How to use onBlockBreak method of be.seeseemelk.mockbukkit.TestPlugin class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.TestPlugin.onBlockBreak

Source:PlayerMockTest.java Github

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...267 TestPlugin plugin = MockBukkit.load(TestPlugin.class);268 Bukkit.getPluginManager().registerEvents(new Listener()269 {270 @EventHandler271 public void onBlockBreak(BlockBreakEvent event)272 {273 event.setCancelled(true);274 }275 }, plugin);276 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);277 block.setType(Material.STONE);278 assertFalse(player.simulateBlockBreak(block));279 block.assertType(Material.STONE);280 }281 282 @Test283 public void simulateBlockBreak_SurvivalAndDamageCancelled_BlockNotBroken()284 {285 TestPlugin plugin = MockBukkit.load(TestPlugin.class);286 Bukkit.getPluginManager().registerEvents(new Listener()287 {288 @EventHandler289 public void onBlockDamage(BlockDamageEvent event)290 {291 event.setCancelled(true);292 }293 }, plugin);294 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);295 block.setType(Material.STONE);296 assertFalse(player.simulateBlockBreak(block));297 block.assertType(Material.STONE);298 }299 300 @Test301 public void simulateBlockBreak_CreativeAndBreakCancelled_BlockNotBroken()302 {303 TestPlugin plugin = MockBukkit.load(TestPlugin.class);304 player.setGameMode(GameMode.CREATIVE);305 Bukkit.getPluginManager().registerEvents(new Listener()306 {307 @EventHandler308 public void onBlockBreak(BlockBreakEvent event)309 {310 event.setCancelled(true);311 }312 }, plugin);313 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);314 block.setType(Material.STONE);315 assertFalse(player.simulateBlockBreak(block));316 block.assertType(Material.STONE);317 }318 319 @Test320 public void simulateBlockBreak_CreativeAndDamageCancelled_BlockBroken()321 {322 TestPlugin plugin = MockBukkit.load(TestPlugin.class);323 player.setGameMode(GameMode.CREATIVE);324 Bukkit.getPluginManager().registerEvents(new Listener()325 {326 @EventHandler327 public void onBlockDamage(BlockDamageEvent event)328 {329 event.setCancelled(true);330 }331 }, plugin);332 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);333 block.setType(Material.STONE);334 assertTrue(player.simulateBlockBreak(block));335 block.assertType(Material.AIR);336 }337 338 @Test339 public void simulateBlockDamage_Survival_BlockDamaged()340 {341 player.setGameMode(GameMode.SURVIVAL);342 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);343 assertTrue(player.simulateBlockDamage(block));344 }345 346 @Test347 public void simulateBlockDamage_NotSurvival_BlockNotDamaged()348 {349 for (GameMode gm : new GameMode[]{GameMode.CREATIVE, GameMode.ADVENTURE, GameMode.SPECTATOR})350 {351 player.setGameMode(gm);352 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);353 assertFalse("Block was damaged while in gamemode " + gm.name(), player.simulateBlockDamage(block));354 }355 }356 357 @Test358 public void simulateBlockDamage_NotInstaBreak_NotBroken()359 {360 TestPlugin plugin = MockBukkit.load(TestPlugin.class);361 player.setGameMode(GameMode.SURVIVAL);362 AtomicBoolean wasBroken = new AtomicBoolean();363 Bukkit.getPluginManager().registerEvents(new Listener()364 {365 @EventHandler366 public void onBlockDamage(BlockDamageEvent event)367 {368 event.setInstaBreak(false);369 }370 371 @EventHandler372 public void onBlockBreak(BlockBreakEvent event)373 {374 wasBroken.set(true);375 }376 }, plugin);377 378 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);379 block.setType(Material.STONE);380 assumeTrue(player.simulateBlockDamage(block));381 assertFalse("BlockBreakEvent was fired", wasBroken.get());382 block.assertType(Material.STONE);383 }384 385 @Test386 public void simulateBlockDamage_InstaBreak_Broken()387 {388 TestPlugin plugin = MockBukkit.load(TestPlugin.class);389 player.setGameMode(GameMode.SURVIVAL);390 AtomicInteger brokenCount = new AtomicInteger();391 Bukkit.getPluginManager().registerEvents(new Listener()392 {393 @EventHandler394 public void onBlockDamage(BlockDamageEvent event)395 {396 event.setInstaBreak(true);397 }398 399 @EventHandler400 public void onBlockBreak(BlockBreakEvent event)401 {402 brokenCount.incrementAndGet();403 }404 }, plugin);405 406 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);407 block.setType(Material.STONE);408 assumeTrue(player.simulateBlockDamage(block));409 assertEquals("BlockBreakEvent was not fired only once", 1, brokenCount.get());410 block.assertType(Material.AIR);411 }412 413 @Test414 public void simulateBlockBreak_InstaBreak_BreakEventOnlyFiredOnce()415 {416 TestPlugin plugin = MockBukkit.load(TestPlugin.class);417 player.setGameMode(GameMode.SURVIVAL);418 AtomicInteger brokenCount = new AtomicInteger();419 Bukkit.getPluginManager().registerEvents(new Listener()420 {421 @EventHandler422 public void onBlockDamage(BlockDamageEvent event)423 {424 event.setInstaBreak(true);425 }426 427 @EventHandler428 public void onBlockBreak(BlockBreakEvent event)429 {430 brokenCount.incrementAndGet();431 }432 }, plugin);433 434 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);435 block.setType(Material.STONE);436 assumeTrue(player.simulateBlockBreak(block));437 assertEquals("BlockBreakEvent was not fired only once", 1, brokenCount.get());438 block.assertType(Material.AIR);439 }440 441 @Test442 public void getDisplayName_Default_SameAsPlayerUsername()...

