How to use genProps method in Playwright Internal

Best JavaScript code snippet using playwright-internal

main.js

Source:main.js Github

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1/* by iamblocksberg; */2var canvasBox = document.getElementById('box-canvas');3var canvasEle = document.getElementById('canvas');4var canvas = canvasEle.getContext('2d');5var btn_up = document.getElementById('btn-move-up');6var btn_down = document.getElementById('btn-move-down');7var btn_left = document.getElementById('btn-move-left');8var btn_right = document.getElementById('btn-move-right');91011//Setting12var game = {};13 game.bgcolor = '#222222';14 game.width = canvasBox.offsetWidth;15 game.height = canvasBox.offsetHeight;16 game.fps = 1000 / 60;17 game.sprite1 = new Image();18 game.sprite1.src = 'image/sprite1.png';19 game.blockSize = 40;20 game.imgSize = 40; //Size of each Block in img212223//-Floor24var floor = {};25 //floor.imgSize = 40; //Size of each floor block in img2627var genFloor = [28 [0, 1, 2, 1, 0, 2, 1, 0, 0],29 [0, 2, 2, 0, 1, 2, 1, 0, 0],30 [0, 1, 2, 1, 0, 2, 0, 0, 0],31 [0, 1, 2, 1, 0, 1, 1, 0, 0],32 [0, 1, 0, 1, 2, 2, 1, 0, 0],33 [0, 1, 2, 1, 0, 2, 1, 0, 0],34 [0, 0, 2, 1, 1, 2, 0, 0, 0],35 [0, 1, 0, 1, 0, 1, 1, 2, 0],36 [0, 1, 2, 1, 2, 1, 1, 0, 0],37 [0, 0, 2, 1, 0, 2, 1, 0, 0]38 ];394041//-Props42var props = {};43 props.moving = 0;44 props.movingX = 0;45 props.movingY = 0;46 props.moveCol = 0;47 props.moveRow = 0;48 props.moveToCol = 0;49 props.moveToRow = 0;50 props.xMoveFinish = false;51 props.yMoveFinish = false;52 //props.imgSize = 40; //Size of each Props in img5354//First Props start at index 1, 0 is null55//X, Y is position in img56//Width, Height is percent number from img block size, 1 is 100%57var allProps = []; //Props each type58 allProps[1] = {'x': 0, 'y': 1, 'anchorX': 0, 'anchorY': 0, 'width': 1, 'height': 1, 'canMove': false};59 allProps[2] = {'x': 0, 'y': 2, 'anchorX': 0, 'anchorY': 1, 'width': 1, 'height': 2, 'canMove': true};6061var genProps = [62 [0, 1, 0, 1, 0, 0, 1, 0, 0],63 [0, 0, 0, 0, 1, 0, 1, 0, 0],64 [2, 0, 0, 2, 0, 0, 0, 0, 0],65 [0, 1, 0, 1, 0, 1, 1, 0, 0],66 [0, 1, 0, 1, 0, 0, 1, 0, 0],67 [2, 1, 1, 1, 0, 1, 1, 0, 0],68 [0, 0, 1, 2, 2, 2, 0, 0, 0],69 [0, 1, 0, 1, 0, 1, 0, 2, 0],70 [2, 1, 1, 2, 1, 0, 0, 0, 0],71 [0, 0, 1, 1, 0, 1, 1, 0, 0]72 ];737475//-Player76var player = {};77 player.width = 40;78 player.height = 80;79 player.x = 40;80 player.y = 80;81 player.anchorX = 0;82 player.anchorY = 0.7;83 player.imgX = 0 * 40; //What's number X in img84 player.imgY = 4 * 40;85 player.imgWidth = player.width;86 player.imgHeight = player.height;87 player.blockX = 1; //Index start 088 player.blockY = 2;89 player.speedMove = 2;90 player.canMoveX = false;91 player.canMoveY = false;9293//End949596//Function97//-Move Oblect98function move_object(object, target, speed){99 var finished = false;100101 if(object < target){102 object += speed;103 console.log(object+' += '+ speed);104 }else if(object > target){105 object -= speed;106 console.log(object+' -= '+ speed);107 }else{108 finished = true;109 }110111 return finished;112}113114//-Move Player115function player_canmove(move, checkOnly){116 var axisX = 0; //-1 is Left, 1 is Right117 var axisY = 0; //-1 is Up, 1 is Down118 var canMove = false;119120 switch(move){121 case 'left':122 axisX = -1;123 break;124125 case 'right':126 axisX = 1;127 break;128129 case 'up':130 axisY = -1;131 