How to use getCurrentServerTime method of be.seeseemelk.mockbukkit.entity.PlayerMockTest class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMockTest.getCurrentServerTime

Source:PlayerMockTest.java Github

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...85 server = MockBukkit.mock(new ServerMock()86 {87 private long ticks = 0;88 @Override89 protected long getCurrentServerTime()90 {91 /*92 * This will force the current server time to always be different to93 * any prior invocations, this is much more elegant than simply doing94 * Thread.sleep!95 */96 ticks++;97 return super.getCurrentServerTime() + ticks;98 }99 });100 uuid = UUID.randomUUID();101 player = new PlayerMock(server, "player", uuid);102 }103 @AfterEach104 public void tearDown()105 {106 MockBukkit.unmock();107 }108 @Test109 void getInventory_Default_NotNull()110 {111 assertNotNull(player.getInventory());...

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getCurrentServerTime

Using AI Code Generation

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1 public void getCurrentServerTime() {2 PlayerMock player = server.addPlayer();3 player.setPlayerTime(1000, false);4 assertEquals(1000, player.getPlayerTime());5 player.setPlayerTime(2000, true);6 assertEquals(2000, player.getPlayerTime());7 }8 package be.seeseemelk.mockbukkit.entity;9 import be.seeseemelk.mockbukkit.MockBukkit;10 import be.seeseemelk.mockbukkit.ServerMock;11 import be.seeseemelk.mockbukkit.UnimplementedOperationException;12 import be.seeseemelk.mockbukkit.WorldMock;13 import org.bukkit.World;14 import org.bukkit.entity.Player;15 import org.junit.After;16 import org.junit.Before;17 import org.junit.Test;18 import static org.junit.Assert.*;19 public class PlayerMockTest {20 private ServerMock server;21 private WorldMock world;22 public void setUp() throws Exception {23 server = MockBukkit.mock();24 world = server.addSimpleWorld("world");25 }26 public void tearDown() throws Exception {27 MockBukkit.unmock();28 }29 public void getCurrentServerTime() {30 PlayerMock player = server.addPlayer();31 player.setPlayerTime(1000, false);32 assertEquals(1000, player.getPlayerTime());33 player.setPlayerTime(2000, true);34 assertEquals(2000, player.getPlayerTime());35 }36 public void getCurrentWorldTime() {37 PlayerMock player = server.addPlayer();38 player.setPlayerTime(1000, false);39 assertEquals(1000, player.getPlayerTime());40 player.setPlayerTime(2000, true);41 assertEquals(2000, player.getPlayerTime());42 }43 public void getWorld() {44 PlayerMock player = server.addPlayer();45 assertEquals(world, player.getWorld());46 }47 public void setWorld() {48 PlayerMock player = server.addPlayer();49 WorldMock world2 = server.addSimpleWorld("world2");50 player.setWorld(world2);51 assertEquals(world2, player.getWorld());52 }53 public void getBedSpawnLocation() {54 PlayerMock player = server.addPlayer();

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getCurrentServerTime

Using AI Code Generation

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1public void getCurrentServerTime() throws Exception {2 PlayerMock player = server.addPlayer();3 player.setPlayerTime(1000, false);4 assertEquals(1000, player.getPlayerTime());5 assertEquals(1000, player.getPlayerTimeOffset());6 assertEquals(1000, player.getPlayerTimeOffset());7 player.setPlayerTime(2000, true);8 assertEquals(2000, player.getPlayerTime());9 assertEquals(1000, player.getPlayerTimeOffset());10 assertEquals(2000, player.getPlayerTimeOffset());11 player.resetPlayerTime();12 assertEquals(1000, player.getPlayerTime());13 assertEquals(0, player.getPlayerTimeOffset());14 assertEquals(1000, player.getPlayerTimeOffset());15 player.resetPlayerTime();16 assertEquals(1000, player.getPlayerTime());17 assertEquals(0, player.getPlayerTimeOffset());18 assertEquals(1000, player.getPlayerTimeOffset());19}20public void getCurrentServerTime() throws Exception {21 PlayerMock player = server.addPlayer();22 player.setPlayerTime(1000, false);23 assertEquals(1000, player.getPlayerTime());24 assertEquals(1000, player.getPlayerTimeOffset());25 assertEquals(1000, player.getPlayerTimeOffset());26 player.setPlayerTime(2000, true);27 assertEquals(2000, player.getPlayerTime());28 assertEquals(1000, player.getPlayerTimeOffset());29 assertEquals(2000, player.getPlayerTimeOffset());30 player.resetPlayerTime();31 assertEquals(1000, player.getPlayerTime());32 assertEquals(0, player.getPlayerTimeOffset());33 assertEquals(1000, player.getPlayerTimeOffset());34 player.resetPlayerTime();35 assertEquals(1000, player.getPlayerTime());36 assertEquals(0, player.getPlayerTimeOffset());37 assertEquals(1000, player.getPlayerTimeOffset());38}39public void getCurrentServerTime() throws Exception {40 PlayerMock player = server.addPlayer();41 player.setPlayerTime(1000, false);42 assertEquals(1000, player.getPlayerTime());43 assertEquals(1000, player.getPlayerTimeOffset());44 assertEquals(1000, player.getPlayerTimeOffset());45 player.setPlayerTime(2000, true);46 assertEquals(2000, player.getPlayerTime());47 assertEquals(1000,

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getCurrentServerTime

Using AI Code Generation

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1 void testGetCurrentServerTime() {2 PlayerMock player = server.addPlayer();3 if (player.getCurrentServerTime() < 0 || player.getCurrentServerTime() > 24000)4 throw new AssertionError("The current server time is not between 0 and 24000");5 }6[ERROR] testGetCurrentServerTime(be.seeseemelk.mockbukkit.entity.PlayerMockTest) Time elapsed: 0.066 s <<< ERROR!7 at be.seeseemelk.mockbukkit.entity.PlayerMockTest.testGetCurrentServerTime(PlayerMockTest.java:63)

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