How to use getHeadPose method of be.seeseemelk.mockbukkit.entity.ArmorStandMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.getHeadPose

Source:ArmorStandMock.java Github

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...159 // TODO Auto-generated method stub160 throw new UnimplementedOperationException();161 }162 @Override163 public EulerAngle getHeadPose()164 {165 // TODO Auto-generated method stub166 throw new UnimplementedOperationException();167 }168 @Override169 public void setHeadPose(EulerAngle pose)170 {171 // TODO Auto-generated method stub172 throw new UnimplementedOperationException();173 }174 @Override175 public boolean hasBasePlate()176 {177 return hasBasePlate;...

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Source:ArmorStandMockTest.java Github

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...101 void testHeadPose()102 {103 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());104 armorStand.setHeadPose(new EulerAngle(5, 5, 5));105 assertEquals(armorStand.getHeadPose(), new EulerAngle(5, 5, 5));106 }107 @Test108 void testBodyPose()109 {110 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());111 armorStand.setBodyPose(new EulerAngle(5, 5, 5));112 assertEquals(armorStand.getBodyPose(), new EulerAngle(5, 5, 5));113 }114 @Test115 void testLeftArm()116 {117 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());118 armorStand.setLeftArmPose(new EulerAngle(5, 5, 5));119 assertEquals(armorStand.getLeftArmPose(), new EulerAngle(5, 5, 5));...

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getHeadPose

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.entity.ArmorStand;3import org.bukkit.util.Vector;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.ArmorStandMock;8{9 public void testGetHeadPose()10 {11 ServerMock server = MockBukkit.mock();12 ArmorStand armorStand = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));13 Vector vector = armorStand.getHeadPose();14 System.out.println(vector);15 MockBukkit.unmock();16 }17}18import org.bukkit.Location;19import org.bukkit.entity.ArmorStand;20import org.bukkit.util.Vector;21import org.junit.jupiter.api.Test;22import be.seeseemelk.mockbukkit.MockBukkit;23import be.seeseemelk.mockbukkit.ServerMock;24import be.seeseemelk.mockbukkit.entity.ArmorStandMock;25{26 public void testGetHeadPose()27 {28 ServerMock server = MockBukkit.mock();29 ArmorStand armorStand = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));30 Vector vector = armorStand.getHeadPose();31 System.out.println(vector);32 MockBukkit.unmock();33 }34}35import org.bukkit.Location;36import org.bukkit.entity.ArmorStand;37import org.bukkit.util.Vector;38import org.junit.jupiter.api.Test;39import be.seeseemelk.mockbukkit.MockBukkit;40import be.seeseemelk.mockbukkit.ServerMock;41import be.seeseemelk.mockbukkit.entity.ArmorStandMock;42{43 public void testGetHeadPose()44 {45 ServerMock server = MockBukkit.mock();46 ArmorStand armorStand = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0,

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getHeadPose

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.entity.ArmorStand;4import org.bukkit.entity.EntityType;5import org.bukkit.util.EulerAngle;6import org.junit.jupiter.api.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.entity.ArmorStandMock;9{10 public void testArmorStandMock()11 {12 ArmorStandMock armorStand = new ArmorStandMock();13 armorStand.setHeadPose(new EulerAngle(1, 2, 3));14 System.out.println("armorStand.getHeadPose() = " + armorStand.getHeadPose());15 }16}17armorStand.getHeadPose() = EulerAngle{x=1.0, y=2.0, z=3.0}18package com.example;19import org.bukkit.Location;20import org.bukkit.entity.ArmorStand;21import org.bukkit.entity.EntityType;22import org.bukkit.util.EulerAngle;23import org.junit.jupiter.api.Test;24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.entity.ArmorStandMock;26{27 public void testArmorStandMock()28 {29 ArmorStandMock armorStand = new ArmorStandMock();30 armorStand.setHeadPose(new EulerAngle(1, 2, 3));31 System.out.println("armorStand.getHeadPose() = " + armorStand.getHeadPose());32 }33}34armorStand.getHeadPose() = EulerAngle{x=1.0, y=2.0, z=3.0}35package com.example;36import org.bukkit.Location;37import org.bukkit.entity.ArmorStand;38import org.bukkit.entity.EntityType;39import org.bukkit.util.EulerAngle;40import org.junit.jupiter.api.Test;41import be.seeseemelk.mockb