break;132133 case 'down':134 axisY = 1;135 break;136 }137138 //if have direction and x, y not moving139 if((axisX != 0 || axisY != 0) && (checkOnly || player.canMoveX && player.canMoveY)){140141 //Get Type of Next Props from GenProps142 var thisPropsX = player.blockX + axisX;143 var thisPropsY = player.blockY + axisY;144 var typeProps = null;145146 //Check Exist X Y, if have set typeProps147 if(thisPropsY >= 0 && thisPropsY < genProps.length){148 typeProps = genProps[thisPropsY][thisPropsX];149 }150151 if(typeProps != null){152 153 if(typeProps == 0){154 //No Props, Can Move155 canMove = true;156 }else{157158 //This Prop can move or not159 if(allProps[typeProps].canMove){160 //This Props can move161162 //Next Props of this Props163 var nextPropsX = player.blockX + (axisX * 2);164 var nextPropsY = player.blockY + (axisY * 2);165 var typeNextProps = null;166167 //Check Exist X Y, if have set type Next Props168 if(nextPropsY >= 0 && nextPropsY < genProps.length){169 typeNextProps = genProps[nextPropsY][nextPropsX];170 }171172 //Check Exist Next next props, if no can move173 if(typeNextProps == 0){174175 //if check only, no create new prop for move176 if(!checkOnly){177 //Move This Props, set type and next x y178 props.moving = typeProps;179 props.movingX = thisPropsX * game.blockSize;180 props.movingY = thisPropsY * game.blockSize;181 props.moveCol = thisPropsX;182 props.moveRow = thisPropsY;183 props.moveToCol = nextPropsX;184 props.moveToRow = nextPropsY;185 //Remove this Props186 genProps[thisPropsY][thisPropsX] = 0;187 }188 189 canMove = true;190 }191192 }193194 }195196 }197198 }199200 201202 return canMove;203}204205function player_move_left(){206 if(player_canmove('left')){207 player.canMoveX = false;208 player.blockX--;209 }210}211212function player_move_right(){213 if(player_canmove('right')){214 player.canMoveX = false;215 player.blockX++;216 }217}218219function player_move_up(){220 if(player_canmove('up')){221 player.canMoveY = false;222 player.blockY--;223 }224}225226function player_move_down(){227 if(player_canmove('down')){228 player.canMoveY = false;229 player.blockY++;230 }231}232233//-Keyboard234function input_keyboard(event){235 var key = event.which;236237 switch(key){238 case 37: player_move_left();239 break;240241 case 39: player_move_right();242 break;243244 case 38: player_move_up();245 break;246247 case 40: player_move_down();248 break;249 }250251}252253function start(){254 //Set Canvas255 canvasEle.width = game.width;256 canvasEle.height = game.height;257258 //Set BG Color259 canvasEle.style.backgroundColor = game.bgcolor;260261}262263function draw(){264 //Clear Screen265 canvas.clearRect(0, 0, game.width, game.height);266267268 //Floor269 for(var i = 0; i < genFloor.length; i++){270271 for(var ii = 0; ii < genFloor[i].length; ii++){272273 canvas.drawImage(274 game.sprite1,275 genFloor[i][ii] * game.imgSize,276 0,277 game.imgSize,278 game.imgSize,279 game.blockSize * ii,280 game.blockSize * i,281 game.blockSize,282 game.blockSize283 );284285 }286287 }288289290 //Props291 for(var i = 0; i < genProps.length; i++){292293 for(var ii = 0; ii < genProps[i].length; ii++){294295 if(genProps[i][ii] != 0){296297 canvas.drawImage(298 game.sprite1, //Img299 allProps[ genProps[i][ii] ].x * game.imgSize, //X Img300 allProps[ genProps[i][ii] ].y * game.imgSize, //Y Img301 allProps[ genProps[i][ii] ].width * game.imgSize, //Width Img302 allProps[ genProps[i][ii] ].height * game.imgSize, //Height Img303 ii * game.blockSize - (allProps[ genProps[i][ii] ].anchorX * game.blockSize), //X in Game304 i * game.blockSize - (allProps[ genProps[i][ii] ].anchorY * game.blockSize), //Y in Game305 allProps[ genProps[i][ii] ].width * game.blockSize, //Width in Game306 allProps[ genProps[i][ii] ].height * game.blockSize //Height in Game307 );308309 }310311 }312313 }314315 //-Move Props to Block target316 if(props.moving != 0){317 canvas.drawImage(318 game.sprite1, //Img319 allProps[ props.moving ].x * game.imgSize, //X Img320 allProps[ props.moving ].y * game.imgSize, //Y Img321 allProps[ props.moving ].width * game.imgSize, //Width Img322 allProps[ props.moving ].height * game.imgSize, //Height Img323 (props.movingX - (allProps[ props.moving ].anchorX * game.blockSize)), //X in Game324 (props.movingY - (allProps[ props.moving ].anchorY * game.blockSize)), //Y in Game325 allProps[ props.moving ].width * game.blockSize, //Width in Game326 allProps[ props.moving ].height * game.blockSize //Height in Game327 );328329 //-Moving330 var targetX = props.moveToCol * game.blockSize;331 var targetY = props.moveToRow * game.blockSize;332333 //-Move X334 if(props.movingX < targetX){335 props.movingX += player.speedMove;336 }else if(props.movingX > targetX){337 props.movingX -= player.speedMove;338 }else{339 props.xMoveFinish = true;340 }341342 //-Move Y343 if(props.movingY < targetY){344 props.movingY += player.speedMove;345 }else if(props.movingY > targetY){346 props.movingY -= player.speedMove;347 }else{348 props.yMoveFinish = true;349 }350 351 //if move finished, spawn props moving352 if(props.xMoveFinish && props.yMoveFinish){353 //Create Moving Props354 genProps[props.moveToRow][props.moveToCol] = props.moving;355 //Reset value Props moving356 props.moving = 0;357 props.movingX = 0;358 props.movingY = 0;359 props.moveCol = 0;360 props.moveRow = 0;361 props.moveToCol = 0;362 props.moveToRow = 0;363 props.xMoveFinish = false;364 props.yMoveFinish = false;365 }366 }367368369 //player370 //-Move player to Block target371 var targetX = player.blockX * game.blockSize;372 var targetY = player.blockY * game.blockSize;373374 //-Move X375 if(player.x < targetX){376 player.x += player.speedMove;377 }else if(player.x > targetX){378 player.x -= player.speedMove;379 }else{380 player.canMoveX = true;381 }382383 //-Move Y384 if(player.y < targetY){385 player.y += player.speedMove;386 }else if(player.y > targetY){387 player.y -= player.speedMove;388 }else{389 player.canMoveY = true;390 }391392 canvas.drawImage(game.sprite1, player.imgX, player.imgY, player.imgWidth, player.imgHeight, player.x - (player.width * player.anchorX), player.y - (player.height * player.anchorY), player.width, player.height);393}394395function update(){396 draw();397398 //Check btn can move or not399 //-up400 if(player_canmove('up', true)){401 btn_up.disabled = false;402 }else{403 btn_up.disabled = true;404 }405 //-down406 if(player_canmove('down', true)){407 btn_down.disabled = false;408 }else{409 btn_down.disabled = true;410 }411 //-left412 if(player_canmove('left', true)){413 btn_left.disabled = false;414 }else{415 btn_left.disabled = true;416 }417 //-right418 if(player_canmove('right', true)){419 btn_right.disabled = false;420 }else{421 btn_right.disabled = true;422 }423424 requestAnimationFrame(update);425}426//End427428429start();430update();431 ...