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onBlockBreak

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.event.block.BlockBreakEvent;3import org.junit.jupiter.api.Test;4import static org.junit.jupiter.api.Assertions.*;5{6 public void onBlockBreak()7 {8 TestPlugin plugin = new TestPlugin();9 MockBlock block = new MockBlock(Material.STONE);10 MockPlayer player = new MockPlayer();11 BlockBreakEvent event = new BlockBreakEvent(block, player);12 plugin.onBlockBreak(event);13 assertTrue(block.getType() == Material.GRASS);14 }15}16import org.bukkit.Material;17import org.bukkit.event.block.BlockBreakEvent;18import org.junit.jupiter.api.Test;19import static org.junit.jupiter.api.Assertions.*;20{21 public void onBlockBreak()22 {23 TestPlugin plugin = new TestPlugin();24 MockBlock block = new MockBlock(Material.STONE);25 MockPlayer player = new MockPlayer();26 BlockBreakEvent event = new BlockBreakEvent(block, player);27 plugin.onBlockBreak(event);28 assertTrue(block.getType() == Material.GRASS);29 }30}31import org.bukkit.Material;32import org.bukkit.event.block.BlockBreakEvent;33import org.junit.jupiter.api.Test;34import static org.junit.jupiter.api.Assertions.*;35{36 public void onBlockBreak()37 {38 TestPlugin plugin = new TestPlugin();39 MockBlock block = new MockBlock(Material.STONE);40 MockPlayer player = new MockPlayer();41 BlockBreakEvent event = new BlockBreakEvent(block, player);42 plugin.onBlockBreak(event);43 assertTrue(block.getType() == Material.GRASS);44 }45}46import org.bukkit.Material;47import org.bukkit.event.block.BlockBreakEvent;48import org.junit.jupiter.api.Test;49import static org.junit.jupiter.api.Assertions.*;50{51 public void onBlockBreak()52 {53 TestPlugin plugin = new TestPlugin();54 MockBlock block = new MockBlock(Material.STONE);55 MockPlayer player = new MockPlayer();

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onBlockBreak

Using AI Code Generation

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1 public void testOnBlockBreak()2 {3 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);4 block.setType(Material.DIAMOND_ORE);5 Player player = server.addPlayer();6 player.setGameMode(GameMode.SURVIVAL);7 player.getInventory().addItem(new ItemStack(Material.DIAMOND_PICKAXE));8 BlockBreakEvent event = new BlockBreakEvent(block, player);9 plugin.onBlockBreak(event);10 assertEquals(Material.AIR, block.getType());11 }12 public void testOnBlockBreak()13 {14 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);15 block.setType(Material.DIAMOND_ORE);16 Player player = server.addPlayer();17 player.setGameMode(GameMode.SURVIVAL);18 player.getInventory().addItem(new ItemStack(Material.DIAMOND_PICKAXE));19 BlockBreakEvent event = new BlockBreakEvent(block, player);20 plugin.onBlockBreak(event);21 assertEquals(Material.AIR, block.getType());22 }23 public void testOnBlockBreak()24 {25 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);26 block.setType(Material.DIAMOND_ORE);27 Player player = server.addPlayer();28 player.setGameMode(GameMode.SURVIVAL);29 player.getInventory().addItem(new ItemStack(Material.DIAMOND_PICKAXE));30 BlockBreakEvent event = new BlockBreakEvent(block, player);31 plugin.onBlockBreak(event);32 assertEquals(Material.AIR, block.getType());33 }34 public void testOnBlockBreak()35 {36 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);37 block.setType(Material.DIAMOND_ORE);

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onBlockBreak

Using AI Code Generation

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1 public void onBlockBreak(BlockBreakEvent event) {2 Material blockType = event.getBlock().getType();3 if(blockType == Material.DIAMOND_BLOCK) {4 event.setCancelled(true);5 }6 }

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onBlockBreak

Using AI Code Generation

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1public class TestPlugin extends JavaPlugin implements Listener{2 public void onEnable() {3 Bukkit.getPluginManager().registerEvents(this, this);4 }5 public void onBlockBreak(BlockBreakEvent event) {6 if(event.getBlock().getType() == Material.CHEST) {7 event.getBlock().setType(Material.AIR);8 event.getBlock().getWorld().dropItemNaturally(event.getBlock().getLocation(), new ItemStack(Material.CHEST, 1));9 }10 }11}12[code]event.getBlock().breakNaturally();[/code]13[code]event.getBlock().breakNaturally(new ItemStack(Material.DIAMOND_PICKAXE, 1));[/code]14[code]event.getBlock().breakNaturally(new ItemStack(Material.DIAMOND_PICKAXE, 1), true);[/code]15[code]event.getBlock().breakNaturally(new ItemStack(Material.DIAMOND_PICKAXE, 1), true, true);[/code]16[code]event.getBlock().breakNaturally(new ItemStack(Material.DIAMOND_PICKAXE, 1), true, false);[/code]17[code]event.getBlock().breakNaturally(new ItemStack(Material.DIAMOND_PICK

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