How to use AnimationAnimationCreated method of proto_test Package

Best Rod code snippet using proto_test.AnimationAnimationCreated

definitions_test.go

Source:definitions_test.go Github

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...104func (t T) AnimationAnimationCanceled() {105 e := proto.AnimationAnimationCanceled{}106 e.ProtoEvent()107}108func (t T) AnimationAnimationCreated() {109 e := proto.AnimationAnimationCreated{}110 e.ProtoEvent()111}112func (t T) AnimationAnimationStarted() {113 e := proto.AnimationAnimationStarted{}114 e.ProtoEvent()115}116func (t T) AuditsGetEncodedResponse() {117 c := &Client{}118 _, err := proto.AuditsGetEncodedResponse{}.Call(c)119 t.Nil(err)120}121func (t T) AuditsDisable() {122 c := &Client{}123 err := proto.AuditsDisable{}.Call(c)...

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AnimationAnimationCreated

Using AI Code Generation

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1func main() {2 proto_test := new(proto_test)3 proto_test.AnimationAnimationCreated()4}5func main() {6 proto_test := new(proto_test)7 proto_test.AnimationAnimationCreated()8}9func main() {10 proto_test := new(proto_test)11 proto_test.AnimationAnimationCreated()12}13func main() {14 proto_test := new(proto_test)15 proto_test.AnimationAnimationCreated()16}17func main() {18 proto_test := new(proto_test)19 proto_test.AnimationAnimationCreated()20}21func main() {22 proto_test := new(proto_test)23 proto_test.AnimationAnimationCreated()24}25func main() {26 proto_test := new(proto_test)27 proto_test.AnimationAnimationCreated()28}29func main() {30 proto_test := new(proto_test)31 proto_test.AnimationAnimationCreated()32}33func main() {34 proto_test := new(proto_test)35 proto_test.AnimationAnimationCreated()36}37func main() {38 proto_test := new(proto_test)39 proto_test.AnimationAnimationCreated()40}41func main() {42 proto_test := new(proto_test)43 proto_test.AnimationAnimationCreated()44}45func main() {46 proto_test := new(proto_test)47 proto_test.AnimationAnimationCreated()48}49func main() {50 proto_test := new(proto_test)

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AnimationAnimationCreated

Using AI Code Generation

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1import (2type MyActor struct{}3func (state *MyActor) Receive(context actor.Context) {4 switch msg := context.Message().(type) {5 log.Print("Received AnimationAnimationCreated")6 }7}8func main() {9 a := app.New()10 w := a.NewWindow("Hello")11 l := widget.NewLabel("Hello Fyne!")12 w.SetContent(l)13 w.ShowAndRun()14 remote.Start("

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AnimationAnimationCreated

Using AI Code Generation

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1AnimationAnimationCreated* proto_test::AnimationAnimationCreated::New()2{3 AnimationAnimationCreated* proto = new AnimationAnimationCreated();4 proto->set_id("id_value");5 proto->set_name("name_value");6 proto->set_duration(1.1);7 proto->set_delay(1.1);8 proto->set_iteration_count(1);9 proto->set_direction(AnimationAnimationCreated::AnimationDirection::AnimationAnimationCreated_AnimationDirection_Forward);10 proto->set_fill_mode(AnimationAnimationCreated::AnimationFillMode::AnimationAnimationCreated_AnimationFillMode_Forwards);11 proto->set_play_state(AnimationAnimationCreated::AnimationPlayState::AnimationAnimationCreated_AnimationPlayState_Running);12 proto->set_keyframes_rule_id("keyframes_rule_id_value");13 proto->set_backend_node_id(1);14 proto->set_scroll_offset_x(1.1);15 proto->set_scroll_offset_y(1.1);16 proto->set_effect_target_node_id(1);17 proto->set_effect_target_backend_node_id(1);18 proto->set_effect_target_class_name("effect_target_class_name_value");19 proto->set_pseudo_element_type(AnimationAnimationCreated::PseudoElementType::AnimationAnimationCreated_PseudoElementType_Before);20 proto->set_source(AnimationAnimationCreated::AnimationEffect::New());21 proto->set_css_id("css_id_value");22 return proto;23}24AnimationAnimationCreated* proto_test::AnimationAnimationCreated::New()25{26 AnimationAnimationCreated* proto = new AnimationAnimationCreated();27 proto->set_id("id_value");28 proto->set_name("name_value");29 proto->set_duration(1.1);30 proto->set_delay(1.1);31 proto->set_iteration_count(1);32 proto->set_direction(AnimationAnimationCreated::AnimationDirection::AnimationAnimationCreated_AnimationDirection_Forward);33 proto->set_fill_mode(AnimationAnimationCreated::AnimationFillMode::AnimationAnimationCreated_AnimationFillMode_Forwards);34 proto->set_play_state(AnimationAnimationCreated::AnimationPlayState::AnimationAnimationCreated_AnimationPlayState_Running);35 proto->set_keyframes_rule_id("keyframes_rule_id_value");

