How to use SocketCommunicationManager method of Microsoft.TestPlatform.Protocol.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.TestPlatform.Protocol.SocketCommunicationManager.SocketCommunicationManager

CommunicationChannel.cs

Source:CommunicationChannel.cs Github

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...5556 private Socket socket;5758 /// <summary>59 /// Initializes a new instance of the <see cref="SocketCommunicationManager"/> class.60 /// </summary>61 public CommunicationChannel()62 : this(JsonDataSerializer.Instance)63 {64 }6566 internal CommunicationChannel(JsonDataSerializer dataSerializer)67 {68 this.dataSerializer = dataSerializer;69 }7071 #region ServerMethods7273 /// <summary>74 /// Host TCP Socket Server and start listening75 /// </summary>76 /// <param name="endpoint">End point where server is hosted</param>77 /// <returns>Port of the listener</returns>78 public IPEndPoint HostServer(IPEndPoint endpoint)79 {80 this.tcpListener = new TcpListener(endpoint);81 this.tcpListener.Start();82 EqtTrace.Info("Listening on Endpoint : {0}", (IPEndPoint)this.tcpListener.LocalEndpoint);8384 return (IPEndPoint)this.tcpListener.LocalEndpoint;85 }8687 /// <summary>88 /// Accepts client async89 /// </summary>90 /// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>91 public async Task AcceptClientAsync()92 {93 if (this.tcpListener != null)94 {95 this.clientConnectedEvent.Reset();9697 var client = await this.tcpListener.AcceptTcpClientAsync();98 this.socket = client.Client;99 this.socket.NoDelay = true;100101 // Using Buffered stream only in case of write, and Network stream in case of read.102 var bufferedStream = new PlatformStream().CreateBufferedStream(client.GetStream(), JSTest.Constants.StreamBufferSize);103 var networkStream = client.GetStream();104 this.binaryReader = new BinaryReader(networkStream);105 this.binaryWriter = new BinaryWriter(bufferedStream);106107 this.clientConnectedEvent.Set();108 if (EqtTrace.IsInfoEnabled)109 {110 EqtTrace.Info("Using the buffer size of {0} bytes", JSTest.Constants.StreamBufferSize);111 EqtTrace.Info("Accepted Client request and set the flag");112 }113 }114 }115116 /// <summary>117 /// Waits for Client Connection118 /// </summary>119 /// <param name="clientConnectionTimeout">Time to Wait for the connection</param>120 /// <returns>True if Client is connected, false otherwise</returns>121 public bool WaitForClientConnection(int clientConnectionTimeout)122 {123 return this.clientConnectedEvent.WaitOne(clientConnectionTimeout);124 }125126 /// <summary>127 /// Stop Listener128 /// </summary>129 public void StopServer()130 {131 this.tcpListener?.Stop();132 this.tcpListener = null;133 this.binaryReader?.Dispose();134 this.binaryWriter?.Dispose();135 }136137 #endregion138 139 /// <summary>140 /// Writes message to the binary writer.141 /// </summary>142 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>143 public void SendMessage(string messageType )144 {145 var serializedObject = this.dataSerializer.SerializePayload(messageType, null, JSTest.Constants.MessageProtocolVersion);146 this.WriteAndFlushToChannel(serializedObject);147148 var ph = new ProcessHelper();149 EqtTrace.Info("PROTOCOL {0} Send: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), serializedObject);150 }151152 /// <summary>153 /// Writes message to the binary writer with payload154 /// </summary>155 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>156 /// <param name="payload">payload to be sent</param>157 public void SendMessage(string messageType, object payload)158 {159 var rawMessage = this.dataSerializer.SerializePayload(messageType, payload, JSTest.Constants.MessageProtocolVersion);160 this.WriteAndFlushToChannel(rawMessage);161162 var ph = new ProcessHelper();163 EqtTrace.Info("PROTOCOL {0} Send: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), rawMessage);164 }165166167 /// <summary>168 /// Reads message from the binary reader169 /// </summary>170 /// <returns>Returns message read from the binary reader</returns>171 public Message ReceiveMessage()172 {173 var rawMessage = this.ReceiveRawMessage();174175 var ph = new ProcessHelper();176 EqtTrace.Info("PROTOCOL {0} Receive: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), rawMessage);177178 return this.dataSerializer.DeserializeMessage(rawMessage);179 }180181 /// <summary>182 /// Reads message from the binary reader using read timeout183 /// </summary>184 /// <param name="cancellationToken">185 /// The cancellation Token.186 /// </param>187 /// <returns>188 /// Returns message read from the binary reader189 /// </returns>190 public async Task<Message> ReceiveMessageAsync(CancellationToken cancellationToken)191 {192 var rawMessage = await this.ReceiveRawMessageAsync(cancellationToken);193 if (!string.IsNullOrEmpty(rawMessage))194 {195 return this.dataSerializer.DeserializeMessage(rawMessage);196 }197198 return null;199 }200201 /// <summary>202 /// Reads message from the binary reader203 /// </summary>204 /// <returns> Raw message string </returns>205 public string ReceiveRawMessage()206 {207 return this.binaryReader.ReadString();208 }209210 /// <summary>211 /// Reads message from the binary reader using read timeout212 /// </summary>213 /// <param name="cancellationToken">214 /// The cancellation Token.215 /// </param>216 /// <returns>217 /// Raw message string218 /// </returns>219 public async Task<string> ReceiveRawMessageAsync(CancellationToken cancellationToken)220 {221 var str = await Task.Run(() => this.TryReceiveRawMessage(cancellationToken));222 return str;223 }224225 private string TryReceiveRawMessage(CancellationToken cancellationToken)226 {227 string str = null;228 bool success = false;229230 // Set read timeout to avoid blocking receive raw message231 while (!cancellationToken.IsCancellationRequested && !success)232 {233 try234 {235 if (this.socket.Poll(STREAMREADTIMEOUT, SelectMode.SelectRead))236 {237 str = this.ReceiveRawMessage();238 success = true;239 }240 }241 catch (IOException ioException)242 {243 var socketException = ioException.InnerException as SocketException;244 if (socketException != null245 && socketException.SocketErrorCode == SocketError.TimedOut)246 {247 EqtTrace.Info(248 "SocketCommunicationManager ReceiveMessage: failed to receive message because read timeout {0}",249 ioException);250 }251 else252 {253 EqtTrace.Error(254 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",255 ioException);256 break;257 }258 }259 catch (Exception exception)260 {261 EqtTrace.Error(262 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",263 exception);264 break;265 }266 }267268 return str;269 }270271 /// <summary>272 /// Writes the data on socket and flushes the buffer273 /// </summary>274 /// <param name="rawMessage">message to write</param>275 private void WriteAndFlushToChannel(string rawMessage)276 { ...

