Best JavaScript code snippet using playwright-internal
ReactFiberLane.old.js
Source:ReactFiberLane.old.js  
...264    return NoLanes;265  }266  // If there are higher priority lanes, we'll include them even if they267  // are suspended.268  nextLanes = pendingLanes & getEqualOrHigherPriorityLanes(nextLanes);269  // If we're already in the middle of a render, switching lanes will interrupt270  // it and we'll lose our progress. We should only do this if the new lanes are271  // higher priority.272  if (273    wipLanes !== NoLanes &&274    wipLanes !== nextLanes &&275    // If we already suspended with a delay, then interrupting is fine. Don't276    // bother waiting until the root is complete.277    (wipLanes & suspendedLanes) === NoLanes278  ) {279    getHighestPriorityLanes(wipLanes);280    const wipLanePriority = return_highestLanePriority;281    if (nextLanePriority <= wipLanePriority) {282      return wipLanes;283    } else {284      return_highestLanePriority = nextLanePriority;285    }286  }287  // Check for entangled lanes and add them to the batch.288  //289  // A lane is said to be entangled with another when it's not allowed to render290  // in a batch that does not also include the other lane. Typically we do this291  // when multiple updates have the same source, and we only want to respond to292  // the most recent event from that source.293  //294  // Note that we apply entanglements *after* checking for partial work above.295  // This means that if a lane is entangled during an interleaved event while296  // it's already rendering, we won't interrupt it. This is intentional, since297  // entanglement is usually "best effort": we'll try our best to render the298  // lanes in the same batch, but it's not worth throwing out partially299  // completed work in order to do it.300  //301  // For those exceptions where entanglement is semantically important, like302  // useMutableSource, we should ensure that there is no partial work at the303  // time we apply the entanglement.304  const entangledLanes = root.entangledLanes;305  if (entangledLanes !== NoLanes) {306    const entanglements = root.entanglements;307    let lanes = nextLanes & entangledLanes;308    while (lanes > 0) {309      const index = pickArbitraryLaneIndex(lanes);310      const lane = 1 << index;311      nextLanes |= entanglements[index];312      lanes &= ~lane;313    }314  }315  return nextLanes;316}317export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {318  const eventTimes = root.eventTimes;319  let mostRecentEventTime = NoTimestamp;320  while (lanes > 0) {321    const index = pickArbitraryLaneIndex(lanes);322    const lane = 1 << index;323    const eventTime = eventTimes[index];324    if (eventTime > mostRecentEventTime) {325      mostRecentEventTime = eventTime;326    }327    lanes &= ~lane;328  }329  return mostRecentEventTime;330}331function computeExpirationTime(lane: Lane, currentTime: number) {332  // TODO: Expiration heuristic is constant per lane, so could use a map.333  getHighestPriorityLanes(lane);334  const priority = return_highestLanePriority;335  if (priority >= InputContinuousLanePriority) {336    // User interactions should expire slightly more quickly.337    //338    // NOTE: This is set to the corresponding constant as in Scheduler.js. When339    // we made it larger, a product metric in www regressed, suggesting there's340    // a user interaction that's being starved by a series of synchronous341    // updates. If that theory is correct, the proper solution is to fix the342    // starvation. However, this scenario supports the idea that expiration343    // times are an important safeguard when starvation does happen.344    //345    // Also note that, in the case of user input specifically, this will soon no346    // longer be an issue because we plan to make user input synchronous by347    // default (until you enter `startTransition`, of course.)348    //349    // If weren't planning to make these updates synchronous soon anyway, I350    // would probably make this number a configurable parameter.351    return currentTime + 250;352  } else if (priority >= TransitionPriority) {353    return currentTime + 5000;354  } else {355    // Anything idle priority or lower should never expire.356    return NoTimestamp;357  }358}359export function markStarvedLanesAsExpired(360  root: FiberRoot,361  currentTime: number,362): void {363  // TODO: This gets called every time we yield. We can optimize by storing364  // the earliest expiration time on the