Best FlaUI code snippet using FlaUI.Core.Tools.ExtensionMethods.Distance
ExtensionMethods.cs
Source:ExtensionMethods.cs
...70 /// </summary>71 /// <param name="self">The first point.</param>72 /// <param name="other">The second point.</param>73 /// <returns>The distance of the points.</returns>74 public static double Distance(this Point self, Point other) => self.Distance(other.X, other.Y);7576 /// <summary>77 /// Calculates the distance between a point and an x/y coordinate pair.78 /// </summary>79 /// <param name="self">The first point.</param>80 /// <param name="otherX">The x-coordinate of the second point.</param>81 /// <param name="otherY">The x-coordinate of the second point.</param>82 /// <returns>The distance of the points.</returns>83 public static double Distance(this Point self, double otherX, double otherY) => Math.Sqrt(Math.Pow(self.X - otherX, 2) + Math.Pow(self.Y - otherY, 2));8485 /// <summary>86 /// Converts the Point to a Win32-POINT structure.87 /// </summary>88 public static POINT ToPOINT(this Point self)89 {90 return new POINT { X = self.X, Y = self.Y };91 }92 #endregion Point extensions9394 #region Rectangle extensions95 public static Point Center(this Rectangle self) => new Point(self.Width / 2 + self.Left, self.Height / 2 + self.Top);9697 public static Point North(this Rectangle self, int by = 0) => new Point(self.Center().X, self.Top + by);
...
Distance
Using AI Code Generation
1using FlaUI.Core.Tools;2using System;3using System.Windows;4{5 {6 public static double Distance(this Point point1, Point point2)7 {8 double x = point1.X - point2.X;9 double y = point1.Y - point2.Y;10 return Math.Sqrt(x * x + y * y);11 }12 }13}14using FlaUI.Core.Tools;15using System;16using System.Windows;17{18 {19 public static double Distance(this Point point1, Point point2)20 {21 double x = point1.X - point2.X;22 double y = point1.Y - point2.Y;23 return Math.Sqrt(x * x + y * y);24 }25 }26}27using FlaUI.Core.Tools;28using System;29using System.Windows;30{31 {32 public static double Distance(this Point point1, Point point2)33 {34 double x = point1.X - point2.X;35 double y = point1.Y - point2.Y;36 return Math.Sqrt(x * x + y * y);37 }38 }39}40using FlaUI.Core.Tools;41using System;42using System.Windows;43{44 {45 public static double Distance(this Point point1, Point point2)46 {47 double x = point1.X - point2.X;48 double y = point1.Y - point2.Y;49 return Math.Sqrt(x * x + y * y);50 }51 }52}53using FlaUI.Core.Tools;54using System;55using System.Windows;56{57 {58 public static double Distance(this Point point1, Point point2)59 {60 double x = point1.X - point2.X;61 double y = point1.Y - point2.Y;62 return Math.Sqrt(x
Distance
Using AI Code Generation
1using FlaUI.Core.Tools;2using System;3using System.Windows;4{5 {6 public static double Distance(this Point p1, Point p2)7 {8 double a = p1.X - p2.X;9 double b = p1.Y - p2.Y;10 return Math.Sqrt(a * a + b * b);11 }12 }13}14using FlaUI.Core.Tools;15using System;16using System.Windows;17{18 {19 public static double Distance(this Point p1, Point p2)20 {21 double a = p1.X - p2.X;22 double b = p1.Y - p2.Y;23 return Math.Sqrt(a * a + b * b);24 }25 }26}27using FlaUI.Core.Tools;28using System;29using System.Windows;30{31 {32 public static double Distance(this Point p1, Point p2)33 {34 double a = p1.X - p2.X;35 double b = p1.Y - p2.Y;36 return Math.Sqrt(a * a + b * b);37 }38 }39}40using FlaUI.Core.Tools;41using System;42using System.Windows;43{44 {45 public static double Distance(this Point p1, Point p2)46 {47 double a = p1.X - p2.X;48 double b = p1.Y - p2.Y;49 return Math.Sqrt(a * a + b * b);50 }51 }52}53using FlaUI.Core.Tools;54using System;55using System.Windows;56{57 {58 public static double Distance(this Point p1, Point p2)59 {60 double a = p1.X - p2.X;
Distance
Using AI Code Generation
