How to use ArmorStandMock method of be.seeseemelk.mockbukkit.entity.ArmorStandMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.ArmorStandMock

Source:ArmorStandMockTest.java Github

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...14import org.junit.jupiter.api.Test;15import be.seeseemelk.mockbukkit.MockBukkit;16import be.seeseemelk.mockbukkit.ServerMock;17import be.seeseemelk.mockbukkit.WorldMock;18class ArmorStandMockTest19{20 private ServerMock server;21 private World world;22 @BeforeEach23 public void setUp()24 {25 server = MockBukkit.mock();26 world = new WorldMock();27 }28 @AfterEach29 public void tearDown()30 {31 MockBukkit.unmock();32 }33 @Test34 void testEntityType()35 {36 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());37 assertEquals(EntityType.ARMOR_STAND, armorStand.getType());38 }39 @Test40 void testEntitySpawning()41 {42 Location location = new Location(world, 100, 100, 100);43 ArmorStand orb = (ArmorStand) world.spawnEntity(location, EntityType.ARMOR_STAND);44 // Does our entity exist in the correct World?45 assertTrue(world.getEntities().contains(orb));46 // Is it at the right location?47 assertEquals(location, orb.getLocation());48 }49 @Test50 void testHasEquipment()51 {52 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());53 assertNotNull(armorStand.getEquipment());54 }55 @Test56 void testArms()57 {58 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());59 armorStand.setArms(true);60 assertTrue(armorStand.hasArms());61 armorStand.setArms(false);62 assertFalse(armorStand.hasArms());63 }64 @Test65 void testSmall()66 {67 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());68 armorStand.setSmall(true);69 assertTrue(armorStand.isSmall());70 armorStand.setSmall(false);71 assertFalse(armorStand.isSmall());72 }73 @Test74 void testMarker()75 {76 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());77 armorStand.setMarker(true);78 assertTrue(armorStand.isMarker());79 armorStand.setMarker(false);80 assertFalse(armorStand.isMarker());81 }82 @Test83 void testBasePlate()84 {85 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());86 armorStand.setBasePlate(true);87 assertTrue(armorStand.hasBasePlate());88 armorStand.setBasePlate(false);89 assertFalse(armorStand.hasBasePlate());90 }91 @Test92 void testVisible()93 {94 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());95 armorStand.setVisible(true);96 assertTrue(armorStand.isVisible());97 armorStand.setVisible(false);98 assertFalse(armorStand.isVisible());99 }100 @Test101 void testHeadPose()102 {103 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());104 armorStand.setHeadPose(new EulerAngle(5, 5, 5));105 assertEquals(armorStand.getHeadPose(), new EulerAngle(5, 5, 5));106 }107 @Test108 void testBodyPose()109 {110 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());111 armorStand.setBodyPose(new EulerAngle(5, 5, 5));112 assertEquals(armorStand.getBodyPose(), new EulerAngle(5, 5, 5));113 }114 @Test115 void testLeftArm()116 {117 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());118 armorStand.setLeftArmPose(new EulerAngle(5, 5, 5));119 assertEquals(armorStand.getLeftArmPose(), new EulerAngle(5, 5, 5));120 }121 @Test122 void testRightArm()123 {124 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());125 armorStand.setRightArmPose(new EulerAngle(5, 5, 5));126 assertEquals(armorStand.getRightArmPose(), new EulerAngle(5, 5, 5));127 }128 @Test129 void testLeftLeg()130 {131 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());132 armorStand.setLeftLegPose(new EulerAngle(5, 5, 5));133 assertEquals(armorStand.getLeftLegPose(), new EulerAngle(5, 5, 5));134 }135 @Test136 void testRightLeg()137 {138 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());139 armorStand.setRightLegPose(new EulerAngle(5, 5, 5));140 assertEquals(armorStand.getRightLegPose(), new EulerAngle(5, 5, 5));141 }142}...

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Source:EntityEquipmentMockTest.java Github

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...27 }28 @Test29 void testMainHand()30 {31 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());32 EntityEquipment equipment = armorStand.getEquipment();33 ItemStack item = new ItemStack(Material.DIAMOND);34 assertNull(equipment.getItemInMainHand());35 equipment.setItemInMainHand(item);36 assertEquals(item, equipment.getItemInMainHand());37 assertEquals(item, equipment.getItem(EquipmentSlot.HAND));38 }39 @Test40 void testOffHand()41 {42 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());43 EntityEquipment equipment = armorStand.getEquipment();44 ItemStack item = new ItemStack(Material.DIAMOND);45 assertNull(equipment.getItemInOffHand());46 equipment.setItemInOffHand(item);47 assertEquals(item, equipment.getItemInOffHand());48 assertEquals(item, equipment.getItem(EquipmentSlot.OFF_HAND));49 }50 @Test51 void testHelmet()52 {53 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());54 EntityEquipment equipment = armorStand.getEquipment();55 ItemStack item = new ItemStack(Material.DIAMOND);56 assertNull(equipment.getHelmet());57 equipment.setHelmet(item);58 assertEquals(item, equipment.getHelmet());59 assertEquals(item, equipment.getItem(EquipmentSlot.HEAD));60 }61 @Test62 void testChestplate()63 {64 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());65 EntityEquipment equipment = armorStand.getEquipment();66 ItemStack item = new ItemStack(Material.DIAMOND);67 assertNull(equipment.getChestplate());68 equipment.setChestplate(item);69 assertEquals(item, equipment.getChestplate());70 assertEquals(item, equipment.getItem(EquipmentSlot.CHEST));71 }72 @Test73 void testLeggings()74 {75 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());76 EntityEquipment equipment = armorStand.getEquipment();77 ItemStack item = new ItemStack(Material.DIAMOND);78 assertNull(equipment.getLeggings());79 equipment.setLeggings(item);80 assertEquals(item, equipment.getLeggings());81 assertEquals(item, equipment.getItem(EquipmentSlot.LEGS));82 }83 @Test84 void testBoots()85 {86 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());87 EntityEquipment equipment = armorStand.getEquipment();88 ItemStack item = new ItemStack(Material.DIAMOND);89 assertNull(equipment.getBoots());90 equipment.setBoots(item);91 assertEquals(item, equipment.getBoots());92 assertEquals(item, equipment.getItem(EquipmentSlot.FEET));93 }94}...

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ArmorStandMock

Using AI Code Generation

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1ArmorStandMock armorStand = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));2armorStand.setArms(true);3armorStand.setBasePlate(true);4armorStand.setGravity(true);5armorStand.setSmall(true);6armorStand.setVisible(true);7armorStand.setMarker(true);8armorStand.setHeadPose(new EulerAngle(0, 0, 0));9armorStand.setBodyPose(new EulerAngle(0, 0, 0));10armorStand.setLeftArmPose(new EulerAngle(0, 0, 0));11armorStand.setRightArmPose(new EulerAngle(0, 0, 0));12armorStand.setLeftLegPose(new EulerAngle(0, 0, 0));13armorStand.setRightLegPose(new EulerAngle(0, 0, 0));14armorStand.setCustomName("Custom Name");15armorStand.setCustomNameVisible(true);16armorStand.setHelmet(new ItemStack(Material.DIAMOND_HELMET));17armorStand.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));18armorStand.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));19armorStand.setBoots(new ItemStack(Material.DIAMOND_BOOTS));20armorStand.setItemInHand(new ItemStack(Material.DIAMOND_SWORD));21armorStand.setRightArm(new ItemStack(Material.DIAMOND_AXE));22armorStand.setLeftArm(new ItemStack(Material.DIAMOND_PICKAXE));23armorStand.setRightLeg(new ItemStack(Material.DIAMOND_SHOVEL));24armorStand.setLeftLeg(new ItemStack(Material.DIAMOND_HOE));25armorStand.setArrowsInBody(1);26armorStand.setArrowsInBody(2);27armorStand.setArrowsInBody(3);28armorStand.setArrowsInBody(4);29armorStand.setArrowsInBody(5);30armorStand.setArrowsInBody(6);31armorStand.setArrowsInBody(7);32armorStand.setArrowsInBody(8);33armorStand.setArrowsInBody(9);34armorStand.setArrowsInBody(10);35armorStand.setArrowsInBody(11);36armorStand.setArrowsInBody(12);37armorStand.setArrowsInBody(13);38armorStand.setArrowsInBody(14);39armorStand.setArrowsInBody(15);40armorStand.setArrowsInBody(16);41armorStand.setArrowsInBody(17);42armorStand.setArrowsInBody(

