How to use Start method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketServer class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketServer.Start

SocketServerTests.cs

Source:SocketServerTests.cs Github

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...35#endif36 GC.SuppressFinalize(this);37 }38 [TestMethod]39 public async Task SocketServerStartShouldHostServer()40 {41 var connectionInfo = this.socketServer.Start(this.defaultConnection);42 Assert.IsFalse(string.IsNullOrEmpty(connectionInfo));43 await this.ConnectToServer(connectionInfo.GetIPEndPoint().Port);44 Assert.IsTrue(this.tcpClient.Connected);45 }46 [TestMethod]47 public void SocketServerStopShouldStopListening()48 {49 var connectionInfo = this.socketServer.Start(this.defaultConnection);50 this.socketServer.Stop();51 try52 {53 // This method throws ExtendedSocketException (which is private). It is not possible54 // to use Assert.ThrowsException in this case.55 this.ConnectToServer(connectionInfo.GetIPEndPoint().Port).GetAwaiter().GetResult();56 }57 catch (SocketException)58 {59 }60 }61 [TestMethod]62 public void SocketServerStopShouldCloseClient()63 {64 ManualResetEvent waitEvent = new ManualResetEvent(false);65 this.socketServer.Disconnected += (s, e) => { waitEvent.Set(); };66 this.SetupChannel(out ConnectedEventArgs clientConnected);67 this.socketServer.Stop();68 waitEvent.WaitOne();69 Assert.ThrowsException<IOException>(() => WriteData(this.tcpClient));70 }71 [TestMethod]72 public void SocketServerStopShouldRaiseClientDisconnectedEventOnClientDisconnection()73 {74 DisconnectedEventArgs disconnected = null;75 ManualResetEvent waitEvent = new ManualResetEvent(false);76 this.socketServer.Disconnected += (s, e) =>77 {78 disconnected = e;79 waitEvent.Set();80 };81 this.SetupChannel(out ConnectedEventArgs clientConnected);82 this.socketServer.Stop();83 waitEvent.WaitOne();84 Assert.IsNotNull(disconnected);85 Assert.IsNull(disconnected.Error);86 }87 [TestMethod]88 public void SocketServerStopShouldCloseChannel()89 {90 var waitEvent = new ManualResetEventSlim(false);91 var channel = this.SetupChannel(out ConnectedEventArgs clientConnected);92 this.socketServer.Disconnected += (s, e) => { waitEvent.Set(); };93 this.socketServer.Stop();94 waitEvent.Wait();95 Assert.ThrowsException<CommunicationException>(() => channel.Send(DUMMYDATA));96 }97 [TestMethod]98 public void SocketServerShouldRaiseClientDisconnectedEventIfConnectionIsBroken()99 {100 DisconnectedEventArgs clientDisconnected = null;101 ManualResetEvent waitEvent = new ManualResetEvent(false);102 this.socketServer.Disconnected += (sender, eventArgs) =>103 {104 clientDisconnected = eventArgs;105 waitEvent.Set();106 };107 var channel = this.SetupChannel(out ConnectedEventArgs clientConnected);108 channel.MessageReceived += (sender, args) =>109 {110 };111 // Close the client channel. Message loop should stop.112#if NETFRAMEWORK113 // tcpClient.Close() calls tcpClient.Dispose().114 this.tcpClient?.Close();115#else116 // tcpClient.Close() not available for netcoreapp1.0117 this.tcpClient?.Dispose();118#endif119 Assert.IsTrue(waitEvent.WaitOne(1000));120 Assert.IsTrue(clientDisconnected.Error is IOException);121 }122 [TestMethod]123 public async Task SocketEndpointShouldInitializeChannelOnServerConnection()124 {125 var channel = this.SetupChannel(out ConnectedEventArgs _);126 await channel.Send(DUMMYDATA);127 Assert.AreEqual(DUMMYDATA, ReadData(this.Client));128 }129 protected override ICommunicationChannel SetupChannel(out ConnectedEventArgs connectedEvent)130 {131 ICommunicationChannel channel = null;132 ConnectedEventArgs clientConnectedEvent = null;133 ManualResetEvent waitEvent = new ManualResetEvent(false);134 this.socketServer.Connected += (sender, eventArgs) =>135 {136 clientConnectedEvent = eventArgs;137 channel = eventArgs.Channel;138 waitEvent.Set();139 };140 var connectionInfo = this.socketServer.Start(this.defaultConnection);141 var port = connectionInfo.GetIPEndPoint().Port;142 this.ConnectToServer(port).GetAwaiter().GetResult();143 waitEvent.WaitOne();144 connectedEvent = clientConnectedEvent;145 return channel;146 }147 private async Task ConnectToServer(int port)148 {149 await this.tcpClient.ConnectAsync(IPAddress.Loopback, port);150 }151 }152}...