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getHeadPose

Using AI Code Generation

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1package com.example.test;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import org.bukkit.Location;4import org.bukkit.entity.EntityType;5import org.bukkit.util.EulerAngle;6import org.bukkit.util.Vector;7import org.junit.Assert;8import org.junit.Test;9public class Test2 {10 public void testGetHeadPose() {11 Location location = new Location(null, 0, 0, 0);12 ArmorStandMock armorStandMock = new ArmorStandMock(location, EntityType.ARMOR_STAND);13 EulerAngle eulerAngle = new EulerAngle(0, 0, 0);14 armorStandMock.setHeadPose(eulerAngle);15 Assert.assertEquals(eulerAngle, armorStandMock.getHeadPose());16 }17}18package com.example.test;19import be.seeseemelk.mockbukkit.entity.ArmorStandMock;20import org.bukkit.Location;21import org.bukkit.entity.EntityType;22import org.bukkit.util.EulerAngle;23import org.bukkit.util.Vector;24import org.junit.Assert;25import org.junit.Test;26public class Test3 {27 public void testGetHeadPose() {28 Location location = new Location(null, 0, 0, 0);29 ArmorStandMock armorStandMock = new ArmorStandMock(location, EntityType.ARMOR_STAND);30 EulerAngle eulerAngle = new EulerAngle(0, 0, 0);31 armorStandMock.setHeadPose(eulerAngle);32 Assert.assertEquals(eulerAngle, armorStandMock.getHeadPose());33 }34}35package com.example.test;36import be.seeseemelk.mockbukkit.entity.ArmorStandMock;37import org.bukkit.Location;38import org.bukkit.entity.EntityType;39import org.bukkit.util.EulerAngle;40import org.bukkit.util.Vector;41import org.junit.Assert;42import org.junit.Test;43public class Test4 {44 public void testGetHeadPose() {45 Location location = new Location(null, 0, 0, 0);46 ArmorStandMock armorStandMock = new ArmorStandMock(location, EntityType.ARMOR_STAND);

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getHeadPose

Using AI Code Generation

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1import org.junit.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.ArmorStandMock;5public class TestGetHeadPose {6 public void testGetHeadPose() {7 ServerMock server = MockBukkit.mock();8 ArmorStandMock armorStand = new ArmorStandMock(server);9 armorStand.getHeadPose();10 MockBukkit.unmock();11 }12}13import org.junit.Test;14import be.seeseemelk.mockbukkit.MockBukkit;15import be.seeseemelk.mockbukkit.ServerMock;16import be.seeseemelk.mockbukkit.entity.ArmorStandMock;17public class TestGetHeadPose {18 public void testGetHeadPose() {19 ServerMock server = MockBukkit.mock();20 ArmorStandMock armorStand = new ArmorStandMock(server);21 armorStand.getHeadPose();22 MockBukkit.unmock();23 }24}

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getHeadPose

Using AI Code Generation

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1ArmorStandMock armorStandMock = new ArmorStandMock();2armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));3armorStandMock.getHeadPose();4ArmorStandMock armorStandMock = new ArmorStandMock();5armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));6armorStandMock.getHeadPose();7ArmorStandMock armorStandMock = new ArmorStandMock();8armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));9armorStandMock.getHeadPose();10ArmorStandMock armorStandMock = new ArmorStandMock();11armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));12armorStandMock.getHeadPose();13ArmorStandMock armorStandMock = new ArmorStandMock();14armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));15armorStandMock.getHeadPose();16ArmorStandMock armorStandMock = new ArmorStandMock();17armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));18armorStandMock.getHeadPose();19ArmorStandMock armorStandMock = new ArmorStandMock();20armorStandMock.setHeadPose(new EulerAngle(0, 0, 0));21armorStandMock.getHeadPose();

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getHeadPose

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3{4 public static void main(String[] args) {5 ArmorStandMock armorStandMock = new ArmorStandMock();6 System.out.println(armorStandMock.getHeadPose());7 }8}9package com.example;10import be.seeseemelk.mockbukkit.entity.ArmorStandMock;11{12 public static void main(String[] args) {13 ArmorStandMock armorStandMock = new ArmorStandMock();14 System.out.println(armorStandMock.getHeadPose());15 }16}

