Best FlaUI code snippet using FlaUI.Core.Tools.ExtensionMethods.ToInt
ExtensionMethods.cs
Source:ExtensionMethods.cs
...2627 /// <summary>28 /// Converts a boolean to an int29 /// </summary>30 public static int ToInt(this bool value) => value ? 1 : 0;3132 /// <summary>33 /// Converts an int to a boolean.34 /// </summary>35 public static bool ToBool(this int value) => value == 1;3637 /// <summary>38 /// Converts a double to the nearest int32.39 /// </summary>40 public static int ToInt(this double value) => Convert.ToInt32(value);4142 /// <summary>43 /// Converts an enum value to an int.44 /// </summary>45 public static int ToInt(this Enum value) => (int)(object)value;4647 /// <summary>48 /// Converts an enum value to an uint.49 /// </summary>50 public static uint ToUInt(this Enum value) => (uint)(object)value;5152 /// <summary>53 /// Rounds the number down the the next even number.54 /// </summary>55 public static int Even(this int self) => self % 2 == 1 ? self - 1 : self;5657 /// <summary>58 /// Checks if a double is not NaN and not Infinity59 /// </summary>
...
ToInt
Using AI Code Generation
1using FlaUI.Core.Tools;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 string str = "1234";12 int i = str.ToInt();13 Console.WriteLine(i);14 Console.ReadKey();15 }16 }17}
ToInt
Using AI Code Generation
1using FlaUI.Core.Tools;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static int ToInt(this object obj)10 {11 return Convert.ToInt32(obj);12 }13 }14}15using FlaUI.Core.Tools;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public static int ToInt(this object obj)24 {25 return Convert.ToInt32(obj);26 }27 }28}29using FlaUI.Core.Tools;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public static int ToInt(this object obj)38 {39 return Convert.ToInt32(obj);40 }41 }42}43using FlaUI.Core.Tools;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public static int ToInt(this object obj)52 {53 return Convert.ToInt32(obj);54 }55 }56}57using FlaUI.Core.Tools;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 public static int ToInt(this object obj)66 {67 return Convert.ToInt32(obj);68 }69 }70}71using FlaUI.Core.Tools;72using System;73using System.Collections.Generic;74using System.Linq;75using System.Text;76using System.Threading.Tasks;77{78 {
ToInt
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Tools;7{8 {9 public static int ToInt(this object obj)10 {11 return Convert.ToInt32(obj);12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using FlaUI.Core.Tools;21{22 {23 public static int ToInt(this object obj)24 {25 return Convert.ToInt32(obj);26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using FlaUI.Core.Tools;35{36 {37 public static int ToInt(this object obj)38 {39 return Convert.ToInt32(obj);40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using FlaUI.Core.Tools;49{50 {51 public static int ToInt(this object obj)52 {53 return Convert.ToInt32(obj);54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using FlaUI.Core.Tools;63{64 {65 public static int ToInt(this object obj)66 {67 return Convert.ToInt32(obj);68 }69 }70}71using System;72using System.Collections.Generic;73using System.Linq;74using System.Text;75using System.Threading.Tasks;76using FlaUI.Core.Tools;77{78 {
ToInt
Using AI Code Generation
1using FlaUI.Core.Tools;2{3 {4 public static int ToInt(this object obj)5 {6 return Convert.ToInt32(obj);7 }8 }9}10using FlaUI.Core.Tools;11{12 {13 public static int ToInt(this object obj)14 {15 return Convert.ToInt32(obj);16 }17 }18}19using FlaUI.Core.Tools;20{21 {22 public static int ToInt(this object obj)23 {24 return Convert.ToInt32(obj);25 }26 }27}28using FlaUI.Core.Tools;29{30 {31 public static int ToInt(this object obj)32 {33 return Convert.ToInt32(obj);34 }35 }36}37using FlaUI.Core.Tools;38{39 {40 public static int ToInt(this object obj)41 {42 return Convert.ToInt32(obj);43 }44 }45}46using FlaUI.Core.Tools;47{48 {49 public static int ToInt(this object obj)50 {51 return Convert.ToInt32(obj);52 }53 }54}55using FlaUI.Core.Tools;56{57 {58 public static int ToInt(this object obj)59 {60 return Convert.ToInt32(obj);61 }62 }63}64using FlaUI.Core.Tools;65{
ToInt
Using AI Code Generation
1using System;2using FlaUI.Core.Tools;3{4 public static void Main()5 {6 string str = "1234";7 int i = str.ToInt();8 Console.WriteLine("The integer value is: " + i);9 }10}11using System;12{13 public static void Main()14 {15 int i = 1234;16 string str = i.ToString();17 Console.WriteLine("The string value is: " + str);18 }19}20using System;21using FlaUI.Core.Tools;22{23 public static void Main()24 {25 string str = "1234.56";26 double d = str.ToDouble();27 Console.WriteLine("The double value is: " + d);28 }29}30using System;31{32 public static void Main()33 {34 double d = 1234.56;35 string str = d.ToString();36 Console.WriteLine("The string value is: " + str);37 }38}39using System;40using FlaUI.Core.Tools;41{42 public static void Main()43 {44 string str = "true";45 bool b = str.ToBool();46 Console.WriteLine("The boolean value is: " + b);47 }48}49using System;50{51 public static void Main()52 {53 bool b = true;54 string str = b.ToString();
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