How to use setSmall method of be.seeseemelk.mockbukkit.entity.ArmorStandMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.setSmall

Source:ArmorStandMock.java Github

copy

Full Screen

...206 {207 return isSmall;208 }209 @Override210 public void setSmall(boolean small)211 {212 this.isSmall = small;213 }214 @Override215 public boolean isMarker()216 {217 return isMarker;218 }219 @Override220 public void setMarker(boolean marker)221 {222 this.isMarker = marker;223 }224 @Override...

Full Screen

Full Screen

Source:ArmorStandMockTest.java Github

copy

Full Screen

...63 @Test64 void testSmall()65 {66 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());67 armorStand.setSmall(true);68 assertTrue(armorStand.isSmall());69 armorStand.setSmall(false);70 assertFalse(armorStand.isSmall());71 }72 @Test73 void testMarker()74 {75 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());76 armorStand.setMarker(true);77 assertTrue(armorStand.isMarker());78 armorStand.setMarker(false);79 assertFalse(armorStand.isMarker());80 }81 @Test82 void testBasePlate()83 {...

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1ArmorStandMock armorStand = new ArmorStandMock();2armorStand.setSmall(true);3ArmorStandMock armorStand = new ArmorStandMock();4armorStand.setSmall(false);5ArmorStandMock armorStand = new ArmorStandMock();6armorStand.setSmall(true);7ArmorStandMock armorStand = new ArmorStandMock();8armorStand.setSmall(false);9ArmorStandMock armorStand = new ArmorStandMock();10armorStand.setSmall(true);11ArmorStandMock armorStand = new ArmorStandMock();12armorStand.setSmall(false);13ArmorStandMock armorStand = new ArmorStandMock();14armorStand.setSmall(true);15ArmorStandMock armorStand = new ArmorStandMock();16armorStand.setSmall(false);17ArmorStandMock armorStand = new ArmorStandMock();18armorStand.setSmall(true);19ArmorStandMock armorStand = new ArmorStandMock();20armorStand.setSmall(false);

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.entity.ArmorStandMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10public class TestPlugin {11 private MockBukkit mockBukkit;12 private PlayerMock playerMock;13 public void setUp() {14 mockBukkit = MockBukkit.mock();15 playerMock = mockBukkit.addPlayer();16 }17 public void tearDown() {18 MockBukkit.unmock();19 }20 public void test() {21 ArmorStandMock armorStandMock = new ArmorStandMock();22 armorStandMock.setSmall(true);23 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));24 playerMock.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD));25 playerMock.getInventory().setHelmet(new ItemStack(Material.DIAMOND_SWORD));26 playerMock.getInventory().setChestplate(new ItemStack(Material.DIAMOND_SWORD));27 playerMock.getInventory().setLeggings(new ItemStack(Material.DIAMOND_SWORD));28 playerMock.getInventory().setBoots(new ItemStack(Material.DIAMOND_SWORD));29 playerMock.getInventory().setItem(0, new ItemStack(Material.DIAMOND_SWORD));30 playerMock.getInventory().setItem(1, new ItemStack(Material.DIAMOND_SWORD));31 playerMock.getInventory().setItem(2, new ItemStack(Material.DIAMOND_SWORD));32 playerMock.getInventory().setItem(3, new ItemStack(Material.DIAMOND_SWORD));33 playerMock.getInventory().setItem(4, new ItemStack(Material.DIAMOND_SWORD));34 playerMock.getInventory().setItem(5, new ItemStack(Material.DIAMOND_SWORD));35 playerMock.getInventory().setItem(6, new ItemStack(Material.DIAMOND_SWORD));36 playerMock.getInventory().setItem(7, new ItemStack(Material.DIAMOND_SWORD));37 playerMock.getInventory().setItem(8, new ItemStack(Material.DIAMOND_SWORD));38 playerMock.getInventory().setItem(9, new ItemStack(Material.DIAMOND_SWORD));39 playerMock.getInventory().setItem(10, new ItemStack(Material.DIAMOND_SWORD));

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.EntityType;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7{8 public void testSetSmall()9 {10 ServerMock server = MockBukkit.mock();11 ArmorStand armorStand = (ArmorStand) server.addEntity(EntityType.ARMOR_STAND);12 armorStand.setSmall(true);13 armorStand.setSmall(false);14 }15}16package be.seeseemelk.mockbukkit.entity;17import org.bukkit.entity.ArmorStand;18import org.bukkit.entity.EntityType;19import org.junit.jupiter.api.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22{23 public void testSetSmall()24 {25 ServerMock server = MockBukkit.mock();26 ArmorStand armorStand = (ArmorStand) server.addEntity(EntityType.ARMOR_STAND);27 armorStand.setSmall(true);28 armorStand.setSmall(false);29 }30}31package be.seeseemelk.mockbukkit.entity;32import org.bukkit.entity.ArmorStand;33import org.bukkit.entity.EntityType;34import org.junit.jupiter.api.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37{38 public void testSetSmall()39 {40 ServerMock server = MockBukkit.mock();41 ArmorStand armorStand = (ArmorStand) server.addEntity(EntityType.ARMOR_STAND);42 armorStand.setSmall(true);43 armorStand.setSmall(false);44 }45}

