How to use Distance method of FlaUI.Core.Tools.ExtensionMethods class

Best FlaUI code snippet using FlaUI.Core.Tools.ExtensionMethods.Distance

ExtensionMethods.cs

Source:ExtensionMethods.cs Github

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...70 /// </summary>71 /// <param name="self">The first point.</param>72 /// <param name="other">The second point.</param>73 /// <returns>The distance of the points.</returns>74 public static double Distance(this Point self, Point other) => self.Distance(other.X, other.Y);7576 /// <summary>77 /// Calculates the distance between a point and an x/y coordinate pair.78 /// </summary>79 /// <param name="self">The first point.</param>80 /// <param name="otherX">The x-coordinate of the second point.</param>81 /// <param name="otherY">The x-coordinate of the second point.</param>82 /// <returns>The distance of the points.</returns>83 public static double Distance(this Point self, double otherX, double otherY) => Math.Sqrt(Math.Pow(self.X - otherX, 2) + Math.Pow(self.Y - otherY, 2));8485 /// <summary>86 /// Converts the Point to a Win32-POINT structure.87 /// </summary>88 public static POINT ToPOINT(this Point self)89 {90 return new POINT { X = self.X, Y = self.Y };91 }92 #endregion Point extensions9394 #region Rectangle extensions95 public static Point Center(this Rectangle self) => new Point(self.Width / 2 + self.Left, self.Height / 2 + self.Top);9697 public static Point North(this Rectangle self, int by = 0) => new Point(self.Center().X, self.Top + by); ...

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Distance

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Windows;4{5 {6 public static double Distance(this Point point1, Point point2)7 {8 double x = point1.X - point2.X;9 double y = point1.Y - point2.Y;10 return Math.Sqrt(x * x + y * y);11 }12 }13}14using FlaUI.Core.Tools;15using System;16using System.Windows;17{18 {19 public static double Distance(this Point point1, Point point2)20 {21 double x = point1.X - point2.X;22 double y = point1.Y - point2.Y;23 return Math.Sqrt(x * x + y * y);24 }25 }26}27using FlaUI.Core.Tools;28using System;29using System.Windows;30{31 {32 public static double Distance(this Point point1, Point point2)33 {34 double x = point1.X - point2.X;35 double y = point1.Y - point2.Y;36 return Math.Sqrt(x * x + y * y);37 }38 }39}40using FlaUI.Core.Tools;41using System;42using System.Windows;43{44 {45 public static double Distance(this Point point1, Point point2)46 {47 double x = point1.X - point2.X;48 double y = point1.Y - point2.Y;49 return Math.Sqrt(x * x + y * y);50 }51 }52}53using FlaUI.Core.Tools;54using System;55using System.Windows;56{57 {58 public static double Distance(this Point point1, Point point2)59 {60 double x = point1.X - point2.X;61 double y = point1.Y - point2.Y;62 return Math.Sqrt(x

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Distance

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Windows;4{5 {6 public static double Distance(this Point p1, Point p2)7 {8 double a = p1.X - p2.X;9 double b = p1.Y - p2.Y;10 return Math.Sqrt(a * a + b * b);11 }12 }13}14using FlaUI.Core.Tools;15using System;16using System.Windows;17{18 {19 public static double Distance(this Point p1, Point p2)20 {21 double a = p1.X - p2.X;22 double b = p1.Y - p2.Y;23 return Math.Sqrt(a * a + b * b);24 }25 }26}27using FlaUI.Core.Tools;28using System;29using System.Windows;30{31 {32 public static double Distance(this Point p1, Point p2)33 {34 double a = p1.X - p2.X;35 double b = p1.Y - p2.Y;36 return Math.Sqrt(a * a + b * b);37 }38 }39}40using FlaUI.Core.Tools;41using System;42using System.Windows;43{44 {45 public static double Distance(this Point p1, Point p2)46 {47 double a = p1.X - p2.X;48 double b = p1.Y - p2.Y;49 return Math.Sqrt(a * a + b * b);50 }51 }52}53using FlaUI.Core.Tools;54using System;55using System.Windows;56{57 {58 public static double Distance(this Point p1, Point p2)59 {60 double a = p1.X - p2.X;

