How to use WriteAndFlushToChannel method of Microsoft.TestPlatform.Protocol.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.TestPlatform.Protocol.SocketCommunicationManager.WriteAndFlushToChannel

CommunicationChannel.cs

Source:CommunicationChannel.cs Github

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...142 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>143 public void SendMessage(string messageType )144 {145 var serializedObject = this.dataSerializer.SerializePayload(messageType, null, JSTest.Constants.MessageProtocolVersion);146 this.WriteAndFlushToChannel(serializedObject);147148 var ph = new ProcessHelper();149 EqtTrace.Info("PROTOCOL {0} Send: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), serializedObject);150 }151152 /// <summary>153 /// Writes message to the binary writer with payload154 /// </summary>155 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>156 /// <param name="payload">payload to be sent</param>157 public void SendMessage(string messageType, object payload)158 {159 var rawMessage = this.dataSerializer.SerializePayload(messageType, payload, JSTest.Constants.MessageProtocolVersion);160 this.WriteAndFlushToChannel(rawMessage);161162 var ph = new ProcessHelper();163 EqtTrace.Info("PROTOCOL {0} Send: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), rawMessage);164 }165166167 /// <summary>168 /// Reads message from the binary reader169 /// </summary>170 /// <returns>Returns message read from the binary reader</returns>171 public Message ReceiveMessage()172 {173 var rawMessage = this.ReceiveRawMessage();174175 var ph = new ProcessHelper();176 EqtTrace.Info("PROTOCOL {0} Receive: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), rawMessage);177178 return this.dataSerializer.DeserializeMessage(rawMessage);179 }180181 /// <summary>182 /// Reads message from the binary reader using read timeout183 /// </summary>184 /// <param name="cancellationToken">185 /// The cancellation Token.186 /// </param>187 /// <returns>188 /// Returns message read from the binary reader189 /// </returns>190 public async Task<Message> ReceiveMessageAsync(CancellationToken cancellationToken)191 {192 var rawMessage = await this.ReceiveRawMessageAsync(cancellationToken);193 if (!string.IsNullOrEmpty(rawMessage))194 {195 return this.dataSerializer.DeserializeMessage(rawMessage);196 }197198 return null;199 }200201 /// <summary>202 /// Reads message from the binary reader203 /// </summary>204 /// <returns> Raw message string </returns>205 public string ReceiveRawMessage()206 {207 return this.binaryReader.ReadString();208 }209210 /// <summary>211 /// Reads message from the binary reader using read timeout212 /// </summary>213 /// <param name="cancellationToken">214 /// The cancellation Token.215 /// </param>216 /// <returns>217 /// Raw message string218 /// </returns>219 public async Task<string> ReceiveRawMessageAsync(CancellationToken cancellationToken)220 {221 var str = await Task.Run(() => this.TryReceiveRawMessage(cancellationToken));222 return str;223 }224225 private string TryReceiveRawMessage(CancellationToken cancellationToken)226 {227 string str = null;228 bool success = false;229230 // Set read timeout to avoid blocking receive raw message231 while (!cancellationToken.IsCancellationRequested && !success)232 {233 try234 {235 if (this.socket.Poll(STREAMREADTIMEOUT, SelectMode.SelectRead))236 {237 str = this.ReceiveRawMessage();238 success = true;239 }240 }241 catch (IOException ioException)242 {243 var socketException = ioException.InnerException as SocketException;244 if (socketException != null245 && socketException.SocketErrorCode == SocketError.TimedOut)246 {247 EqtTrace.Info(248 "SocketCommunicationManager ReceiveMessage: failed to receive message because read timeout {0}",249 ioException);250 }251 else252 {253 EqtTrace.Error(254 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",255 ioException);256 break;257 }258 }259 catch (Exception exception)260 {261 EqtTrace.Error(262 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",263 exception);264 break;265 }266 }267268 return str;269 }270271 /// <summary>272 /// Writes the data on socket and flushes the buffer273 /// </summary>274 /// <param name="rawMessage">message to write</param>275 private void WriteAndFlushToChannel(string rawMessage)276 {277 // Writing Message on binarywriter is not Thread-Safe278 // Need to sync one by one to avoid buffer corruption279 lock (this.sendSyncObject)280 {281 this.binaryWriter?.Write(rawMessage);282 this.binaryWriter?.Flush();283 }284 }285 } ...