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1package be.seeseemelk.mockbukkit;2import org.bukkit.Location;3import org.bukkit.entity.ArmorStand;4import org.bukkit.entity.EntityType;5import org.junit.Test;6import be.seeseemelk.mockbukkit.entity.ArmorStandMock;7public class ArmorStandMockTest {8 public void testSetSmall() {9 ArmorStandMock armorStandMock = new ArmorStandMock(null, null);10 armorStandMock.setSmall(true);11 }12}13package be.seeseemelk.mockbukkit;14import org.bukkit.Location;15import org.bukkit.entity.ArmorStand;16import org.bukkit.entity.EntityType;17import org.junit.Test;18import be.seeseemelk.mockbukkit.entity.ArmorStandMock;19public class ArmorStandMockTest {20 public void testSetSmall() {21 ArmorStandMock armorStandMock = new ArmorStandMock(null, null);22 armorStandMock.setSmall(true);23 }24}25package be.seeseemelk.mockbukkit;26import org.bukkit.Location;27import org.bukkit.entity.ArmorStand;28import org.bukkit.entity.EntityType;29import org.junit.Test;30import be.seeseemelk.mockbukkit.entity.ArmorStandMock;31public class ArmorStandMockTest {32 public void testSetSmall() {33 ArmorStandMock armorStandMock = new ArmorStandMock(null, null);34 armorStandMock.setSmall(true);35 }36}37package be.seeseemelk.mockbukkit;38import org.bukkit.Location;39import org.bukkit.entity.ArmorStand;40import org.bukkit.entity.EntityType;41import org.junit.Test;42import be.seeseemelk.mockbukkit.entity.ArmorStandMock;43public class ArmorStandMockTest {44 public void testSetSmall() {45 ArmorStandMock armorStandMock = new ArmorStandMock(null, null);46 armorStandMock.setSmall(true);47 }48}

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Location;3import org.bukkit.entity.ArmorStand;4import org.bukkit.entity.EntityType;5import org.bukkit.inventory.ItemStack;6import org.bukkit.util.EulerAngle;7{8 private boolean small;9 private boolean gravity;10 private boolean visible;11 private boolean arms;12 private boolean basePlate;13 private EulerAngle headPose;14 private EulerAngle bodyPose;15 private EulerAngle leftArmPose;16 private EulerAngle rightArmPose;17 private EulerAngle leftLegPose;18 private EulerAngle rightLegPose;19 private ItemStack itemInHand;20 private ItemStack itemInOffHand;21 private ItemStack itemInBoots;22 private ItemStack itemInLeggings;23 private ItemStack itemInChestplate;24 private ItemStack itemInHelmet;25 public ArmorStandMock(Location location)26 {27 super(location);28 small = false;29 gravity = true;30 visible = true;31 arms = false;32 basePlate = true;33 headPose = new EulerAngle(0, 0, 0);34 bodyPose = new EulerAngle(0, 0, 0);35 leftArmPose = new EulerAngle(0, 0, 0);36 rightArmPose = new EulerAngle(0, 0, 0);37 leftLegPose = new EulerAngle(0, 0, 0);38 rightLegPose = new EulerAngle(0, 0, 0);39 itemInHand = null;40 itemInOffHand = null;41 itemInBoots = null;42 itemInLeggings = null;43 itemInChestplate = null;44 itemInHelmet = null;45 }46 public EntityType getType()47 {48 return EntityType.ARMOR_STAND;49 }50 public boolean isSmall()51 {52 return small;53 }54 public void setSmall(boolean small)55 {56 this.small = small;57 }58 public boolean hasGravity()59 {60 return gravity;61 }62 public void setGravity(boolean gravity)63 {64 this.gravity = gravity;65 }66 public boolean isVisible()67 {68 return visible;69 }70 public void setVisible(boolean visible)

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1package com.company;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import org.bukkit.Location;4import org.bukkit.Material;5import org.bukkit.entity.ArmorStand;6import org.bukkit.inventory.ItemStack;7public class Main {8public static void main(String[] args) {9 ArmorStandMock stand = new ArmorStandMock();10 stand.setSmall(true);11 System.out.println(stand.isSmall()