1using System;2using FlaUI.Core.Tools;3{4 {5 public static double Distance(this Point point1, Point point2)6 {7 var xDiff = point1.X - point2.X;8 var yDiff = point1.Y - point2.Y;9 return Math.Sqrt(xDiff * xDiff + yDiff * yDiff);10 }11 }12}13using FlaUI.Core.Tools;14using FlaUI.Core.AutomationElements;15using FlaUI.Core;16using System;17using System.Windows;18{19 {20 public static bool IsPointVisible(this AutomationElement element, Point point)21 {22 var rect = element.BoundingRectangle;23 if (rect.Contains(point))24 {25 var elementPoint = new Point(point.X - rect.Left, point.Y - rect.Top);26 var pattern = element.Patterns.Window;27 if (pattern != null)28 {29 var windowPattern = pattern.WindowPattern;30 var isPointVisible = windowPattern.IsPointVisible(elementPoint);31 return isPointVisible;32 }33 return true;34 }35 return false;36 }37 }38}39using System;40using FlaUI.Core.Tools;41{42 {43 public static double Distance(this Point point1, Point point2)44 {45 var xDiff = point1.X - point2.X;46 var yDiff = point1.Y - point2.Y;47 return Math.Sqrt(xDiff * xDiff + yDiff * yDiff);48 }49 }50}51using FlaUI.Core.Tools;52using FlaUI.Core.AutomationElements;53using FlaUI.Core;54using System;55using System.Windows;56{57 {58 public static bool IsPointVisible(this AutomationElement element, Point point)59 {60 var rect = element.BoundingRectangle;61 if (rect.Contains(point))62 {63 var elementPoint = new Point(point.X - rect.Left, point.Y - rect.Top);64 var pattern = element.Patterns.Window;65 if (pattern != null)66 {67 var windowPattern = pattern.WindowPattern;
Distance
Using AI Code Generation
1using FlaUI.Core.Tools;2using System;3using System.Windows;4{5 {6 static void Main(string[] args)7 {8 Point p1 = new Point(10, 20);9 Point p2 = new Point(20, 30);10 double distance = p1.Distance(p2);11 Console.WriteLine("Distance between two points is: {0}", distance);12 }13 }14}
Distance
Using AI Code Generation
1using FlaUI.Core.Tools;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Distance between (1,1) and (2,2) is " + ExtensionMethods.Distance(1, 1, 2, 2));8 Console.ReadKey();9 }10 }11}12Distance between (1,1) and (2,2) is 1.414213562373113using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 public static double Distance(this double x1, double y1, double x2, double y2)21 {22 return Math.Sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));23 }24 }25}
Distance
Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.Tools;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static double Distance(this Point point, Point point2)11 {12 return Math.Sqrt(Math.Pow(point.X - point2.X, 2) + Math.Pow(point.Y - point2.Y, 2));13 }14 }15}16using FlaUI.Core;17using FlaUI.Core.Tools;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public static double Distance(this Point point, Point point2)26 {27 return Math.Sqrt(Math.Pow(point.X - point2.X, 2) + Math.Pow(point.Y - point2.Y, 2));28 }29 }30}31using FlaUI.Core;32using FlaUI.Core.Tools;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public static double Distance(this Point point, Point point2)41 {42 return Math.Sqrt(Math.Pow(point.X - point2.X, 2) + Math.Pow(point.Y - point2.Y, 2));43 }44 }45}46using FlaUI.Core;47using FlaUI.Core.Tools;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public static double Distance(this Point point, Point point2)56 {57 return Math.Sqrt(Math.Pow(point.X - point2.X, 2) + Math.Pow(point.Y - point2.Y, 2));58 }59 }60}
Distance
Using AI Code Generation
1using FlaUI.Core.Tools;2using System;3using System.Windows;4{5 {6 static void Main(string[] args)7 {8 var point1 = new Point(10, 10);9 var point2 = new Point(20, 20);10 var distance = point1.Distance(point2);11 Console.WriteLine("Distance between two points is {0}", distance);12 }13 }14}
Distance
Using AI Code Generation
1using System;2using FlaUI.Core;3using FlaUI.Core.Tools;4{5 {6 static void Main(string[] args)7 {8 FlaUI.Core.Tools.Point point1 = new FlaUI.Core.Tools.Point(10, 5);9 FlaUI.Core.Tools.Point point2 = new FlaUI.Core.Tools.Point(5, 10);10 double distance = point1.Distance(point2);11 Console.WriteLine("Distance: " + distance);12 }13 }14}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!