root. Then use that to quickly bail out365  // of this function.366  const pendingLanes = root.pendingLanes;367  const suspendedLanes = root.suspendedLanes;368  const pingedLanes = root.pingedLanes;369  const expirationTimes = root.expirationTimes;370  // Iterate through the pending lanes and check if we've reached their371  // expiration time. If so, we'll assume the update is being starved and mark372  // it as expired to force it to finish.373  let lanes = pendingLanes;374  while (lanes > 0) {375    const index = pickArbitraryLaneIndex(lanes);376    const lane = 1 << index;377    const expirationTime = expirationTimes[index];378    if (expirationTime === NoTimestamp) {379      // Found a pending lane with no expiration time. If it's not suspended, or380      // if it's pinged, assume it's CPU-bound. Compute a new expiration time381      // using the current time.382      if (383        (lane & suspendedLanes) === NoLanes ||384        (lane & pingedLanes) !== NoLanes385      ) {386        // Assumes timestamps are monotonically increasing.387        expirationTimes[index] = computeExpirationTime(lane, currentTime);388      }389    } else if (expirationTime <= currentTime) {390      // This lane expired391      root.expiredLanes |= lane;392    }393    lanes &= ~lane;394  }395}396// This returns the highest priority pending lanes regardless of whether they397// are suspended.398export function getHighestPriorityPendingLanes(root: FiberRoot) {399  return getHighestPriorityLanes(root.pendingLanes);400}401export function getLanesToRetrySynchronouslyOnError(root: FiberRoot): Lanes {402  const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;403  if (everythingButOffscreen !== NoLanes) {404    return everythingButOffscreen;405  }406  if (everythingButOffscreen & OffscreenLane) {407    return OffscreenLane;408  }409  return NoLanes;410}411export function returnNextLanesPriority() {412  return return_highestLanePriority;413}414export function includesNonIdleWork(lanes: Lanes) {415  return (lanes & NonIdleLanes) !== NoLanes;416}417export function includesOnlyRetries(lanes: Lanes) {418  return (lanes & RetryLanes) === lanes;419}420export function includesOnlyTransitions(lanes: Lanes) {421  return (lanes & TransitionLanes) === lanes;422}423// To ensure consistency across multiple updates in the same event, this should424// be a pure function, so that it always returns the same lane for given inputs.425export function findUpdateLane(426  lanePriority: LanePriority,427  wipLanes: Lanes,428): Lane {429  switch (lanePriority) {430    case NoLanePriority:431      break;432    case SyncLanePriority:433      return SyncLane;434    case SyncBatchedLanePriority:435      return SyncBatchedLane;436    case InputDiscreteLanePriority: {437      const lane = pickArbitraryLane(InputDiscreteLanes & ~wipLanes);438      if (lane === NoLane) {439        // Shift to the next priority level440        return findUpdateLane(InputContinuousLanePriority, wipLanes);441      }442      return lane;443    }444    case InputContinuousLanePriority: {445      const lane = pickArbitraryLane(InputContinuousLanes & ~wipLanes);446      if (lane === NoLane) {447        // Shift to the next priority level448        return findUpdateLane(DefaultLanePriority, wipLanes);449      }450      return lane;451    }452    case DefaultLanePriority: {453      let lane = pickArbitraryLane(DefaultLanes & ~wipLanes);454      if (lane === NoLane) {455        // If all the default lanes are already being worked on, look for a456        // lane in the transition range.457        lane = pickArbitraryLane(TransitionLanes & ~wipLanes);458        if (lane === NoLane) {459          // All the transition lanes are taken, too. This should be very460          // rare, but as a last resort, pick a default lane. This will have461          // the effect of interrupting the current work-in-progress render.462          lane = pickArbitraryLane(DefaultLanes);463        }464      }465      return lane;466    }467    case TransitionPriority: // Should be handled by findTransitionLane instead468    case RetryLanePriority: // Should be handled by findRetryLane instead469      break;470    case IdleLanePriority:471      let lane = pickArbitraryLane(IdleLanes & ~wipLanes);472      if (lane === NoLane) {473        lane = pickArbitraryLane(IdleLanes);474      }475      return lane;476    default:477      // The remaining priorities are not valid for updates478      break;479  }480  invariant(481    false,482    'Invalid update