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1package be.seeseemelk.mockbukkit.entity;2import java.util.UUID;3import org.bukkit.Location;4import org.bukkit.entity.ArmorStand;5import org.bukkit.entity.EntityType;6import org.bukkit.inventory.ItemStack;7import org.bukkit.util.EulerAngle;8import org.jetbrains.annotations.NotNull;9import org.jetbrains.annotations.Nullable;10{11 private boolean small;12 private boolean marker;13 private boolean basePlate;14 private boolean gravity;15 private boolean arms;16 private boolean visible;17 private boolean glowing;18 private boolean invulnerable;19 private boolean silent;20 private EulerAngle headPose;21 private EulerAngle bodyPose;22 private EulerAngle leftArmPose;23 private EulerAngle rightArmPose;24 private EulerAngle leftLegPose;25 private EulerAngle rightLegPose;26 private ItemStack helmet;27 private ItemStack chestplate;28 private ItemStack leggings;29 private ItemStack boots;30 private ItemStack itemInHand;31 public ArmorStandMock(@NotNull Location location)32 {33 super(location);34 this.small = false;35 this.marker = false;36 this.basePlate = true;37 this.gravity = true;38 this.arms = false;39 this.visible = true;40 this.glowing = false;41 this.invulnerable = false;42 this.silent = false;43 this.headPose = new EulerAngle(0, 0, 0);44 this.bodyPose = new EulerAngle(0, 0, 0);45 this.leftArmPose = new EulerAngle(-10, 0, -10);46 this.rightArmPose = new EulerAngle(-15, 0, 10);47 this.leftLegPose = new EulerAngle(-1, 0, -1);48 this.rightLegPose = new EulerAngle(1, 0, 1);49 this.helmet = null;50 this.chestplate = null;51 this.leggings = null;52 this.boots = null;53 this.itemInHand = null;54 }55 public boolean isSmall()56 {57 return small;58 }59 public void setSmall(boolean small)60 {61 this.small = small;62 }63 public boolean isMarker()64 {65 return marker;66 }67 public void setMarker(boolean marker)68 {69 this.marker = marker;

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1import org.bukkit.Location;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.entity.Villager;6import org.bukkit.plugin.java.JavaPlugin;7import org.bukkit.util.Vector;8public final class Main extends JavaPlugin {9 public void onEnable() {10 getServer().getPluginManager().registerEvents(new EventClass(), this);11 }12 public void onDisable() {13 }14}15import org.bukkit.Location;16import org.bukkit.entity.ArmorStand;17import org.bukkit.entity.EntityType;18import org.bukkit.entity.Player;19import org.bukkit.entity.Villager;20import org.bukkit.event.EventHandler;21import org.bukkit.event.Listener;22import org.bukkit.event.player.PlayerInteractEntityEvent;23import org.bukkit.plugin.java.JavaPlugin;24import org.bukkit.util.Vector;25public final class EventClass implements Listener {26 public void onEntityInteract(PlayerInteractEntityEvent event){27 if(event.getRightClicked().getType() == EntityType.VILLAGER){28 Villager v = (Villager) event.getRightClicked();29 v.setCustomName("Villager");30 ArmorStand a = (ArmorStand) v.getWorld().spawnEntity(v.getLocation(), EntityType.ARMOR_STAND);31 a.setSmall(true);32 }33 }34}

Full Screen

Full Screen

setSmall

Using AI Code Generation

copy

Full Screen

1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.Entity;4import org.bukkit.entity.EntityType;5import org.bukkit.event.entity.CreatureSpawnEvent;6import org.bukkit.inventory.ItemStack;7import org.bukkit.util.EulerAngle;8{9 private boolean small;10 private boolean marker;11 private boolean visible;12 private boolean arms;13 private boolean basePlate;14 private EulerAngle headPose;15 private EulerAngle bodyPose;16 private EulerAngle leftArmPose;17 private EulerAngle rightArmPose;18 private EulerAngle leftLegPose;19 private EulerAngle rightLegPose;20 private ItemStack itemInHand;21 private ItemStack itemInOffHand;22 private ItemStack itemOnHead;23 public ArmorStandMock()24 {25 super(EntityType.ARMOR_STAND);26 this.small = false;27 this.marker = false;28 this.visible = true;29 this.arms = false;30 this.basePlate = true;31 this.headPose = new EulerAngle(0, 0, 0);32 this.bodyPose = new EulerAngle(0, 0, 0);33 this.leftArmPose = new EulerAngle(0, 0, 0);34 this.rightArmPose = new EulerAngle(0, 0, 0);35 this.leftLegPose = new EulerAngle(0, 0, 0);36 this.rightLegPose = new EulerAngle(0, 0, 0);37 this.itemInHand = null;38 this.itemInOffHand = null;39 this.itemOnHead = null;40 }41 public boolean isSmall()42 {43 return small;44 }45 public void setSmall(boolean small)46 {47 this.small = small;48 }49 public boolean isMarker()50 {51 return marker;52 }53 public void setMarker(boolean marker)54 {

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful