How to use ActiveOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.ActiveOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State...

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;10using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Timer;11{12 {13 static void Main(string[] args)14 {15 var configuration = BugFindingEngine.CreateDefaultBugFindingConfiguration();16 configuration.SchedulingStrategy = SchedulingStrategy.Random;17 configuration.TestingIterations = 100;18 configuration.MaxFairSchedulingSteps = 100;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableLivelockDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableTimerInterleavings = true;25 configuration.EnableUnfairScheduling = true;26 configuration.EnableActorGarbageCollection = true;27 configuration.EnableStateGraph = true;28 configuration.EnableStateGraphScheduling = true;29 configuration.EnableStateGraphSchedulingWithFairScheduling = true;30 configuration.EnableStateGraphSchedulingWithFairSchedulingAndHotStateDetection = true;31 configuration.EnableStateGraphSchedulingWithFairSchedulingAndHotStateDetectionAndUnfairScheduling = true;32 configuration.EnableStateGraphSchedulingWithFairSchedulingAndUnfairScheduling = true;33 configuration.EnableStateGraphSchedulingWithHotStateDetection = true;34 configuration.EnableStateGraphSchedulingWithHotStateDetectionAndUnfairScheduling = true;35 configuration.EnableStateGraphSchedulingWithUnfairScheduling = true;36 configuration.EnableStateGraphSchedulingWithUnfairSchedulingAndHotStateDetection = true;37 configuration.EnableStateGraphSchedulingWithUnfairSchedulingAndHotStateDetectionAndFairScheduling = true;38 configuration.EnableStateGraphSchedulingWithUnfairSchedulingAndFairScheduling = true;39 configuration.EnableStateGraphSchedulingWithUnfairSchedulingAndFairSchedulingAndHotStateDetection = true;40 configuration.EnableStateGraphSchedulingWithHotStateDetectionAndFairScheduling = true;41 configuration.EnableStateGraphSchedulingWithHotStateDetectionAndFairSchedulingAndUnfairScheduling = true;

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.BugFinding;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Events;16using Xunit;17using Xunit.Abstractions;18{19 {20 public CoyoteTests(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout=5000)]25 public void TestStartTimer()26 {27 this.TestWithError(r =>28 {29 r.CreateActor(typeof(M));30 },31 configuration: GetConfiguration().WithTestingIterations(100),32 replay: true);33 }34 }35 {36 [OnEntry(nameof(InitOnEntry))]37 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]38 class Init : MachineState { }39 void InitOnEntry()40 {41 this.Send(this.Id, new StartTimerEvent(1000, new UnitEvent()));42 }43 void HandleUnitEvent()44 {45 this.Assert(false);46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Specifications;54using Microsoft.Coyote.SystematicTesting;55using Microsoft.Coyote.SystematicTesting.Strategies;56using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;57using Microsoft.Coyote.Tasks;58using Microsoft.Coyote.TestingServices;59using Microsoft.Coyote.TestingServices.SchedulingStrategies;60using Microsoft.Coyote.TestingServices.SchedulingStrategies.BugFinding;

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 1;13 configuration.MaxSchedulingSteps = 1000;14 configuration.SchedulingStrategy = SchedulingStrategy.DFS;15 configuration.RandomSchedulingSeed = 0;16 configuration.ThrowOnFailure = true;17 configuration.Verbose = 0;18 configuration.LogWriter = new LogWriter(Console.Out);19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableOperationCanceledException = true;23 var runtime = RuntimeFactory.Create(configuration);24 runtime.CreateActor(typeof(StartTimerEvent));25 runtime.Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.TestingServices;35{36 {37 static void Main(string[] args)38 {39 var configuration = Configuration.Create();40 configuration.TestingIterations = 1;41 configuration.MaxSchedulingSteps = 1000;42 configuration.SchedulingStrategy = SchedulingStrategy.DFS;43 configuration.RandomSchedulingSeed = 0;44 configuration.ThrowOnFailure = true;45 configuration.Verbose = 0;46 configuration.LogWriter = new LogWriter(Console.Out);47 configuration.EnableCycleDetection = true;48 configuration.EnableDataRaceDetection = true;49 configuration.EnableHotStateDetection = true;50 configuration.EnableOperationCanceledException = true;51 var runtime = RuntimeFactory.Create(configuration);52 runtime.CreateActor(typeof(StartTimerEvent));53 runtime.Wait();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;

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ActiveOnEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent ev = new Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent();2ev.ActiveOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent ev = new Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent();4ev.ActiveOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent ev = new Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent();6ev.ActiveOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent ev = new Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent();8ev.ActiveOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent ev = new Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent();10ev.ActiveOnEntry();11Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent ev = new Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent();12ev.ActiveOnEntry();13Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent ev = new Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent();14ev.ActiveOnEntry();15Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent ev = new Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent();16ev.ActiveOnEntry();