priority: %s. This is a bug in React.',483    lanePriority,484  );485}486// To ensure consistency across multiple updates in the same event, this should487// be pure function, so that it always returns the same lane for given inputs.488export function findTransitionLane(wipLanes: Lanes, pendingLanes: Lanes): Lane {489  // First look for lanes that are completely unclaimed, i.e. have no490  // pending work.491  let lane = pickArbitraryLane(TransitionLanes & ~pendingLanes);492  if (lane === NoLane) {493    // If all lanes have pending work, look for a lane that isn't currently494    // being worked on.495    lane = pickArbitraryLane(TransitionLanes & ~wipLanes);496    if (lane === NoLane) {497      // If everything is being worked on, pick any lane. This has the498      // effect of interrupting the current work-in-progress.499      lane = pickArbitraryLane(TransitionLanes);500    }501  }502  return lane;503}504// To ensure consistency across multiple updates in the same event, this should505// be pure function, so that it always returns the same lane for given inputs.506export function findRetryLane(wipLanes: Lanes): Lane {507  // This is a fork of `findUpdateLane` designed specifically for Suspense508  // "retries" â a special update that attempts to flip a Suspense boundary509  // from its placeholder state to its primary/resolved state.510  let lane = pickArbitraryLane(RetryLanes & ~wipLanes);511  if (lane === NoLane) {512    lane = pickArbitraryLane(RetryLanes);513  }514  return lane;515}516function getHighestPriorityLane(lanes: Lanes) {517  return lanes & -lanes;518}519function getLowestPriorityLane(lanes: Lanes): Lane {520  // This finds the most significant non-zero bit.521  const index = 31 - clz32(lanes);522  return index < 0 ? NoLanes : 1 << index;523}524function getEqualOrHigherPriorityLanes(lanes: Lanes | Lane): Lanes {525  return (getLowestPriorityLane(lanes) << 1) - 1;526}527export function pickArbitraryLane(lanes: Lanes): Lane {528  // This wrapper function gets inlined. Only exists so to communicate that it529  // doesn't matter which bit is selected; you can pick any bit without530  // affecting the algorithms where its used. Here I'm using531  // getHighestPriorityLane because it requires the fewest operations.532  return getHighestPriorityLane(lanes);533}534function pickArbitraryLaneIndex(lanes: Lanes) {535  return 31 - clz32(lanes);536}537function laneToIndex(lane: Lane) {538  return pickArbitraryLaneIndex(lane);...ReactFiberLane.new.js
Source:ReactFiberLane.new.js  
...264    return NoLanes;265  }266  // If there are higher priority lanes, we'll include them even if they267  // are suspended.268  nextLanes = pendingLanes & getEqualOrHigherPriorityLanes(nextLanes);269  // If we're already in the middle of a render, switching lanes will interrupt270  // it and we'll lose our progress. We should only do this if the new lanes are271  // higher priority.272  if (273    wipLanes !== NoLanes &&274    wipLanes !== nextLanes &&275    // If we already suspended with a delay, then interrupting is fine. Don't276    // bother waiting until the root is complete.277    (wipLanes & suspendedLanes) === NoLanes278  ) {279    getHighestPriorityLanes(wipLanes);280    const wipLanePriority = return_highestLanePriority;281    if (nextLanePriority <= wipLanePriority) {282      return wipLanes;283    } else {284      return_highestLanePriority = nextLanePriority;285    }286  }287  // Check for entangled lanes and add them to the batch.288  //289  // A lane is said to be entangled with another when it's not allowed to render290  // in a batch that does not also include the other lane. Typically we do this291  // when multiple updates have the same source, and we only want to respond to292  // the most recent event from that source.293  //294  // Note that we apply entanglements *after* checking for partial work above.295  // This means that if a lane is entangled during an interleaved event while296  // it's already rendering, we won't interrupt it. This is intentional, since297  // entanglement is usually "best effort": we'll try our best to render the298  // lanes in the same batch, but it's not worth throwing out partially299  // completed work in order to do it.300  //301  // For those exceptions where entanglement is semantically important, like302  // useMutableSource, we should ensure that there is no partial work at the303  // time we apply the entanglement.304  const entangledLanes = root.entangledLanes;305  if (entangledLanes !