How to use finishConcurrentRender method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberWorkLoop.new.js

Source:ReactFiberWorkLoop.new.js Github

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...787 // or, if something suspended, wait to commit it after a timeout.788 const finishedWork: Fiber = (root.current.alternate: any);789 root.finishedWork = finishedWork;790 root.finishedLanes = lanes;791 finishConcurrentRender(root, exitStatus, lanes);792 }793 ensureRootIsScheduled(root, now());794 if (root.callbackNode === originalCallbackNode) {795 // The task node scheduled for this root is the same one that's796 // currently executed. Need to return a continuation.797 return performConcurrentWorkOnRoot.bind(null, root);798 }799 return null;800}801function finishConcurrentRender(root, exitStatus, lanes) {802 switch (exitStatus) {803 case RootIncomplete:804 case RootFatalErrored: {805 invariant(false, 'Root did not complete. This is a bug in React.');806 }807 // Flow knows about invariant, so it complains if I add a break808 // statement, but eslint doesn't know about invariant, so it complains809 // if I do. eslint-disable-next-line no-fallthrough810 case RootErrored: {811 // We should have already attempted to retry this tree. If we reached812 // this point, it errored again. Commit it.813 commitRoot(root);814 break;815 }816 case RootSuspended: {817 markRootSuspended(root, lanes);818 // We have an acceptable loading state. We need to figure out if we819 // should immediately commit it or wait a bit.820 if (821 includesOnlyRetries(lanes) &&822 // do not delay if we're inside an act() scope823 !shouldForceFlushFallbacksInDEV()824 ) {825 // This render only included retries, no updates. Throttle committing826 // retries so that we don't show too many loading states too quickly.827 const msUntilTimeout =828 globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now();829 // Don't bother with a very short suspense time.830 if (msUntilTimeout > 10) {831 const nextLanes = getNextLanes(root, NoLanes);832 if (nextLanes !== NoLanes) {833 // There's additional work on this root.834 break;835 }836 const suspendedLanes = root.suspendedLanes;837 if (!isSubsetOfLanes(suspendedLanes, lanes)) {838 // We should prefer to render the fallback of at the last839 // suspended level. Ping the last suspended level to try840 // rendering it again.841 // FIXME: What if the suspended lanes are Idle? Should not restart.842 const eventTime = requestEventTime();843 markRootPinged(root, suspendedLanes, eventTime);844 break;845 }846 // The render is suspended, it hasn't timed out, and there's no847 // lower priority work to do. Instead of committing the fallback848 // immediately, wait for more data to arrive.849 root.timeoutHandle = scheduleTimeout(850 commitRoot.bind(null, root),851 msUntilTimeout,852 );853 break;854 }855 }856 // The work expired. Commit immediately.857 commitRoot(root);858 break;859 }860 case RootSuspendedWithDelay: {861 markRootSuspended(root, lanes);862 if (includesOnlyTransitions(lanes)) {863 // This is a transition, so we should exit without committing a864 // placeholder and without scheduling a timeout. Delay indefinitely865 // until we receive more data.866 break;867 }868 if (!shouldForceFlushFallbacksInDEV()) {869 // This is not a transition, but we did trigger an avoided state.870 // Schedule a placeholder to display after a short delay, using the Just871 // Noticeable Difference.872 // TODO: Is the JND optimization worth the added complexity? If this is873 // the only reason we track the event time, then probably not.874 // Consider removing.875 const mostRecentEventTime = getMostRecentEventTime(root, lanes);876 const eventTimeMs = mostRecentEventTime;877 const timeElapsedMs = now() - eventTimeMs;878 const msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs;879 // Don't bother with a very short suspense time.880 if (msUntilTimeout > 10) {881 // Instead of committing the fallback immediately, wait for more data882 // to arrive.883 root.timeoutHandle = scheduleTimeout(884 commitRoot.bind(null, root),885 msUntilTimeout,886 );887 break;888 }889 }890 // Commit the placeholder.891 commitRoot(root);892 break;893 }894 case RootCompleted: {895 // The work completed. Ready to commit.896 commitRoot(root);897 break;898 }899 default: {900 invariant(false, 'Unknown root exit status.');901 }902 }903}904function markRootSuspended(root, suspendedLanes) {905 // When suspending, we should always exclude lanes that were pinged or (more906 // rarely, since we try to avoid it) updated during the render phase.907 // TODO: Lol maybe there's a better way to factor this besides this908 // obnoxiously named function :)909 suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes);910 suspendedLanes = removeLanes(suspendedLanes, workInProgressRootUpdatedLanes);911 markRootSuspended_dontCallThisOneDirectly(root, suspendedLanes);912}913// This is the entry point for synchronous tasks that don't go914// through Scheduler915function performSyncWorkOnRoot(root) {916 if (enableProfilerTimer && enableProfilerNestedUpdatePhase) {917 syncNestedUpdateFlag();918 }919 invariant(920 (executionContext & (RenderContext | CommitContext)) === NoContext,921 'Should not already be working.',922 );923 flushPassiveEffects();924 let lanes;925 let exitStatus;926 if (927 root === workInProgressRoot &&928 areLanesExpired(root, workInProgressRootRenderLanes)929 ) {930 // There's a partial tree, and at least one of its lanes has expired. Finish931 // rendering it before rendering the rest of the expired work.932 lanes = workInProgressRootRenderLanes;933 exitStatus = renderRootSync(root, lanes);934 } else {935 lanes = getNextLanes(root, NoLanes);936 exitStatus = renderRootSync(root, lanes);937 }938 if (root.tag !== LegacyRoot && exitStatus === RootErrored) {939 executionContext |= RetryAfterError;940 // If an error occurred during hydration,941 // discard server response and fall back to client side render.942 if (root.hydrate) {943 root.hydrate = false;944 if (__DEV__) {945 errorHydratingContainer(root.containerInfo);946 }947 clearContainer(root.containerInfo);948 }949 // If something threw an error, try rendering one more time. We'll render950 // synchronously to block concurrent data mutations, and we'll includes951 // all pending updates are included. If it still fails after the second952 // attempt, we'll give up and commit the resulting tree.953 lanes = getLanesToRetrySynchronouslyOnError(root);954 if (lanes !== NoLanes) {955 exitStatus = renderRootSync(root, lanes);956 }957 }958 if (exitStatus === RootFatalErrored) {959 const fatalError = workInProgressRootFatalError;960 prepareFreshStack(root, NoLanes);961 markRootSuspended(root, lanes);962 ensureRootIsScheduled(root, now());963 throw fatalError;964 }965 // We now have a consistent tree. Because this is a sync render, we966 // will commit it even if something suspended.967 const finishedWork: Fiber = (root.current.alternate: any);968 root.finishedWork = finishedWork;969 root.finishedLanes = lanes;970 if (enableSyncDefaultUpdates && !includesSomeLane(lanes, SyncLane)) {971 finishConcurrentRender(root, exitStatus, lanes);972 } else {973 commitRoot(root);974 }975 // Before exiting, make sure there's a callback scheduled for the next976 // pending level.977 ensureRootIsScheduled(root, now());978 return null;979}980// TODO: Do we still need this API? I think we can delete it. Was only used981// internally.982export function flushRoot(root: FiberRoot, lanes: Lanes) {983 if (lanes !== NoLanes) {984 markRootExpired(root, lanes);985 ensureRootIsScheduled(root, now());...

