How to use this.setOrientation method in Appium Android Driver

Best JavaScript code snippet using appium-android-driver

Listener.js

Source:Listener.js Github

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1define(["Tone/core/Tone", "Tone/component/CrossFade", "Tone/component/Merge", "Tone/component/Split",2	"Tone/signal/Signal", "Tone/signal/AudioToGain", "Tone/signal/Zero"], function(Tone){3	"use strict";4	/**5	 *  @class  Both Tone.Panner3D and Tone.Listener have a position in 3D space6	 *          using a right-handed cartesian coordinate system.7	 *          The units used in the coordinate system are not defined;8	 *          these coordinates are independent/invariant of any particular9	 *          units such as meters or feet. Tone.Panner3D objects have an forward10	 *          vector representing the direction the sound is projecting. Additionally,11	 *          they have a sound cone representing how directional the sound is.12	 *          For example, the sound could be omnidirectional, in which case it would13	 *          be heard anywhere regardless of its forward, or it can be more directional14	 *          and heard only if it is facing the listener. Tone.Listener objects15	 *          (representing a person's ears) have an forward and up vector16	 *          representing in which direction the person is facing. Because both the17	 *          source stream and the listener can be moving, they both have a velocity18	 *          vector representing both the speed and direction of movement. Taken together,19	 *          these two velocities can be used to generate a doppler shift effect which changes the pitch.20	 *          <br><br>21	 *          Note: the position of the Listener will have no effect on nodes not connected to a Tone.Panner3D22	 *23	 *  @constructor24	 *  @extends {Tone}25	 *  @singleton26	 */27	Tone.Listener = function(){28		Tone.call(this);29		/**30		 *  Holds the current forward orientation31		 *  @type  {Array}32		 *  @private33		 */34		this._orientation = [0, 0, 0, 0, 0, 0];35		/**36		 *  Holds the current position37		 *  @type  {Array}38		 *  @private39		 */40		this._position = [0, 0, 0];41		Tone.getContext(function(){42			// set the default position/forward43			this.set(ListenerConstructor.defaults);44		}.bind(this));45	};46	Tone.extend(Tone.Listener);47	/**48	 *  Defaults according to the specification49	 *  @static50	 *  @const51	 *  @type {Object}52	 */53	Tone.Listener.defaults = {54		"positionX" : 0,55		"positionY" : 0,56		"positionZ" : 0,57		"forwardX" : 0,58		"forwardY" : 0,59		"forwardZ" : 1,60		"upX" : 0,61		"upY" : 1,62		"upZ" : 063	};64	/**65	 * The ramp time which is applied to the setTargetAtTime66	 * @type {Number}67	 * @private68	 */69	Tone.Listener.prototype._rampTimeConstant = 0.01;70	/**71	 *  Sets the position of the listener in 3d space.72	 *  @param  {Number}  x73	 *  @param  {Number}  y74	 *  @param  {Number}  z75	 *  @return {Tone.Listener} this76	 */77	Tone.Listener.prototype.setPosition = function(x, y, z){78		if (this.context.listener.positionX){79			var now = this.now();80			this.context.listener.positionX.setTargetAtTime(x, now, this._rampTimeConstant);81			this.context.listener.positionY.setTargetAtTime(y, now, this._rampTimeConstant);82			this.context.listener.positionZ.setTargetAtTime(z, now, this._rampTimeConstant);83		} else {84			this.context.listener.setPosition(x, y, z);85		}86		this._position = Array.prototype.slice.call(arguments);87		return this;88	};89	/**90	 *  Sets the orientation of the listener using two vectors, the forward91	 *  vector (which direction the listener is facing) and the up vector92	 *  (which the up direction of the listener). An up vector93	 *  of 0, 0, 1 is equivalent to the listener standing up in the Z direction.94	 *  @param  {Number}  x95	 *  @param  {Number}  y96	 *  @param  {Number}  z97	 *  @param  {Number}  upX98	 *  @param  {Number}  upY99	 *  @param  {Number}  upZ100	 *  @return {Tone.Listener} this101	 */102	Tone.Listener.prototype.setOrientation = function(x, y, z, upX, upY, upZ){103		if (this.context.listener.forwardX){104			var now = this.now();105			this.context.listener.forwardX.setTargetAtTime(x, now, this._rampTimeConstant);106			this.context.listener.forwardY.setTargetAtTime(y, now, this._rampTimeConstant);107			this.context.listener.forwardZ.setTargetAtTime(z, now, this._rampTimeConstant);108			this.context.listener.upX.setTargetAtTime(upX, now, this._rampTimeConstant);109			this.context.listener.upY.setTargetAtTime(upY, now, this._rampTimeConstant);110			this.context.listener.upZ.setTargetAtTime(upZ, now, this._rampTimeConstant);111		