== NoLanes) {306    const entanglements = root.entanglements;307    let lanes = nextLanes & entangledLanes;308    while (lanes > 0) {309      const index = pickArbitraryLaneIndex(lanes);310      const lane = 1 << index;311      nextLanes |= entanglements[index];312      lanes &= ~lane;313    }314  }315  return nextLanes;316}317export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {318  const eventTimes = root.eventTimes;319  let mostRecentEventTime = NoTimestamp;320  while (lanes > 0) {321    const index = pickArbitraryLaneIndex(lanes);322    const lane = 1 << index;323    const eventTime = eventTimes[index];324    if (eventTime > mostRecentEventTime) {325      mostRecentEventTime = eventTime;326    }327    lanes &= ~lane;328  }329  return mostRecentEventTime;330}331function computeExpirationTime(lane: Lane, currentTime: number) {332  // TODO: Expiration heuristic is constant per lane, so could use a map.333  getHighestPriorityLanes(lane);334  const priority = return_highestLanePriority;335  if (priority >= InputContinuousLanePriority) {336    // User interactions should expire slightly more quickly.337    //338    // NOTE: This is set to the corresponding constant as in Scheduler.js. When339    // we made it larger, a product metric in www regressed, suggesting there's340    // a user interaction that's being starved by a series of synchronous341    // updates. If that theory is correct, the proper solution is to fix the342    // starvation. However, this scenario supports the idea that expiration343    // times are an important safeguard when starvation does happen.344    //345    // Also note that, in the case of user input specifically, this will soon no346    // longer be an issue because we plan to make user input synchronous by347    // default (until you enter `startTransition`, of course.)348    //349    // If weren't planning to make these updates synchronous soon anyway, I350    // would probably make this number a configurable parameter.351    return currentTime + 250;352  } else if (priority >= TransitionPriority) {353    return currentTime + 5000;354  } else {355    // Anything idle priority or lower should never expire.356    return NoTimestamp;357  }358}359export function markStarvedLanesAsExpired(360  root: FiberRoot,361  currentTime: number,362): void {363  // TODO: This gets called every time we yield. We can optimize by storing364  // the earliest expiration time on the root. Then use that to quickly bail out365  // of this function.366  const pendingLanes = root.pendingLanes;367  const suspendedLanes = root.suspendedLanes;368  const pingedLanes = root.pingedLanes;369  const expirationTimes = root.expirationTimes;370  // Iterate through the pending lanes and check if we've reached their371  // expiration time. If so, we'll assume the update is being starved and mark372  // it as expired to force it to finish.373  let lanes = pendingLanes;374  while (lanes > 0) {375    const index = pickArbitraryLaneIndex(lanes);376    const lane = 1 << index;377    const expirationTime = expirationTimes[index];378    if (expirationTime === NoTimestamp) {379      // Found a pending lane with no expiration time. If it's not suspended, or380      // if it's pinged, assume it's CPU-bound. Compute a new expiration time381      // using the current time.382      if (383        (lane & suspendedLanes) === NoLanes ||384        (lane & pingedLanes) !== NoLanes385      ) {386        // Assumes timestamps are monotonically increasing.387        expirationTimes[index] = computeExpirationTime(lane, currentTime);388      }389    } else if (expirationTime <= currentTime) {390      // This lane expired391      root.expiredLanes |= lane;392    }393    lanes &= ~lane;394  }395}396// This returns the highest priority pending lanes regardless of whether they397// are suspended.398export function getHighestPriorityPendingLanes(root: FiberRoot) {399  return getHighestPriorityLanes(root.pendingLanes);400}401export function getLanesToRetrySynchronouslyOnError(root: FiberRoot): Lanes {402  const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;403  if (everythingButOffscreen !== NoLanes) {404    return everythingButOffscreen;405  }406  if (everythingButOffscreen & OffscreenLane) {407    return OffscreenLane;408  }409  return NoLanes;410}411export function returnNextLanesPriority() {412  return return_highestLanePriority;413}414export function includesNonIdleWork(lanes: Lanes) {415  return (lanes & NonIdleLanes) !