How to use onBlockBreak method of be.seeseemelk.mockbukkit.entity.PlayerMockTest class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMockTest.onBlockBreak

Source:PlayerMockTest.java Github

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...267 TestPlugin plugin = MockBukkit.load(TestPlugin.class);268 Bukkit.getPluginManager().registerEvents(new Listener()269 {270 @EventHandler271 public void onBlockBreak(BlockBreakEvent event)272 {273 event.setCancelled(true);274 }275 }, plugin);276 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);277 block.setType(Material.STONE);278 assertFalse(player.simulateBlockBreak(block));279 block.assertType(Material.STONE);280 }281 282 @Test283 public void simulateBlockBreak_SurvivalAndDamageCancelled_BlockNotBroken()284 {285 TestPlugin plugin = MockBukkit.load(TestPlugin.class);286 Bukkit.getPluginManager().registerEvents(new Listener()287 {288 @EventHandler289 public void onBlockDamage(BlockDamageEvent event)290 {291 event.setCancelled(true);292 }293 }, plugin);294 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);295 block.setType(Material.STONE);296 assertFalse(player.simulateBlockBreak(block));297 block.assertType(Material.STONE);298 }299 300 @Test301 public void simulateBlockBreak_CreativeAndBreakCancelled_BlockNotBroken()302 {303 TestPlugin plugin = MockBukkit.load(TestPlugin.class);304 player.setGameMode(GameMode.CREATIVE);305 Bukkit.getPluginManager().registerEvents(new Listener()306 {307 @EventHandler308 public void onBlockBreak(BlockBreakEvent event)309 {310 event.setCancelled(true);311 }312 }, plugin);313 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);314 block.setType(Material.STONE);315 assertFalse(player.simulateBlockBreak(block));316 block.assertType(Material.STONE);317 }318 319 @Test320 public void simulateBlockBreak_CreativeAndDamageCancelled_BlockBroken()321 {322 TestPlugin plugin = MockBukkit.load(TestPlugin.class);323 player.setGameMode(GameMode.CREATIVE);324 Bukkit.getPluginManager().registerEvents(new Listener()325 {326 @EventHandler327 public void onBlockDamage(BlockDamageEvent event)328 {329 event.setCancelled(true);330 }331 }, plugin);332 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);333 block.setType(Material.STONE);334 assertTrue(player.simulateBlockBreak(block));335 block.assertType(Material.AIR);336 }337 338 @Test339 public void simulateBlockDamage_Survival_BlockDamaged()340 {341 player.setGameMode(GameMode.SURVIVAL);342 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);343 assertTrue(player.simulateBlockDamage(block));344 }345 346 @Test347 public void simulateBlockDamage_NotSurvival_BlockNotDamaged()348 {349 for (GameMode gm : new GameMode[]{GameMode.CREATIVE, GameMode.ADVENTURE, GameMode.SPECTATOR})350 {351 player.setGameMode(gm);352 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);353 assertFalse("Block was damaged while in gamemode " + gm.name(), player.simulateBlockDamage(block));354 }355 }356 357 @Test358 public void simulateBlockDamage_NotInstaBreak_NotBroken()359 {360 TestPlugin plugin = MockBukkit.load(TestPlugin.class);361 player.setGameMode(GameMode.SURVIVAL);362 AtomicBoolean wasBroken = new AtomicBoolean();363 Bukkit.getPluginManager().registerEvents(new Listener()364 {365 @EventHandler366 public void onBlockDamage(BlockDamageEvent event)367 {368 event.setInstaBreak(false);369 }370 371 @EventHandler372 public void onBlockBreak(BlockBreakEvent event)373 {374 wasBroken.set(true);375 }376 }, plugin);377 378 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);379 block.setType(Material.STONE);380 assumeTrue(player.simulateBlockDamage(block));381 assertFalse("BlockBreakEvent was fired", wasBroken.get());382 block.assertType(Material.STONE);383 }384 385 @Test386 public void simulateBlockDamage_InstaBreak_Broken()387 {388 TestPlugin plugin = MockBukkit.load(TestPlugin.class);389 player.setGameMode(GameMode.SURVIVAL);390 AtomicInteger brokenCount = new AtomicInteger();391 Bukkit.getPluginManager().registerEvents(new Listener()392 {393 @EventHandler394 public void onBlockDamage(BlockDamageEvent event)395 {396 event.setInstaBreak(true);397 }398 399 @EventHandler400 public void onBlockBreak(BlockBreakEvent event)401 {402 brokenCount.incrementAndGet();403 }404 }, plugin);405 406 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);407 block.setType(Material.STONE);408 assumeTrue(player.simulateBlockDamage(block));409 assertEquals("BlockBreakEvent was not fired only once", 1, brokenCount.get());410 block.assertType(Material.AIR);411 }412 413 @Test414 public void simulateBlockBreak_InstaBreak_BreakEventOnlyFiredOnce()415 {416 TestPlugin plugin = MockBukkit.load(TestPlugin.class);417 player.setGameMode(GameMode.SURVIVAL);418 AtomicInteger brokenCount = new AtomicInteger();419 Bukkit.getPluginManager().registerEvents(new Listener()420 {421 @EventHandler422 public void onBlockDamage(BlockDamageEvent event)423 {424 event.setInstaBreak(true);425 }426 427 @EventHandler428 public void onBlockBreak(BlockBreakEvent event)429 {430 brokenCount.incrementAndGet();431 }432 }, plugin);433 434 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);435 block.setType(Material.STONE);436 assumeTrue(player.simulateBlockBreak(block));437 assertEquals("BlockBreakEvent was not fired only once", 1, brokenCount.get());438 block.assertType(Material.AIR);439 }440 441 @Test442 public void getDisplayName_Default_SameAsPlayerUsername()...