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SocketServer.cs

Source:SocketServer.cs Github

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...43 /// <inheritdoc />44 public event EventHandler<ConnectedEventArgs> Connected;45 /// <inheritdoc />46 public event EventHandler<DisconnectedEventArgs> Disconnected;47 public string Start(string endPoint)48 {49 this.tcpListener = new TcpListener(endPoint.GetIPEndPoint());50 this.tcpListener.Start();51 this.endPoint = this.tcpListener.LocalEndpoint.ToString();52 EqtTrace.Info("SocketServer.Start: Listening on endpoint : {0}", this.endPoint);53 // Serves a single client at the moment. An error in connection, or message loop just54 // terminates the entire server.55 this.tcpListener.AcceptTcpClientAsync().ContinueWith(t => this.OnClientConnected(t.Result));56 return this.endPoint;57 }58 /// <inheritdoc />59 public void Stop()60 {61 EqtTrace.Info("SocketServer.Stop: Stop server endPoint: {0}", this.endPoint);62 if (!this.stopped)63 {64 EqtTrace.Info("SocketServer.Stop: Cancellation requested. Stopping message loop.");65 this.cancellation.Cancel();66 }67 }68 private void OnClientConnected(TcpClient client)69 {70 this.tcpClient = client;71 this.tcpClient.Client.NoDelay = true;72 if (this.Connected != null)73 {74 this.channel = this.channelFactory(this.tcpClient.GetStream());75 this.Connected.SafeInvoke(this, new ConnectedEventArgs(this.channel), "SocketServer: ClientConnected");76 if (EqtTrace.IsVerboseEnabled)77 {78 EqtTrace.Verbose("SocketServer.OnClientConnected: Client connected for endPoint: {0}, starting MessageLoopAsync:", this.endPoint);79 }80 // Start the message loop81 Task.Run(() => this.tcpClient.MessageLoopAsync(this.channel, error => this.Stop(error), this.cancellation.Token)).ConfigureAwait(false);82 }83 }84 private void Stop(Exception error)85 {86 EqtTrace.Info("SocketServer.PrivateStop: Stopping server endPoint: {0} error: {1}", this.endPoint, error);87 if (!this.stopped)88 {89 // Do not allow stop to be called multiple times.90 this.stopped = true;91 // Stop accepting any other connections92 this.tcpListener.Stop();93 // Close the client and dispose the underlying stream94#if NETFRAMEWORK...

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.Start();13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;23{24 {25 static void Main(string[] args)26 {27 SocketServer server = new SocketServer();28 server.Start();29 Console.ReadLine();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;39{40 {41 static void Main(string[] args)42 {43 SocketServer server = new SocketServer();44 server.Start();45 Console.ReadLine();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;55{56 {57 static void Main(string[] args)58 {59 SocketServer server = new SocketServer();60 server.Start();61 Console.ReadLine();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;71{72 {73 static void Main(string[] args)74 {75 SocketServer server = new SocketServer();76 server.Start();77 Console.ReadLine();78 }79 }80}81using System;

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.Start();13 Console.Read();14 }15 }16}17using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 SocketServer server = new SocketServer();28 server.Start();29 Console.Read();30 }31 }32}33using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 SocketServer server = new SocketServer();44 server.Start();45 Console.Read();46 }47 }48}49using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 SocketServer server = new SocketServer();60 server.Start();61 Console.Read();62 }63 }64}65using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {75 SocketServer server = new SocketServer();76 server.Start();77 Console.Read();78 }79 }80}