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ReactFiberWorkLoop.old.js

Source:ReactFiberWorkLoop.old.js Github

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...787 // or, if something suspended, wait to commit it after a timeout.788 const finishedWork: Fiber = (root.current.alternate: any);789 root.finishedWork = finishedWork;790 root.finishedLanes = lanes;791 finishConcurrentRender(root, exitStatus, lanes);792 }793 ensureRootIsScheduled(root, now());794 if (root.callbackNode === originalCallbackNode) {795 // The task node scheduled for this root is the same one that's796 // currently executed. Need to return a continuation.797 return performConcurrentWorkOnRoot.bind(null, root);798 }799 return null;800}801function finishConcurrentRender(root, exitStatus, lanes) {802 switch (exitStatus) {803 case RootIncomplete:804 case RootFatalErrored: {805 invariant(false, 'Root did not complete. This is a bug in React.');806 }807 // Flow knows about invariant, so it complains if I add a break808 // statement, but eslint doesn't know about invariant, so it complains809 // if I do. eslint-disable-next-line no-fallthrough810 case RootErrored: {811 // We should have already attempted to retry this tree. If we reached812 // this point, it errored again. Commit it.813 commitRoot(root);814 break;815 }816 case RootSuspended: {817 markRootSuspended(root, lanes);818 // We have an acceptable loading state. We need to figure out if we819 // should immediately commit it or wait a bit.820 if (821 includesOnlyRetries(lanes) &&822 // do not delay if we're inside an act() scope823 !shouldForceFlushFallbacksInDEV()824 ) {825 // This render only included retries, no updates. Throttle committing826 // retries so that we don't show too many loading states too quickly.827 const msUntilTimeout =828 globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now();829 // Don't bother with a very short suspense time.830 if (msUntilTimeout > 10) {831 const nextLanes = getNextLanes(root, NoLanes);832 if (nextLanes !== NoLanes) {833 // There's additional work on this root.834 break;835 }836 const suspendedLanes = root.suspendedLanes;837 if (!isSubsetOfLanes(suspendedLanes, lanes)) {838 // We should prefer to render the fallback of at the last839 // suspended level. Ping the last suspended level to try840 // rendering it again.841 // FIXME: What if the suspended lanes are Idle? Should not restart.842 const eventTime = requestEventTime();843 markRootPinged(root, suspendedLanes, eventTime);844 break;845 }846 // The render is suspended, it hasn't timed out, and there's no847 // lower priority work to do. Instead of committing the fallback848 // immediately, wait for more data to arrive.849 root.timeoutHandle = scheduleTimeout(850 commitRoot.bind(null, root),851 msUntilTimeout,852 );853 break;854 }855 }856 // The work expired. Commit immediately.857 commitRoot(root);858 break;859 }860 case RootSuspendedWithDelay: {861 markRootSuspended(root, lanes);862 if (includesOnlyTransitions(lanes)) {863 // This is a transition, so we should exit without committing a864 // placeholder and without scheduling a timeout. Delay indefinitely865 // until we receive more data.866 break;867 }868 if (!shouldForceFlushFallbacksInDEV()) {869 // This is not a transition, but we did trigger an avoided state.870 // Schedule a placeholder to display after a short delay, using the Just871 // Noticeable Difference.872 // TODO: Is the JND optimization worth the added complexity? If this is873 // the only reason we track the event time, then probably not.874 // Consider removing.875 const mostRecentEventTime = getMostRecentEventTime(root, lanes);876 const eventTimeMs = mostRecentEventTime;877 const timeElapsedMs = now() - eventTimeMs;878 const msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs;879 // Don't bother with a very short suspense time.880 if (msUntilTimeout > 10) {881 // Instead of committing the fallback immediately, wait for more data882 // to arrive.883 root.timeoutHandle = scheduleTimeout(884 commitRoot.bind(null, root),885 msUntilTimeout,886 );887 break;888 }889 }890 // Commit the placeholder.891 commitRoot(root);892 break;893 }894 case RootCompleted: {895 // The work completed. Ready to commit.896 commitRoot(root);897 break;898 }899 default: {900 invariant(false, 'Unknown root exit status.');901 }902 }903}904function markRootSuspended(root, suspendedLanes) {905 // When suspending, we should always exclude lanes that were pinged or (more906 // rarely, since we try to avoid it) updated during the render phase.907 // TODO: Lol maybe there's a better way to factor this besides this908 // obnoxiously named function :)909 suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes);910 suspendedLanes = removeLanes(suspendedLanes, workInProgressRootUpdatedLanes);911 markRootSuspended_dontCallThisOneDirectly(root, suspendedLanes);912}913// This is the entry point for synchronous tasks that don't go914// through Scheduler915function performSyncWorkOnRoot(root) {916 if (enableProfilerTimer && enableProfilerNestedUpdatePhase) {917 syncNestedUpdateFlag();918 }919 invariant(920 (executionContext & (RenderContext | CommitContext)) === NoContext,921 'Should not already be working.',922 );923 flushPassiveEffects();924 let lanes;925 let exitStatus;926 if (927 root === workInProgressRoot &&928 areLanesExpired(root, workInProgressRootRenderLanes)929 ) {930 // There's a partial tree, and at least one of its lanes has expired. Finish931 // rendering it before rendering the rest of the expired work.932 lanes = workInProgressRootRenderLanes;933 exitStatus = renderRootSync(root, lanes);934 } else {935 lanes = getNextLanes(root, NoLanes);936 exitStatus = renderRootSync(root, lanes);937 }938 if (root.tag !== LegacyRoot && exitStatus === RootErrored) {939 executionContext |= RetryAfterError;940 // If an error occurred during hydration,941 // discard server response and fall back to client side render.942 if (root.hydrate) {943 root.hydrate = false;944 if (__DEV__) {945 errorHydratingContainer(root.containerInfo);946 }947 clearContainer(root.containerInfo);948 }949 // If something threw an error, try rendering one more time. We'll render950 // synchronously to block concurrent data mutations, and we'll includes951 // all pending updates are included. If it still fails after the second952 // attempt, we'll give up and commit the resulting tree.953 lanes = getLanesToRetrySynchronouslyOnError(root);954 if (lanes !== NoLanes) {955 exitStatus = renderRootSync(root, lanes);956 }957 }958 if (exitStatus === RootFatalErrored) {959 const fatalError = workInProgressRootFatalError;960 prepareFreshStack(root, NoLanes);961 markRootSuspended(root, lanes);962 ensureRootIsScheduled(root, now());963 throw fatalError;964 }965 // We now have a consistent tree. Because this is a sync render, we966 // will commit it even if something suspended.967 const finishedWork: Fiber = (root.current.alternate: any);968 root.finishedWork = finishedWork;969 root.finishedLanes = lanes;970 if (enableSyncDefaultUpdates && !includesSomeLane(lanes, SyncLane)) {971 finishConcurrentRender(root, exitStatus, lanes);972 } else {973 commitRoot(root);974 }975 // Before exiting, make sure there's a callback scheduled for the next976 // pending level.977 ensureRootIsScheduled(root, now());978 return null;979}980// TODO: Do we still need this API? I think we can delete it. Was only used981// internally.982export function flushRoot(root: FiberRoot, lanes: Lanes) {983 if (lanes !== NoLanes) {984 markRootExpired(root, lanes);985 ensureRootIsScheduled(root, now());...

