How to use updateState method of be.seeseemelk.mockbukkit.entity.FishHookMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FishHookMock.updateState

Source:FishHookMockTest.java Github

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...132 assertTrue(pulled);133 assertNotEquals(new Vector(), entity.getVelocity());134 }135 @Test136 void updateState()137 {138 Entity entity = new ZombieMock(server, UUID.randomUUID());139 hook.setHookedEntity(entity);140 hook.updateState();141 assertEquals(FishHook.HookState.HOOKED_ENTITY, hook.getState());142 hook.setHookedEntity(null);143 hook.getLocation().getBlock().setType(Material.WATER);144 hook.updateState();145 assertEquals(FishHook.HookState.BOBBING, hook.getState());146 hook.getLocation().getBlock().setType(Material.AIR);147 hook.updateState();148 assertEquals(FishHook.HookState.UNHOOKED, hook.getState());149 }150 @Test151 void getType()152 {153 assertEquals(EntityType.FISHING_HOOK, hook.getType());154 }155 @Test156 void spawnCategory()157 {158 assertEquals(SpawnCategory.MISC, hook.getSpawnCategory());159 }160 @Test161 void testToString()...

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Source:FishHookMock.java Github

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...113 * Normally the server does this every tick.114 *115 * @see #getState()116 */117 public void updateState()118 {119 if (hookedEntity != null)120 {121 state = HookState.HOOKED_ENTITY;122 }123 else if (this.getLocation().getBlock().isLiquid())124 {125 state = HookState.BOBBING;126 }127 else128 {129 state = HookState.UNHOOKED;130 }131 }...

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updateState

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.FishHookMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.bukkit.Location;4import org.bukkit.Material;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.Player;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.meta.ItemMeta;9import org.bukkit.util.Vector;10import java.util.ArrayList;11import java.util.List;12public class Main {13 public static void main(String[] args) {14 PlayerMock player = new PlayerMock(null, "MockPlayer");15 ItemStack fishingRod = new ItemStack(Material.FISHING_ROD);16 ItemMeta fishingRodMeta = fishingRod.getItemMeta();17 fishingRodMeta.setDisplayName("FishingRod");18 fishingRod.setItemMeta(fishingRodMeta);19 FishHookMock fishHook = new FishHookMock(player, fishingRod, new Location(player.getWorld(), 0, 0, 0));20 fishHook.setVelocity(new Vector(0, 0, 0));21 fishHook.setInGround(true);22 fishHook.setInAir(false);23 fishHook.setInOpenWater(false);24 fishHook.setInLava(false);25 fishHook.setInWater(false);26 fishHook.setInGround(true);27 fishHook.setInAir(false);28 fishHook.setInOpenWater(false);29 fishHook.setInLava(false);30 fishHook.setInWater(false);31 fishHook.setInGround(true);32 fishHook.setInAir(false);33 fishHook.setInOpenWater(false);34 fishHook.setInLava(false);35 fishHook.setInWater(false);36 fishHook.setInGround(true

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updateState

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.entity.FishHookMock;7import org.bukkit.entity.EntityType;8import org.bukkit.entity.Entity;9import org.bukkit.entity.EntityType;10import org.bukkit.entity.Entity;11import org.bukkit.entity.FishHook;12import org.bukkit.entity.EntityType;13import org.bukkit.entity.Entity;14import org.bukkit.en

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updateState

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1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.entity.FishHookMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Location;6import org.bukkit.entity.Entity;7import org.bukkit.entity.FishHook;8import org.bukkit.entity.Player;9import org.bukkit.event.player.PlayerFishEvent;10import org.bukkit.plugin.Plugin;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14import static org.junit.Assert.assertEquals;15import static org.junit.Assert.assertTrue;16public class FishHookMockTest {17 private Plugin plugin;18 private PlayerMock player;19 private FishHookMock fishHook;20 public void setUp() throws Exception {21 plugin = MockBukkit.mock();22 player = MockBukkit.createMockPlayer();23 fishHook = new FishHookMock(player);24 }25 public void tearDown() throws Exception {26 MockBukkit.unmock();27 }28 public void testGetOwner() {29 Player owner = fishHook.getOwner();30 assertEquals(player, owner);31 }32 public void testSetOwner() {33 PlayerMock player2 = MockBukkit.createMockPlayer();34 fishHook.setOwner(player2);35 Player owner = fishHook.getOwner();36 assertEquals(player2, owner);37 }38 public void testGetBukkitEntity() {39 Entity entity = fishHook.getBukkitEntity();40 assertTrue(entity instanceof FishHook);41 FishHook hook = (FishHook) entity;42 assertEquals(fishHook, hook);43 }44 public void testGetLocation() {45 Location location = fishHook.getLocation();46 assertEquals(player.getLocation(), location);47 }48 public void testUpdateState() {49 PlayerFishEvent.State state = PlayerFishEvent.State.IN_GROUND;50 fishHook.updateState(state);51 assertEquals(state, fishHook.getState());52 }53}54package be.seeseemelk.mockbukkit.entity;55import be.seeseemelk.mockbukkit.UnimplementedOperationException;56import be.seeseemelk.mockbukkit.inventory.InventoryMock;57import org.bukkit.Location;58import org.bukkit.entity.EntityType;59import org.bukkit.entity.FishHook;60import org.bukkit.entity.Player;61import org.bukkit.inventory.Inventory;62import org.bukkit.inventory.ItemStack;