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Distance

Using AI Code Generation

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1using System;2using FlaUI.Core.Tools;3{4 {5 public static double Distance(this Point point1, Point point2)6 {7 var xDiff = point1.X - point2.X;8 var yDiff = point1.Y - point2.Y;9 return Math.Sqrt(xDiff * xDiff + yDiff * yDiff);10 }11 }12}13using FlaUI.Core.Tools;14using FlaUI.Core.AutomationElements;15using FlaUI.Core;16using System;17using System.Windows;18{19 {20 public static bool IsPointVisible(this AutomationElement element, Point point)21 {22 var rect = element.BoundingRectangle;23 if (rect.Contains(point))24 {25 var elementPoint = new Point(point.X - rect.Left, point.Y - rect.Top);26 var pattern = element.Patterns.Window;27 if (pattern != null)28 {29 var windowPattern = pattern.WindowPattern;30 var isPointVisible = windowPattern.IsPointVisible(elementPoint);31 return isPointVisible;32 }33 return true;34 }35 return false;36 }37 }38}39using System;40using FlaUI.Core.Tools;41{42 {43 public static double Distance(this Point point1, Point point2)44 {45 var xDiff = point1.X - point2.X;46 var yDiff = point1.Y - point2.Y;47 return Math.Sqrt(xDiff * xDiff + yDiff * yDiff);48 }49 }50}51using FlaUI.Core.Tools;52using FlaUI.Core.AutomationElements;53using FlaUI.Core;54using System;55using System.Windows;56{57 {58 public static bool IsPointVisible(this AutomationElement element, Point point)59 {60 var rect = element.BoundingRectangle;61 if (rect.Contains(point))62 {63 var elementPoint = new Point(point.X - rect.Left, point.Y - rect.Top);64 var pattern = element.Patterns.Window;65 if (pattern != null)66 {67 var windowPattern = pattern.WindowPattern;

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Distance

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Windows;4{5 {6 static void Main(string[] args)7 {8 Point p1 = new Point(10, 20);9 Point p2 = new Point(20, 30);10 double distance = p1.Distance(p2);11 Console.WriteLine("Distance between two points is: {0}", distance);12 }13 }14}

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Distance

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Distance between (1,1) and (2,2) is " + ExtensionMethods.Distance(1, 1, 2, 2));8 Console.ReadKey();9 }10 }11}12Distance between (1,1) and (2,2) is 1.414213562373113using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 public static double Distance(this double x1, double y1, double x2, double y2)21 {22 return Math.Sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));23 }24 }25}

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Distance

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.Tools;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static double Distance(this Point point, Point point2)11 {12 return Math.Sqrt(Math.Pow(point.X - point2.X, 2) + Math.Pow(point.Y - point2.Y, 2));13 }14 }15}16using FlaUI.Core;17using FlaUI.Core.Tools;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public static double Distance(this Point point, Point point2)26 {27 return Math.Sqrt(Math.Pow(point.X - point2.X, 2) + Math.Pow(point.Y - point2.Y, 2));28 }29 }30}31using FlaUI.Core;32using FlaUI.Core.Tools;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public static double Distance(this Point point, Point point2)41 {42 return Math.Sqrt(Math.Pow(point.X - point2.X, 2) + Math.Pow(point.Y - point2.Y, 2));43 }44 }45}46using FlaUI.Core;47using FlaUI.Core.Tools;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public static double Distance(this Point point, Point point2)56 {57 return Math.Sqrt(Math.Pow(point.X - point2.X, 2) + Math.Pow(point.Y - point2.Y, 2));58 }59 }60}

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Distance

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Windows;4{5 {6 static void Main(string[] args)7 {8 var point1 = new Point(10, 10);9 var point2 = new Point(20, 20);10 var distance = point1.Distance(point2);11 Console.WriteLine("Distance between two points is {0}", distance);12 }13 }14}

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Distance

Using AI Code Generation

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1using System;2using FlaUI.Core;3using FlaUI.Core.Tools;4{5 {6 static void Main(string[] args)7 {8 FlaUI.Core.Tools.Point point1 = new FlaUI.Core.Tools.Point(10, 5);9 FlaUI.Core.Tools.Point point2 = new FlaUI.Core.Tools.Point(5, 10);10 double distance = point1.Distance(point2);11 Console.WriteLine("Distance: " + distance);12 }13 }14}

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