How to use onPlayerInteract method of be.seeseemelk.mockbukkit.TestPlugin class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.TestPlugin.onPlayerInteract

Source:TestPlugin.java Github

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...71 unannotatedPlayerInteractEventExecuted = true;72 }73 74 @EventHandler75 public void onPlayerInteract(PlayerInteractEvent event)76 {77 annotatedPlayerInteractEventExecuted = true;78 }79 80 @EventHandler81 public void onBlockBreak(BlockBreakEvent event)82 {83 annotatedBlockBreakEventExecuted = true;84 }85 86 @EventHandler87 public void onAsyncChat(AsyncPlayerChatEvent event)88 {89 asyncEventExecuted = true;...

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onPlayerInteract

Using AI Code Generation

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1BlockFace face = BlockFace.SELF;2if (action == Action.RIGHT_CLICK_BLOCK) {3 face = BlockFace.UP;4} else if (action == Action.LEFT_CLICK_BLOCK) {5 face = BlockFace.DOWN;6}7BlockState state = block.getState();8BlockData data = state.getBlockData();9data = block.getBlockData();10MaterialData materialData = state.getData();11Material material = block.getType();12data = material.createBlockData();13materialData = material.getNewData((byte) 0);14if (data instanceof Stairs) {15 Stairs stairs = (Stairs) data;16 BlockFace facing = stairs.getFacing();17 stairs.setFacing(face);18 Half half = stairs.getHalf();19 stairs.setHalf(half);20 Shape shape = stairs.getShape();21 stairs.setShape(shape);22 boolean waterlogged = stairs.isWaterlogged();23 stairs.setWaterlogged(waterlogged);24 state.setBlockData(stairs);25 state.update(true);26 block.setBlockData(stairs);27}28if (materialData instanceof Stairs) {29 Stairs stairs = (Stairs) materialData;30 BlockFace facing = stairs.getFacing();31 stairs.setFacing(face);32 Half half = stairs.getHalf();

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onPlayerInteract

Using AI Code Generation

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1Location location = clickedBlock.getLocation();2World world = location.getWorld();3world.getBlockAt(location).setType(Material.DIAMOND_BLOCK);4player.sendMessage("You clicked a block!");5event.setCancelled(true);6if (clickedBlock.getType() == Material.CHEST)7{8 Chest chest = (Chest) blockState;9 Inventory inventory = chest.getInventory();10 inventory.addItem(new ItemStack(Material.DIAMOND));11}12if (player.isSneaking())13{14 if (clickedBlock.getType() == Material.CHEST)15 {16 Chest chest = (Chest) blockState;17 Inventory inventory = chest.getInventory();18 ItemStack item = inventory.getItem(0);19 inventory.removeItem(item);20 }21}22if (player.isSneaking())23{24 if (clickedBlock.getType() == Material.CHEST)25 {26 Chest chest = (Chest) blockState

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