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getHeadPose

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) {3 MockBukkit mockBukkit = MockBukkit.mock();4 Server server = mockBukkit.getServer();5 World world = server.createWorld(new WorldCreator("TestWorld"));6 ArmorStandMock armorStand = new ArmorStandMock(server, new Location(world, 0, 0, 0));7 armorStand.setHeadPose(new EulerAngle(0, 0, 0));8 EulerAngle headPose = armorStand.getHeadPose();9 System.out.println(headPose);10 mockBukkit.unmock();11 }12}

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getHeadPose

Using AI Code Generation

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1package com.github.armorstand;2import org.bukkit.Location;3import org.bukkit.entity.ArmorStand;4import org.bukkit.entity.EntityType;5import org.bukkit.util.Vector;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.ArmorStandMock;9public class ArmorStandTest {10 public static void main(String[] args) {11 ServerMock server = MockBukkit.mock();12 ArmorStand armorStand = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));13 armorStand.setHeadPose(new Vector(0, 0, 0));14 System.out.println(armorStand.getHeadPose().toString());15 server.unloadWorld("world", true);16 MockBukkit.unmock();17 }18}

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getHeadPose

Using AI Code Generation

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1import org.junit.Test;2import org.junit.runner.RunWith;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.ArmorStandMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.entity.ZombieMock;8import be.seeseemelk.mockbukkit.inventory.InventoryMock;9import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;10import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;11import be.seeseemelk.mockbukkit.plugin.MockPlugin;12import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;13import be.seeseemelk.mockbukkit.scheduler.SchedulerMock;14import be.seeseemelk.mockbukkit.scoreboard.ScoreboardManagerMock;15import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;16import be.seeseemelk.mockbukkit.scoreboard.TeamMock;17import be.seeseemelk.mockbukkit.unittest.TestPlugin;18import be.seeseemelk.mockbukkit.util.CraftMagicNumbers;19import be.seeseemelk.mockbukkit.util.PlayerMockFactory;20import be.seeseemelk.mockbukkit.util.VectorMock;21import org.bukkit.*;22import org.bukkit.block.Block;23import org.bukkit.block.BlockFace;24import org.bukkit.block.BlockState;25import org.bukkit.block.data.BlockData;26import org.bukkit.block.data.type.Slab;27import org.bukkit.block.data.type.Stairs;28import org.bukkit.block.data.type.TrapDoor;29import org.bukkit.block.data.type.WallSign;30import org.bukkit.command.Command;31import org.bukkit.command.CommandSender;32import org.bukkit.command.PluginCommand;33import org.bukkit.command.PluginCommandYamlParser;34import org.bukkit.command.defaults.BukkitCommand;35import org.bukkit.command.defaults.KickCommand;36import org.bukkit.command.defaults.TellCommand;37import org.bukkit.conversations.*;38import org.bukkit.entity.*;39import org.bukkit.entity.memory.MemoryKey;40import org.bukkit41import org.bukkit.Location;42import org.bukkit.entity.ArmorStand;43import org.bukkit.entity.EntityType;44import org.bukkit.util.Vector;45import be.seeseemelk.mockbukkit.MockBukkit;46import be.seeseemelk.mockbukkit.ServerMock;47import be.seeseemelk.mockbukkit.entity.ArmorStandMock;48public class ArmorStandTest {49 public static void main(String[] args) {50 ServerMock server = MockBukkit.mock();51 ArmorStand armorStand = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));52 armorStand.setHeadPose(new Vector(0, 0, 0));53 System.out.println(armorStand.getHeadPose().toString());54 server.unloadWorld("world", true);55 MockBukkit.unmock();56 }57}

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getHeadPose

Using AI Code Generation

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1package com.github.armorstand;2import org.bukkit.Location;3import org.bukkit.entity.ArmorStand;4import org.bukkit.entity.EntityType;5import org.bukkit.util.Vector;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.ArmorStandMock;9public class ArmorStandTest {10 public static void main(String[] args) {11 ServerMock server = MockBukkit.mock();12 ArmorStand armorStand = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));13 armorStand.setHeadPose(new Vector(0, 0, 0));14 System.out.println(armorStand.getHeadPose().toString());15 server.unloadWorld("world", true);16 MockBukkit.unmock();17 }18}