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SocketCommunicationManager.cs

Source:SocketCommunicationManager.cs Github

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...10 using System.Threading.Tasks;11 /// <summary>12 /// Facilitates communication using sockets13 /// </summary>14 public class SocketCommunicationManager15 {16 /// <summary>17 /// TCP Listener to host TCP channel and listen18 /// </summary>19 private TcpListener tcpListener;20 /// <summary>21 /// Binary Writer to write to channel stream22 /// </summary>23 private BinaryWriter binaryWriter;24 /// <summary>25 /// Binary reader to read from channel stream26 /// </summary>27 private BinaryReader binaryReader;28 /// <summary>29 /// Serializer for the data objects30 /// </summary>31 private JsonDataSerializer dataSerializer;32 /// <summary>33 /// Event used to maintain client connection state34 /// </summary>35 private ManualResetEvent clientConnectedEvent = new ManualResetEvent(false);36 /// <summary>37 /// Sync object for sending messages38 /// SendMessage over socket channel is NOT thread-safe39 /// </summary>40 private object sendSyncObject = new object();41 /// <summary>42 /// Stream to use read timeout43 /// </summary>44 private NetworkStream stream;45 private Socket socket;46 /// <summary>47 /// The server stream read timeout constant (in microseconds).48 /// </summary>49 private const int StreamReadTimeout = 1000 * 1000;50 /// <summary>51 /// Initializes a new instance of the <see cref="SocketCommunicationManager"/> class.52 /// </summary>53 public SocketCommunicationManager() : this(JsonDataSerializer.Instance)54 {55 }56 internal SocketCommunicationManager(JsonDataSerializer dataSerializer)57 {58 this.dataSerializer = dataSerializer;59 }60 #region ServerMethods61 /// <summary>62 /// Host TCP Socket Server and start listening63 /// </summary>64 /// <returns></returns>65 public int HostServer()66 {67 var endpoint = new IPEndPoint(IPAddress.Loopback, 0);68 this.tcpListener = new TcpListener(endpoint);69 this.tcpListener.Start();70 var portNumber = ((IPEndPoint)this.tcpListener.LocalEndpoint).Port;...