} else {112			this.context.listener.setOrientation(x, y, z, upX, upY, upZ);113		}114		this._orientation = Array.prototype.slice.call(arguments);115		return this;116	};117	/**118	 *  The x position of the panner object.119	 *  @type {Number}120	 *  @memberOf Tone.Listener#121	 *  @name positionX122	 */123	Object.defineProperty(Tone.Listener.prototype, "positionX", {124		set : function(pos){125			this._position[0] = pos;126			this.setPosition.apply(this, this._position);127		},128		get : function(){129			return this._position[0];130		}131	});132	/**133	 *  The y position of the panner object.134	 *  @type {Number}135	 *  @memberOf Tone.Listener#136	 *  @name positionY137	 */138	Object.defineProperty(Tone.Listener.prototype, "positionY", {139		set : function(pos){140			this._position[1] = pos;141			this.setPosition.apply(this, this._position);142		},143		get : function(){144			return this._position[1];145		}146	});147	/**148	 *  The z position of the panner object.149	 *  @type {Number}150	 *  @memberOf Tone.Listener#151	 *  @name positionZ152	 */153	Object.defineProperty(Tone.Listener.prototype, "positionZ", {154		set : function(pos){155			this._position[2] = pos;156			this.setPosition.apply(this, this._position);157		},158		get : function(){159			return this._position[2];160		}161	});162	/**163	 *  The x coordinate of the listeners front direction. i.e.164	 *  which way they are facing.165	 *  @type {Number}166	 *  @memberOf Tone.Listener#167	 *  @name forwardX168	 */169	Object.defineProperty(Tone.Listener.prototype, "forwardX", {170		set : function(pos){171			this._orientation[0] = pos;172			this.setOrientation.apply(this, this._orientation);173		},174		get : function(){175			return this._orientation[0];176		}177	});178	/**179	 *  The y coordinate of the listeners front direction. i.e.180	 *  which way they are facing.181	 *  @type {Number}182	 *  @memberOf Tone.Listener#183	 *  @name forwardY184	 */185	Object.defineProperty(Tone.Listener.prototype, "forwardY", {186		set : function(pos){187			this._orientation[1] = pos;188			this.setOrientation.apply(this, this._orientation);189		},190		get : function(){191			return this._orientation[1];192		}193	});194	/**195	 *  The z coordinate of the listeners front direction. i.e.196	 *  which way they are facing.197	 *  @type {Number}198	 *  @memberOf Tone.Listener#199	 *  @name forwardZ200	 */201	Object.defineProperty(Tone.Listener.prototype, "forwardZ", {202		set : function(pos){203			this._orientation[2] = pos;204			this.setOrientation.apply(this, this._orientation);205		},206		get : function(){207			return this._orientation[2];208		}209	});210	/**211	 *  The x coordinate of the listener's up direction. i.e.212	 *  the direction the listener is standing in.213	 *  @type {Number}214	 *  @memberOf Tone.Listener#215	 *  @name upX216	 */217	Object.defineProperty(Tone.Listener.prototype, "upX", {218		set : function(pos){219			this._orientation[3] = pos;220			this.setOrientation.apply(this, this._orientation);221		},222		get : function(){223			return this._orientation[3];224		}225	});226	/**227	 *  The y coordinate of the listener's up direction. i.e.228	 *  the direction the listener is standing in.229	 *  @type {Number}230	 *  @memberOf Tone.Listener#231	 *  @name upY232	 */233	Object.defineProperty(Tone.Listener.prototype, "upY", {234		set : function(pos){235			this._orientation[4] = pos;236			this.setOrientation.apply(this, this._orientation);237		},238		get : function(){239			return this._orientation[4];240		}241	});242	/**243	 *  The z coordinate of the listener's up direction. i.e.244	 *  the direction the listener is standing in.245	 *  @type {Number}246	 *  @memberOf Tone.Listener#247	 *  @name upZ248	 */249	Object.defineProperty(Tone.Listener.prototype, "upZ", {250		set : function(pos){251			this._orientation[5] = pos;252			this.setOrientation.apply(this, this._orientation);253		},254		get : function(){255			return this._orientation[5];256		}257	});258	/**259	 *  Clean up.260	 *  @returns {Tone.Listener} this261	 */262	Tone.Listener.prototype.dispose = function(){263		this._orientation = null;264		this._position = null;265		return this;266	};267	//SINGLETON SETUP268	var ListenerConstructor = Tone.Listener;269	Tone.Listener = new ListenerConstructor();270	Tone.Context.on("init", function(context){271		if (context.Listener instanceof ListenerConstructor){272			//a single listener object273			Tone.Listener = context.Listener;274		} else {275			//make new Listener insides276			Tone.Listener = new ListenerConstructor();277		}278		context.Listener = Tone.Listener;279	});280	//END SINGLETON SETUP281	return Tone.Listener;...

