How to use onDisable method of be.seeseemelk.mockbukkit.TestPlugin class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.TestPlugin.onDisable

Source:TestPlugin.java Github

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...14import org.bukkit.plugin.java.JavaPluginLoader;15public class TestPlugin extends JavaPlugin implements Listener16{17 public boolean onEnableExecuted = false;18 public boolean onDisableExecuted = false;19 public CommandSender commandSender;20 public Command command;21 public String commandLabel;22 public String[] commandArguments;23 public boolean commandReturns;24 public boolean unannotatedPlayerInteractEventExecuted = false;25 public boolean annotatedPlayerInteractEventExecuted = false;26 public boolean annotatedBlockBreakEventExecuted = false;27 public boolean asyncEventExecuted = false;28 public CyclicBarrier barrier = new CyclicBarrier(2);29 public final Object extra;30 public TestPlugin()31 {32 super();33 extra = null;34 }35 protected TestPlugin(JavaPluginLoader loader, PluginDescriptionFile description, File dataFolder, File file)36 {37 super(loader, description, dataFolder, file);38 extra = null;39 }40 41 protected TestPlugin(JavaPluginLoader loader, PluginDescriptionFile description, File dataFolder, File file, Number extra)42 {43 super(loader, description, dataFolder, file);44 this.extra = extra;45 }46 47 @Override48 public void onEnable()49 {50 onEnableExecuted = true;51 }52 53 @Override54 public void onDisable()55 {56 onDisableExecuted = true;57 }58 59 @Override60 public boolean onCommand(CommandSender sender, Command command, String label, String[] args)61 {62 this.commandSender = sender;63 this.command = command;64 this.commandLabel = label;65 this.commandArguments = args;66 return commandReturns;67 }68 69 public void unannotatedEventHandler(PlayerInteractEvent event)70 {...

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onDisable

Using AI Code Generation

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1public void onDisable()2{3 Bukkit.getScheduler().cancelTasks(this);4}5public void onEnable()6{7 Bukkit.getScheduler().runTaskTimer(this, () -> {8 Bukkit.broadcastMessage("Hello World!");9 }, 0, 20 * 5);10}11public void onEnable()12{13 Bukkit.getScheduler().runTaskTimer(this, () -> {14 Bukkit.broadcastMessage("Hello World!");15 }, 0, 20 * 5);16}17public void onEnable()18{19 Bukkit.getScheduler().runTaskTimer(this, () -> {20 Bukkit.broadcastMessage("Hello World!");21 }, 0, 20 * 5);22}23public void onEnable()24{25 Bukkit.getScheduler().runTaskTimer(this, () -> {26 Bukkit.broadcastMessage("Hello World!");27 }, 0, 20 * 5);28}29public void onEnable()30{31 Bukkit.getScheduler().runTaskTimer(this, () -> {32 Bukkit.broadcastMessage("Hello World!");33 }, 0, 20 * 5);34}35public void onEnable()36{37 Bukkit.getScheduler().runTaskTimer(this, () -> {38 Bukkit.broadcastMessage("Hello World!");39 }, 0, 20 * 5);40}41public void onEnable()42{43 Bukkit.getScheduler().runTaskTimer(this, () -> {44 Bukkit.broadcastMessage("Hello World!");45 }, 0, 20 * 5);46}47public void onEnable()48{49 Bukkit.getScheduler().runTaskTimer(this, () -> {50 Bukkit.broadcastMessage("Hello World!");51 }, 0, 20 * 5);52}

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onDisable

Using AI Code Generation

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1public void onDisable() {2 Bukkit.getScheduler().cancelTasks(this);3 HandlerList.unregisterAll(this);4 Bukkit.getServicesManager().unregisterAll(this);5}6public void onEnable() {7 Bukkit.getPluginManager().registerEvents(this, this);8}9public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {10 if (command.getName().equalsIgnoreCase("test")) {11 sender.sendMessage("Test command executed!");12 return true;13 }14 return false;15}16public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {17 if (command.getName().equalsIgnoreCase("test")) {18 return Lists.newArrayList("test1", "test2", "test3");19 }20 return Lists.newArrayList();21}22public void onPlayerJoin(PlayerJoinEvent event) {23 event.setJoinMessage("Welcome " + event.getPlayer().getName() + " to the server!");24}25public void onPlayerQuit(PlayerQuitEvent event) {26 event.setQuitMessage(event.getPlayer().getName() + " has left the server!");27}28public void onPlayerMove(PlayerMoveEvent event) {29 if (event.getTo().getBlock().getType() == Material.WATER) {30 event.getPlayer().sendMessage("You are in water!");31 }32}33public void onPlayerInteract(PlayerInteractEvent event) {34 if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {35 if (event.getClickedBlock().getType() == Material.CHEST) {36 event.getPlayer().openInventory(((Chest) event.getClickedBlock().getState()).getInventory());37 }38 }39}

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onDisable

Using AI Code Generation

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1 if( Bukkit.getServer() != null && Bukkit.getServer().getPluginManager() != null )2 {3 PluginManager pm = Bukkit.getServer().getPluginManager();4 pm.disablePlugin( this );5 }6 }7 public void onEnable()8 {9 }10 public void onDisable()11 {12 }13}14You need to initialize the Bukkit server before you can use it. You can do this by using the MockBukkit.mock() method:15public void testOnEnable()16{17 Server server = MockBukkit.mock();18 TestPlugin plugin = MockBukkit.load(TestPlugin.class);19}

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onDisable

Using AI Code Generation

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1public void onDisable() {2 MockBukkit.unmock();3}4public void onDisable() {5 MockBukkit.unmock();6}7public void onDisable() {8 MockBukkit.unmock();9}10public void onDisable() {11 MockBukkit.unmock();12}13public void onDisable() {14 MockBukkit.unmock();15}16public void onDisable() {17 MockBukkit.unmock();18}19public void onDisable() {20 MockBukkit.unmock();21}

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