Best JavaScript code snippet using playwright-internal
progress_bar.js
Source:progress_bar.js
1/**2 * A progress bar js class that represents a progress bar html element that can fill up to3 * any arbitrary percent of its length and also draw a collection of events on top of the 4 * progress to show actions throughout the period of time the progress bar represents.5 */6RenderEnum = {7 TIME: 0,8 PROGRESS: 1,9 PERCENT: 2,10 properties: {11 0: "TIME",12 1: "PROGRESS",13 2: "PERCENT"14 }15}16class ProgressBar {17 // Simply math value used in drawing circles18 TWO_PI = Math.PI * 2;19 // Color of the bar progression20 BAR_COLOR = 'red';21 // Color of the slider at the end of the progression 22 SLIDER_COLOR = 'black'23 // Color of the click event dots24 CLICK_COLOR = 'green';25 // Color of button down event dots26 BUTTON_DOWN_COLOR = 'blue';27 // Color of special events28 SPECIAL_EVENT_COLOR = 'yellow';29 // Color of back events30 BACK_COLOR = 'purple';31 // The threshold with which to compare the time distance of events to determine if they should be grouped32 GROUP_THRESHOLD_IN_MS = 500;33 /**34 * Constucts a progress bar with the given data.35 * 36 * @param {[]} log - an array of click entries and button down entries.37 * @param {number} startTime - the time that the recording of the mturk interaction started38 * @param {number} totalTime - the total time that the mturk interaction happened.39 */40 constructor(progressBar, log, startTime, totalTime) {41 progressBar.width = progressBar.clientWidth;42 progressBar.height = progressBar.clientHeight;43 this.progressBar = progressBar;44 this.events = this.condenseEvents(log);45 this.startTime = startTime;46 this.totalTime = totalTime;47 /**48 * @type {CanvasRenderingContext2D} this.ctx49 */50 this.ctx = this.progressBar.getContext('2d');51 this.pixelLength = this.progressBar.clientWidth;52 this.height = this.progressBar.clientHeight;53 this.middle = this.height / 2;54 this.render(0, RenderEnum.PERCENT);55 }56 condenseEvents(log) {57 let condensedEvents = [];58 log.forEach((elem) => {59 condensedEvents.push([60 [elem.action, elem.time]61 ]);62 });63 return condensedEvents;64 }65 /**66 * Every item's x coordinate is transformed into a percent of the length of the progress bar67 * which can be transformed into number of pixels using this method.68 * 69 * @param {number} percent - transforms from percent to length in pixels.70 */71 calculateProgress(percent) { return (this.pixelLength * (percent / 100)); }72 /**73 * Calculates the progress of the progress bar that this given time represents.74 * 75 * @param {number} progress - the amount of progress.76 */77 calculatePercentByProgress(progress) { return (100 * (progress / this.pixelLength)); }78 /**79 * Calculates the percent of the progress bar that this given time represents.80 * 81 * @param {number} time - the time that the event happened.82 */83 calculatePercentByTime(time) { return (100 * ((time - this.startTime) / this.totalTime)); }84 /**85 * Calulates the amount of pixels of the progress bar to fill up based on a time.86 * 87 * @param {number} time - the time to calculate progress to.88 */89 calculateProgressByTime(time) { return this.calculateProgress(this.calculatePercentByTime(time)); }90 /**91 * Converts percent of progress bar to number of pixels in progress bar.92 * 93 * @param {number} percent - the percent of the progress bar.94 */95 calculateProgressByPercent(percent) { return this.pixelLength * percent; }96 /**97 * Calculates the time that corresponds to a location on the x axis of the progress bar.98 * Can be used to show how much time a click on the bar is equivalent to.99 * 100 * @param {number} progress - the amount of pixels to the right of the start of the element.101 */102 calculateTimeByProgress(progress) { return (this.startTime + ((progress / this.pixelLength) * this.totalTime)); }103 /**104 * Calculates the radius of the circle based on number of events at once.105 * 106 * @param {number} amount - number of events.107 */108 calculateRadius(amount) { return Math.min(9, amount); }109 /**110 * Clears the progress bar of all drawings.111 */112 clearBar() { this.ctx.clearRect(0, 0, this.pixelLength, this.height); }113 /**114 * This method fills up the progress bar's progress to the specified percent.115 * @param {number} progress - the rightmost pixel to fill to.116 */117 