How to use AsyncLock method of Microsoft.Coyote.Samples.CoffeeMachineTasks.AsyncLock class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineTasks.AsyncLock.AsyncLock

MockSensors.cs

Source:MockSensors.cs Github

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...59 /// This is a mock implementation of the ISensor interface.60 /// </summary>61 internal class MockSensors : ISensors62 {63 private readonly AsyncLock Lock;64 private bool PowerOn;65 private bool WaterHeaterButton;66 private double WaterLevel;67 private double HopperLevel;68 private double WaterTemperature;69 private bool GrinderButton;70 private double PortaFilterCoffeeLevel;71 private bool ShotButton;72 private readonly bool DoorOpen;73 private readonly Generator RandomGenerator;74 private ControlledTimer WaterHeaterTimer;75 private ControlledTimer CoffeeLevelTimer;76 private ControlledTimer ShotTimer;77 public bool RunSlowly;78 private readonly LogWriter Log = LogWriter.Instance;79 public event EventHandler<double> WaterTemperatureChanged;80 public event EventHandler<bool> WaterHot;81 public event EventHandler<double> PortaFilterCoffeeLevelChanged;82 public event EventHandler<bool> HopperEmpty;83 public event EventHandler<bool> ShotComplete;84 public event EventHandler<bool> WaterEmpty;85 public MockSensors(bool runSlowly)86 {87 this.Lock = new AsyncLock();88 this.RunSlowly = runSlowly;89 this.RandomGenerator = Generator.Create();90 // The use of randomness here makes this mock a more interesting test as it will91 // make sure the coffee machine handles these values correctly.92 this.WaterLevel = this.RandomGenerator.NextInteger(100);93 this.HopperLevel = this.RandomGenerator.NextInteger(100);94 this.WaterHeaterButton = false;95 this.WaterTemperature = this.RandomGenerator.NextInteger(50) + 30;96 this.GrinderButton = false;97 this.PortaFilterCoffeeLevel = 0;98 this.ShotButton = false;99 this.DoorOpen = this.RandomGenerator.NextInteger(5) is 0;100 this.WaterHeaterTimer = new ControlledTimer("WaterHeaterTimer", TimeSpan.FromSeconds(0.1), this.MonitorWaterTemperature);101 }102 public Task TerminateAsync()103 {104 StopTimer(this.WaterHeaterTimer);105 StopTimer(this.CoffeeLevelTimer);106 StopTimer(this.ShotTimer);107 return Task.CompletedTask;108 }109 public async Task<bool> GetPowerSwitchAsync()110 {111 // to model real async behavior we insert a delay here.112 await Task.Delay(1);113 return this.PowerOn;114 }115 public async Task<double> GetWaterLevelAsync()116 {117 await Task.Delay(1);118 return this.WaterLevel;119 }120 public async Task<double> GetHopperLevelAsync()121 {122 await Task.Delay(1);123 return this.HopperLevel;124 }125 public async Task<double> GetWaterTemperatureAsync()126 {127 await Task.Delay(1);128 return this.WaterTemperature;129 }130 public async Task<double> GetPortaFilterCoffeeLevelAsync()131 {132 await Task.Delay(1);133 return this.PortaFilterCoffeeLevel;134 }135 public async Task<bool> GetReadDoorOpenAsync()136 {137 await Task.Delay(1);138 return this.DoorOpen;139 }140 public async Task SetPowerSwitchAsync(bool value)141 {142 await Task.Delay(1);143 // NOTE: you should not use C# locks that interact with Tasks (like Task.Run) because144 // it can result in deadlocks, instead use the Coyote AsyncLock as follows.145 using (await this.Lock.AcquireAsync())146 {147 this.PowerOn = value;148 if (!this.PowerOn)149 {150 // Master power override then also turns everything else off for safety!151 this.WaterHeaterButton = false;152 this.GrinderButton = false;153 this.ShotButton = false;154 StopTimer(this.CoffeeLevelTimer);155 this.CoffeeLevelTimer = null;156 StopTimer(this.ShotTimer);157 this.ShotTimer = null;158 }...

