How to use Tick method of Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Tick

RaftTests.cs

Source:RaftTests.cs Github

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...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }...

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Threading;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.TestingServices;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;17using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage;21using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy;22using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule.Default;24using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule.Default.Strategy;25using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule.Default.Strategy.Default;26using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule.Default.Strategy.Default.Coverage;27using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule.Default.Strategy.Default.Coverage.Default;28using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule.Default.Strategy.Default.Coverage.Default.Strategy;29using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule.Default.Strategy.Default.Coverage.Default.Strategy.Default;30using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Schedule.Default.Strategy.Default.Coverage.Default.Strategy.Default.Strategy;

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Tick

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(StartTimerEvent));7 runtime.Run();8 }9 }10 {11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 await this.RegisterTimerAsync("Timer", TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));14 }15 protected override Task OnEventAsync(Event e)16 {17 if (e is TimerElapsedEvent)18 {19 Console.WriteLine("Timer elapsed");20 }21 return Task.CompletedTask;22 }23 }24}

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var e = new StartTimerEvent(1, 1000, this.Id);19 this.SendEvent(e);20 }21 protected override Task OnEventAsync(Event e)22 {23 if (e is TimerElapsedEvent)24 {25 Console.WriteLine("Hello World!");26 }27 return Task.CompletedTask;28 }29 }30}

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]16 class Init : State { }17 async Task StartTimer()18 {19 await this.StartTimerAsync(new TimerEvent(), 1000);20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.RegisterEvent(typeof(StartTimerEvent));33 runtime.CreateActor(typeof(Actor1));34 runtime.Run();35 }36 }37 {38 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]39 class Init : State { }40 async Task StartTimer()41 {42 await this.StartTimerAsync(new TimerEvent(), 1000);43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterEvent(typeof(StartTimerEvent));56 runtime.CreateActor(typeof(Actor1));57 runtime.Run();58 }59 }

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableIntegerOverflowDetection = true;15 config.EnableOperationCanceledExceptionSupport = true;16 config.EnableObjectDisposedExceptionSupport = true;17 config.EnableTimerCancellationExceptionSupport = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorMonitoring = true;20 config.EnableActorLogging = true;21 config.EnableActorStatePrinting = true;22 config.EnableStateGraphPrinting = true;23 config.EnableStateGraphScheduling = true;24 config.EnableStateGraphTracing = true;25 config.EnableStateGraphVisualization = true;26 config.EnableUnfairnessDetection = true;27 config.EnableRandomExecution = true;28 config.EnableRandomExecution = true;29 config.RandomExecutionProbability = 0.1;30 config.SchedulingIterations = 10;31 config.SchedulingStrategy = SchedulingStrategy.DFS;32 config.Verbose = 1;33 config.TestingIterations = 100;34 config.ThrowOnFailure = true;35 config.ThrowOnCycleInFairSchedule = true;36 config.ThrowOnOperationCanceledException = true;37 config.ThrowOnObjectDisposedException = true;38 config.ThrowOnTimerCancellationException = true;39 config.ThrowOnUnfairness = true;40 config.ThrowOnRandomBugFound = true;41 config.ThrowOnUnprovenBehavior = true;42 config.ThrowOnUnprovenLiveness = true;43 config.ThrowOnUnprovenSafety = true;44 config.ThrowOnUnprovenFairness = true;45 config.ThrowOnUnprovenFairSchedule = true;46 config.ThrowOnUnprovenFairScheduling = true;47 config.ThrowOnUnprovenFairChoice = true;48 config.ThrowOnUnprovenFairNondeterminism = true;49 config.ThrowOnUnprovenFairOperation = true;50 config.ThrowOnUnprovenFairReceive = true;51 config.ThrowOnUnprovenFairSend = true;52 config.ThrowOnUnprovenFairWait = true;

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Tick

Using AI Code Generation

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1{2 {3 public ActorId Actor;4 public int Timeout;5 public Event E;6 public StartTimerEvent(ActorId actor, int timeout, Event e)7 {8 this.Actor = actor;9 this.Timeout = timeout;10 this.E = e;11 }12 }13}14{15 {16 public ActorId Actor;17 public StopTimerEvent(ActorId actor)18 {19 this.Actor = actor;20 }21 }22}23{24 {25 public ActorId Actor;26 public TimerElapsedEvent(ActorId actor)27 {28 this.Actor = actor;29 }30 }31}32{33 {34 public ActorId Actor;35 public int Timeout;36 public Event E;37 public TimerInfo(ActorId actor, int timeout, Event e)38 {39 this.Actor = actor;40 this.Timeout = timeout;41 this.E = e;42 }43 }44}45{46 {47 {48 public ActorId Actor;49 public int Timeout;50 public Event E;51 public Config(ActorId actor, int timeout, Event e)52 {53 this.Actor = actor;54 this.Timeout = timeout;55 this.E = e;56 }57 }58 private class TimerElapsedEvent : Event { }59 {60 public ActorId Actor;61 public int Timeout;

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(1000);12 var runtime = RuntimeFactory.Create(configuration);13 runtime.RegisterMonitor(typeof(DeadlockMonitor));14 runtime.CreateActor(typeof(A));15 runtime.Wait();16 }17 }18 {19 private int x;20 private int y;21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]23 [OnEventDoAction(typeof(Unit), nameof(HandleUnitEvent))]24 [IgnoreEvents(typeof(TimerElapsedEvent))]25 {26 }27 private void InitOnEntry(Event e)28 {29 this.x = 0;30 this.y = 0;31 this.RaiseGotoStateEvent<Init>();32 }33 private void HandleTimerElapsedEvent(Event e)34 {35 this.x++;36 this.y++;37 }38 private void HandleUnitEvent(Event e)39 {40 this.Assert(this.x == this.y, "x and y are not equal.");41 }42 }43 {44 [OnEventDoAction(typeof(ActorOperationFailedEvent), nameof(HandleActorOperationFailedEvent))]45 {46 }47 private void HandleActorOperationFailedEvent(Event e)48 {49 this.Assert(false, "Deadlock detected.");50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent;56using Microsoft.Coyote.Specifications;57using System;58using System.Threading.Tasks;59{60 {61 public static void Main(string[] args)62 {

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