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onBlockBreak

Using AI Code Generation

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1public void testOnBlockBreak()2{3 PlayerMock player = server.addPlayer();4 player.setGameMode(GameMode.CREATIVE);5 BlockMock block = new BlockMock(Material.STONE);6 player.onBlockBreak(block);7 verify(block, never()).breakNaturally(any(ItemStack.class));8}

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onBlockBreak

Using AI Code Generation

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1public void testOnBlockBreak() {2 PlayerMock player = server.addPlayer();3 player.setGameMode(GameMode.SURVIVAL);4 BlockMock block = new BlockMock(Material.STONE);5 block.setType(Material.STONE);6 player.onBlockBreak(block);7 assertEquals(Material.AIR, block.getType());8}

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onBlockBreak

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.*;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.inventory.ItemStack;6import org.junit.jupiter.api.BeforeEach;7import org.junit.jupiter.api.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.block.BlockMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12class PlayerMockTest {13 private ServerMock server;14 private PlayerMock player;15 public void setUp() {16 server = MockBukkit.mock();17 player = server.addPlayer();18 }19 void testOnBlockBreak() {20 BlockMock block = new BlockMock(Material.STONE);21 player.onBlockBreak(block);22 assertTrue(player.getInventory().contains(Material.STONE));23 }24 void testOnBlockBreakWithItem() {25 BlockMock block = new BlockMock(Material.STONE);26 ItemStack item = new ItemStack(Material.STONE_PICKAXE);27 player.getInventory().addItem(item);28 player.onBlockBreak(block);29 assertTrue(player.getInventory().contains(Material.STONE));30 }31 void testOnBlockBreakWithItemAndBlock() {32 BlockMock block = new BlockMock(Material.STONE);33 ItemStack item = new ItemStack(Material.STONE_PICKAXE);34 player.getInventory().addItem(item);35 player.onBlockBreak(block);36 assertTrue(player.getInventory().contains(Material.STONE));37 }38 void testOnBlockBreakWithItemAndBlockAndFace() {39 BlockMock block = new BlockMock(Material.STONE);40 ItemStack item = new ItemStack(Material.STONE_PICKAXE);41 player.getInventory().addItem(item);42 player.onBlockBreak(block, BlockFace.UP);43 assertTrue(player.getInventory().contains(Material.STONE));44 }45 void testOnBlockBreakWithItemAndBlockAndFaceAndDrop() {46 BlockMock block = new BlockMock(Material.STONE);47 ItemStack item = new ItemStack(Material.STONE_PICKAXE);48 player.getInventory().addItem(item);49 player.onBlockBreak(block, BlockFace.UP, true);

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