fillUp(progress) {118 this.ctx.fillStyle = this.BAR_COLOR119 this.ctx.fillRect(0, 0, progress, this.height);120 }121 /**122 * Draws a circle with the given data.123 * @param {number} progress - the point of progress (x-coordinate) to draw the event.124 * @param {number} radius - the radius of the circle, based on the number of events it represents.125 */126 drawCircle(progress, radius) {127 this.ctx.beginPath();128 this.ctx.ellipse(129 progress,130 this.middle,131 radius,132 radius,133 0,134 0,135 this.TWO_PI);136 this.ctx.fill();137 }138 /**139 * Draws an event which consists of multiple click and button presses. The longer the length140 * of the event array the bigger the resulting circle is.141 * 142 * @param {[]object} event - an array of objects containing at least a time value.143 */144 drawEvent(event) {145 this.drawCircle(146 this.calculateProgressByTime(event[0][1]),147 this.calculateRadius(3)148 );149 }150 /**151 * Draw all of the events that the progress bar has.152 */153 drawEvents() {154 this.events.forEach(event => {155 switch (event[0][0]) {156 case ActionEnum.CLICK:157 this.ctx.fillStyle = this.CLICK_COLOR;158 this.drawEvent(event);159 break;160 case ActionEnum.BUTTON_DOWN:161 this.ctx.fillStyle = this.BUTTON_DOWN_COLOR;162 this.drawEvent(event);163 break;164 case ActionEnum.SPECIAL_EVENT:165 this.ctx.fillStyle = this.SPECIAL_EVENT_COLOR;166 this.drawEvent(event);167 case ActionEnum.BACK:168 this.ctx.fillStyle = this.BACK_COLOR;169 this.drawEvent(event);170 }171 });172 }173 /**174 * Draws a slider at the end of the progression bar.175 * 176 * @param {number} progress - the progression value that the progress bar is at.177 */178 drawSlider(progress) {179 this.ctx.fillStyle = this.SLIDER_COLOR180 if (progress === 0) {181 this.ctx.fillRect(progress, 0, 2, this.height);182 } else if (progress === this.pixelLength) {183 this.ctx.fillRect(progress - 2, 0, 2, this.height);184 } else {185 this.ctx.fillRect(progress - 1, 0, 2, this.height);186 }187 }188 /**189 * Renders the entire progress bar with all of its events and filled to the amount specified.190 * 191 * @param {number} value - either a percent or a time that will be used to determine how far192 * to fill up the progress bar.193 * 194 * @param {0 | 1 | 2} renderVal - the enum value that represents incoming data.195 */196 render(value, renderVal) {197 switch (renderVal) {198 case RenderEnum.TIME:199 value = this.calculateProgressByTime(value);200 break;201 case RenderEnum.PROGRESS:202 value = value;203 break;204 case RenderEnum.PERCENT:205 value = this.calculateProgressByPercent(value);206 break;207 }208 this.clearBar();209 this.fillUp(value);210 this.drawEvents();211 this.drawSlider(value);212 }...
Properties.js
Source:Properties.js
...36 return <Cell key={key} title={key} content={textfield}/>37 });38 return <Cells>{form}</Cells>39 }40 renderEnum(type, key, value){41 42 const typeprops = {43 options : enumForPropery(type, key).map(i=>{return {name:i, value:i}}),44 onSelect: (event)=>{45 this._updateStyle(key, event.target.value);46 },47 style: {width: '100%'},48 value: value,49 }50 51 return <Select {...typeprops}/> 52 53 }54 renderStyle(){55 56 const { template={}, updateStyle } = this.props;57 const {style={}} = template;58 const form = Object.keys(style).map((key,i)=>{59 60 if (typeForProperty(template.type, key) === "enum"){61 return <Cell key={key} title={key} content={this.renderEnum(template.type, key, style[key])}/>62 }63 else{64 const props = { 65 value: style[key],66 id:key,67 onBlur:(property, event)=>{68 this._updateStyle(property, event.target.value);69 }70 }71 const textfield = <div className="centered"><Textfield {...props}/></div>72 return <Cell key={key} title={key} content={textfield}/>73 }74 });75 return <Cells>{form}</Cells>...
compile_telemetry_reference.js
Source:compile_telemetry_reference.js
...23 switch (type) {24 case 'object':25 return `Event properties:\n26${Object.entries(properties)27 .map(([property, { type, description, enum: _enum = [] }]) => `- \`${property}\` *(${type})*: ${description}${renderEnum(_enum)}`)28 .join('\n')29}30`;31 case 'null':32 return '';33 case undefined:34 return '';35 default:36 throw new Error(`Unexpected event type: "${type}".`);37 }38};39const renderTelemetryEventDescription = (event, schema) => {40 if (schema.description) {41 return schema.description;...