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AsyncLock.cs

Source:AsyncLock.cs Github

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...11 /// take control of it and explore various interleavings. This is possible12 /// because the lock is implemented on top of a TaskCompletionSource, which13 /// Coyote knows how to rewrite and control during testing.14 /// </summary>15 public class AsyncLock16 {17 /// <summary>18 /// Queue of tasks awaiting to acquire the lock.19 /// </summary>20 protected readonly Queue<TaskCompletionSource<object>> Awaiters;21 /// <summary>22 /// True if the lock has been acquired, else false.23 /// </summary>24 protected internal bool IsAcquired { get; protected set; }25 /// <summary>26 /// Initializes a new instance of the <see cref="AsyncLock"/> class.27 /// </summary>28 public AsyncLock()29 {30 this.Awaiters = new Queue<TaskCompletionSource<object>>();31 this.IsAcquired = false;32 }33 /// <summary>34 /// Tries to acquire the lock asynchronously, and returns a task that completes35 /// when the lock has been acquired. The returned task contains a releaser that36 /// releases the lock when disposed. This is not a reentrant operation.37 /// </summary>38 public virtual async Task<Releaser> AcquireAsync()39 {40 TaskCompletionSource<object> awaiter;41 lock (this.Awaiters)42 {43 if (this.IsAcquired)44 {45 awaiter = new TaskCompletionSource<object>();46 this.Awaiters.Enqueue(awaiter);47 }48 else49 {50 this.IsAcquired = true;51 awaiter = null;52 }53 }54 if (awaiter != null)55 {56 await awaiter.Task;57 }58 return new Releaser(this);59 }60 /// <summary>61 /// Releases the lock.62 /// </summary>63 protected virtual void Release()64 {65 TaskCompletionSource<object> awaiter = null;66 lock (this.Awaiters)67 {68 if (this.Awaiters.Count > 0)69 {70 awaiter = this.Awaiters.Dequeue();71 }72 else73 {74 this.IsAcquired = false;75 }76 }77 awaiter?.SetResult(null);78 }79 /// <summary>80 /// Releases the acquired <see cref="AsyncLock"/> when disposed.81 /// </summary>82 public struct Releaser : IDisposable83 {84 /// <summary>85 /// The acquired lock.86 /// </summary>87 private readonly AsyncLock AsyncLock;88 /// <summary>89 /// Initializes a new instance of the <see cref="Releaser"/> struct.90 /// </summary>91 internal Releaser(AsyncLock asyncLock)92 {93 this.AsyncLock = asyncLock;94 }95 /// <summary>96 /// Releases the acquired lock.97 /// </summary>98 public void Dispose() => this.AsyncLock?.Release();99 }100 }101}...

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AsyncLock

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.CoffeeMachineTasks;5using Microsoft.Coyote.Tasks;6{7 {8 private static AsyncLock _lock = new AsyncLock();9 public async Task MakeCoffeeAsync()10 {11 using (await _lock.LockAsync())12 {13 Console.WriteLine("Making coffee");14 await Task.Delay(500);15 Console.WriteLine("Coffee is ready");16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Samples.CoffeeMachineTasks;24using Microsoft.Coyote.Tasks;25{26 {27 private static AsyncLock _lock = new AsyncLock();28 public async Task MakeCoffeeAsync()29 {30 using (await _lock.LockAsync())31 {32 Console.WriteLine("Making coffee");33 await Task.Delay(500);34 Console.WriteLine("Coffee is ready");35 }36 }37 }38}

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AsyncLock

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineTasks;2using System;3using System.Threading.Tasks;4{5 {6 private readonly Task<IDisposable> releaser;7 private readonly Task<Releaser> releaserTask;8 public AsyncLock()9 {10 releaser = Task.FromResult((IDisposable)new Releaser(this));11 releaserTask = Task.FromResult(new Releaser(this));12 }13 public Task<IDisposable> LockAsync()14 {15 var wait = this.semaphore.WaitAsync();16 wait.ContinueWith((_, state) => (IDisposable)state,17 releaser.Result, TaskScheduler.Default);18 }19 public Task<Releaser> LockAsyncTask()20 {21 var wait = this.semaphore.WaitAsync();22 wait.ContinueWith((_, state) => (Releaser)state,23 releaserTask.Result, TaskScheduler.Default);24 }25 private readonly SemaphoreSlim semaphore = new SemaphoreSlim(1, 1);26 {27 private readonly AsyncLock toRelease;28 internal Releaser(AsyncLock toRelease) => this.toRelease = toRelease;29 public void Dispose() => toRelease.semaphore.Release();30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineTasks;34using System;35using System.Threading.Tasks;36{37 {38 private readonly Task<IDisposable> releaser;39 private readonly Task<Releaser> releaserTask;40 public AsyncLock()41 {42 releaser = Task.FromResult((IDisposable)new Releaser(this));43 releaserTask = Task.FromResult(new Releaser(this));44 }45 public Task<IDisposable> LockAsync()46 {47 var wait = this.semaphore.WaitAsync();48 wait.ContinueWith((_, state) => (IDisposable)state,49 releaser.Result, TaskScheduler.Default);50 }51 public Task<Releaser> LockAsyncTask()52 {

