Best Gauge code snippet using execution.executeTableRelatedScenarios
specExecutor.go
Source:specExecutor.go
...119 event.Notify(event.NewExecutionEvent(event.SpecEnd, e.specification, e.specResult, e.stream, *e.currentExecutionInfo))120 }121 return e.specResult122}123func (e *specExecutor) executeTableRelatedScenarios(scenarios []*gauge.Scenario) error {124 if len(scenarios) > 0 {125 index := e.specification.Scenarios[0].SpecDataTableRowIndex126 sceRes, err := e.executeScenarios(scenarios)127 if err != nil {128 return err129 }130 result := [][]result.Result{sceRes}131 e.specResult.AddTableRelatedScenarioResult(result, index)132 }133 return nil134}135func (e *specExecutor) executeSpec() error {136 parser.GetResolvedDataTablerows(e.specification.DataTable.Table)137 nonTableRelatedScenarios, tableRelatedScenarios := parser.FilterTableRelatedScenarios(e.specification.Scenarios, func(s *gauge.Scenario) bool {138 return s.SpecDataTableRow.IsInitialized()139 })140 res, err := e.executeScenarios(nonTableRelatedScenarios)141 if err != nil {142 return err143 }144 e.specResult.AddScenarioResults(res)145 e.executeTableRelatedScenarios(tableRelatedScenarios)146 return nil147}148func (e *specExecutor) initSpecDataStore() *gauge_messages.ProtoExecutionResult {149 initSpecDataStoreMessage := &gauge_messages.Message{MessageType: gauge_messages.Message_SpecDataStoreInit,150 SpecDataStoreInitRequest: &gauge_messages.SpecDataStoreInitRequest{}}151 return e.runner.ExecuteAndGetStatus(initSpecDataStoreMessage)152}153func (e *specExecutor) notifyBeforeSpecHook() {154 m := &gauge_messages.Message{MessageType: gauge_messages.Message_SpecExecutionStarting,155 SpecExecutionStartingRequest: &gauge_messages.SpecExecutionStartingRequest{CurrentExecutionInfo: e.currentExecutionInfo}}156 e.pluginHandler.NotifyPlugins(m)157 res := executeHook(m, e.specResult, e.runner)158 e.specResult.ProtoSpec.PreHookMessages = res.Message159 e.specResult.ProtoSpec.PreHookScreenshots = res.Screenshots...
executeTableRelatedScenarios
Using AI Code Generation
1import (2func TestMain(m *testing.M) {3 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {4 FeatureContext(s)5 }, godog.Options{6 Output: colors.Colored(os.Stdout),7 Paths: []string{"features"},8 })9 if st := m.Run(); st > status {10 }11 os.Exit(status)12}13import (14func TestMain(m *testing.M) {15 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {16 FeatureContext(s)17 }, godog.Options{18 Output: colors.Colored(os.Stdout),19 Paths: []string{"features"},20 })21 if st := m.Run(); st > status {22 }23 os.Exit(status)24}25import (26func TestMain(m *testing.M) {27 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {28 FeatureContext(s)29 }, godog.Options{30 Output: colors.Colored(os.Stdout),31 Paths: []string{"features"},32 })33 if st := m.Run(); st > status {34 }35 os.Exit(status)36}37import (38func TestMain(m *testing.M) {
executeTableRelatedScenarios
Using AI Code Generation
1import (2func init() {3 gauge.RegisterBeforeSuiteHook(beforeSuite)4 gauge.RegisterAfterSuiteHook(afterSuite)5 gauge.RegisterBeforeScenarioHook(beforeScenario)6 gauge.RegisterAfterScenarioHook(afterScenario)7 gauge.RegisterBeforeStepHook(beforeStep)8 gauge.RegisterAfterStepHook(afterStep)9 gauge.RegisterRefactoringHook(refactoring)10 gauge.RegisterKillProcessHook(kill)11 gauge.RegisterMessageHandlerHook(messageHandler)12 gauge.RegisterCustomScreenshotWriterHook(customScreenshotWriter)13 gauge.RegisterCustomFormatterHook(customFormatter)14 gauge.RegisterCustomTableFormatterHook(customTableFormatter)15 gauge.RegisterCustomExecutionFormatterHook(customExecutionFormatter)16 gauge.RegisterCustomTableFormatterHook(customTableFormatter)17 gauge.RegisterCustomExecutionFormatterHook(customExecutionFormatter)18}19func beforeSuite() {20}21func afterSuite() {22}23func beforeScenario() {24}25func afterScenario() {26}27func beforeStep() {28}29func afterStep() {30}31func refactoring() {32}33func kill() {
executeTableRelatedScenarios
Using AI Code Generation
1import (2type Execution struct {3}4func (e *Execution) executeTableRelatedScenarios() {5}6func main() {7}8import (9type Execution struct {10}11func (e *Execution) executeTableRelatedScenarios() {12}13func main() {14}15import (16type Execution struct {17}18func (e *Execution) executeTableRelatedScenarios() {19}20func main() {21}22import (23type Execution struct {24}25func (e *Execution) executeTableRelatedScenarios() {26}27func main() {28}29import (30type Execution struct {31}32func (e *Execution) executeTableRelatedScenarios() {33}34func main() {35}36import (37type Execution struct {38}39func (e
executeTableRelatedScenarios
Using AI Code Generation