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SocketCommunicationManager

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1using System;2using System.IO;3using System.Net;4using System.Net.Sockets;5using System.Text;6using System.Threading;7using System.Threading.Tasks;8using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;9using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;10using Microsoft.VisualStudio.TestPlatform.ObjectModel;11using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;12using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;13using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;14using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;15{16 {17 private const int DefaultBufferSize = 1024;18 private const int DefaultBacklog = 100;19 private readonly ICommunicationEndPoint serverEndPoint;20 private readonly ICommunicationEndPoint clientEndPoint;21 private readonly ITestLoggerEvents testMessageLogger;22 private readonly IEnvironment environment;23 private readonly ICommunicationChannel channel;24 private readonly int bufferSize;25 private readonly ManualResetEventSlim waitForConnection;26 private bool disposed;27 private SocketCommunicationManager(28 {29 this.serverEndPoint = serverEndPoint;30 this.clientEndPoint = clientEndPoint;31 this.channel = channel;32 this.testMessageLogger = testMessageLogger;33 this.environment = environment;34 this.bufferSize = bufferSize;35 this.waitForConnection = new ManualResetEventSlim(false);36 }37 public event EventHandler<EndpointConnectedEventArgs> EndpointConnected;38 public event EventHandler<EndpointDisconnectedEventArgs> EndpointDisconnected;39 public event EventHandler<RawMessageEventArgs> MessageReceived;40 public static SocketCommunicationManager CreateClient(41 {42 if (serverEndPoint == null)43 {44 throw new ArgumentNullException("serverEndPoint");45 }46 if (channel == null)47 {48 throw new ArgumentNullException("channel");49 }50 if (testMessageLogger == null)51 {52 throw new ArgumentNullException("testMessageLogger");53 }54 if (environment == null)55 {56 throw new ArgumentNullException("environment");57 }58 return new SocketCommunicationManager(null, serverEndPoint, channel, testMessageLogger, environment, bufferSize);59 }60 public static SocketCommunicationManager CreateServer(

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SocketCommunicationManager

Using AI Code Generation

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;4using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.ObjectModel;5using Microsoft.VisualStudio.TestPlatform.ObjectModel;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;7using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;8using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;9using Microsoft.VisualStudio.TestPlatform.Utilities;10using System;11using System.Collections.Generic;12using System.Diagnostics;13using System.IO;14using System.Linq;15using System.Reflection;16using System.Runtime.Serialization;17using System.Runtime.Serialization.Formatters.Binary;18using System.Text;19using System.Threading;20using System.Threading.Tasks;21{22 {23 private readonly ICommunicationEndPoint endpoint;24 private readonly IProtocolSerializer protocol;25 private MessageType messageType;26 private Version messageVersion;27 private string messageBody;28 private string messageHeader;29 private int messageBodyLength;30 private int messageHeaderLength;31 private int messageBodyReceived;32 private int messageHeaderReceived;33 private byte[] messageBodyBuffer;34 private byte[] messageHeaderBuffer;35 private ManualResetEvent messageReceivedEvent;