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oci-editor.jsx

Source:oci-editor.jsx Github

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...205 };206 }207};208const _nodesView = ({ node, index=0, genProps=(node)=>({}), ...props }) => {209 if (!node.nodes) return <ItemContainer {...node} {...props} {...genProps(node)} />210 return <ItemContainer {...node} {...props} {...genProps(node)} >211 {node.nodes.map((xnode, idx) => <_nodesView key={idx}212 genProps={genProps}213 node={xnode} {...props} />)}214 </ItemContainer>215}216const OCITreeEditor = ({217 scheme = _demoData1,218 onNodeClick,219 onNodeDelete,220 onNodeAdd,221}) => {222 const root = useMemo(() => oci2tree(scheme), [scheme])223 console.log("root ==>", root)224 const [collapsed, setCollapseds] = useState({})...

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cell.test.js

Source:cell.test.js Github

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1import React from 'react';2import Cell from './cell';3import renderer from 'react-test-renderer';4const props = () => {5 return {6 key: 1,7 id: 1,8 displayText: `Correct Answer`,9 answer: `Wrong Answer`,10 answerable: true,11 leftAlign: false,12 correct: false,13 checked: false14 };15};16const customProps = (changes={}) => {17 const newProps = props();18 Object.defineProperties(newProps, changes);19 return newProps;20};21describe(`Cell`, () => {22 beforeEach(() => {23 jest.resetModules();24 jest.resetAllMocks();25 });26 test(`Is rendered not answerable centered`, () => {27 const genProps = customProps({28 answerable: {value: false}29 });30 const component = renderer.create(<Cell {... genProps} />);31 const tree = component.toJSON();32 expect(tree).toMatchSnapshot();33 });34 test(`Is rendered not answerable left aligned`, () => {35 const genProps = customProps({36 answerable: {value: false},37 leftAlign: {value: true}38 });39 const component = renderer.create(<Cell {... genProps} />);40 const tree = component.toJSON();41 expect(tree).toMatchSnapshot();42 });43 test(`Is rendered answerable centered unchecked with correct response`, () => {44 const genProps = customProps({45 correct: {value: true},46 answer: {value: `Correct Answer`}47 });48 const component = renderer.create(<Cell {... genProps} />);49 const tree = component.toJSON();50 expect(tree).toMatchSnapshot();51 });52 test(`Is rendered answerable centered unchecked with wrong response`, () => {53 const genProps = props();54 const component = renderer.create(<Cell {... genProps} />);55 const tree = component.toJSON();56 expect(tree).toMatchSnapshot();57 });58 test(`Is rendered answerable centered checked with correct response`, () => {59 const genProps = customProps({60 correct: {value: true},61 answer: {value: `Correct Answer`},62 checked: {value: true}63 });64 const component = renderer.create(<Cell {... genProps} />);65 const tree = component.toJSON();66 expect(tree).toMatchSnapshot();67 });68 test(`Is rendered answerable centered checked with wrong response`, () => {69 const genProps = customProps({70 checked: {value: true}71 });72 const component = renderer.create(<Cell {... genProps} />);73 const tree = component.toJSON();74 expect(tree).toMatchSnapshot();75 });76 test(`Is rendered answerable left aligned unchecked with correct response`, () => {77 const genProps = customProps({78 leftAlign: {value: true},79 correct: {value: true},80 answer: {value: `Correct Answer`}81 });82 const component = renderer.create(<Cell {... genProps} />);83 const tree = component.toJSON();84 expect(tree).toMatchSnapshot();85 });86 test(`Is rendered answerable left aligned unchecked with wrong response`, () => {87 const genProps = customProps({88 leftAlign: {value: true},89 });90 const component = renderer.create(<Cell {... genProps} />);91 const tree = component.toJSON();92 expect(tree).toMatchSnapshot();93 });94 test(`Is rendered answerable left aligned checked with correct response`, () => {95 const genProps = customProps({96 leftAlign: {value: true},97 correct: {value: true},98 answer: {value: `Correct Answer`},99 checked: {value: true}100 });101 const component = renderer.create(<Cell {... genProps} />);102 const tree = component.toJSON();103 expect(tree).toMatchSnapshot();104 });105 test(`Is rendered answerable left aligned checked with wrong response`, () => {106 const genProps = customProps({107 leftAlign: {value: true},108 checked: {value: true}109 });110 const component = renderer.create(<Cell {... genProps} />);111 const tree = component.toJSON();112 expect(tree).toMatchSnapshot();113 });...

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codegen.js

Source:codegen.js Github

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...85function genData(el) {86 let data = '{'87 // attributes88 if (el.style) {89 data += 'style:' + genProps(el.style) + ','90 }91 if (Object.keys(el.attrs).length) {92 data += 'attrs:' + genProps(el.attrs) + ','93 }94 if (Object.keys(el.props).length) {95 data += 'props:' + genProps(el.props) + ','96 }97 if (Object.keys(el.events).length) {98 data += 'on:' + genProps(el.events) + ','99 }100 if (Object.keys(el.hook).length) {101 data += 'hook:' + genProps(el.hook) + ','102 }103 data = data.replace(/,$/, '') + '}'104 return data105}106function genProps(props) {107 let res = '{';108 for (let key in props) {109 res += `"${key}":${props[key]},`110 }111 return res.slice(0, -1) + '}'...