1import (2func main() {3 opts := godog.Options{Output: colors.Colored(os.Stdout)}4 godog.BindCommandLineFlags("godog.", &opts)5 status := godog.TestSuite{6 }.Run()7 if st := m.Run(); st > status {8 }9 os.Exit(status)10}11import (12func InitializeScenario(ctx *godog.ScenarioContext) {13 ctx.Step(`^I have the following data:$`, func(table *godog.Table) error {14 return execution.ExecuteTableRelatedScenarios(table)15 })16}17import (18func ExecuteTableRelatedScenarios(table *godog.Table) error {19 for _, row := range table.Rows {20 fmt.Println(row.Cells[0].Value)21 }22}
executeTableRelatedScenarios
Using AI Code Generation
1func main() {2 execution.executeTableRelatedScenarios()3}4func main() {5 execution.executeTableRelatedScenarios()6}7func main() {8 execution.executeTableRelatedScenarios()9}10func main() {11 execution.executeTableRelatedScenarios()12}13func main() {14 execution.executeTableRelatedScenarios()15}16func main() {17 execution.executeTableRelatedScenarios()18}19func main() {20 execution.executeTableRelatedScenarios()21}22func main() {23 execution.executeTableRelatedScenarios()24}25func main() {26 execution.executeTableRelatedScenarios()27}28func main() {29 execution.executeTableRelatedScenarios()30}31func main() {32 execution.executeTableRelatedScenarios()33}34func main() {35 execution.executeTableRelatedScenarios()36}37func main() {
executeTableRelatedScenarios
Using AI Code Generation
1import (2type execution struct {3}4func (e *execution) executeTableRelatedScenarios(scenarios []string) {5 fmt.Println("executing table related scenarios")6}7func main() {8 scenarios = append(scenarios, "scenario1")9 scenarios = append(scenarios, "scenario2")10 scenarios = append(scenarios, "scenario3")11 scenarios = append(scenarios, "scenario4")12 scenarios = append(scenarios, "scenario5")13 e := execution{}14 e.executeTableRelatedScenarios(scenarios)15}16import (17type execution struct {18}19func (e *execution) executeTableRelatedScenarios(scenarios []string) {20 fmt.Println("executing table related scenarios")21}22func main() {23 scenarios = append(scenarios, "scenario1")24 scenarios = append(scenarios, "scenario2")25 scenarios = append(scenarios, "scenario3")26 scenarios = append(scenarios, "scenario4")27 scenarios = append(scenarios, "scenario5")28 e := execution{}29 e.executeTableRelatedScenarios(scenarios)30}31import (32type execution struct {33}34func (e *execution) executeTableRelatedScenarios(scenarios []string) {35 fmt.Println("executing table related scenarios")36}37func main() {38 scenarios = append(scenarios, "scenario1")39 scenarios = append(scenarios, "scenario2")40 scenarios = append(scenarios, "scenario3")41 scenarios = append(scenarios, "scenario4")42 scenarios = append(scenarios, "scenario5")43 e := execution{}44 e.executeTableRelatedScenarios(scenarios)45}46import (
executeTableRelatedScenarios
Using AI Code Generation
1import (2func main() {3 reader := bufio.NewReader(os.Stdin)4 fmt.Print("Enter the number of scenarios: ")5 numOfScenarios, _ := reader.ReadString('6 numOfScenarios = strings.Replace(numOfScenarios, "7 fmt.Println("The number of scenarios is: " + numOfScenarios)8 fmt.Print("Enter the number of tables: ")9 numOfTables, _ := reader.ReadString('10 numOfTables = strings.Replace(numOfTables, "11 fmt.Println("The number of tables is: " + numOfTables)12 fmt.Print("Enter the number of queries: ")13 numOfQueries, _ := reader.ReadString('14 numOfQueries = strings.Replace(numOfQueries, "15 fmt.Println("The number of queries is: " + numOfQueries)16 fmt.Println("Enter the queries: ")17 queries, _ := reader.ReadString('18 queries = strings.Replace(queries, "19 fmt.Println("The queries are: " + queries)20 fmt.Print("Enter the number of updates: ")21 numOfUpdates, _ := reader.ReadString('22 numOfUpdates = strings.Replace(numOfUpdates, "23 fmt.Println("The number of updates is: " + numOfUpdates)24 fmt.Println("Enter the updates: ")25 updates, _ := reader.ReadString('26 updates = strings.Replace(updates, "27 fmt.Println("The updates are: " + updates)28 fmt.Print("Enter the number of deletes: ")29 numOfDeletes, _ := reader.ReadString('
executeTableRelatedScenarios
Using AI Code Generation
1import (2type execution struct {3}4func (e execution) executeTableRelatedScenarios(scenarioName string, scenarioId string, scenarioDesc string, scenarioType string, scenarioTags []string, scenarioSteps []string, scenarioTable []string) {5 fmt.Println("Scenario Name: ", scenarioName)6 fmt.Println("Scenario Id: ", scenarioId)7 fmt.Println("Scenario Description: ", scenarioDesc)8 fmt.Println("Scenario Type: ", scenarioType)9 fmt.Println("Scenario Tags: ", scenarioTags)10 fmt.Println("Scenario Steps: ", scenarioSteps)11 fmt.Println("Scenario Table: ", scenarioTable)12}13func main() {14 e := execution{}15 e.executeTableRelatedScenarios("Scenario Name", "Scenario Id", "Scenario Description", "Scenario Type", []string{"Scenario Tags"}, []string{"Scenario Steps"}, []string{"Scenario Table"})16}
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