== NoLanes;416}417export function includesOnlyRetries(lanes: Lanes) {418  return (lanes & RetryLanes) === lanes;419}420export function includesOnlyTransitions(lanes: Lanes) {421  return (lanes & TransitionLanes) === lanes;422}423// To ensure consistency across multiple updates in the same event, this should424// be a pure function, so that it always returns the same lane for given inputs.425export function findUpdateLane(426  lanePriority: LanePriority,427  wipLanes: Lanes,428): Lane {429  switch (lanePriority) {430    case NoLanePriority:431      break;432    case SyncLanePriority:433      return SyncLane;434    case SyncBatchedLanePriority:435      return SyncBatchedLane;436    case InputDiscreteLanePriority: {437      const lane = pickArbitraryLane(InputDiscreteLanes & ~wipLanes);438      if (lane === NoLane) {439        // Shift to the next priority level440        return findUpdateLane(InputContinuousLanePriority, wipLanes);441      }442      return lane;443    }444    case InputContinuousLanePriority: {445      const lane = pickArbitraryLane(InputContinuousLanes & ~wipLanes);446      if (lane === NoLane) {447        // Shift to the next priority level448        return findUpdateLane(DefaultLanePriority, wipLanes);449      }450      return lane;451    }452    case DefaultLanePriority: {453      let lane = pickArbitraryLane(DefaultLanes & ~wipLanes);454      if (lane === NoLane) {455        // If all the default lanes are already being worked on, look for a456        // lane in the transition range.457        lane = pickArbitraryLane(TransitionLanes & ~wipLanes);458        if (lane === NoLane) {459          // All the transition lanes are taken, too. This should be very460          // rare, but as a last resort, pick a default lane. This will have461          // the effect of interrupting the current work-in-progress render.462          lane = pickArbitraryLane(DefaultLanes);463        }464      }465      return lane;466    }467    case TransitionPriority: // Should be handled by findTransitionLane instead468    case RetryLanePriority: // Should be handled by findRetryLane instead469      break;470    case IdleLanePriority:471      let lane = pickArbitraryLane(IdleLanes & ~wipLanes);472      if (lane === NoLane) {473        lane = pickArbitraryLane(IdleLanes);474      }475      return lane;476    default:477      // The remaining priorities are not valid for updates478      break;479  }480  invariant(481    false,482    'Invalid update priority: %s. This is a bug in React.',483    lanePriority,484  );485}486// To ensure consistency across multiple updates in the same event, this should487// be pure function, so that it always returns the same lane for given inputs.488export function findTransitionLane(wipLanes: Lanes, pendingLanes: Lanes): Lane {489  // First look for lanes that are completely unclaimed, i.e. have no490  // pending work.491  let lane = pickArbitraryLane(TransitionLanes & ~pendingLanes);492  if (lane === NoLane) {493    // If all lanes have pending work, look for a lane that isn't currently494    // being worked on.495    lane = pickArbitraryLane(TransitionLanes & ~wipLanes);496    if (lane === NoLane) {497      // If everything is being worked on, pick any lane. This has the498      // effect of interrupting the current work-in-progress.499      lane = pickArbitraryLane(TransitionLanes);500    }501  }502  return lane;503}504// To ensure consistency across multiple updates in the same event, this should505// be pure function, so that it always returns the same lane for given inputs.506export function findRetryLane(wipLanes: Lanes): Lane {507  // This is a fork of `findUpdateLane` designed specifically for Suspense508  // "retries" â a special update that attempts to flip a Suspense boundary509  // from its placeholder state to its primary/resolved state.510  let lane = pickArbitraryLane(RetryLanes & ~wipLanes);511  if (lane === NoLane) {512    lane = pickArbitraryLane(RetryLanes);513  }514  return lane;515}516function getHighestPriorityLane(lanes: Lanes) {517  return lanes & -lanes;518}519function getLowestPriorityLane(lanes: Lanes): Lane {520  // This finds the most significant non-zero bit.521  const index = 31 - clz32(lanes);522  return index < 0 ? NoLanes : 1 << index;523}524function getEqualOrHigherPriorityLanes(lanes: Lanes | Lane): Lanes {525  return (getLowestPriorityLane(lanes) << 1) - 1;526}527export function pickArbitraryLane(lanes: Lanes): Lane {528  // This wrapper function gets inlined. Only exists so to communicate that it529  // doesn't matter which bit is selected; you can pick any bit without530  // affecting the algorithms where its used. Here I'm using531  // getHighestPriorityLane because it requires the fewest operations.532  return getHighestPriorityLane(lanes);533}534function pickArbitraryLaneIndex(lanes: Lanes) {535  return 31 - clz32(lanes);536}537function laneToIndex(lane: Lane) {538  return pickArbitraryLaneIndex(lane);...ReactFiberLane.js