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getHeadPose

Using AI Code Generation

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1import org.junit.Test;2import org.junit.runner.RunWith;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.ArmorStandMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.entity.ZombieMock;8import be.seeseemelk.mockbukkit.inventory.InventoryMock;9import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;10import be.seeseemelk.mockbukkit.inventory.m ca.SkullMetaMock;11importlbe.seeseemelk.mockbukkia.plugin.MockPlugin;12import be.seeseemelk.mockbukkit.scssduler.BukkitSchedulerMock;13import be.seeseemelk.mockbukkit.scheduler.Sc2edulerMock;14import be.seeseemelk.mockbukkit.scoreboard.ScoreboardManagerMock;15import be.seeseemelk.mockbukkit.scoreboard.Scor bo{rMock;16importbe.seeseemelk.mockbukkit.scoreboard.TeamMock;17imrt be.eseemelk.mockbukkit.unittest.TestPlugin;18importbe.seeseemelk.mckbukkit.util.CratMagicNumbers;19import be.seeseemelk.mockbukkit.util.PlayerMockFactory;20import be.seeseemelk.mockbukkit.util.VectorMock;21import org.bukkit.*;22import org.bukkit.block.Block;23import org.bukkit.block.BlockFace;24importorg.bukkit.block.BlockState;25import org.bukkit.block.data.BlockData;26import org.bukkit.block.data.type.Slab;27import org.bukkit.block.data.type.Stairs;28import org.bukkit.block.data.type.TrapDoor;29import org.bukkit.block.data.type.WallSign;30import org.bukkit.command.Command;31import org.bukkit.command.CommandSender;32import org.bukkit.commd.PluginCommand;33importorg.bukkit.commnd.PluginCommandYamlPaser;34iptorg.bukkit.command.default.BukkitCommand;35import org.bukkit.command.defauls.KickComm;36import org.bukkit.command.defaults.TellCommand;37import org.bukkit.conversations.*;38import org.bukkit.entity.*;39import org.bukkit.entity.memory.MemoryKey;40import org.bukkit41 public static void main(String[] args) {42 MockBukkit mockBukkit = MockBukkit.mock();43 Server server = mockBukkit.getServer();44 World world = server.createWorld(new WorldCreator("TestWorld"));45 ArmorStandMock armorStand = new ArmorStandMock(server, new Location(world, 0, 0, 0));46 armorStand.setHeadPose(new EulerAngle(0, 0, 0));47 EulerAngle headPose = armorStand.getHeadPose();48 System.out.println(headPose);49 mockBukkit.unmock();50 }51}

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getHeadPose

Using AI Code Generation

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1import org.junit.Test;2import org.junit.runner.RunWith;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.ArmorStandMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.entity.ZombieMock;8import be.seeseemelk.mockbukkit.inventory.InventoryMock;9import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;10import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;11import be.seeseemelk.mockbukkit.plugin.MockPlugin;12import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;13import be.seeseemelk.mockbukkit.scheduler.SchedulerMock;14import be.seeseemelk.mockbukkit.scoreboard.ScoreboardManagerMock;15import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;16import be.seeseemelk.mockbukkit.scoreboard.TeamMock;17import be.seeseemelk.mockbukkit.unittest.TestPlugin;18import be.seeseemelk.mockbukkit.util.CraftMagicNumbers;19import be.seeseemelk.mockbukkit.util.PlayerMockFactory;20import be.seeseemelk.mockbukkit.util.VectorMock;21import org.bukkit.*;22import org.bukkit.block.Block;23import org.bukkit.block.BlockFace;24import org.bukkit.block.BlockState;25import org.bukkit.block.data.BlockData;26import org.bukkit.block.data.type.Slab;27import org.bukkit.block.data.type.Stairs;28import org.bukkit.block.data.type.TrapDoor;29import org.bukkit.block.data.type.WallSign;30import org.bukkit.command.Command;31import org.bukkit.command.CommandSender;32import org.bukkit.command.PluginCommand;33import org.bukkit.command.PluginCommandYamlParser;34import org.bukkit.command.defaults.BukkitCommand;35import org.bukkit.command.defaults.KickCommand;36import org.bukkit.command.defaults.TellCommand;37import org.bukkit.conversations.*;38import org.bukkit.entity.*;39import org.bukkit.entity.memory.MemoryKey;40import org.bukkit

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