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ArmorStandMock

Using AI Code Generation

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1ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));2armorStandMock.setSmall(true);3armorStandMock.setArms(true);4armorStandMock.setBasePlate(true);5armorStandMock.setMarker(true);6armorStandMock.setGravity(true);7armorStandMock.setVisible(true);8armorStandMock.setCustomName("customName");9armorStandMock.setCustomNameVisible(true);10armorStandMock.setHeadPose(new EulerAngle(1, 1, 1));11armorStandMock.setBodyPose(new EulerAngle(1, 1, 1));12armorStandMock.setLeftArmPose(new EulerAngle(1, 1, 1));13armorStandMock.setRightArmPose(new EulerAngle(1, 1, 1));14armorStandMock.setLeftLegPose(new EulerAngle(1, 1, 1));15armorStandMock.setRightLegPose(new EulerAngle(1, 1, 1));16armorStandMock.setHelmet(new ItemStack(Material.DIAMOND_HELMET));17armorStandMock.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));18armorStandMock.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));19armorStandMock.setBoots(new ItemStack(Material.DIAMOND_BOOTS));20armorStandMock.setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));21armorStandMock.setItemInOffHand(new ItemStack(Material.DIAMOND_AXE));22armorStandMock.setEquipment(EquipmentSlot.HEAD, new ItemStack(Material.DIAMOND_HELMET));23armorStandMock.setEquipment(EquipmentSlot.CHEST, new ItemStack(Material.DIAMOND_CHESTPLATE));24armorStandMock.setEquipment(EquipmentSlot.LEGS, new ItemStack(Material.DIAMOND_LEGGINGS));25armorStandMock.setEquipment(EquipmentSlot.FEET, new ItemStack(Material.DIAMOND_BOOTS));26armorStandMock.setEquipment(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));27armorStandMock.setEquipment(EquipmentSlot.OFF_HAND, new ItemStack(Material.DIAMOND_AXE));28armorStandMock.setMetadata("key", new FixedMetadataValue(plugin, "value"));29armorStandMock.setPersistent(true);30armorStandMock.setInvulnerable(true);31armorStandMock.setGlowing(true);32armorStandMock.setSilent(true);33armorStandMock.setCollidable(true);34armorStandMock.setFireTicks(100);

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ArmorStandMock

Using AI Code Generation

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1ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(world, 0, 0, 0));2armorStandMock.setSmall(true);3armorStandMock.setArms(true);4armorStandMock.setBasePlate(true);5armorStandMock.setGravity(true);6armorStandMock.setVisible(true);7armorStandMock.setMarker(true);8armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));9armorStandMock.setBodyPose(new EulerAngle(0, 0, 0));10armorStandMock.setLeftArmPose(new EulerAngle(0, 0, 0));11armorStandMock.setRightArmPose(new EulerAngle(0, 0, 0));12armorStandMock.setLeftLegPose(new EulerAngle(0, 0, 0));13armorStandMock.setRightLegPose(new EulerAngle(0, 0, 0));14armorStandMock.setCustomName("CustomName");15armorStandMock.setCustomNameVisible(true);16armorStandMock.setGlowing(true);17armorStandMock.setInvulnerable(true);18armorStandMock.setSilent(true);19ArmorStand armorStand = armorStandMock.spawn();20ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(world, 0, 0, 0));21armorStandMock.setSmall(true);22armorStandMock.setArms(true);23armorStandMock.setBasePlate(true);24armorStandMock.setGravity(true);25armorStandMock.setVisible(true);26armorStandMock.setMarker(true);27armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));28armorStandMock.setBodyPose(new EulerAngle(0, 0, 0));29armorStandMock.setLeftArmPose(new EulerAngle(0, 0, 0));30armorStandMock.setRightArmPose(new EulerAngle(0, 0, 0));31armorStandMock.setLeftLegPose(new EulerAngle(0, 0, 0));32armorStandMock.setRightLegPose(new EulerAngle(0, 0, 0));33armorStandMock.setCustomName("CustomName");34armorStandMock.setCustomNameVisible(true);35armorStandMock.setGlowing(true);36armorStandMock.setInvulnerable(true);37armorStandMock.setSilent(true);