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FiberWorkLoop.js

Source:FiberWorkLoop.js Github

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...149 // now we have a consistent tree and ready to commit.150 const finishedWork = root.current.alternate151 root.finishedWork = finishedWork;152 root.finishedLanes = lanes;153 finishConcurrentRender(root, exitStatus, lanes);154 }155 //schedule new tasks found in Render Phase156 ensureRootIsScheduled(root, performance.now());157 // root.callbackNode is always relevant to a task which hasn't completely 158 // finished due to expiration or some other reasons and it will be set to 159 // null in Commit Phase.160 if (root.callbackNode === originalCallbackNode){161 return performConcurrentWorkOnRoot.bind(null, root);162 }163 return null;164}165function finishConcurrentRender(root, exitStatus, lanes){166 switch (exitStatus){167 case RootCompleted:{168 commitRoot(root);169 break;170 }171 case RootSuspendedWithDelay:172 case RootSuspended:{ 173 markRootSuspended(root, lanes);174 // work expired. Commit immediately.175 commitRoot(root);176 break;177 }178 }179}...

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ReactFiberWorkLoop.js

Source:ReactFiberWorkLoop.js Github

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...25 const finishedWork = root.current.alternate;26 if (exitStatus === RootCompleted) {27 root.finishedWork = finishedWork;28 }29 finishConcurrentRender(root, exitStatus) {30 }31}32function finishConcurrentRender(root, exitStatus) {33 switch(exitStatus) {34 case RootCompleted:35 commitRoot(root)36 }37}38function commitRoot(root) {39 commitRootImpl(root)40}41function commitRootImpl(root) {42 const finishedWork = root.finishedWork43 root.finishedWork = null44 if(finishedWork.subtreeFlags & Passive)45}46// 跟useEffect相关...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'google.png' });7 await page.context().finishConcurrentRender();8 await browser.close();9})();10const { chromium } = require('playwright');11(async () => {12 const browser = await chromium.launch();13 const context = await browser.newContext();14 const page = await context.newPage();15 await page.screenshot({ path: 'google.png' });16 await page.context().finishConcurrentRender();17 await browser.close();18})();19const { chromium } = require('playwright');20(async () => {21 const browser = await chromium.launch();22 const context = await browser.newContext();23 const page = await context.newPage();24 await page.screenshot({ path: 'google.png' });25 await page.context().finishConcurrentRender();26 await browser.close();27})();28const { chromium } = require('playwright');29(async () => {30 const browser = await chromium.launch();31 const context = await browser.newContext();32 const page = await context.newPage();33 await page.screenshot({ path: 'google.png' });34 await page.context().finishConcurrentRender();35 await browser.close();36})();37const { chromium } = require('playwright');38(async () => {39 const browser = await chromium.launch();40 const context = await browser.newContext();41 const page = await context.newPage();42 await page.screenshot({ path: 'google.png' });43 await page.context().finishConcurrentRender();44 await browser.close();45})();

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: `example.png` });7 await page.close();8 await context.close();9 await browser.close();10})();

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Using AI Code Generation

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1const { chromium, webkit, firefox } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'example.png' });7 await page._delegate.finishConcurrentRender();8 await browser.close();9})();10const { chromium, webkit, firefox } = require('playwright');11(async () => {12 const browser = await chromium.launch();13 const context = await browser.newContext();14 const page = await context.newPage();15 await page.screenshot({ path: 'example.png' });16 await page._delegate.finishConcurrentRender();17 await browser.close();18})();19const { chromium, webkit, firefox } = require('playwright');20(async () => {21 const browser = await chromium.launch();22 const context = await browser.newContext();23 const page = await context.newPage();24 await page.screenshot({ path: 'example.png' });25 await page._delegate.finishConcurrentRender();26 await browser.close();27})();28const { chromium, webkit, firefox } = require('playwright');29(async () => {30 const browser = await chromium.launch();31 const context = await browser.newContext();32 const page = await context.newPage();33 await page.screenshot({ path: 'example.png' });34 await page._delegate.finishConcurrentRender();35 await browser.close();36})();37const { chromium, webkit, firefox } = require('playwright');38(async () => {39 const browser = await chromium.launch();40 const context = await browser.newContext();41 const page = await context.newPage();42 await page.screenshot({ path: 'example.png' });

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Using AI Code Generation

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1const playwright = require('playwright');2const { finishConcurrentRender } = require('playwright/lib/server/browserContext');3(async () => {4 const browser = await playwright['chromium'].launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await finishConcurrentRender(page);8 await page.screenshot({ path: 'example.png' });9 await browser.close();10})();11{12 "scripts": {13 },14 "dependencies": {15 }16}17@hemanth22, you need to use the internal API from the same version of Playwright as you use in your tests. In your case, you are using the latest version of Playwright (1.13.0), but the internal API is from version 1.11.1. You can use the following command to install the internal API:

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { finishConcurrentRender } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3(async () => {4 const browser = await chromium.launch({ headless: false });5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('text=Docs');8 await finishConcurrentRender(page);9 await page.screenshot({ path: 'screenshot.png' });10 await browser.close();11})();

