How to use AnimationResolveAnimation method of proto_test Package

Best Rod code snippet using proto_test.AnimationResolveAnimation

definitions_test.go

Source:definitions_test.go Github

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...75 c := &Client{}76 err := proto.AnimationReleaseAnimations{}.Call(c)77 t.Nil(err)78}79func (t T) AnimationResolveAnimation() {80 c := &Client{}81 _, err := proto.AnimationResolveAnimation{}.Call(c)82 t.Nil(err)83}84func (t T) AnimationSeekAnimations() {85 c := &Client{}86 err := proto.AnimationSeekAnimations{}.Call(c)87 t.Nil(err)88}89func (t T) AnimationSetPaused() {90 c := &Client{}91 err := proto.AnimationSetPaused{}.Call(c)92 t.Nil(err)93}94func (t T) AnimationSetPlaybackRate() {95 c := &Client{}...

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AnimationResolveAnimation

Using AI Code Generation

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1import (2func main() {3 in, err := ioutil.ReadFile("2.bin")4 if err != nil {5 fmt.Println("Error reading file:", err)6 }7 err = proto.Unmarshal(in, &book)8 if err != nil {9 fmt.Println("Error reading file:", err)10 }11 fmt.Println("Name:", book.GetPerson()[0].GetName())12 fmt.Println("Email:", book.GetPerson()[0].GetEmail())13 for _, num := range book.GetPerson()[0].GetPhones() {14 fmt.Println("Phone:", num)15 }16 book.Person[0].Name = proto.String("New Name")17 out, err := proto.Marshal(&book)18 if err != nil {19 fmt.Println("Error marshalling data:", err)20 }21 err = ioutil.WriteFile("2.bin", out, 0644)22 if err != nil {23 fmt.Println("Error writing file:", err)24 }25}26import (27func main() {28 in, err := ioutil.ReadFile("2.bin")29 if err != nil {30 fmt.Println("Error reading file:", err)31 }32 err = proto.Unmarshal(in, &book)33 if err != nil {34 fmt.Println("Error reading file:", err)35 }36 fmt.Println("Name:", book.GetPerson()[0].GetName())37 fmt.Println("Email:", book.GetPerson()[0].GetEmail())38 for _, num := range book.GetPerson()[0].GetPhones() {39 fmt.Println("Phone:", num)40 }41 book.Person[0].Name = proto.String("New Name")

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AnimationResolveAnimation

Using AI Code Generation

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1import (2func main() {3 req := &proto_test.AnimationResolveAnimationRequest{4 Animation: &proto_test.Animation{5 Id: proto.Int64(100),6 Name: proto.String("Animation 1"),7 Duration: proto.Int32(100),8 Frames: []int32{1, 2, 3, 4},9 Tags: []string{"tag1", "tag2"},10 },11 }12 bytes, err := proto.Marshal(req)13 if err != nil {14 panic(err)15 }16 err = proto.Unmarshal(bytes, &newReq)17 if err != nil {18 panic(err)19 }20 fmt.Println(newReq)21}

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AnimationResolveAnimation

Using AI Code Generation

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1import (2func main() {3 d := &descriptor.DescriptorProto{4 Name: proto.String("test"),5 }6 f := &descriptor.FileDescriptorProto{7 Name: proto.String("test"),8 Message: []*descriptor.DescriptorProto{d},9 }10 r := &plugin.CodeGeneratorResponse{11 File: []*plugin.CodeGeneratorResponse_File{12 {13 Name: proto.String("test"),14 Content: proto.String("test"),15 },16 },17 }18 req := &plugin.CodeGeneratorRequest{19 FileToGenerate: []string{"test"},20 ProtoFile: []*descriptor.FileDescriptorProto{f},21 Parameter: proto.String("test"),22 ProtoFileToGenerate: []int32{0},23 }24 p := &proto_test{}25 p.AnimationResolveAnimation(req, r)26 fmt.Println(r)27}28import (29func main() {30 d := &descriptor.DescriptorProto{31 Name: proto.String("test"),32 }33 f := &descriptor.FileDescriptorProto{34 Name: proto.String("test"),35 Message: []*descriptor.DescriptorProto{d},36 }37 r := &plugin.CodeGeneratorResponse{38 File: []*plugin.CodeGeneratorResponse_File{39 {

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AnimationResolveAnimation

Using AI Code Generation

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1func main() {2 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")3 fmt.Println(animation)4}5func main() {6 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")7 fmt.Println(animation)8}9func main() {10 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")11 fmt.Println(animation)12}13func main() {14 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")15 fmt.Println(animation)16}17func main() {18 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")19 fmt.Println(animation)20}21func main() {22 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")23 fmt.Println(animation)24}25func main() {26 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")27 fmt.Println(animation)28}29func main() {30 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")31 fmt.Println(animation)32}33func main() {34 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")35 fmt.Println(animation)36}37func main() {38 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")39 fmt.Println(animation)40}41func main() {42 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")43 fmt.Println(animation)44}45func main() {46 animation := proto_test.AnimationResolveAnimation("AnimationResolveAnimation")47 fmt.Println(animation)48}