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AsyncLock

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.CoffeeMachineTasks;4{5 {6 static void Main(string[] args)7 {8 AsyncLock asyncLock = new AsyncLock();9 Task.Run(() => asyncLock.LockAsync());10 Task.Run(() => asyncLock.LockAsync());11 Task.Run(() => asyncLock.UnLockAsync());12 Task.Run(() => asyncLock.LockAsync());13 Task.Run(() => asyncLock.UnLockAsync());14 Task.Run(() => asyncLock.UnLockAsync());15 Console.ReadLine();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote.Samples.CoffeeMachineTasks;22{23 {24 static void Main(string[] args)25 {26 AsyncLock asyncLock = new AsyncLock();27 Task.Run(() => asyncLock.LockAsync());28 Task.Run(() => asyncLock.LockAsync());29 Task.Run(() => asyncLock.UnLockAsync());30 Task.Run(() => asyncLock.LockAsync());31 Task.Run(() => asyncLock.UnLockAsync());32 Task.Run(() => asyncLock.UnLockAsync());33 Console.ReadLine();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Samples.CoffeeMachineTasks;40{41 {42 static void Main(string[] args)43 {44 AsyncLock asyncLock = new AsyncLock();45 Task.Run(() => asyncLock.LockAsync());46 Task.Run(() => asyncLock.LockAsync());47 Task.Run(() => asyncLock.UnLockAsync());48 Task.Run(() => asyncLock.LockAsync());49 Task.Run(() => asyncLock.UnLockAsync());50 Task.Run(() => asyncLock.UnLockAsync());51 Console.ReadLine();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote.Samples.CoffeeMachineTasks;58{59 {60 static void Main(string[] args

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AsyncLock

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineTasks;5{6 {7 static async Task Main(string[] args)8 {9 var machine = new CoffeeMachineActor();10 machine.Start();11 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(1));12 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(2));13 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(3));14 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(4));15 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(5));16 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(6));17 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(7));18 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(8));19 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(9));20 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(10));21 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(11));22 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(12));23 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(13));24 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(14));25 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(15));26 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(16));27 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(17));28 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(18));29 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(19));30 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(20));31 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(21));32 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.SetWaterLevelEvent(22));33 await AsyncLock.LockAsync(machine, new CoffeeMachineActor.Set

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AsyncLock

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.CoffeeMachineTasks;4{5 {6 static void Main(string[] args)7 {8 AsyncLock asyncLock = new AsyncLock();9 asyncLock.AsyncLockMethod();10 Console.WriteLine("Press any key to exit.");11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Samples.CoffeeMachineTasks;18{19 {20 static void Main(string[] args)21 {22 AsyncLock asyncLock = new AsyncLock();23 asyncLock.AsyncLockMethod();24 Console.WriteLine("Press any key to exit.");25 Console.ReadLine();26 }27 }28}

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AsyncLock

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.CoffeeMachineTasks;4{5 {6 private AsyncLock _lock = new AsyncLock();7 public int CoffeeLeft { get; private set; } = 20;8 public async Task MakeCoffee()9 {10 using (await _lock.LockAsync())11 {12 if (CoffeeLeft == 0)13 {14 Console.WriteLine("Out of coffee!");15 return;16 }17 CoffeeLeft--;18 Console.WriteLine("Coffee is ready!");19 }20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Samples.CoffeeMachineTasks;26{27 {28 private AsyncLock _lock = new AsyncLock();29 public int CoffeeLeft { get; private set; } = 20;30 public async Task MakeCoffee()31 {32 using (await _lock.LockAsync())33 {34 if (CoffeeLeft == 0)35 {36 Console.WriteLine("Out of coffee!");37 return;38 }39 CoffeeLeft--;40 Console.WriteLine("Coffee is ready!");41 }42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Samples.CoffeeMachineTasks;48{49 {50 private AsyncLock _lock = new AsyncLock();51 public int CoffeeLeft { get; private set; } = 20;52 public async Task MakeCoffee()53 {54 using (await _lock.LockAsync())55 {56 if (CoffeeLeft == 0)57 {58 Console.WriteLine("Out of coffee!");59 return;60 }61 CoffeeLeft--;62 Console.WriteLine("Coffee is ready!");63 }64 }65 }66}67using System;68using System.Threading.Tasks;