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ArmorStandMock

Using AI Code Generation

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1ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(world, 0, 0, 0));2armorStandMock.setGravity(false);3armorStandMock.setArms(true);4armorStandMock.setBasePlate(false);5armorStandMock.setSmall(true);6armorStandMock.setVisible(false);7armorStandMock.setMarker(true);8armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));9armorStandMock.setBodyPose(new EulerAngle(0, 0, 0));10armorStandMock.setLeftArmPose(new EulerAngle(0, 0, 0));11armorStandMock.setRightArmPose(new EulerAngle(0, 0, 0));12armorStandMock.setLeftLegPose(new EulerAngle(0, 0, 0));13armorStandMock.setRightLegPose(new EulerAngle(0, 0, 0));14armorStandMock.setHelmet(new ItemStack(Material.AIR));15armorStandMock.setChestplate(new ItemStack(Material.AIR));16armorStandMock.setLeggings(new ItemStack(Material.AIR));17armorStandMock.setBoots(new ItemStack(Material.AIR));18armorStandMock.setRightArm(new ItemStack(Material.AIR));19armorStandMock.setLeftArm(new ItemStack(Material.AIR));20armorStandMock.addEquipmentLock(EquipmentSlot.HEAD, ArmorStand.LockType.ADDING_OR_CHANGING);21armorStandMock.addEquipmentLock(EquipmentSlot.CHEST, ArmorStand.LockType.ADDING_OR_CHANGING);22armorStandMock.addEquipmentLock(EquipmentSlot.LEGS, ArmorStand.LockType.ADDING_OR_CHANGING);23armorStandMock.addEquipmentLock(EquipmentSlot.FEET, ArmorStand.LockType.ADDING_OR_CHANGING);24armorStandMock.addEquipmentLock(EquipmentSlot.HAND, ArmorStand.LockType.ADDING_OR_CHANGING);25armorStandMock.addEquipmentLock(EquipmentSlot.OFF_HAND, ArmorStand.LockType.ADDING_OR_CHANGING);26armorStandMock.setCustomName("ArmorStandMock");27armorStandMock.setCustomNameVisible(true);28armorStandMock.setInvisible(true);29armorStandMock.setInvulnerable(true);30armorStandMock.setGlowing(true);31armorStandMock.setSilent(true);32armorStandMock.setPersistent(true);33armorStandMock.setCollidable(true);34armorStandMock.setCanPickupItems(false);35armorStandMock.setRemoveWhenFarAway(false);36armorStandMock.setDisabledSlots(EquipmentSlot.values());