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SocketCommunicationManager

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1var socketCommunicationManager = new SocketCommunicationManager();2var data = socketCommunicationManager.ReceiveMessage();3var socketCommunicationManager = new SocketCommunicationManager();4socketCommunicationManager.SendMessage(data);5var socketCommunicationManager = new SocketCommunicationManager();6socketCommunicationManager.Close();7var socketCommunicationManager = new SocketCommunicationManager();8var data = socketCommunicationManager.ReceiveMessage();9var socketCommunicationManager = new SocketCommunicationManager();10socketCommunicationManager.SendMessage(data);11var socketCommunicationManager = new SocketCommunicationManager();12socketCommunicationManager.Close();13var socketCommunicationManager = new SocketCommunicationManager();14var data = socketCommunicationManager.ReceiveMessage();15var socketCommunicationManager = new SocketCommunicationManager();16socketCommunicationManager.SendMessage(data);17var socketCommunicationManager = new SocketCommunicationManager();18socketCommunicationManager.Close();19var socketCommunicationManager = new SocketCommunicationManager();20var data = socketCommunicationManager.ReceiveMessage();21var socketCommunicationManager = new SocketCommunicationManager();22socketCommunicationManager.SendMessage(data);23var socketCommunicationManager = new SocketCommunicationManager();24socketCommunicationManager.Close();25var socketCommunicationManager = new SocketCommunicationManager();26var data = socketCommunicationManager.ReceiveMessage();27var socketCommunicationManager = new SocketCommunicationManager();28socketCommunicationManager.SendMessage(data);

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SocketCommunicationManager

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1using Microsoft.TestPlatform.Protocol;2SocketCommunicationManager manager = new SocketCommunicationManager();3manager.SetConnectionInfo("localhost", 1234);4manager.InitializeCommunication();5using Microsoft.TestPlatform.CommunicationUtilities;6SocketCommunicationManager manager = new SocketCommunicationManager();7manager.SetConnectionInfo("localhost", 1234);8manager.InitializeCommunication();

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SocketCommunicationManager

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1public void SocketCommunicationManagerMethod()2{3 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();4 socketCommunicationManager.StartClient();5 socketCommunicationManager.SendMessage("message");6 socketCommunicationManager.ReceiveMessage();7 socketCommunicationManager.Close();8}9public void SocketCommunicationManagerMethod()10{11 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();12 socketCommunicationManager.StartServer();13 socketCommunicationManager.SendMessage("message");14 socketCommunicationManager.ReceiveMessage();15 socketCommunicationManager.Close();16}17public void SocketCommunicationManagerMethod()18{19 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();20 socketCommunicationManager.StartClient();21 socketCommunicationManager.SendMessage("message");22 socketCommunicationManager.ReceiveMessage();23 socketCommunicationManager.Close();24}25public void SocketCommunicationManagerMethod()26{27 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();28 socketCommunicationManager.StartServer();29 socketCommunicationManager.SendMessage("message");30 socketCommunicationManager.ReceiveMessage();31 socketCommunicationManager.Close();32}33public void SocketCommunicationManagerMethod()34{35 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();36 socketCommunicationManager.StartClient();37 socketCommunicationManager.SendMessage("message");38 socketCommunicationManager.ReceiveMessage();39 socketCommunicationManager.Close();40}41public void SocketCommunicationManagerMethod()42{43 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();44 socketCommunicationManager.StartServer();45 socketCommunicationManager.SendMessage("message");46 socketCommunicationManager.ReceiveMessage();47 socketCommunicationManager.Close();48}49public void SocketCommunicationManagerMethod()50{51 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();52 socketCommunicationManager.StartClient();53 socketCommunicationManager.SendMessage("message");54 socketCommunicationManager.ReceiveMessage();