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updateState

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.entity.FishHook;4import org.bukkit.util.Vector;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.FishHookMock;10public class FishHookMockTest {11 private ServerMock server;12 private FishHookMock fishHook;13 public void setUp() {14 server = MockBukkit.mock();15 fishHook = new FishHookMock(server, new Location(server.getWorlds().get(0), 0, 0, 0));16 }17 public void testUpdateState() {18 Vector velocity = new Vector(1, 0, 0);19 fishHook.updateState(velocity, true);20 }21}22package com.example;23import org.bukkit.Location;24import org.bukkit.entity.FishHook;25import org.bukkit.util.Vector;26import org.junit.Before;27import org.junit.Test;28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.entity.FishHookMock;31public class FishHookMockTest {32 private ServerMock server;33 private FishHookMock fishHook;34 public void setUp() {35 server = MockBukkit.mock();36 fishHook = new FishHookMock(server, new Location(server.getWorlds().get(0), 0, 0, 0));37 }38 public void testUpdateState() {39 Vector velocity = new Vector(1, 0, 0);40 fishHook.updateState(velocity, true);41 }42}43package com.example;44import org.bukkit.Location;45import org.bukkit.entity.FishHook;46import org.bukkit.util.Vector;47import org.junit.Before;48import org.junit.Test;49import be.seeseemelk.mockbukkit.MockBukkit;50import be.seeseemelk.mockbukkit.ServerMock;51import be.seese

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updateState

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1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertNotEquals;3import org.bukkit.entity.FishHook;4import org.bukkit.entity.Player;5import org.bukkit.util.Vector;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.entity.FishHookMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13public class FishHookMockTest {14 private ServerMock server;15 private PlayerMock player;16 private FishHookMock fishHook;17 public void setUp() {18 server = MockBukkit.mock();19 player = server.addPlayer();20 fishHook = new FishHookMock(player, new Vector(0, 0, 0));21 }22 public void tearDown() {23 MockBukkit.unmock();24 }25 public void testGetShooter() {26 assertEquals(player, fishHook.getShooter());27 }28 public void testSetShooter() {29 Player newPlayer = server.addPlayer();30 fishHook.setShooter(newPlayer);31 assertEquals(newPlayer, fishHook.getShooter());32 assertNotEquals(player, fishHook.getShooter());33 }34 public void testGetVelocity() {35 assertEquals(new Vector(0, 0, 0), fishHook.getVelocity());36 }37 public void testSetVelocity() {38 Vector newVelocity = new Vector(1, 1, 1);39 fishHook.setVelocity(newVelocity);40 assertEquals(newVelocity, fishHook.getVelocity());41 }42 public void testUpdateState() {43 Vector newVelocity = new Vector(1, 1, 1);44 fishHook.updateState(newVelocity);45 assertEquals(newVelocity, fishHook.getVelocity());46 }47}48package be.seeseemelk.mockbukkit.entity;49import org.bukkit.Location;50import org.bukkit.entity.FishHook;51import org.bukkit.entity.Player;52import org.bukkit.util.Vector;