Source:ReactFiberLane.js  
...141 *142 *143 * æä»¥è¿ä¸ªå½æ°æ¬è´¨ä¸æ¯å
æ¾å°lanesä¸å¼ä¸º1çæé«ä½ï¼ è¿ä½è®¾ç½®ä¸º0ï¼ å
¶åææä½é½è®¾ä¸º1144 */145function getEqualOrHigherPriorityLanes(lanes) {146  return (getLowestPriorityLane(lanes) << 1) - 1;147}148export function createLaneMap(initial) {149  return new Array(TotalLanes).fill(initial);150}151export function mergeLanes(a, b) {152  return a | b;153}154function pickArbitraryLaneIndex(lanes) {155  return 31 - Math.clz32(lanes);156}157function laneToIndex(lane) {158  return pickArbitraryLaneIndex(lane);159}160export function includesSomeLane(a, b) {161  return (a & b) !== NoLanes;162}163export function markRootUpdated(root, updateLane, eventTime) {164  // å½åæ´æ°çlaneï¼ ä¸fiber root node.pendingLanesåæ®µmerge165  root.pendingLanes |= updateLane;166  // TODO: Theoretically, any update to any lane can unblock any other lane. But167  // it's not practical to try every single possible combination. We need a168  // heuristic to decide which lanes to attempt to render, and in which batches.169  // For now, we use the same heuristic as in the old ExpirationTimes model:170  // retry any lane at equal or lower priority, but don't try updates at higher171  // priority without also including the lower priority updates. This works well172  // when considering updates across different priority levels, but isn't173  // sufficient for updates within the same priority, since we want to treat174  // those updates as parallel.175  // Unsuspend any update at equal or lower priority.176  // 对äº177  //   ä»»ä½ [suspend] çï¼ [ä¼å
级æ¯å½åupdateLane使æå¹³]çupdate178  // è¿éä¼åæ¶ä»ä»¬çæåç¶æï¼179  const higherPriorityLanes = updateLane - 1; // Turns 0b1000 into 0b0111180  // è¿éè¿æ¯ä¸æï¼ å
³äºlaneçæä½ä¸ï¼ æä½æçé»è¾è¿ç®181  // 太æ½è±¡äº...182  root.suspendedLanes &= higherPriorityLanes;183  root.pingedLanes &= higherPriorityLanes;184  const eventTimes = root.eventTimes;185  const index = laneToIndex(updateLane);186  // We can always overwrite an existing timestamp because we prefer the most187  // recent event, and we assume time is monotonically increasingï¼åè°éå¢ï¼.188  eventTimes[index] = eventTime;189}190export function getNextLanes(root, wipLanes) {191  // 馿¬¡æ¸²ææ¶ï¼ 卿¬æä»¶27è¡ï¼ 设置äºrootä¸çpendingLanes为1192  const pendingLanes = root.pendingLanes;193  // Early bailout if there's no pending work left.194  if (pendingLanes === NoLanes) {195    return_highestLanePriority = NoLanePriority;196    return NoLanes;197  }198  let nextLanes = NoLanes;199  let nextLanePriority = NoLanePriority;200  // 忬¡æ¸²ææ¶ï¼ 以ä¸å ä¸ªlaneså为0201  const expiredLanes = root.expiredLanes;202  const suspendedLanes = root.suspendedLanes;203  const pingedLanes = root.pingedLanes;204  // Check if any work has expired.205  // 妿æè¿æçlaneï¼ ä¸ä¸ä¸ªlaneå³ä¸ºè¿ä¸ªè¿æçlaneï¼ ä¸ä¸ä¸ªlaneä¼å
级就æ¯åæ¥laneä¼å
级 = 15206  // 忬¡æ¸²ææ¶ä¸åºè¯¥æè¿ælanes207  if (expiredLanes !== NoLanes) {208    nextLanes = expiredLanes;209    nextLanePriority = return_highestLanePriority = SyncLanePriority;210  } else {211    // Do not work on any idle work until all the non-idle work has finished,212    // even if the work is suspended.213    // æä½ä¸è¿ç®ååºæææ£å¨è¿è¡ä¸çï¼ ä¸ä¸å¨idle lanesä¸çlanes214    const nonIdlePendingLanes = pendingLanes & NonIdleLanes;215    if (nonIdlePendingLanes !== NoLanes) {216      // 妿åå¨å·¥ä½217      // è·æä½ååçsuspendedLanesæä½ä¸è¿ç®ï¼ ä¹å°±æ¯ä»éidleä»»å¡ä¸åè¿æ»¤ææææèµ·çlanes218      const nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;219      if (nonIdleUnblockedLanes !== NoLanes) {220        // æ£å¦åéåæç¤ºçï¼ ç°å¨çlanesæ¯ææçéidleï¼ éblockedçlanesäº221        // getHighestPriorityLanes使ç¨ä¸ç³»åifï¼ æ¾å°å¨è¿äºlanesä¸ï¼ ä¼å
级æé«çlanes222        // SyncLane > SyncBatchedLane > InputDiscreteHydrationLane > inputDiscreteLanes > ... > idleLanes >  OffscreenLane223        // 忬¡æ¸²æåºè¯¥æ¯è¿æ¡åè·¯224        nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);225        nextLanePriority = return_highestLanePriority;226      } else {227        // è¥ææçéidle lanes齿¯suspendedLanes228        const nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;229        if (nonIdlePingedLanes !== NoLanes) {230          // åçè¿äºlaneséé¢ææ²¡æpingedLanes231          // 妿æï¼ ä»è¿äºlanes䏿¾å°æé«ä¼å