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SocketCommunicationManager

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1{2 using System;3 using System.Collections.Generic;4 using System.IO;5 using System.Net;6 using System.Net.Sockets;7 using System.Runtime.Serialization;8 using System.Threading;9 using System.Threading.Tasks;10 using Microsoft.VisualStudio.TestPlatform.ObjectModel;11 using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;12 using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;13 using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.ClientProtocol;14 using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.TesthostProtocol;15 using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;16 using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;17 using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;

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SocketCommunicationManager

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1var socketCommunicationManager = new SocketCommunicationManager();2socketCommunicationManager.SendMessage(data);3var socketCommunicationManager = new SocketCommunicationManager();4socketCommunicationManager.Close();5var socketCommunicationManager = new SocketCommunicationManager();6var data = socketCommunicationManager.ReceiveMessage();7var socketCommunicationManager = new SocketCommunicationManager();8socketCommunicationManager.SendMessage(data);9var socketCommunicationManager = new SocketCommunicationManager();10socketCommunicationManager.Close();11var socketCommunicationManager = new SocketCommunicationManager();12var data = socketCommunicationManager.ReceiveMessage();13var socketCommunicationManager = new SocketCommunicationManager();14socketCommunicationManager.SendMessage(data);15var socketCommunicationManager = new SocketCommunicationManager();16socketCommunicationManager.Close();17var socketCommunicationManager = new SocketCommunicationManager();18var data = socketCommunicationManager.ReceiveMessage();19var socketCommunicationManager = new SocketCommunicationManager();20socketCommunicationManager.SendMessage(data);

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SocketCommunicationManager

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1using Microsoft.TestPlatform.Protocol;2SocketCommunicationManager manager = new SocketCommunicationManager();3manager.SetConnectionInfo("localhost", 1234);4manager.InitializeCommunication();5using Microsoft.TestPlatform.CommunicationUtilities;6SocketCommunicationManager manager = new SocketCommunicationManager();7manager.SetConnectionInfo("localhost", 1234);8manager.InitializeCommunication();

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SocketCommunicationManager

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1public void SocketCommunicationManagerMethod()2{3 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();4 socketCommunicationManager.StartClient();5 socketCommunicationManager.SendMessage("message");6 socketCommunicationManager.ReceiveMessage();7 socketCommunicationManager.Close();8}9public void SocketCommunicationManagerMethod()10{11 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();12 socketCommunicationManager.StartServer();13 socketCommunicationManager.SendMessage("message");14 socketCommunicationManager.ReceiveMessage();15 socketCommunicationManager.Close();16}17public void SocketCommunicationManagerMethod()18{19 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();20 socketCommunicationManager.StartClient();21 socketCommunicationManager.SendMessage("message");22 socketCommunicationManager.ReceiveMessage();23 socketCommunicationManager.Close();24}25public void SocketCommunicationManagerMethod()26{27 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();28 socketCommunicationManager.StartServer();29 socketCommunicationManager.SendMessage("message");30 socketCommunicationManager.ReceiveMessage();31 socketCommunicationManager.Close();32}33public void SocketCommunicationManagerMethod()34{35 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();36 socketCommunicationManager.StartClient();37 socketCommunicationManager.SendMessage("message");38 socketCommunicationManager.ReceiveMessage();39 socketCommunicationManager.Close();40}41public void SocketCommunicationManagerMethod()42{43 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();44 socketCommunicationManager.StartServer();45 socketCommunicationManager.SendMessage("message");46 socketCommunicationManager.ReceiveMessage();47 socketCommunicationManager.Close();48}49public void SocketCommunicationManagerMethod()50{51 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();52 socketCommunicationManager.StartClient();53 socketCommunicationManager.SendMessage("message");54 socketCommunicationManager.ReceiveMessage();

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SocketCommunicationManager

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1{2 using System;3 using System.Collections.Generic;4 using System.IO;5 using System.Net;6 using System.Net.Sockets;7 using System.Runtime.Serialization;8 using System.Threading;9 using System.Threading.Tasks;10 using Microsoft.VisualStudio.TestPlatform.ObjectModel;11 using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;12 using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;13 using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.ClientProtocol;14 using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.TesthostProtocol;15 using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;16 using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;17 using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;

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