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AudioDialog.js

Source:AudioDialog.js Github

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...124  125  initOrientation = async () => {126    if (Platform.OS === 'ios') {127      Orientation.getSpecificOrientation((e, orientation) => {128        this.setOrientation(orientation)129      })130      Orientation.removeSpecificOrientationListener(this.setOrientation)131      Orientation.addSpecificOrientationListener(this.setOrientation)132    } else {133      Orientation.getOrientation((e, orientation) => {134        this.setOrientation(orientation)135      })136      Orientation.removeOrientationListener(this.setOrientation)137      Orientation.addOrientationListener(this.setOrientation)138    }139  }140  //控制Modal框是否可以展示141  setVisible = async (visible, type) => {142    let newState = { recording: false }143    if (this.state.visible !== visible) newState.visible = visible144    if (type) newState.type = type145    newState.content = visible ? this.state.content : ''146    this.setState(newState)147    if (!visible) {148      await this.stopRecording()...

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ViewUtils.js

Source:ViewUtils.js Github

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...54        this._offset=offset;55    }56    homeOrientation(){57        let vector=new THREE.Vector3(1,1,1).normalize();58        this.setOrientation(vector);59    }60    topOrientation(){61        let vector=new THREE.Vector3(0,0,1);62        this.setOrientation(vector);63    }64    bottomOrientation(){65        let vector=new THREE.Vector3(0,0,-1);66        this.setOrientation(vector);67    }68    leftOrientation(){69        let vector=new THREE.Vector3(1,0,0);70        this.setOrientation(vector);71    }72    rightOrientation(){73        let vector=new THREE.Vector3(-1,0,0);74        this.setOrientation(vector);75    }76    frontOrientation(){77        let vector=new THREE.Vector3(0,1,0);78        this.setOrientation(vector);79    }80    backOrientation(){81        let vector=new THREE.Vector3(0,-1,0);82        this.setOrientation(vector);83    }84    centerOrientation(){85        let vector=new THREE.Vector3(0,1,0);86        let dir= new THREE.Vector3().copy(vector);87        dir.multiplyScalar(this._offset*0.1);88        let newPos = new THREE.Vector3();89        newPos.addVectors(this._aabbCenter, dir);90        this._camera.position.set(newPos.x,newPos.y,newPos.z);91        if(vector.z===1||vector.z===-1){92            this._camera.up=new THREE.Vector3(0,1,0);93        }else{94            this._camera.up=new THREE.Vector3(0,0,1);95        }96        this._camera.lookAt(this._aabbCenter);...

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QxBarView.js

Source:QxBarView.js Github

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...38function QxBarView()39{40  QxCommonView.call(this, QxBarViewBar, QxBarViewPane);4142  this.setOrientation(QxConst.ORIENTATION_VERTICAL);43};4445QxBarView.extend(QxCommonView, "QxBarView");464748495051/*52---------------------------------------------------------------------------53  PROPERTIES54---------------------------------------------------------------------------55*/5657QxBarView.addProperty({ name : "barPosition", type : QxConst.TYPEOF_STRING, defaultValue : QxConst.ALIGN_TOP, possibleValues : [ QxConst.ALIGN_TOP, QxConst.ALIGN_RIGHT, QxConst.ALIGN_BOTTOM, QxConst.ALIGN_LEFT ] });5859QxBarView.changeProperty({ name : "appearance", type : QxConst.TYPEOF_STRING, defaultValue : "bar-view" });606162636465/*66---------------------------------------------------------------------------67  MODIFIER68---------------------------------------------------------------------------69*/7071proto._modifyBarPosition = function(propValue, propOldValue, propData)72{73  var vBar = this._bar;7475  // move bar around and change orientation76  switch(propValue)77  {78    case QxConst.ALIGN_TOP:79      vBar.moveSelfToBegin();80      this.setOrientation(QxConst.ORIENTATION_VERTICAL);81      break;8283    case QxConst.ALIGN_BOTTOM:84      vBar.moveSelfToEnd();85      this.setOrientation(QxConst.ORIENTATION_VERTICAL);86      break;8788    case QxConst.ALIGN_LEFT:89      vBar.moveSelfToBegin();90      this.setOrientation(QxConst.ORIENTATION_HORIZONTAL);91      break;9293    case QxConst.ALIGN_RIGHT:94      vBar.moveSelfToEnd();95      this.setOrientation(QxConst.ORIENTATION_HORIZONTAL);96      break;97  };9899  // force re-apply of states for bar and pane100  this._addChildrenToStateQueue();101102  // force re-apply of states for all tabs103  vBar._addChildrenToStateQueue();104105  return true;
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ButtonView.js