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Using AI Code Generation

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1const { finishConcurrentRender } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await page.click('text=Get started');7 await finishConcurrentRender(page);8 await browser.close();9})();10const { finishConcurrentRender } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { chromium } = require('playwright');12describe('My test', () => {13 it('should work', async () => {14 const browser = await chromium.launch();15 const page = await browser.newPage();16 await page.click('text=Get started');17 await finishConcurrentRender(page);18 await browser.close();19 });20});

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { PlaywrightInternal } = require('playwright/lib/server/playwright');3const { Page } = require('playwright/lib/server/page');4const { Frame } = require('playwright/lib/server/frame');5(async () => {6 const browser = await chromium.launch();7 const context = await browser.newContext();8 const page = await context.newPage();9 await page.evaluate(async () => {10 const playwrightInternal = new PlaywrightInternal();11 const page = new Page(playwrightInternal, null, null, null, null);12 const frame = new Frame(page, null, null);13 await frame.finishConcurrentRender();14 });15 await browser.close();16})();17const { chromium } = require('playwright');18const { PlaywrightInternal } = require('playwright/lib/server/playwright');19const { Page } = require('playwright/lib/server/page');20const { Frame } = require('playwright/lib/server/frame');21(async () => {22 const browser = await chromium.launch();23 const context = await browser.newContext();24 const page = await context.newPage();25 await page.evaluate(async () => {26 const playwrightInternal = new PlaywrightInternal();27 const page = new Page(playwrightInternal, null, null, null, null);28 const frame = new Frame(page, null, null);29 await frame.finishConcurrentRender();30 });31 await browser.close();32})();33const { chromium } = require('playwright');34const { PlaywrightInternal } = require('playwright/lib/server/playwright');35const { Page } = require('playwright/lib/server/page');36const { Frame } = require('playwright/lib/server/frame');37(async () => {38 const browser = await chromium.launch();39 const context = await browser.newContext();40 const page = await context.newPage();41 await page.evaluate(async () => {42 const playwrightInternal = new PlaywrightInternal();43 const page = new Page(playwrightInternal, null, null, null, null);44 const frame = new Frame(page, null, null);

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Using AI Code Generation

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1const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');2await finishConcurrentRender();3const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');4await finishConcurrentRender();5const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');6await finishConcurrentRender();7const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');8await finishConcurrentRender();9const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');10await finishConcurrentRender();11const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');12await finishConcurrentRender();13const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');14await finishConcurrentRender();15const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');16await finishConcurrentRender();17const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');18await finishConcurrentRender();19const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');20await finishConcurrentRender();21const { finishConcurrentRender } = require('playwright/lib/server/chromium/crPage');22await finishConcurrentRender();

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Using AI Code Generation

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1const playwright = require('playwright');2const { finishConcurrentRender } = require('playwright/lib/server/browserContext');3(async () => {4 const browser = await playwright.chromium.launch();5 const context = await browser.newContext();6 await finishConcurrentRender(context);7 await browser.close();8})();9const { BrowserContext } = require('./browserContext');10BrowserContext.prototype.finishConcurrentRender = function() {11 if (!this._concurrentRenderPromise) {12 throw new Error('Cannot call finishConcurrentRender when concurrent rendering is not enabled');13 }14 this._concurrentRenderPromise.resolve();15 this._concurrentRenderPromise = null;16};17const playwright = require('playwright');18const { finishConcurrentRender } = require('playwright/lib/server/browserContext');19(async () => {20 const browser = await playwright.chromium.launch();21 const context = await browser.newContext();22 await finishConcurrentRender(context);23 await browser.close();24})();25const { BrowserContext } = require('./browserContext');26BrowserContext.prototype.finishConcurrentRender = function() {27 if (!this._concurrentRenderPromise) {28 throw new Error('Cannot call finishConcurrentRender when concurrent rendering is not enabled');29 }30 this._concurrentRenderPromise.resolve();31 this._concurrentRenderPromise = null;32};

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1const context = page.context();2const newPage = await context.newPage();3const context = page.context();4const newPage = await context.newPage();5const context = page.context();6const newPage = await context.newPage();7const context = page.context();8const newPage = await context.newPage();9const context = page.context();10const newPage = await context.newPage();

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Playwright tutorial

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  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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