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updateState

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Location;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.util.Vector;6{7 private Player player;8 private Location location;9 private boolean inGround;10 public FishHookMock(Location location, Player player)11 {12 super(location);13 this.player = player;14 this.location = location;15 }16 public EntityType getType()17 {18 return EntityType.FISHING_HOOK;19 }20 public void updateState()21 {22 Location playerLocation = player.getLocation();23 Vector playerDirection = playerLocation.getDirection();24 Vector playerVelocity = player.getVelocity();25 Vector velocity = playerDirection.clone().multiply(1.5).add(playerVelocity.clone().multiply(0.1));26 location.add(velocity);27 location.setPitch((float) (Math.asin(velocity.getY() / velocity.length()) * 180 / Math.PI));28 location.setYaw((float) (Math.atan2(velocity.getX(), velocity.getZ()) * 180 / Math.PI));29 location.getWorld().spawnParticle(org.bukkit.Particle.WATER_WAKE, location, 0);30 }31}32package be.seeseemelk.mockbukkit.entity;33import org.bukkit.Location;34import org.bukkit.entity.EntityType;35import org.bukkit.entity.Player;36import org.bukkit.util.Vector;37{38 private Player player;39 private Location location;40 private boolean inGround;41 public FishHookMock(Location location, Player player)42 {43 super(location);44 this.player = player;45 this.location = location;46 }47 public EntityType getType()48 {49 return EntityType.FISHING_HOOK;50 }51 public void updateState()52 {53 Location playerLocation = player.getLocation();54 Vector playerDirection = playerLocation.getDirection();55 Vector playerVelocity = player.getVelocity();56 Vector velocity = playerDirection.clone().multiply(1.5).add(playerVelocity.clone().multiply(0.1));57 location.add(velocity);58 location.setPitch((float) (Math.asin(velocity.getY() / velocity.length()) * 180 / Math.PI));59 location.setYaw((float) (

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1public class FishHookMockTest {2 public void test() {3 FishHookMock fishHook = new FishHookMock();4 fishHook.updateState();5 assertEquals(1, fishHook.getTicksLived());6 }7}8public class FishHookMockTest {9 public void test() {10 FishHookMock fishHook = new FishHookMock();11 fishHook.updateState();12 assertEquals(1, fishHook.getTicksLived());13 }14}15public class FishHookMockTest {16 public void test() {17 FishHookMock fishHook = new FishHookMock();18 fishHook.updateState();19 assertEquals(1, fishHook.getTicksLived());20 }21}22public class FishHookMockTest {23 public void test() {24 FishHookMock fishHook = new FishHookMock();25 fishHook.updateState();26 assertEquals(1, fishHook.getTicksLived());27 }28}29public class FishHookMockTest {30 public void test() {31 FishHookMock fishHook = new FishHookMock();32 fishHook.updateState();33 assertEquals(1, fishHook.getTicksLived());34 }35}36public class FishHookMockTest {37 public void test() {38 FishHookMock fishHook = new FishHookMock();39 fishHook.updateState();40 assertEquals(1, fishHook.getTicksLived());41 }42}43public class FishHookMockTest {

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updateState

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1package com.example.mockbukkit;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.entity.FishHookMock;6import static org.junit.jupiter.api.Assertions.*;7public class FishHookMockTest {8 public void setUp() {9 MockBukkit.mock();10 }11 public void testFishHookMock() {12 FishHookMock hook = new FishHookMock();13 hook.updateState(FishHookMock.State.CAUGHT_FISH);14 assertEquals(FishHookMock.State.CAUGHT_FISH, hook.getState());15 }16}17package com.example.mockbukkit;18import org.junit.jupiter.api.BeforeEach;19import org.junit.jupiter.api.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.entity.FishHookMock;22import static org.junit.jupiter.api.Assertions.*;23public class FishHookMockTest {24 public void setUp() {25 MockBukkit.mock();26 }27 public void testFishHookMock() {28 FishHookMock hook = new FishHookMock();29 hook.updateState(FishHookMock.State.CAUGHT_ENTITY);30 assertEquals(FishHookMock.State.CAUGHT_ENTITY, hook.getState());31 }32}33package com.example.mockbukkit;34import org.junit.jupiter.api.BeforeEach;35import org.junit.jupiter.api.Test;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.entity.FishHookMock;38import static org.junit.jupiter.api.Assertions.*;39public class FishHookMockTest {40 public void setUp() {41 MockBukkit.mock();42 }43 public void testFishHookMock() {

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updateState

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1package com.mycompany.myplugin;2import be.seeseemelk.mockbukkit.entity.FishHookMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.entity.Entity;5import org.bukkit.entity.FishHook;6import org.bukkit.entity.Player;7import org.bukkit.event.player.PlayerFishEvent;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.PlayerInventory;10import org.junit.Before;11import org.junit.Test;12import static org.junit.Assert.assertEquals;13import static org.junit.Assert.assertTrue;14public class FishHookMockTest {15 private PlayerMock player;16 private PlayerInventory inventory;17 private FishHookMock hook;18 public void setUp() {19 player = new PlayerMock();20 inventory = player.getInventory();21 hook = new FishHookMock(player, new ItemStack(org.bukkit.Material.FISHING_ROD));22 }23 public void testCaughtEntity() {24 FishHook.State state = hook.getState();25 assertEquals(FishHook.State.FLYING, state);26 Entity entity = player;27 hook.updateState(PlayerFishEvent.State.CAUGHT_ENTITY, entity);28 state = hook.getState();29 assertEquals(FishHook.State.CAUGHT_ENTITY, state);30 assertTrue(hook.getCaught() == entity);31 }32}

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