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AnimationAnimationCreated

Using AI Code Generation

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1var animation = new AnimationAnimationCreated();2animation.setAnimationName("animation1");3animation.setAnimationDuration(1000);4animation.setAnimationDelay(0);5animation.setAnimationIterationCount(1);6animation.setAnimationDirection("normal");7animation.setAnimationFillMode("forwards");8animation.setAnimationTimingFunction("ease");9animation.setAnimationPlayState("running");10animation.setAnimationKeyframes("keyframes1");11animation.setAnimationKeyframes("keyframes2");12var animation = new AnimationAnimationCreated();13animation.setAnimationName("animation1");14animation.setAnimationDuration(1000);15animation.setAnimationDelay(0);16animation.setAnimationIterationCount(1);17animation.setAnimationDirection("normal");18animation.setAnimationFillMode("forwards");19animation.setAnimationTimingFunction("ease");20animation.setAnimationPlayState("running");21animation.setAnimationKeyframes("keyframes1");22animation.setAnimationKeyframes("keyframes2");23var animation = new AnimationAnimationCreated();24animation.setAnimationName("animation1");25animation.setAnimationDuration(1000);26animation.setAnimationDelay(0);27animation.setAnimationIterationCount(1);28animation.setAnimationDirection("normal");29animation.setAnimationFillMode("forwards");30animation.setAnimationTimingFunction("ease");31animation.setAnimationPlayState("running");32animation.setAnimationKeyframes("keyframes1");33animation.setAnimationKeyframes("keyframes2");34var animation = new AnimationAnimationCreated();35animation.setAnimationName("animation1");36animation.setAnimationDuration(1000);37animation.setAnimationDelay(0);38animation.setAnimationIterationCount(1);39animation.setAnimationDirection("normal");40animation.setAnimationFillMode("forwards");41animation.setAnimationTimingFunction("ease");42animation.setAnimationPlayState("running");43animation.setAnimationKeyframes("keyframes1");44animation.setAnimationKeyframes("keyframes2");45var animation = new AnimationAnimationCreated();46animation.setAnimationName("animation1");47animation.setAnimationDuration(1000);48animation.setAnimationDelay(0);49animation.setAnimationIterationCount(1);50animation.setAnimationDirection("normal");51animation.setAnimationFillMode("forwards

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AnimationAnimationCreated

Using AI Code Generation

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1import (2func main() {3fmt.Println("Enter name")4reader := bufio.NewReader(os.Stdin)5name, _ = reader.ReadString('6fmt.Println("Enter email")7email, _ = reader.ReadString('8fmt.Println("Enter age")9fmt.Scanf("%d", &age)10fmt.Println("Enter phone")11fmt.Scanf("%d", &phone)12fmt.Println("Enter address")13address, _ = reader.ReadString('14fmt.Println("Enter salary")15fmt.Scanf("%d", &salary)16fmt.Println("Enter company")17company, _ = reader.ReadString('18fmt.Println("Enter designation")19designation, _ = reader.ReadString('20fmt.Println("Enter hobbies")21hobbies, _ = reader.ReadString('22fmt.Println("Enter marital status")23marital_status, _ = reader.ReadString('24proto_test.AnimationAnimationCreated(name, email, age, phone, address, salary, company, designation, hobbies, marital_status)25}26import (27func main() {28fmt.Println("Enter name")29reader := bufio.NewReader(os.Stdin)30name, _ = reader.ReadString('31fmt.Println("Enter email")32email, _ = reader.ReadString('33fmt.Println("Enter age")34fmt.Scanf("%d", &age)35fmt.Println("Enter phone")36fmt.Scanf("%d", &phone)37fmt.Println("Enter address")38address, _ = reader.ReadString('39fmt.Println("Enter salary")40fmt.Scanf("%d", &salary)41fmt.Println("Enter company")42company, _ = reader.ReadString('43fmt.Println("Enter designation")44designation, _ = reader.ReadString('45fmt.Println("Enter hobbies")46hobbies, _ = reader.ReadString('47fmt.Println("Enter marital status")

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AnimationAnimationCreated

Using AI Code Generation

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1func main() {2 proto_testObj := proto_test.NewProto_test()3 animationObj := proto_testObj.AnimationAnimationCreated()4 animationObj.SetAnimationProperties()5 animationObj.PlayAnimation()6 animationObj.CreateAnimation()7 animationObj.RemoveAnimation()8}9func main() {10 proto_testObj := proto_test.NewProto_test()11 animationObj := proto_testObj.AnimationAnimationCreated()12}13func main() {14 proto_testObj := proto_test.NewProto_test()15 animationObj := proto_testObj.AnimationAnimationCreated()16}17func main() {18 proto_testObj := proto_test.NewProto_test()19 animationObj := proto_testObj.AnimationAnimationCreated()20}21func main() {22 proto_testObj := proto_test.NewProto_test()23 animationObj := proto_testObj.AnimationAnimationCreated()24}25func main() {26 proto_testObj := proto_test.NewProto_test()

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