How to use onBlockDamage method of be.seeseemelk.mockbukkit.entity.PlayerMockTest class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMockTest.onBlockDamage

Source:PlayerMockTest.java Github

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...285 TestPlugin plugin = MockBukkit.load(TestPlugin.class);286 Bukkit.getPluginManager().registerEvents(new Listener()287 {288 @EventHandler289 public void onBlockDamage(BlockDamageEvent event)290 {291 event.setCancelled(true);292 }293 }, plugin);294 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);295 block.setType(Material.STONE);296 assertFalse(player.simulateBlockBreak(block));297 block.assertType(Material.STONE);298 }299 300 @Test301 public void simulateBlockBreak_CreativeAndBreakCancelled_BlockNotBroken()302 {303 TestPlugin plugin = MockBukkit.load(TestPlugin.class);304 player.setGameMode(GameMode.CREATIVE);305 Bukkit.getPluginManager().registerEvents(new Listener()306 {307 @EventHandler308 public void onBlockBreak(BlockBreakEvent event)309 {310 event.setCancelled(true);311 }312 }, plugin);313 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);314 block.setType(Material.STONE);315 assertFalse(player.simulateBlockBreak(block));316 block.assertType(Material.STONE);317 }318 319 @Test320 public void simulateBlockBreak_CreativeAndDamageCancelled_BlockBroken()321 {322 TestPlugin plugin = MockBukkit.load(TestPlugin.class);323 player.setGameMode(GameMode.CREATIVE);324 Bukkit.getPluginManager().registerEvents(new Listener()325 {326 @EventHandler327 public void onBlockDamage(BlockDamageEvent event)328 {329 event.setCancelled(true);330 }331 }, plugin);332 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);333 block.setType(Material.STONE);334 assertTrue(player.simulateBlockBreak(block));335 block.assertType(Material.AIR);336 }337 338 @Test339 public void simulateBlockDamage_Survival_BlockDamaged()340 {341 player.setGameMode(GameMode.SURVIVAL);342 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);343 assertTrue(player.simulateBlockDamage(block));344 }345 346 @Test347 public void simulateBlockDamage_NotSurvival_BlockNotDamaged()348 {349 for (GameMode gm : new GameMode[]{GameMode.CREATIVE, GameMode.ADVENTURE, GameMode.SPECTATOR})350 {351 player.setGameMode(gm);352 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);353 assertFalse("Block was damaged while in gamemode " + gm.name(), player.simulateBlockDamage(block));354 }355 }356 357 @Test358 public void simulateBlockDamage_NotInstaBreak_NotBroken()359 {360 TestPlugin plugin = MockBukkit.load(TestPlugin.class);361 player.setGameMode(GameMode.SURVIVAL);362 AtomicBoolean wasBroken = new AtomicBoolean();363 Bukkit.getPluginManager().registerEvents(new Listener()364 {365 @EventHandler366 public void onBlockDamage(BlockDamageEvent event)367 {368 event.setInstaBreak(false);369 }370 371 @EventHandler372 public void onBlockBreak(BlockBreakEvent event)373 {374 wasBroken.set(true);375 }376 }, plugin);377 378 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);379 block.setType(Material.STONE);380 assumeTrue(player.simulateBlockDamage(block));381 assertFalse("BlockBreakEvent was fired", wasBroken.get());382 block.assertType(Material.STONE);383 }384 385 @Test386 public void simulateBlockDamage_InstaBreak_Broken()387 {388 TestPlugin plugin = MockBukkit.load(TestPlugin.class);389 player.setGameMode(GameMode.SURVIVAL);390 AtomicInteger brokenCount = new AtomicInteger();391 Bukkit.getPluginManager().registerEvents(new Listener()392 {393 @EventHandler394 public void onBlockDamage(BlockDamageEvent event)395 {396 event.setInstaBreak(true);397 }398 399 @EventHandler400 public void onBlockBreak(BlockBreakEvent event)401 {402 brokenCount.incrementAndGet();403 }404 }, plugin);405 406 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);407 block.setType(Material.STONE);408 assumeTrue(player.simulateBlockDamage(block));409 assertEquals("BlockBreakEvent was not fired only once", 1, brokenCount.get());410 block.assertType(Material.AIR);411 }412 413 @Test414 public void simulateBlockBreak_InstaBreak_BreakEventOnlyFiredOnce()415 {416 TestPlugin plugin = MockBukkit.load(TestPlugin.class);417 player.setGameMode(GameMode.SURVIVAL);418 AtomicInteger brokenCount = new AtomicInteger();419 Bukkit.getPluginManager().registerEvents(new Listener()420 {421 @EventHandler422 public void onBlockDamage(BlockDamageEvent event)423 {424 event.setInstaBreak(true);425 }426 427 @EventHandler428 public void onBlockBreak(BlockBreakEvent event)429 {430 brokenCount.incrementAndGet();431 }432 }, plugin);433 434 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);435 block.setType(Material.STONE);436 assumeTrue(player.simulateBlockBreak(block));...