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SocketCommunicationManager.cs

Source:SocketCommunicationManager.cs Github

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...114 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>115 public void SendMessage(string messageType)116 {117 var serializedObject = this.dataSerializer.SerializeMessage(messageType);118 this.WriteAndFlushToChannel(serializedObject);119 }120 /// <summary>121 /// Reads message from the binary reader122 /// </summary>123 /// <returns>Returns message read from the binary reader</returns>124 public Message ReceiveMessage()125 {126 var rawMessage = this.ReceiveRawMessage();127 return this.dataSerializer.DeserializeMessage(rawMessage);128 }129 /// <summary>130 /// Writes message to the binary writer with payload131 /// </summary>132 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>133 /// <param name="payload">payload to be sent</param>134 public void SendMessage(string messageType, object payload)135 {136 var rawMessage = this.dataSerializer.SerializePayload(messageType, payload);137 this.WriteAndFlushToChannel(rawMessage);138 }139 /// <summary>140 /// The send hand shake message.141 /// </summary>142 public void SendHandShakeMessage()143 {144 this.SendMessage(MessageType.SessionStart);145 }146 /// <summary>147 /// Reads message from the binary reader148 /// </summary>149 /// <returns> Raw message string </returns>150 public string ReceiveRawMessage()151 {152 var rawMessage = this.binaryReader.ReadString();153 Console.WriteLine("\n=========== Receiving Message ===========");154 Console.WriteLine(rawMessage);155 return rawMessage;156 }157 /// <summary>158 /// Deserializes the Message into actual TestPlatform objects159 /// </summary>160 /// <typeparam name="T"> The type of object to deserialize to. </typeparam>161 /// <param name="message"> Message object </param>162 /// <returns> TestPlatform object </returns>163 public T DeserializePayload<T>(Message message)164 {165 return this.dataSerializer.DeserializePayload<T>(message);166 }167 /// <summary>168 /// Writes the data on socket and flushes the buffer169 /// </summary>170 /// <param name="rawMessage">message to write</param>171 private void WriteAndFlushToChannel(string rawMessage)172 {173 // Writing Message on binarywriter is not Thread-Safe174 // Need to sync one by one to avoid buffer corruption175 lock (this.sendSyncObject)176 {177 Console.WriteLine("\n=========== Sending Message ===========");178 Console.WriteLine(rawMessage);179 this.binaryWriter?.Write(rawMessage);180 this.binaryWriter?.Flush();181 }182 }183 }184}...

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WriteAndFlushToChannel

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.TestPlatform.CommunicationUtilities;7using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;8using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;9using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;10using Microsoft.VisualStudio.TestPlatform.ObjectModel;11using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;12using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;13using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;14using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;15{16 {17 static void Main(string[] args)18 {

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WriteAndFlushToChannel

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var commManager = new Microsoft.TestPlatform.Protocol.SocketCommunicationManager();11 commManager.WriteAndFlushToChannel("test");12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var commManager = new Microsoft.TestPlatform.CommunicationUtilities.SocketCommunicationManager();25 commManager.WriteAndFlushToChannel("test");26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var commManager = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager();39 commManager.WriteAndFlushToChannel("test");40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var commManager = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager();53 commManager.WriteAndFlushToChannel("test");54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var commManager = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager();67 commManager.WriteAndFlushToChannel("test");68 }69 }70}

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WriteAndFlushToChannel

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Net;7using System.Net.Sockets;8using System.Threading;9using System.Diagnostics;10using System.IO;11using System.Runtime.Serialization.Formatters.Binary;12using System.Runtime.Serialization;13using Microsoft.TestPlatform.Protocol;14using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;15using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;16using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.ObjectModel;17using Microsoft.VisualStudio.TestPlatform.ObjectModel;18using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;19using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;20using Microsoft.VisualStudio.TestPlatform.ObjectModel.Host;21using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;22using Microsoft.VisualStudio.TestPlatform.ObjectModel.Adapter;23using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.DataCollection;24using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.DataCollection.Interfaces;25using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Serialization;26using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Transports;27using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Transports.Interfaces;28using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Resources;29using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;30using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.DataCollection;31using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.DataCollection.Interfaces;32using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Serialization;33using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Transports;34using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Transports.Interfaces;35using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Resources;36using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;37using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.DataCollection;38using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.DataCollection.Interfaces;39using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Serialization;40using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Transports;41using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Transports.Interfaces;42using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Resources;43using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;44{45 {46 private const int BufferSize = 1024;47 private const int DefaultTimeout = 120000;48 private readonly ITransport transport;49 private readonly IDataSerializer dataSerializer;50 private readonly IDataCollectionManager dataCollectionManager;51 private readonly IDataSerializer dataCollectionSerializer;52 private readonly IDataCollectionRequestSender dataCollectionRequestSender;53 private readonly IDataCollectionRequestHandler dataCollectionRequestHandler;54 private readonly IDataCollectionAttachmentManager dataCollectionAttachmentManager;55 private readonly IDataCollectionTestCaseEventManager dataCollectionTestCaseEventManager;

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WriteAndFlushToChannel

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 SocketCommunicationManager communicationManager = new SocketCommunicationManager();6 communicationManager.SetupServer();7 communicationManager.WaitForClientConnection();8 communicationManager.WriteAndFlushToChannel("Hello");9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 SocketCommunicationManager communicationManager = new SocketCommunicationManager();17 communicationManager.SetupClient();18 string message = communicationManager.ReadFromChannel();19 Console.WriteLine(message);20 }21 }22}

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