Source:ButtonView.js Github

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...22qx.OO.defineClass("qx.ui.pageview.buttonview.ButtonView", qx.ui.pageview.AbstractPageView,23function()24{25  qx.ui.pageview.AbstractPageView.call(this, qx.ui.pageview.buttonview.Bar, qx.ui.pageview.buttonview.Pane);26  this.setOrientation("vertical");27});28/*29---------------------------------------------------------------------------30  PROPERTIES31---------------------------------------------------------------------------32*/33qx.OO.addProperty({ name : "barPosition", type : "string", defaultValue : "top", possibleValues : [ "top", "right", "bottom", "left" ] });34qx.OO.changeProperty({ name : "appearance", type : "string", defaultValue : "bar-view" });35/*36---------------------------------------------------------------------------37  MODIFIER38---------------------------------------------------------------------------39*/40qx.Proto._modifyBarPosition = function(propValue, propOldValue, propData)41{42  var vBar = this._bar;43  // move bar around and change orientation44  switch(propValue)45  {46    case "top":47      vBar.moveSelfToBegin();48      this.setOrientation("vertical");49      break;50    case "bottom":51      vBar.moveSelfToEnd();52      this.setOrientation("vertical");53      break;54    case "left":55      vBar.moveSelfToBegin();56      this.setOrientation("horizontal");57      break;58    case "right":59      vBar.moveSelfToEnd();60      this.setOrientation("horizontal");61      break;62  }63  // force re-apply of states for bar and pane64  this._addChildrenToStateQueue();65  // force re-apply of states for all tabs66  vBar._addChildrenToStateQueue();67  return true;...

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App.js

Source:App.js Github

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...11	};12    async componentDidMount() {13		const mobile = this.isMobile();14		if (mobile) {15			this.setOrientation();16			window.addEventListener('orientationchange', this.setOrientation());17            window.addEventListener('resize', () => { this.setOrientation(); })18		};19		this.setState({ mobile });20	};21	isMobile = () => (/Android|webOS|iPhone|iPad|iPod|BlackBerry|BB|PlayBook|IEMobile|Windows Phone|Kindle|Silk|Opera Mini/i.test(navigator.userAgent));22    // just use doc.ontouchmove if needed23    //const hasTouch = () => document.ontouchmove;24    setOrientation = () => this.setState({ landscape: (window.matchMedia('(orientation: portrait)').matches) ? false : true });25    //browserSupport = a => a.filter(i => { return i in this.container.style })[0];26		/*for (var i = 0, l = a.length; i < l; i++) {27			if (typeof el.style[a[i]] !== 'undefined') {28				return a[i];29			}30		}*/31    //};...

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OrientationSelect.js

Source:OrientationSelect.js Github

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1/*2 * Copyright (c) 2019 simplenodeorm.org3 */4import React from 'react';5import "../app/App.css";6import config from '../config/appconfig.json';7const loop = (data, cur) => {8    return data.map((info) => {9        if (cur && (info === cur)) {10            return <option value={info} selected>{info}</option>;11        } else {12            return <option value={info}>{info}</option>;13        }14    });15};16class OrientationSelect extends React.Component{17    constructor(props) {18        super(props);19        this.setOrientation= this.setOrientation.bind(this);20        if (!this.props.settings.orientation) {21            this.props.settings.orientation = 'portrait';22        }23    }24    25    render() {26        if (this.props.asTableRow) {27            return <tr><th>{config.textmsg.orientationlabel}</th><td>28                <select onChange={this.setOrientation}>{loop(["portrait", "landscape"], this.props.settings.orientation)}</select>29            </td></tr>;30            31        } else {32            return <div className="locationSelect">{config.textmsg.orientationlabel}33                <select onChange={this.setOrientation}>{loop(config.pageSections, this.props.settings.orientation)}</select>34            </div>;35        }36    }37    setOrientation(e) {38        this.props.settings.orientation = e.target.options[e.target.selectedIndex].value;39    }40}...

