Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMockTest.render
Source:PlayerMockTest.java
...1507 AtomicBoolean b = new AtomicBoolean(false);1508 mapView.addRenderer(new MapRenderer()1509 {1510 @Override1511 public void render(@NotNull MapView map, @NotNull MapCanvas canvas, @NotNull Player player)1512 {1513 b.set(true);1514 }1515 });1516 mapView.render(player);1517 assertTrue(b.get());1518 }1519 @Test1520 void testPlayerLastDeathLocation_Set()1521 {1522 assertTrue(player.getLastDeathLocation().getX() == 0.01523 && player.getLastDeathLocation().getY() == 0.01524 && player.getLastDeathLocation().getZ() == 0.0);1525 Location loc = new Location(new WorldMock(), 69, 69, 69);1526 player.setLastDeathLocation(loc);1527 assertEquals(loc, player.getLastDeathLocation());1528 }1529 @Test1530 void testIsWhiteListed()...
render
Using AI Code Generation
1PlayerMock player = server.addPlayer();2player.setOp(true);3player.setPermission("test.permission", true);4player.setPermission("test.permission2", true);5PlayerMock player = server.addPlayer();6player.setOp(true);7player.setPermission("test.permission", true);8player.setPermission("test.permission2", true);9PlayerMock player = server.addPlayer();10player.setOp(true);11player.setPermission("test.permission", true);12player.setPermission("test.permission2", true);13PlayerMock player = server.addPlayer();14player.setOp(true);15player.setPermission("test.permission", true);16player.setPermission("test.permission2", true);17PlayerMock player = server.addPlayer();18player.setOp(true);19player.setPermission("test.permission", true);20player.setPermission("test.permission2", true);21PlayerMock player = server.addPlayer();22player.setOp(true);23player.setPermission("test.permission", true);24player.setPermission("test.permission2", true);25PlayerMock player = server.addPlayer();26player.setOp(true);27player.setPermission("test.permission", true);28player.setPermission("test.permission2", true);29PlayerMock player = server.addPlayer();30player.setOp(true);31player.setPermission("test.permission", true);32player.setPermission("test.permission2", true);
render
Using AI Code Generation
1@DisplayName("Test for PlayerMock")2void testPlayerMock() {3 playerMock = server.addPlayer();4 playerMock.setDisplayName("test");5 playerMock.setPlayerListName("test");6 playerMock.setPlayerListHeader("test");7 playerMock.setPlayerListFooter("test");8 playerMock.setPlayerListHeaderAndFooter("test", "test");9 playerMock.setCompassTarget(new Location(server.getWorld("world"), 0, 0, 0));10 playerMock.setPlayerTime(0, true);11 playerMock.resetPlayerTime();12 playerMock.setPlayerWeather(WeatherType.CLEAR);13 playerMock.resetPlayerWeather();14 playerMock.setResourcePack("test");15 playerMock.setResourcePack("test", "test");16 playerMock.setBedSpawnLocation(new Location(server.getWorld("world"), 0, 0, 0));17 playerMock.setBedSpawnLocation(new Location(server.getWorld("world"), 0, 0, 0), true);18 playerMock.setGameMode(GameMode.SURVIVAL);19 playerMock.setAllowFlight(true);20 playerMock.setFlying(true);21 playerMock.setFlySpeed(0);22 playerMock.setWalkSpeed(0);23 playerMock.setHealth(0);24 playerMock.setMaxHealth(0);25 playerMock.setHealthScale(0);26 playerMock.setHealthScaled(true);27 playerMock.setFoodLevel(0);28 playerMock.setSaturation(0);29 playerMock.setExhaustion(0);30 playerMock.setLevel(0);31 playerMock.setExp(0);32 playerMock.setTotalExperience(0);
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