# How to use Even method of FlaUI.Core.Tools.ExtensionMethods class

Best FlaUI code snippet using FlaUI.Core.Tools.ExtensionMethods.Even

ExtensionMethods.cs

Source:ExtensionMethods.cs

```...5152 /// <summary>53 /// Rounds the number down the the next even number.54 /// </summary>55 public static int Even(this int self) => self % 2 == 1 ? self - 1 : self;5657 /// <summary>58 /// Checks if a double is not NaN and not Infinity59 /// </summary>60 public static bool HasValue(this double value) => !Double.IsNaN(value) && !Double.IsInfinity(value);6162 /// <summary>63 /// Gets a list of flags which are set in an <see cref="Enum"/>.64 /// </summary>65 public static IEnumerable<Enum> GetFlags(this Enum variable) => Enum.GetValues(variable.GetType()).Cast<Enum>().Where(variable.HasFlag);6667 #region Point extensions68 /// <summary>69 /// Calculates the distance between two points.70 /// </summary>71 /// <param name="self">The first point.</param>72 /// <param name="other">The second point.</param>73 /// <returns>The distance of the points.</returns>74 public static double Distance(this Point self, Point other) => self.Distance(other.X, other.Y);7576 /// <summary>77 /// Calculates the distance between a point and an x/y coordinate pair.78 /// </summary>79 /// <param name="self">The first point.</param>80 /// <param name="otherX">The x-coordinate of the second point.</param>81 /// <param name="otherY">The x-coordinate of the second point.</param>82 /// <returns>The distance of the points.</returns>83 public static double Distance(this Point self, double otherX, double otherY) => Math.Sqrt(Math.Pow(self.X - otherX, 2) + Math.Pow(self.Y - otherY, 2));8485 /// <summary>86 /// Converts the Point to a Win32-POINT structure.87 /// </summary>88 public static POINT ToPOINT(this Point self)89 {90 return new POINT { X = self.X, Y = self.Y };91 }92 #endregion Point extensions9394 #region Rectangle extensions95 public static Point Center(this Rectangle self) => new Point(self.Width / 2 + self.Left, self.Height / 2 + self.Top);9697 public static Point North(this Rectangle self, int by = 0) => new Point(self.Center().X, self.Top + by);9899 public static Point East(this Rectangle self, int by = 0) => new Point(self.Right + by, self.Center().Y);100101 public static Point South(this Rectangle self, int by = 0) => new Point(self.Center().X, self.Bottom + by);102103 public static Point West(this Rectangle self, int by = 0) => new Point(self.Left + by, self.Center().Y);104105 public static Point ImmediateExteriorNorth(this Rectangle self) => self.North(-1);106107 public static Point ImmediateInteriorNorth(this Rectangle self) => self.North(1);108109 public static Point ImmediateExteriorEast(this Rectangle self) => self.East(1);110111 public static Point ImmediateInteriorEast(this Rectangle self) => self.East(-1);112113 public static Point ImmediateExteriorSouth(this Rectangle self) => self.South(1);114115 public static Point ImmediateInteriorSouth(this Rectangle self) => self.South(-1);116117 public static Point ImmediateExteriorWest(this Rectangle self) => self.West(-1);118119 public static Point ImmediateInteriorWest(this Rectangle self) => self.West(1);120121 /// <summary>122 /// Makes the rectangles dimensions a multiple of 2.123 /// </summary>124 public static Rectangle Even(this Rectangle self)125 {126 if (self.Width % 2 == 1)127 {128 --self.Width;129 }130 if (self.Height % 2 == 1)131 {132 --self.Height;133 }134 return self;135 }136 #endregion Rectangle extensions137 }138} ...```

Even

Using AI Code Generation

`1using FlaUI.Core.Tools;2{3 {4 public static bool Even(this int value)5 {6 return value % 2 == 0;7 }8 }9}10using FlaUI.Core.Tools;11{12 {13 public static bool Even(this int value)14 {15 return value % 2 == 0;16 }17 }18}19using FlaUI.Core.Tools;20{21 {22 public static bool Even(this int value)23 {24 return value % 2 == 0;25 }26 }27}28using FlaUI.Core.Tools;29{30 {31 public static bool Even(this int value)32 {33 return value % 2 == 0;34 }35 }36}37using FlaUI.Core.Tools;38{39 {40 public static bool Even(this int value)41 {42 return value % 2 == 0;43 }44 }45}46using FlaUI.Core.Tools;47{48 {49 public static bool Even(this int value)50 {51 return value % 2 == 0;52 }53 }54}55using FlaUI.Core.Tools;56{57 {58 public static bool Even(this int value)59 {60 return value % 2 == 0;61 }62 }63}64using FlaUI.Core.Tools;`

Even

Using AI Code Generation

`1using FlaUI.Core.Tools;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.AutomationElements.Infrastructure;5using FlaUI.Core.Conditions;6using FlaUI.Core.Input;7using FlaUI.Core.WindowsAPI;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13using System.Diagnostics;14{15 {16 static void Main(string[] args)17 {18 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");19 var mainWindow = app.GetMainWindow(Automation);20 var button = mainWindow.FindFirstDescendant(x => x.ByName("1")).AsButton();21 button.Click();22 var button2 = mainWindow.FindFirstDescendant(x => x.ByName("2")).AsButton();23 button2.Click();24 var button3 = mainWindow.FindFirstDescendant(x => x.ByName("3")).AsButton();25 button3.Click();26 var button4 = mainWindow.FindFirstDescendant(x => x.ByName("4")).AsButton();27 button4.Click();28 var button5 = mainWindow.FindFirstDescendant(x => x.ByName("5")).AsButton();29 button5.Click();30 var button6 = mainWindow.FindFirstDescendant(x => x.ByName("6")).AsButton();31 button6.Click();32 var button7 = mainWindow.FindFirstDescendant(x => x.ByName("7")).AsButton();33 button7.Click();34 var button8 = mainWindow.FindFirstDescendant(x => x.ByName("8")).AsButton();35 button8.Click();36 var button9 = mainWindow.FindFirstDescendant(x => x.ByName("9")).AsButton();37 button9.Click();`

Even

Using AI Code Generation

`1using System;2using System.Diagnostics;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Input;6using FlaUI.Core.Tools;7using FlaUI.UIA3;8using System.Windows.Forms;9using System.Collections.Generic;10using System.Linq;11{12 {13 static void Main(string[] args)14 {15 var app = Application.Launch(@"C:\Windows\System32\calc.exe");16 var automation = new UIA3Automation();17 var window = app.GetMainWindow(automation);18 var button = window.FindFirstDescendant(cf => cf.ByText("1")).AsButton();19 button.Click();20 app.Close();21 }22 }23}`

Even

Using AI Code Generation

`1List<int> numbers = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 };2var evenNumbers = numbers.Even();3foreach (int number in evenNumbers)4{5 Console.WriteLine(number);6}7List<int> numbers = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 };8var evenNumbers = numbers.Even();9foreach (int number in evenNumbers)10{11 Console.WriteLine(number);12}13List<int> numbers = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 };14var evenNumbers = numbers.Even();15foreach (int number in evenNumbers)16{17 Console.WriteLine(number);18}19List<int> numbers = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 };20var evenNumbers = numbers.Even();21foreach (int number in evenNumbers)22{23 Console.WriteLine(number);24}25List<int> numbers = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 };26var evenNumbers = numbers.Even();27foreach (int number in evenNumbers)28{29 Console.WriteLine(number);30}`

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