Props.js
Source:Props.js
...54 return (55 <div>56 {prop.description}57 {prop.description && isEnum && ' '}58 {isEnum && this.renderEnum(prop)}59 {isUnion && this.renderUnion(prop)}60 </div>61 );62 }63 renderEnum(prop) {64 if (!Array.isArray(prop.type.value)) {65 return <span>{prop.type.value}</span>;66 }67 let values = prop.type.value.map(({ value }) => (68 <li className={s.listItem} key={value}>69 <code>{this.unquote(value)}</code>70 </li>71 ));72 return (73 <span>One of: <ul className={s.list}>{values}</ul></span>74 );75 }76 renderUnion(prop) {77 if (!Array.isArray(prop.type.value)) {...
glitch_controls.js
Source:glitch_controls.js
...18 channel: colorChange$,19 direction: directionChange$,20 amount: amountChange$21};22function renderEnum(config, subject$) {23 return h('div.uk-button-group', {}, [24 h('button.uk-button.q-button-label', {disabled: true}, config.name)25 ].concat(config.values.map((v, i) => {26 return h('button.uk-button',27 {28 'ev-click': function (ev) { subject$.onNext(ev); },29 'type': 'button',30 'value': v,31 'className': i == config.active ? 'uk-button-primary' : ''32 }, buttonSymbols[v])33 })));34}35// style input fields and tune event handling!!!!!!36function renderRange(config, subject$) {...
enumBrowser.js
Source:enumBrowser.js
...6import ProtoInfo from './protoInfo'7import DocBlock from './docBlock'8import OptionsPopover from './optionsPopover'9export default class EnumBrowser extends React.Component {10 renderEnum(theEnum) {11 let docs;12 // TODO(daicoden) replace test-done with template mechanism, tests will use it to inject this data, others can use it to styleize page13 return (14 <div>15 <h1>{theEnum.name}<OptionsPopover placement='right' obj={theEnum} /></h1>16 <DocBlock docs={theEnum.documentation} />17 <ProtoInfo infoObject={theEnum}/>18 {this.renderValues(theEnum)}19 <div id="test-done"></div>20 </div>21 );22 }23 renderValues(theEnum) {24 let valueRows = this.renderValueRows(theEnum.value, theEnum);25 return (26 <div className='panel panel-default'>27 <div className='panel-heading'>Values</div>28 <table className='table table-hover'>29 <thead>30 <tr>31 <th/> 32 <th>ID</th>33 <th>Name</th>34 <th/>35 </tr>36 </thead>37 <tbody>38 {valueRows}39 </tbody>40 </table>41 </div>42 )43 }44 renderValueRows(values, theEnum) {45 return map(values, (value) => {46 return (47 <tr key={`enum-value-row-${theEnum.fullName}-${value.number}`}>48 <td><OptionsPopover placement='left' obj={theEnum}/></td>49 <td>{value.number}</td>50 <td>{value.name}</td>51 <td>{value.documentation}</td>52 </tr>53 );54 });55 }56 render() {57 if (!state.byEnum) {58 return (<div className='alert alert-info'>Loading</div>);59 }60 let theEnum = state.byEnum[this.props.params.enum_name];61 if (!theEnum) {62 return (<div className='alert alert-danger'>Enum Not Found</div>);63 } else {64 return this.renderEnum(theEnum);65 }66 }...
jsonschema.array.component.js
Source:jsonschema.array.component.js
...38 render () {39 let { schema } = this.props40 const enumItems = schema.getIn(['enum'])41 if (enumItems) {42 return this.renderEnum()43 }44 return super.render()45 }46 }...