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Common.js

Source:Common.js Github

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1const {Group} = require("scenegraph");2function isCustomeControl(type) {3 var typ = type.toLowerCase().split(" ").join("");4 var conditions = [];5 if (conditions.some(e => typ.includes(e))) return true;6 else return false;7}8function isUserControl(type) {9 var typ = type.toLowerCase().split(" ").join("");10 var conditions = ["sectionheadline", "appbarbutton"];11 if (conditions.some(e => typ.includes(e))) return true;12 else return false;13}14function generateAttributes(ele) {15 var id = "id=\"" + ele.name + "\"";16 return id;17}18function generateStyle(item) {19 var genProps = "";20 var width = Math.round( item.globalDrawBounds.width);21 var height = Math.round(item.globalDrawBounds.height);22 genProps += "width:" + width + "px;";23 genProps += "height:" + height + "px;";24 var position = getPosition(item);25 //genProps += getMargin(item);26 console.log(item.cornerRadii);27 if(item.cornerRadii != undefined) genProps += getCornerRadii(item.cornerRadii);28 return genProps + position;29}30function getColors(item) {31 console.log("getting colors");32 var result = "";33 if (item.stroke != null) {34 result = "stroke:#" + item.stroke.value.toString(16).slice(2) + ";";35 }36 if (item.storkeWidth != undefined) {37 result += "stroke-width:" + item.storkeWidth + "px;";38 }39 if (item.fill != null) {40 result += "background-color:#" + item.fill.value.toString(16).slice(2) + ";";41 //result += "red";42 }43 return result;44}45// function getColors(item) {46// if (item.fill != undefined) return "#" + item.fill.value.toString(16).slice(2) + ";";47// else return "";48// }49//support functions50function getPosition(item) {51 var parentX = item.parent.localBounds.x;52 var parentY = item.parent.localBounds.y;53 var x = Math.round(item.boundsInParent.x - parentX).toString();54 var y = Math.round(item.boundsInParent.y - parentY).toString();55 return "position:absolute;left:" + x + "px;top:" + y + "px;";56}57function getMargin(item) {58 var x = item.boundsInParent.x;59 var y = item.boundsInParent.y;60 return " margin-left:" + x.toString() + "px;" + " margin-top: " + y.toString() + "px;";61}62function getCornerRadii(radii) {63 var result = "";64 if (radii.topLeft != 0) result = "border-radius: " + radii.topLeft + "px;";65 if (radii.topRight != 0) result = "border-radius: " + radii.topRight + "px;";66 if (radii.bottomRight != 0) result = "border-radius: " + radii.bottomRight + "px;";67 if (radii.bottomLeft != 0) result = "border-radius: " + radii.bottomLeft + "px;";68 return result;69}70module.exports = {71 IsCustomeControl: isCustomeControl,72 IsUserControl: isUserControl,73 GenerateAttributes: generateAttributes,74 GenerateStyle: generateStyle,75 GetColors:getColors,76 GetPosition: getPosition,77 GetMargin: getMargin,78 GetCornerRadii: getCornerRadii...

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border.js

Source:border.js Github

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...6 borderStyle: 'solid',7 borderRadius: 08 }9 10 function genProps(attr, radius) {11 return props => props[attr] || (radius ? defaultValue[attr] * radius : defaultValue[attr])12 }13 return styled(Comp) `14 position: relative;15 border-width: ${ genProps('borderWidth') };16 border-radius: ${ genProps('borderRadius', 1) }px;17 18 &::after {19 // 用以解决边框layer遮盖内容20 pointer-events: none;21 position: absolute;22 z-index: 999;23 top: 0;24 left: 0;25 content: "";26 border-color: ${ genProps('borderColor') };27 border-style: ${ genProps('borderStyle') };28 border-width: ${ genProps('borderWidth') };29 @media (max--moz-device-pixel-ratio: 1.49),(-webkit-max-device-pixel-ratio: 1.49),(max-device-pixel-ratio: 1.49),(max-resolution: 143dpi),(max-resolution: 1.49dppx) {30 width: 100%;31 height: 100%;32 transform: scale(1);33 border-radius: ${ genProps('borderRadius', 1) }px;34 }35 36 @media (min--moz-device-pixel-ratio: 1.5) and (max--moz-device-pixel-ratio: 2.49),(-webkit-min-device-pixel-ratio: 1.5) and (-webkit-max-device-pixel-ratio: 2.49),(min-device-pixel-ratio: 1.5) and (max-device-pixel-ratio: 2.49),(min-resolution: 144dpi) and (max-resolution: 239dpi),(min-resolution: 1.5dppx) and (max-resolution: 2.49dppx) {37 width: 200%;38 height: 200%;39 transform: scale(.5);40 border-radius: ${ genProps('borderRadius', 2)}px;41 }42 @media (min--moz-device-pixel-ratio: 2.5), (-webkit-min-device-pixel-ratio: 2.5), (min-device-pixel-ratio: 2.5),(min-resolution: 240dpi), (min-resolution: 2.5dppx) {43 width: 300%;44 height: 300%;45 transform: scale(.3333333);46 border-radius: ${ genProps('borderRadius', 3)}px;47 }48 49 transform-origin: 0 0;50 }51 52 `53}...