级çlanes232          nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);233          nextLanePriority = return_highestLanePriority;234        }235      }236    } else {237      // The only remaining work is Idle.238      // 妿åªåå¨idle lanes239      // åä¸é¢ä¸æ ·ï¼ ä»è¿äºlaneséé¢å
éæ©ææçésuspended Lanesä¸ä¼å
级æé«çï¼240      const unblockedLanes = pendingLanes & ~suspendedLanes;241      if (unblockedLanes !== NoLanes) {242        nextLanes = getHighestPriorityLanes(unblockedLanes);243        nextLanePriority = return_highestLanePriority;244      } else {245        // è¿éæä¸ªå°ç»èï¼ ä¸åç¨pending lanesåpinged lanesåæä½ä¸äº246        // å
¶å®å°äºè¿ä¸ªåæ¯ï¼ æä»¬å·²ç»å¯ä»¥å¤å®ï¼ å©ä¸çlanes 齿¯ pinged lanes, æä»¥æ éåå䏿¬¡ä½è¿ç®äº247        if (pingedLanes !== NoLanes) {248          nextLanes = getHighestPriorityLanes(pingedLanes);249          nextLanePriority = return_highestLanePriority;250        }251      }252    }253  }254  // åªæå¨è¢«æèµ·æ¶æä¼åºç°è¿ç§ç¶æ255  if (nextLanes === NoLanes) {256    // This should only be reachable if we're suspended257    // TODO: Consider warning in this path if a fallback timer is not scheduled.258    return NoLanes;259  }260  // If there are higher priority lanes, we'll include them even if they261  // are suspended.262  // getEqualOrHigherPriorityLanes å
å¨nextLanes䏿¾å°ä¼å
级æä½çlaneï¼ ç¶å左移1ä½åå1263  // 馿¬¡æ¸²ææ¶æ¤å¤æ²¡æå½±åï¼ ç»æä¾ç¶æ¶ nextLanes = SyncLane264  // æ¢å¥è¯è¯´ï¼ æ²¡ææ¯SyncLaneä¼å
级æ´é«çlaneäº265  nextLanes = pendingLanes & getEqualOrHigherPriorityLanes(nextLanes);266  // If we're already in the middle of a render, switching lanes will interrupt267  // it and we'll lose our progress. We should only do this if the new lanes are268  // higher priority.269  // 忬¡æ¸²ææ¶ï¼ wipLanesåºè¯¥æ¯0ï¼ å ä¸ºæ¤æ¶è¿æ²¡æä»»ä½âwork in progressâå·¥ä½å270  // è¥ä¸å¨å次渲æï¼ ä¸wipLanes䏿¯NoLanes, è¿è¯´æç°å¨æ£å¨renderé¶æ®µ, å¦ææ¤æ¶éæ°éæ©lanesä¼å¯¼è´271  // è¿ä¸ªå¨è¿è¡çrenderå·¥ä½è¢«ææï¼ æä»¥æä»¬ä»
彿°çå·¥ä½ä¼å
级é«äºæ£å¨è¿è¡ç工使¶æéæ°éæ©lanes272  // å¦åè¿åæ£å¨è¿è¡ä¸çlanes273  if (274    wipLanes !== NoLanes &&275    wipLanes !== nextLanes &&276    // If we already suspended with a delay, then interrupting is fine. Don't277    // bother waiting until the root is complete.278    (wipLanes & suspendedLanes) === NoLanes279  ) {...Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3  const browser = await chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  const lanes = await page._getEqualOrHigherPriorityLanes();7  console.log(lanes);8  await browser.close();9})();Using AI Code Generation
1const { getEqualOrHigherPriorityLanes } = require('playwright/lib/utils/lanes');2const { getEqualOrHigherPriorityLanes } = require('playwright/lib/utils/lanes');3const lanes = getEqualOrHigherPriorityLanes('user-blocking');4console.log(lanes);5lanes = getEqualOrHigherPriorityLanes('normal');6console.log(lanes);7lanes = getEqualOrHigherPriorityLanes('hidden');8console.log(lanes);9lanes = getEqualOrHigherPriorityLanes('idle');10console.log(lanes);11lanes = getEqualOrHigherPriorityLanes('offscreen');12console.log(lanes);13const { getEqualOrHigherPriorityLanes } = require('playwright/lib/utils/lanes');14const lanes = getEqualOrHigherPriorityLanes('user-blocking');15console.log(lanes);16lanes = getEqualOrHigherPriorityLanes('normal');17console.log(lanes);18lanes = getEqualOrHigherPriorityLanes('hidden');19console.log(lanes);20lanes = getEqualOrHigherPriorityLanes('idle');21console.log(lanes);22lanes = getEqualOrHigherPriorityLanes('offscreen');23console.log(lanes);24const { getEqualOrHigherPriorityLanes } = require('playwright/lib/utils/lanes');25const lanes = getEqualOrHigherPriorityLanes('user-blocking');26console.log(lanes);27lanes = getEqualOrHigherPriorityLanes('normal');28console.log(lanes);Using AI Code Generation
1const { getEqualOrHigherPriorityLanes } = require('playwright/lib/server/frames');2const { chromium } = require('playwright');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  const frame = page.mainFrame();8  const lanes = getEqualOrHigherPriorityLanes(frame);9  console.log(lanes);10  await browser.close();11})();12[ Lane {13    _page: Page {14      _browser: Browser {15      },Using AI Code Generation