Using AI Code Generation
1const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');2const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');3const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');4const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');5const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');6const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');7const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');8const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');9const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');10const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');11const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');12const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');13const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');14const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');15const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');16const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');17const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');18const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');19const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');20const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');21const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');22const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');23const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');24const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');25const { renderEnum } =
Using AI Code Generation
1const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');13const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');14const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');
Using AI Code Generation
1const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');2const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');3const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');4const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');5const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');6const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');7const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');8const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');9const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');10const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');11const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');12const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');13const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');14const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');15const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');16const {
Using AI Code Generation
1const { renderEnum } = require('./node_modules/playwright/lib/utils/utils');2const { chromium } = require('./node_modules/playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const content = await page.content();8 console.log(renderEnum(content));9 await browser.close();10})();11{
Using AI Code Generation
1const { renderEnum } = require('playwright');2const { chromium } = require('playwright-chromium');3const { devices } = require('playwright-chromium');4const { webkit } = require('playwright-webkit');5const { firefox } = require('playwright-firefox');6(async () => {7 const browser = await chromium.launch();8 const page = await browser.newPage();9 await page.screenshot({ path: 'wikipedia-homepage.png' });10 await browser.close();11})();12const { renderEnum } = require('playwright');13const { chromium } = require('playwright-chromium');14const { devices } = require('playwright-chromium');15const { webkit } = require('playwright-webkit');16const { firefox } = require('playwright-firefox');17(async () => {18 const browser = await chromium.launch();19 const page = await browser.newPage();20 await page.screenshot({ path: 'wikipedia-homepage.png' });21 await browser.close();22})();23const { renderEnum } = require('playwright');24const { chromium } = require('playwright-chromium');25const { devices } = require('playwright-chromium');26const { webkit } = require('playwright-webkit');27const { firefox } = require('playwright-firefox');28(async () => {29 const browser = await chromium.launch();30 const page = await browser.newPage();31 await page.screenshot({ path: 'wikipedia-homepage.png' });32 await browser.close();33})();34const { renderEnum } = require('playwright');35const { chromium } = require('playwright-chromium');36const { devices } = require('playwright-chromium');37const { webkit } = require('playwright-webkit');38const { firefox } = require('playwright-firefox');39(async () => {40 const browser = await chromium.launch();41 const page = await browser.newPage();42 await page.screenshot({
Using AI Code Generation
1const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');3const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');4const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');5const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');6const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');7const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');8const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');9const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');10const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');11const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');12const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');13const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');14const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');15const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');16const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');17const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');18const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');19const {
Using AI Code Generation
1const { Page } = require('playwright/lib/page');2Page.prototype.renderEnum = async function (selector, option) {3 await this.selectOption(selector, option);4 await this.waitForSelector(`[data-value="${option}"]`);5 await this.click(`[data-value="${option}"]`);6};7const { Page } = require('playwright/lib/page');8Page.prototype.renderEnum = async function (selector, option) {9 await this.selectOption(selector, option);10 await this.waitForSelector(`[data-value="${option}"]`);11 await this.click(`[data-value="${option}"]`);12};13const { Page } = require('playwright/lib/page');14Page.prototype.renderEnum = async function (selector, option) {15 await this.selectOption(selector, option);16 await this.waitForSelector(`[data-value="${option}"]`);17 await this.click(`[data-value="${option}"]`);18};19const { Page } = require('playwright/lib/page');20Page.prototype.renderEnum = async function (selector, option) {21 await this.selectOption(selector, option);22 await this.waitForSelector(`[data-value="${option}"]`);23 await this.click(`[data-value="${option}"]`);24};25const { Page } = require('playwright/lib/page');26Page.prototype.renderEnum = async function (selector, option) {27 await this.selectOption(selector, option);28 await this.waitForSelector(`[data-value="${option}"]`);29 await this.click(`[data-value="${option}"]`);30};31const { Page } = require('playwright/lib/page');32Page.prototype.renderEnum = async function (selector, option) {33 await this.selectOption(selector, option);34 await this.waitForSelector(`[data-value="${option}"]`);35 await this.click(`[data-value="${option}"]`);36};37const { Page } = require('playwright/lib/page');38Page.prototype.renderEnum = async function (selector, option) {39 await this.selectOption(selector, option);40 await this.waitForSelector(`
LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
Get 100 minutes of automation test minutes FREE!!