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genProps.js

Source:genProps.js Github

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...29 'Cache', 'no-cache',30 ],31};32const run = (genProps) => {33 genProps(props);34};35for (const name in versions) {36 suite37 .add(`genProps (${name})`, function() {38 run(versions[name]);39 })40}41suite42 .on('cycle', function(event) {43 console.log(String(event.target));44 })45 .on('complete', function() {46 console.log('Fastest is ' + this.filter('fastest').map('name'));47 })...

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AddCluster_.js

Source:AddCluster_.js Github

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1import React from 'react';2// import { Link } from 'react-router-dom';3import SmartTextField from '../../components/SmartTextField/SmartTextField';4// import FadeinFX from '../../hoc/FadeinFX';5import './AddCluster.css';6const addCluster = (props) => {7 let genprops = {8 changeHandler: props.changeHandler,9 clickHandler: props.clickHandler10 }11 if (true || props.editing)12 genprops.editing = true;13 return (14 <div className="AddCluster">15 <div className="panel-content">16 <div className="heading">Add Cluster</div>17 <SmartTextField label="Name" name="name" value={props.form.name} {...genprops} />18 <SmartTextField label="Description" name="description" value={props.form.description} {...genprops} />19 <SmartTextField label="Git Url" name="gitUrl" value={props.form.gitUrl} {...genprops} />20 <SmartTextField label="Git Username" name="gitUsername" value={props.form.gitUsername} {...genprops} />21 <SmartTextField type="password" label="Git Password" name="gitPassword" value={props.form.gitPassword} {...genprops} />22 </div>23 <div className="panel-ctrls animated slideInDown">24 <button className="btn btn-danger btn-sm" onClick={props.clickHandler.bind (this, { action: 'cancel-cluster' })}>Cancel</button>25 <button className="btn btn-primary btn-sm" onClick={props.clickHandler.bind (this, { action: 'save-cluster' })}>Confirm</button>26 </div>27 </div>28 );29}...

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Using AI Code Generation

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1const path = require('path');2const { chromium } = require('playwright');3const fs = require('fs');4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 const { css, xpath } = await page._delegate.genProps('css=div');9 const props = { css, xpath };10 fs.writeFileSync(path.join(__dirname, 'props.json'), JSON.stringify(props, null, 2));11 await browser.close();12})();13{14}

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Using AI Code Generation

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1const playwright = require('playwright');2const { genProps } = require('playwright/lib/utils/elementHandler');3(async () => {4 const browser = await playwright.chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.waitForSelector('text=Get Started');8 const el = await page.$('text=Get Started');9 console.log(genProps(el));10 await browser.close();11})();12{ _guid: '0x1',13 { _guid: '0x2',14 { _guid: '0x3',15 { _guid: '0x4',16 _closeCallback: [Function: bound ] },17 _closeCallback: [Function: bound ] },18 { _guid: '0x8',

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Using AI Code Generation

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1const { genProps } = require('playwright/lib/server/frames');2const { Frame } = require('playwright/lib/server/frame');3const { Page } = require('playwright/lib/server/page');4const { genProps } = require('playwright/lib/server/frames');5const { Frame } = require('playwright/lib/server/frame');6const { Page } = require('playwright/lib/server/page');7const page = await browser.newPage();8const frame = page.mainFrame();9const frameProps = genProps(Frame, frame);10const pageProps = genProps(Page, page);11const newFrame = Frame.from(frameProps);12const newPage = Page.from(pageProps);13const elementHandle = await newFrame.$('button');14await newPage.evaluate(element => element.click(), elementHandle);