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AnimationResolveAnimation

Using AI Code Generation

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1import (2func main() {3 animation := proto_test.Animation{4 Frame: []*proto_test.Frame{5 {6 Animation: &proto_test.Animation{7 Frame: []*proto_test.Frame{8 {Name: "frame1.1", Width: 10, Height: 10},9 {Name: "frame1.2", Width: 20, Height: 20},10 },11 },12 },13 {14 },15 },16 }17 data, err := proto.Marshal(&animation)18 if err != nil {19 log.Fatal("marshaling error: ", err)20 }21 animationResolveAnimation := proto_test.AnimationResolveAnimation{22 Frame: []*proto_test.FrameResolveAnimation{23 {24 Animation: &proto_test.AnimationResolveAnimation{25 Frame: []*proto_test.FrameResolveAnimation{26 {Name: "frame1.1", Width: 10, Height: 10},27 {Name: "frame1.2", Width: 20, Height: 20},28 },29 },30 },31 {32 },33 },34 }35 data2, err := proto.Marshal(&animationResolveAnimation)36 if err != nil {37 log.Fatal("marshaling error: ", err)38 }39 animation2 := proto_test.Animation{}40 err = proto.Unmarshal(data, &animation2)41 if err != nil {42 log.Fatal("unmarshaling error: ", err)43 }44 animationResolveAnimation2 := proto_test.AnimationResolveAnimation{}45 err = proto.Unmarshal(data2, &animationResolveAnimation2

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AnimationResolveAnimation

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello, playground")4 animation := &proto_test.Animation{5 Name: proto.String("Animation"),6 Frame: []*proto_test.Frame{7 &proto_test.Frame{8 Name: proto.String("Frame1"),9 Duration: proto.Int32(10),10 Event: []*proto_test.Event{11 &proto_test.Event{12 Name: proto.String("Event1"),13 Type: proto.String("Event1Type"),14 },15 &proto_test.Event{16 Name: proto.String("Event2"),17 Type: proto.String("Event2Type"),18 },19 },20 },21 &proto_test.Frame{22 Name: proto.String("Frame2"),23 Duration: proto.Int32(20),24 Event: []*proto_test.Event{25 &proto_test.Event{26 Name: proto.String("Event3"),27 Type: proto.String("Event3Type"),28 },29 &proto_test.Event{30 Name: proto.String("Event4"),31 Type: proto.String("Event4Type"),32 },33 },34 },35 },36 }37 animationResolveAnimation := &proto_test.AnimationResolveAnimation{38 }39 animationResolveAnimationNew := &proto_test.AnimationResolveAnimation{}40 data, err := proto.Marshal(animationResolveAnimation)41 if err != nil {42 fmt.Println("marshaling error: ", err)43 }44 if err := proto.Unmarshal(data, animationResolveAnimationNew); err != nil {45 fmt.Println("unmarshaling error: ", err)46 }47 fmt.Println(animationResolveAnimationNew)48}49import (50func main() {51 fmt.Println("Hello, playground")52 animation := &proto_test.Animation{53 Name: proto.String("Animation

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AnimationResolveAnimation

Using AI Code Generation

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1var animation = new proto_test.Animation();2animation.setAnimationName("animationName");3animation.setAnimationId("animationId");4animation.setAnimationType("animationType");5var animationResolveAnimation = new proto_test.AnimationResolveAnimation();6animationResolveAnimation.setAnimation(animation);7var response = animationResolveAnimation.send();8var animation = new proto_test.Animation();9animation.setAnimationName("animationName");10animation.setAnimationId("animationId");11animation.setAnimationType("animationType");12var animationResolveAnimation = new proto_test.AnimationResolveAnimation();13animationResolveAnimation.setAnimation(animation);14var response = animationResolveAnimation.send();15var animation = new proto_test.Animation();16animation.setAnimationName("animationName");17animation.setAnimationId("animationId");18animation.setAnimationType("animationType");19var animationResolveAnimation = new proto_test.AnimationResolveAnimation();20animationResolveAnimation.setAnimation(animation);21var response = animationResolveAnimation.send();22var animation = new proto_test.Animation();23animation.setAnimationName("animationName");24animation.setAnimationId("animationId");25animation.setAnimationType("animationType");26var animationResolveAnimation = new proto_test.AnimationResolveAnimation();27animationResolveAnimation.setAnimation(animation);28var response = animationResolveAnimation.send();29var animation = new proto_test.Animation();30animation.setAnimationName("animationName");31animation.setAnimationId("animationId");32animation.setAnimationType("animationType");33var animationResolveAnimation = new proto_test.AnimationResolveAnimation();34animationResolveAnimation.setAnimation(animation);35var response = animationResolveAnimation.send();36var animation = new proto_test.Animation();37animation.setAnimationName("animationName");38animation.setAnimationId("animationId");39animation.setAnimationType("animationType");40var animationResolveAnimation = new proto_test.AnimationResolveAnimation();41animationResolveAnimation.setAnimation(animation);42var response = animationResolveAnimation.send();

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