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HandOrientations.js

Source:HandOrientations.js Github

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...13    return (14      <div className="spec-wrapper">15        <h6>Hand Orientation</h6>16        <label htmlFor="handOrientationRight" className={this.props.currentHand === "right" ? "active" : null}>17          <input checked={this.props.currentHand === "right" ? true : false} onChange={() => this.setOrientation("right")} type="radio" id="handOrientationRight" name="handOrientationRight" value="right"/>18          RIGHT19        </label>20        {this.props.currentBowModel !== "valor" ?21          <label htmlFor="handOrientationLeft" className={this.props.currentHand === "left" ? "active" : null}>22            <input checked={this.props.currentHand === "left" ? true : false} onChange={() => this.setOrientation("left")} type="radio" id="handOrientationLeft" name="handOrientationLeft" value="left"/>23            LEFT24          </label>25          : null}26      </div>27    );28  }...

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Using AI Code Generation

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1driver.setOrientation("LANDSCAPE");2driver.setOrientation("PORTRAIT");3var orientation = driver.getOrientation();4console.log(orientation);5var isLocked = driver.isLocked();6console.log(isLocked);7driver.lock(10);8driver.unlock();9driver.hideKeyboard();10driver.pressKeyCode(3);11driver.longPressKeyCode(3);12var currentActivity = driver.getCurrentActivity();13console.log(currentActivity);14driver.startActivity("com.android.calculator2", "com.android.calculator2.Calculator");15var isAppInstalled = driver.isAppInstalled("com.android.calculator2");16console.log(isAppInstalled);17driver.installApp("D:\\apk\\ApiDemos-debug.apk");18driver.removeApp("com.android.calculator2");19driver.installApp("D:\\apk\\ApiDemos-debug.apk");20driver.removeApp("com.android.calculator2");21driver.pushFile("/data/local/tmp/remote.txt", "Hello World");

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Using AI Code Generation

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1await driver.setOrientation('LANDSCAPE');2await driver.setOrientation('PORTRAIT');3await driver.setOrientation('NATURAL');4await driver.setOrientation('UNKNOWN');5await driver.setOrientation('LANDSCAPE');6await driver.setOrientation('UNDEFINED')

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Using AI Code Generation

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1var wd = require('wd');2var assert = require("assert");3var desired = {4};5var driver = wd.promiseChainRemote('localhost', 4723);6driver.init(desired).then(function () {7  return driver.setOrientation('LANDSCAPE');8});9driver.quit();

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Using AI Code Generation

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1driver.setOrientation("LANDSCAPE");2driver.getOrientation();3driver.setOrientation("PORTRAIT");4driver.rotate(ScreenOrientation.LANDSCAPE);5driver.getOrientation();6driver.rotate(ScreenOrientation.PORTRAIT);7driver.rotate(ScreenOrientation.LANDSCAPE);8driver.getOrientation();9driver.rotate(ScreenOrientation.PORTRAIT);10driver.rotate(ScreenOrientation.LANDSCAPE);11driver.getOrientation();12driver.rotate(ScreenOrientation.PORTRAIT);13driver.rotate(ScreenOrientation.LANDSCAPE);14driver.getOrientation();15driver.rotate(ScreenOrientation.PORTRAIT);16driver.rotate(ScreenOrientation.LANDSCAPE);17driver.getOrientation();18driver.rotate(ScreenOrientation.PORTRAIT);19driver.rotate(ScreenOrientation.LANDSCAPE);20driver.getOrientation();21driver.rotate(ScreenOrientation.PORTRAIT);22driver.rotate(ScreenOrientation.LANDSCAPE);23driver.getOrientation();24driver.rotate(ScreenOrientation.PORTRAIT);25driver.rotate(ScreenOrientation.LANDSCAPE);26driver.getOrientation();27driver.rotate(ScreenOrientation.PORTRAIT);28driver.rotate(ScreenOrientation.LANDSCAPE);29driver.getOrientation();30driver.rotate(ScreenOrientation.PORTRAIT);31driver.rotate(ScreenOrientation.LANDSCAPE);

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