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Using AI Code Generation

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1const { genProps } = require('playwright/lib/server/dom.js');2const props = genProps({ a: 1, b: 2, c: 3, d: 4, e: 5 });3console.log(props);4const { genProps } = require('playwright/lib/server/dom.js');5const props = genProps({ a: 1, b: 2, c: 3, d: 4, e: 5 });6console.log(props);

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Using AI Code Generation

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1const { genProps } = require('playwright/lib/utils/structs.js');2const { Playwright } = require('playwright');3const { chromium } = Playwright;4const browser = await chromium.launch();5const page = await browser.newPage();6const props = genProps(page);7console.log(props);8await browser.close();

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Using AI Code Generation

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1const { genProps } = require('playwright/lib/server/dom.js');2const { getAttributes } = require('playwright/lib/server/dom.js');3const { getInnerHTML } = require('playwright/lib/server/dom.js');4const { parseSelector } = require('playwright/lib/server/selectorParser.js');5const { Selector } = require('playwright/lib/server/selector.js');6const { ElementHandle } = require('playwright/lib/server/dom.js');7const { JSHandle } = require('playwright/lib/server/jsHandle.js');8const { createJSHandle } = require('playwright/lib/server/frames.js');9const { getProperties } = require('playwright/lib/server/dom.js');10const { getOuterHTML } = require('playwright/lib/server/dom.js');11const { getInnerText } = require('playwright/lib/server/dom.js');12const { getBoxModel } = require('playwright/lib/server/dom.js');13const { getBoundingBox } = require('playwright/lib/server/dom.js');14const { getComputedStyle } = require('playwright/lib/server/dom.js');15const { getFullText } = require('playwright/lib/server/dom.js');16const { getInnerTextWithHidden } = require('playwright/lib/server/dom.js');17const { getOuterHTMLWithHidden } = require('playwright/lib/server/dom.js');18const { getScrollIntoViewIfNeeded } = require('playwright/lib/server/dom.js');19const { getContentQuads } = require('playwright/lib/server/dom.js');20const { getVisibleText } = require('playwright/lib/server/dom.js');21const { getVisibleTextNormalized } = require('playwright/lib/server/dom.js');22const { getVisibleTextNormalizedWithHidden } = require('playwright/lib/server/dom.js');23const { getVisibleTextNormalizedWithHiddenAndSpaces } = require('playwright/lib/server/dom.js');24const { getVisibleTextNormalizedWithHiddenAndSpacesAndQuotes } = require('playwright/lib/server/dom.js');25const { getVisibleTextNormalizedWithHiddenAndSpacesAndQuotesAndBr } = require('playwright/lib/server/dom.js');26const { getVisibleTextNormalizedWithHiddenAndSpacesAndQuotesAndBrAndHeadings } = require('playwright/lib/server/dom.js');27const { getVisibleTextNormalizedWithHiddenAndSpacesAndQuotesAndBrAndHeadingsAndLi } = require('playwright/lib/server/dom.js');28const { getVisibleTextNormalizedWithHiddenAndSpacesAndQuotesAndBrAndHead

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Using AI Code Generation

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1const { Playwright } = require('playwright');2const playwright = new Playwright();3const { Page } = require('playwright');4const page = new Page();5const { genProps } = playwright._internal;6const props = genProps(page, [7]);8console.log(props);9const { Playwright } = require('playwright');10const playwright = new Playwright();11const { genProps } = playwright;12const props = genProps(page, [13]);14console.log(props);15const { Playwright } = require('playwright');16const playwright = new Playwright();17const { Page } = require('playwright');18const page = new Page();19const { genProps } = Page;20const props = genProps(page, [21]);22console.log(props);23{ url: [Getter], title: [Getter], content: [Getter], cookies: [Getter], viewportSize: [Getter], screenshot: [Getter], html: [Getter], text: [Getter], accessibilityTree: [Getter], pdf: [Getter] }24const { Playwright } = require('playwright');25const playwright = new Playwright();26const { Page } = require('playwright');27const page = new Page();28const { genProps } = playwright._internal;29const props = genProps(page, [

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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