0;30 private double _interpolationFactorL = 1.0;31 private double _interpolationFactorR = 1.0;32 private double _interpolationFactorT = 1.0;33 private double _interpolationFactorB = 1.0;34 private double _interpolationFactorX1 = 1.0;35 private double _interpolationFactorY1 = 1.0;36 private double _interpolationFactorX2 = 1.0;37 private double _interpolationFactorY2 = 1.0;38 private double _interpolationFactorX3 = 1.0;39 private double _interpolationFactorY3 = 1.0;40 private double _interpolationFactorX4 = 1.0;41 private double _interpolationFactorY4 = 1.0;42 private double _interpolationFactorX5 = 1.0;
ZoomingOutMultiTouchWithInterpolation
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows;7using System.Windows.Automation;8using System.Windows.Automation.Peers;9using System.Windows.Automation.Provider;10using System.Windows.Controls;11using System.Windows.Controls.Primitives;12using System.Windows.Data;13using System.Windows.Documents;14using System.Windows.Input;15using System.Windows.Media;16using System.Windows.Media.Animation;17using System.Windows.Media.Imaging;18using System.Windows.Navigation;19using System.Windows.Shapes;20using System.Windows.Threading;21using System.Windows.Media.Media3D;22using System.IO;23using System.Diagnostics;24using System.Threading;25using System.Globalization;26using System.Reflection;27{28 {29 public ScenarioZoom()30 {31 InitializeComponent();32 }33 private void ZoomOutButton_Click(object sender, RoutedEventArgs e)34 {35 ZoomingOutMultiTouchWithInterpolation();36 }37 private void ZoomingOutMultiTouchWithInterpolation()38 {39 Point3D currentCameraPosition = paint3DView.Camera.Position;40 Point3D currentCameraTarget = paint3DView.Camera.LookDirection;41 Vector3D currentCameraUpDirection = paint3DView.Camera.UpDirection;42 Point3D newCameraPosition = new Point3D(currentCameraPosition.X / 1.1, currentCameraPosition.Y / 1.1, currentCameraPosition.Z / 1.1);43 Point3D newCameraTarget = new Point3D(currentCameraTarget.X / 1.1, currentCameraTarget.Y / 1.1, currentCameraTarget.Z / 1.1);44 Vector3D newCameraUpDirection = new Vector3D(currentCameraUpDirection.X / 1.1, currentCameraUpDirection.Y / 1.1, currentCameraUpDirection.Z / 1.1);45 OrthographicCamera newCamera = new OrthographicCamera(newCameraPosition, newCameraTarget, newCameraUpDirection, 1000);
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