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AsyncLock

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.CoffeeMachineTasks;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 AsyncLock asyncLock = new AsyncLock();9 asyncLock.Acquire();10 asyncLock.Release();11 Console.WriteLine("Hello World!");12 }13 }14}15using System;16using Microsoft.Coyote.Samples.CoffeeMachineTasks;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 AsyncLock asyncLock = new AsyncLock();23 asyncLock.Acquire();24 asyncLock.Release();25 Console.WriteLine("Hello World!");26 }27 }28}29using System;30using Microsoft.Coyote.Samples.CoffeeMachineTasks;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 AsyncLock asyncLock = new AsyncLock();37 asyncLock.Acquire();38 asyncLock.Release();39 Console.WriteLine("Hello World!");40 }41 }42}43using System;44using Microsoft.Coyote.Samples.CoffeeMachineTasks;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 AsyncLock asyncLock = new AsyncLock();51 asyncLock.Acquire();52 asyncLock.Release();53 Console.WriteLine("Hello World!");54 }55 }56}57using System;58using Microsoft.Coyote.Samples.CoffeeMachineTasks;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 AsyncLock asyncLock = new AsyncLock();65 asyncLock.Acquire();66 asyncLock.Release();67 Console.WriteLine("Hello World!");68 }69 }70}

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AsyncLock

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1using System;2 using System.Threading.Tasks;3 using Microsoft.Coyote.Samples.CoffeeMachineTasks;4{5 {6 static void Main ( string [] args)7 {8 var asyncLock = new AsyncLock();9 var task = Task.Run(async () =>10 {11 using (await asyncLock.LockAsync())12 {13 Console.WriteLine( "Task 1 acquired lock" );14 await Task.Delay(1000);15 Console.WriteLine( "Task 1 released lock" );16 }17 });18 var task2 = Task.Run(async () =>19 {20 using (await asyncLock.LockAsync())21 {22 Console.WriteLine( "Task 2 acquired lock" );23 await Task.Delay(1000);24 Console.WriteLine( "Task 2 released lock" );25 }26 });27 Task.WaitAll(task, task2);28 }29 }30}31using System;32 using System.Threading.Tasks;33 using Microsoft.Coyote.Samples.CoffeeMachineTasks;34{35 {36 static void Main ( string [] args)37 {38 var asyncLock = new AsyncLock();39 var task = Task.Run(async () =>40 {41 using (await asyncLock.LockAsync())42 {43 Console.WriteLine( "Task 1 acquired lock" );44 await Task.Delay(1000);45 Console.WriteLine( "Task 1 released lock" );46 }47 });48 var task2 = Task.Run(async () =>49 {50 using (await asyncLock.LockAsync())51 {52 Console.WriteLine( "Task 2 acquired lock" );53 await Task.Delay(1000);54 Console.WriteLine( "Task 2 released lock" );55 }56 });57 Task.WaitAll(task, task2);58 }59 }60}61using System;62 using System.Threading.Tasks;63 using Microsoft.Coyote.Samples.CoffeeMachineTasks;64{65 {

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AsyncLock

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1using System.Threading.Tasks;2using System.Threading;3{4 {5 static void Main(string[] args)6 {7 MainAsync().Wait();8 }9 static async Task MainAsync()10 {11 AsyncLock asyncLock = new AsyncLock();12 var task1 = Task.Run(async () =>13 {14 using (await asyncLock.LockAsync())15 {16 Console.WriteLine("Task 1");17 await Task.Delay(2000);18 }19 });20 var task2 = Task.Run(async () =>21 {22 using (await asyncLock.LockAsync())23 {24 Console.WriteLine("Task 2");25 await Task.Delay(2000);26 }27 });28 await Task.WhenAll(task1, task2);29 }30 }31}32using System.Threading.Tasks;33using System.Threading;34{35 {36 static void Main(string[] args)37 {38 MainAsync().Wait();39 }40 static async Task MainAsync()41 {42 AsyncLock asyncLock = new AsyncLock();43 var task1 = Task.Run(async () =>44 {45 using (await asyncLock.LockAsync())46 {47 Console.WriteLine("Task 1");48 await Task.Delay(2000);49 }50 });51 var task2 = Task.Run(async () =>52 {53 using (await asyncLock.LockAsync())54 {55 Console.WriteLine("Task 2");56 await Task.Delay(2000);57 }58 });59 await Task.WhenAll(task1, task2);60 }61 }62}63using System.Threading.Tasks;64using System.Threading;65{66 {67 static void Main(string[] args)68 {69 MainAsync().Wait();70 }

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