1const playwright = require('playwright');2const { getEqualOrHigherPriorityLanes } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3const { Page } = require('playwright/lib/server/page');4const { Frame } = require('playwright/lib/server/frames');5const { JSHandle } = require('playwright/lib/server/javascript');6const { ElementHandle } = require('playwright/lib/server/elementHandler');7const { Worker } = require('playwright/lib/server/worker');8async function main() {9  const browser = await playwright.chromium.launch();10  const context = await browser.newContext();11  const page = await context.newPage();12  const frame = page.mainFrame();13  const worker = await page.evaluateHandle(() => new Worker(URL.createObjectURL(new Blob(['console.log("hi from worker")'], { type: 'application/javascript' }))));14  const handle = await frame.evaluateHandle(() => document.body);15  const elementHandle = handle.asElement();16  const lanes = getEqualOrHigherPriorityLanes(page, frame, worker, handle, elementHandle);17  console.log(lanes);18  await browser.close();19}20main();Using AI Code Generation
1const {getEqualOrHigherPriorityLanes} = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const lanes = getEqualOrHigherPriorityLanes('mouse');3console.log(lanes);4module.exports = {5    use: {6    },7}8const {getLanes} = require('playwright/lib/server/supplements/recorder/recorderSupplement');9const lanes = getLanes();10console.log(lanes);11module.exports = {12    use: {13    },14}15const {getLane} = require('playwright/lib/server/supplements/recorder/recorderSupplement');16const lane = getLane();17console.log(lane);18module.exports = {19    use: {20    },21}22const {getLanePriorityUsing AI Code Generation
1const { Playwright } = require('@playwright/test');2const playwright = new Playwright({3    {4      use: {5        viewport: { width: 1280, height: 720 },6      },7    },8});9(async () => {10  const browser = await playwright.chromium.launch();11  const context = await browser.newContext();12  const page = await context.newPage();13  const lanes = await playwright._getEqualOrHigherPriorityLanes();14  console.log(lanes);15  await browser.close();16})();17const { Playwright } = require('@playwright/test');18const playwright = new Playwright({19    {20      use: {21        viewport: { width: 1280, height: 720 },22      },23    },24});25(async () => {26  const browser = await playwright.chromium.launch();27  const context = await browser.newContext();28  const page = await context.newPage();29  const lanes = await playwright._getEqualOrHigherPriorityLanes();30  console.log(lanes);31  await browser.close();32})();Using AI Code Generation
1const { getEqualOrHigherPriorityLanes } = require("@playwright/test/lib/utils");2const { test } = require("@playwright/test");3test("test", async ({ page }) => {4  const lanes = getEqualOrHigherPriorityLanes("stable");5  console.log(lanes);6});Using AI Code Generation
1const { getEqualOrHigherPriorityLanes } = require('playwright/lib/traceModel/schedulingLanes.js');2const fs = require('fs');3const trace = fs.readFileSync('trace.json', 'utf8');4const model = new SchedulingModel(JSON.parse(trace));5const lanes = getEqualOrHigherPriorityLanes(model.mainThread, model.mainThread.currentLane);6console.log(lanes);7const { SchedulingModel } = require('./schedulingModel.js');8const { TaskNode } = require('./taskNode.js');9const { Lane } = require('./lane.js');10const { Thread } = require('./thread.js');11const { Events } = require('./events.js');12const { assert } = require('../utils/utils.js');13const { DevtoolsSession } = require('../protocol/devtoolsSession.js');14const { helper } = require('../helper.js');15const { Events: TracingEvents } = require('../events.js');16const { createGuid } = require('../utils/utils.js');17const { Task } = require('../utils/task.js');18const { TimeoutSettings } = require('../utils/timeoutSettings.js');19const { Progress } = require('../progress.js');20const { debugError } = require('../utils/debugLogger.js');21const { assertMaxArguments } = require('../utils/utils.js');22const { ProgressController } = require('../progress.js');23const { TimeoutError } = require('../errors.js');24const { ConnectionEvents } = require('../connection.js');25const { Events: BrowserContextEvents } = require('../browserContext.js');26const { Events: PageEvents } = require('../page.js');27const { Events: WorkerEvents } = require('../worker.js');28const { Events: BrowserEvents } = require('../browser.js');29const { Events: BrowserServerEvents } = require('../browserServer.js');30const { Events: DispatcherEvents } = require('../dispatchersLambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
Get 100 minutes of automation test minutes FREE!!