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onBlockDamage

Using AI Code Generation

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1public void testOnBlockDamage() {2 PlayerMock player = server.addPlayer();3 BlockMock block = new BlockMock(Material.STONE);4 player.onBlockDamage(block);5 assertEquals(0.0, player.getRemainingBlockDamage(), 0.0001);6}7@DisplayName("onBlockDamage")8public void testOnBlockDamage() {9 PlayerMock player = server.addPlayer();10 BlockMock block = new BlockMock(Material.STONE);11 player.onBlockDamage(block);12 assertEquals(0.0, player.getRemainingBlockDamage(), 0.0001);13}14public void testOnBlockDamage() {15 PlayerMock player = server.addPlayer();16 BlockMock block = new BlockMock(Material.STONE);17 player.onBlockDamage(block);18 assertEquals(0.0, player.getRemainingBlockDamage(), 0.0001);19}20public void testOnBlockDamage() {21 PlayerMock player = server.addPlayer();22 BlockMock block = new BlockMock(Material.STONE);23 player.onBlockDamage(block);24 assertEquals(0.0, player.getRemainingBlockDamage(), 0.0001);25}26public void testOnBlockDamage() {27 PlayerMock player = server.addPlayer();28 BlockMock block = new BlockMock(Material.STONE);29 player.onBlockDamage(block);30 assertEquals(0.0, player.getRemainingBlockDamage(), 0.0001);31}32public void testOnBlockDamage() {33 PlayerMock player = server.addPlayer();34 BlockMock block = new BlockMock(Material.STONE);35 player.onBlockDamage(block);36 assertEquals(0.0, player.getRemainingBlockDamage(), 0.0001);37}38public void testOnBlockDamage() {39 PlayerMock player = server.addPlayer();40 BlockMock block = new BlockMock(Material.STONE);41 player.onBlockDamage(block);42 assertEquals(0.0, player.getRemainingBlockDamage(), 0.0001);43}44public void testOnBlockDamage() {45 PlayerMock player = server.addPlayer();46 BlockMock block = new BlockMock(Material.STONE);47 player.onBlockDamage(block);48 assertEquals(0.0, player.getRemainingBlockDamage(), 0.0001);49}50public void testOnBlockDamage() {51 PlayerMock player = server.addPlayer();

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onBlockDamage

Using AI Code Generation

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1public void onBlockDamageTest() {2 PlayerMock player = server.addPlayer();3 player.setGameMode(GameMode.SURVIVAL);4 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);5 BlockDamageEvent event = new BlockDamageEvent(player, block, player.getInventory().getItemInMainHand(), true);6 player.onBlockDamage(event);7 assertEquals(0, player.getHealth(), 0);8}9public void onBlockBreakTest() {10 PlayerMock player = server.addPlayer();11 player.setGameMode(GameMode.SURVIVAL);12 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);13 BlockBreakEvent event = new BlockBreakEvent(block, player);14 player.onBlockBreak(event);15 assertEquals(0, player.getHealth(), 0);16}17public void onBlockPlaceTest() {18 PlayerMock player = server.addPlayer();19 player.setGameMode(GameMode.SURVIVAL);20 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);21 BlockPlaceEvent event = new BlockPlaceEvent(block, block.getState(), block, player.getInventory().getItemInMainHand(), player, true);22 player.onBlockPlace(event);23 assertEquals(0, player.getHealth(), 0);24}

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