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ArmorStandMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.ArmorStandMock;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.EntityType;4ArmorStand armorStand = new ArmorStandMock(server, new LocationMock());5armorStand.setArms(true);6assertEquals(true, armorStand.hasArms());7import be.seeseemelk.mockbukkit.entity.ArmorStandMock;8import org.bukkit.entity.ArmorStand;9import org.bukkit.entity.EntityType;10ArmorStand armorStand = new ArmorStandMock(server, new LocationMock());11armorStand.setArms(true);12assertEquals(true, armorStand.hasArms());13import be.seeseemelk.mockbukkit.entity.ArmorStandMock;14import org.bukkit.entity.ArmorStand;15import org.bukkit.entity.EntityType;16ArmorStand armorStand = new ArmorStandMock(server, new LocationMock());17armorStand.setArms(true);18assertEquals(true, armorStand.hasArms());19import be.seeseemelk.mockbukkit.entity.ArmorStandMock;20import org.bukkit.entity.ArmorStand;21import org.bukkit.entity.EntityType;22ArmorStand armorStand = new ArmorStandMock(server, new LocationMock());23armorStand.setArms(true);24assertEquals(true, armorStand.hasArms());25import be.seeseemelk.mockbukkit.entity.ArmorStandMock;26import org.bukkit.entity.ArmorStand;27import org.bukkit.entity.EntityType;28ArmorStand armorStand = new ArmorStandMock(server, new LocationMock());29armorStand.setArms(true);30assertEquals(true, armorStand.hasArms());31import be.seeseemelk.mockbukkit.entity.Arm

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ArmorStandMock

Using AI Code Generation

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1ArmorStandMock armorstand = new ArmorStandMock(server, new Location(world, 0, 0, 0));2armorstand.setGravity(true);3armorstand.setInvulnerable(true);4armorstand.setSmall(true);5armorstand.setMarker(true);6armorstand.setArms(true);7armorstand.setBasePlate(true);8armorstand.setVisible(true);9armorstand.setGlowing(true);10armorstand.setSilent(true);11armorstand.setAI(true);12armorstand.setCollidable(true);13armorstand.setInvulnerable(true);14armorstand.setInvisible(true);15armorstand.setCustomName("test");16armorstand.setCustomNameVisible(true);17armorstand.setGravity(true);18armorstand.setHeadPose(new EulerAngle(0, 0, 0));19armorstand.setBodyPose(new EulerAngle(0, 0, 0));20armorstand.setLeftArmPose(new EulerAngle(0, 0, 0));21armorstand.setRightArmPose(new EulerAngle(0, 0, 0));22armorstand.setLeftLegPose(new EulerAngle(0, 0, 0));23armorstand.setRightLegPose(new EulerAngle(0, 0, 0));24armorstand.setEquipment(EquipmentSlot.HEAD, new ItemStack(Material.DIAMOND_HELMET));25armorstand.setEquipment(EquipmentSlot.CHEST, new ItemStack(Material.DIAMOND_CHESTPLATE));26armorstand.setEquipment(EquipmentSlot.LEGS, new ItemStack(Material.DIAMOND_LEGGINGS));27armorstand.setEquipment(EquipmentSlot.FEET, new ItemStack(Material.DIAMOND_BOOTS));28armorstand.setEquipment(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));29armorstand.setEquipment(EquipmentSlot.OFF_HAND, new ItemStack(Material.DIAMOND_PICKAXE));30armorstand.setVelocity(new Vector(0, 0, 0));31armorstand.setPassenger(new PlayerMock(server, "test"));32armorstand.addPassenger(new PlayerMock(server, "test"));33armorstand.removePassenger(new PlayerMock(server, "test"));34armorstand.setPassengers(new ArrayList<Player>());35armorstand.addPassengers(new ArrayList<Player>());36armorstand.removePassengers(new ArrayList<Player>());37armorstand.setRemoveWhenFarAway(true);38armorstand.setCanTick(true);39armorstand.setCanTick(false);40armorstand.setTicksLived(0);41armorstand.setTicksLived(100);42armorstand.setTicksLived(-100);43armorstand.setTicksLived(

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ArmorStandMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.ArmorStandMock;2ArmorStandMock armorStand = new ArmorStandMock();3armorStand.setCustomName("Test Armor Stand");4armorStand.setCustomNameVisible(true);5armorStand.setPose(new EulerAngle(0, 0, 0));6armorStand.setSmall(true);7armorStand.setInvisible(true);8armorStand.setMarker(true);9armorStand.setRightArmPose(new EulerAngle(0, 0, 0));10armorStand.setLeftArmPose(new EulerAngle(0, 0, 0));11armorStand.setRightLegPose(new EulerAngle(0, 0, 0));

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