How to use OnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.Bad class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Bad.OnInit

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...220 private class M7 : StateMachine221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {...

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OnInit

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Strategies;7using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;8using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies;9using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration;10using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage;12using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage.CoverageGraphs;13using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage.CoverageGraphs.DataStructures;14using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage.CoverageGraphs.DataStructures.Graphs;15using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage.CoverageGraphs.DataStructures.Graphs.Nodes;16using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage.CoverageGraphs.DataStructures.Graphs.Nodes.StateNodes;17using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage.CoverageGraphs.DataStructures.Graphs.Nodes.StateNodes.CoverageNodes;18using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage.CoverageGraphs.DataStructures.Graphs.Nodes.StateNodes.CoverageNodes.CoverageEdge;19using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.Coverage.CoverageGraphs.DataStructures.Graphs.Nodes.StateNodes.CoverageNodes.CoverageEdge.CoverageGraphs;

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Bad;3using Microsoft.Coyote.Actors.BugFinding.Tests.Good;4{5 {6 static void Main(string[] args)7 {8 var runtime = new ActorRuntime();9 runtime.CreateActor(typeof(Bad));10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests.Bad;15using Microsoft.Coyote.Actors.BugFinding.Tests.Good;16{17 {18 static void Main(string[] args)19 {20 var runtime = new ActorRuntime();21 runtime.CreateActor(typeof(Good));22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.Bad;27using Microsoft.Coyote.Actors.BugFinding.Tests.Good;28{29 {30 static void Main(string[] args)31 {32 var runtime = new ActorRuntime();33 runtime.CreateActor(typeof(Good));34 }35 }36}

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Bad), new ActorId(1));10 Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(Bad), new ActorId(1));23 runtime.SendEvent(new ActorId(1), new E());24 Console.WriteLine("Hello World!");25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(Bad), new ActorId(1));37 runtime.SendEvent(new ActorId(1), new E());38 Console.WriteLine("Hello World!");39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.CreateActor(typeof(Bad), new ActorId(1));51 runtime.SendEvent(new ActorId(1), new E());52 Console.WriteLine("Hello World!");53 }54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.StateCaching;10using Microsoft.Coyote.TestingServices.StateCaching.Strategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Deterministic;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing.Strategies.Default;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing.Strategies.Default.Adaptive;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing.Strategies.Default.NonAdaptive;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing.Strategies.Default.NonAdaptive.Randomized;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing.Strategies.Default.NonAdaptive.Randomized.Mutators;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing.Strategies.Default.NonAdaptive.Randomized.Mutators.Default;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic.Exploration.Fuzzing.Strategies.Default.NonAdaptive.Randomized.Mutators.Default.Adaptive;

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OnInit

Using AI Code Generation

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1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 return Task.CompletedTask;6 }7 protected override Task OnEventAsync(Event e)8 {9 if (e is E1)10 {11 this.SendEvent(this.Id, new E2());12 }13 return Task.CompletedTask;14 }15 }16}17{18 {19 public static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(Bad));23 runtime.Run();24 }25 }26}27{28 {29 public static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(Bad));33 runtime.Run();34 }35 }36}37{38 {39 public static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 runtime.CreateActor(typeof(Bad));43 runtime.Run();44 }45 }46}47{48 {49 public static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Bad));53 runtime.Run();54 }55 }56}

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OnInit

Using AI Code Generation

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1{2 {3 [OnEntry(nameof(InitOnEntry))]4 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnit))]5 class Init : MachineState { }6 void InitOnEntry()7 {8 this.RaiseEvent(new UnitEvent());9 }10 void HandleUnit() { }11 }12}13{14 {15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnit))]17 class Init : MachineState { }18 void InitOnEntry()19 {20 this.RaiseEvent(new UnitEvent());21 }22 void HandleUnit() { }23 }24}25{26 {27 [OnEntry(nameof(InitOnEntry))]28 [OnEventGotoState(typeof(UnitEvent), typeof(End))]29 class Init : MachineState { }30 void InitOnEntry()31 {32 this.RaiseEvent(new UnitEvent());33 }34 [OnEntry(nameof(EndOnEntry))]35 class End : MachineState { }36 void EndOnEntry() { }37 }38}39{40 {41 [OnEntry(nameof(InitOnEntry))]42 [OnEventPushState(typeof(UnitEvent), typeof(PushState))]43 class Init : MachineState { }44 void InitOnEntry()45 {46 this.RaiseEvent(new UnitEvent());47 }48 [OnEntry(nameof(PushStateOnEntry))]49 class PushState : MachineState { }

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void DoSomething()10 {11 Console.WriteLine("DoSomething");12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public void DoSomething()24 {25 Console.WriteLine("DoSomething");26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public void DoSomething()38 {39 Console.WriteLine("DoSomething");40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public void DoSomething()52 {53 Console.WriteLine("DoSomething");54 }55 }56}

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