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 ActorRuntime.RegisterTimerInfo(typeof(StartTimerEvent), 1000, 1000);10 await ActorRuntime.CreateActorAndExecuteAsync(typeof(M), new Event());11 }12 }13 {14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(StartTimerEvent), nameof(HandleTimer))]16 class Init : MachineState { }17 void InitOnEntry()18 {19 this.Send(this.Id, new StartTimerEvent());20 }21 void HandleTimer()22 {23 this.Send(this.Id, new StartTimerEvent());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Threading.Tasks;31{32 {33 public static async Task Main(string[] args)34 {35 ActorRuntime.RegisterTimerInfo(typeof(StartTimerEvent), 1000, 1000);36 await ActorRuntime.CreateActorAndExecuteAsync(typeof(M), new Event());37 }38 }39 {40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(StartTimerEvent), nameof(HandleTimer))]42 class Init : MachineState { }43 void InitOnEntry()44 {45 this.Send(this.Id, new StartTimerEvent());46 }47 void HandleTimer()48 {49 this.Send(this.Id, new StartTimerEvent());50 }51 }52}

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new StartTimerEvent(1000));18 return Task.CompletedTask;19 }20 [OnEntry(nameof(OnStart))]21 [OnEventDoAction(typeof(StartTimerEvent), nameof(OnStartTimer))]22 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]23 private class Init : State { }24 private void OnStart()25 {26 this.RaiseGotoStateEvent<Init>();27 }28 private void OnStartTimer(Event e)29 {30 var startTimerEvent = e as StartTimerEvent;31 this.SendEvent(this.Id, new TimerElapsedEvent(startTimerEvent.Timeout));32 }33 private void OnTimerElapsed()34 {35 this.RaiseGotoStateEvent<Init>();36 }37 }38 {39 public int Timeout;40 public StartTimerEvent(int timeout)41 {42 this.Timeout = timeout;43 }44 }45 class TimerElapsedEvent : Event { }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Specifications;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(Actor1));57 runtime.Run();58 }59 }60 {61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 this.SendEvent(this.Id, new StartTimerEvent(1000));64 return Task.CompletedTask;65 }66 [OnEntry(nameof(OnStart))]67 [OnEventDoAction(typeof(StartTimerEvent), nameof(OnStartTimer))]68 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]

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1{2 {3 static void Main(string[] args)4 {5 Runtime.RegisterMonitor(typeof(TimerMonitor));6 var config = Configuration.Create().WithMonitor(typeof(TimerMonitor));7 var runtime = RuntimeFactory.Create(config);8 runtime.CreateActor(typeof(M));9 runtime.Wait();10 }11 }12 {13 [OnEntry(nameof(InitOnEntry))]14 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]15 [OnEventDoAction(typeof(StopTimerEvent), nameof(StopTimer))]16 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]17 class Init : State { }18 void InitOnEntry(Event e)19 {20 this.Send(this.Id, new StartTimerEvent(1000, 1));21 this.Send(this.Id, new StartTimerEvent(2000, 2));22 this.Send(this.Id, new StartTimerEvent(3000, 3));23 }24 void StartTimer(Event e)25 {26 this.StartTimer((e as StartTimerEvent).TimerId, (e as StartTimerEvent).Timeout);27 }28 void StopTimer(Event e)29 {30 this.StopTimer((e as StopTimerEvent).TimerId);31 }32 void HandleTimerElapsed(Event e)33 {34 this.Assert(false, "Received unexpected timer elapsed event.");35 }36 }37 {38 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]39 [OnEventDoAction(typeof(StopTimerEvent), nameof(StopTimer))]40 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]41 class Active : State { }42 void StartTimer(Event e)43 {44 this.Assert(false, "Received unexpected start timer event.");45 }46 void StopTimer(Event e)47 {48 this.Assert(false, "Received unexpected stop timer event.");49 }50 void HandleTimerElapsed(Event e)51 {52 this.Assert(false, "Received unexpected timer elapsed event.");53 }54 }55 {56 public int TimerId;57 public int Timeout;58 public StartTimerEvent(int timeout, int timerId)59 {60 this.Timeout = timeout;

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Text;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Actor1));13 runtime.Run();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Id, new StartTimerEvent(5));20 return base.OnInitializeAsync(initialEvent);21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28using System.Collections.Generic;29using System.Text;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(Actor1));36 runtime.Run();37 }38 }39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.SendEvent(this.Id, new StartTimerEvent(5));43 return base.OnInitializeAsync(initialEvent);44 }45 }46}

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ActiveOnEntry

Using AI Code Generation

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1var startTimerEvent = new StartTimerEvent();2startTimerEvent.ActiveOnEntry(1000);3var startTimerEvent = new StartTimerEvent();4startTimerEvent.ActiveOnEntry(1000);5var startTimerEvent = new StartTimerEvent();6startTimerEvent.ActiveOnEntry(1000);7var startTimerEvent = new StartTimerEvent();8startTimerEvent.ActiveOnEntry(1000);9var startTimerEvent = new StartTimerEvent();10startTimerEvent.ActiveOnEntry(1000);11var startTimerEvent = new StartTimerEvent();12startTimerEvent.ActiveOnEntry(1000);13var startTimerEvent = new StartTimerEvent();14startTimerEvent.ActiveOnEntry(1000);15var startTimerEvent = new StartTimerEvent();16startTimerEvent.ActiveOnEntry(1000);

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