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.Start();13 Console.ReadKey();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;23{24 {25 static void Main(string[] args)26 {27 SocketServer server = new SocketServer();28 server.Start();29 Console.ReadKey();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;39{40 {41 static void Main(string[] args)42 {43 SocketServer server = new SocketServer();44 server.Start();45 Console.ReadKey();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;55{56 {57 static void Main(string[] args)58 {59 SocketServer server = new SocketServer();60 server.Start();61 Console.ReadKey();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;71{72 {73 static void Main(string[] args)74 {75 SocketServer server = new SocketServer();76 server.Start();77 Console.ReadKey();78 }79 }80}81using System;82using System.Collections.Generic;

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1{2 {3 public SocketServer();4 public void Start();5 public void Stop();6 public void Dispose();7 public Socket AcceptClient();8 public void Send(Socket socket, string data);9 public string Receive(Socket socket);10 }11}12{13 {14 public SocketServer();15 public void Start();16 public void Stop();17 public void Dispose();18 public Socket AcceptClient();19 public void Send(Socket socket, string data);20 public string Receive(Socket socket);21 }22}

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.Start();13 }14 }15}16using System;17using System.Net;18using System.Net.Sockets;19using System.Threading;20using System.Threading.Tasks;21using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;22{23 {24 static void Main(string[] args)25 {26 SocketServer server = new SocketServer();27 server.Start();28 server.Stop();29 }30 }31}32using System;33using System.Net;34using System.Net.Sockets;35using System.Threading;36using System.Threading.Tasks;37using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;38{39 {40 static void Main(string[] args)41 {42 SocketServer server = new SocketServer();43 server.Start();44 server.Accept();45 }46 }47}48using System;49using System.Net;50using System.Net.Sockets;51using System.Threading;52using System.Threading.Tasks;53using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;54{55 {56 static void Main(string[] args)57 {58 SocketServer server = new SocketServer();59 server.Start();60 server.Accept();61 server.Send();62 }63 }64}65using System;66using System.Net;67using System.Net.Sockets;68using System.Threading;69using System.Threading.Tasks;70using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;71{72 {73 static void Main(string[] args)74 {75 SocketServer server = new SocketServer();76 server.Start();77 server.Accept();

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Text;5using System.Threading;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.Common;8using Microsoft.VisualStudio.TestPlatform.Common.Interfaces;9using Microsoft.VisualStudio.TestPlatform.ObjectModel;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;11using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;12using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;13using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;14using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;15using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;16using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;17{18 {19 static void Main(string[] args)20 {21 var port = 12345;22 var socketServer = new SocketServer();23 socketServer.Start(port);24 Console.WriteLine("Socket server started on port " + port);25 Console.ReadLine();26 }27 }28}29using System;30using System.Net;31using System.Net.Sockets;32using System.Text;33using System.Threading;34using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;35using Microsoft.VisualStudio.TestPlatform.Common;36using Microsoft.VisualStudio.TestPlatform.Common.Interfaces;37using Microsoft.VisualStudio.TestPlatform.ObjectModel;38using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;39using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;40using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;41using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;42using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;43using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;44using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;45{46 {47 static void Main(string[] args)48 {49 var port = 12345;50 var socketServer = new SocketServer();51 socketServer.Stop();52 Console.WriteLine("Socket server stopped on port " + port);53 Console.ReadLine();54 }55 }56}57using System;58using System.Net;59using System.Net.Sockets;60using System.Text;61using System.Threading;62using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;63using Microsoft.VisualStudio.TestPlatform.Common;64using Microsoft.VisualStudio.TestPlatform.Common.Interfaces;65using Microsoft.VisualStudio.TestPlatform.ObjectModel;66using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;67using System;68using System.Net;69using System.Net.Sockets;70using System.Threading;71using System.Threading.Tasks;72using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;73{74 {75 static void Main(string[] args)76 {77 SocketServer server = new SocketServer();78 server.Start();79 server.Stop();80 }81 }82}83using System;84using System.Net;85using System.Net.Sockets;86using System.Threading;87using System.Threading.Tasks;88using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;89{90 {91 static void Main(string[] args)92 {93 SocketServer server = new SocketServer();94 server.Start();95 server.Accept();96 }97 }98}99using System;100using System.Net;101using System.Net.Sockets;102using System.Threading;103using System.Threading.Tasks;104using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;105{106 {107 static void Main(string[] args)108 {109 SocketServer server = new SocketServer();110 server.Start();111 server.Accept();112 server.Send();113 }114 }115}116using System;117using System.Net;118using System.Net.Sockets;119using System.Threading;120using System.Threading.Tasks;121using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;122{123 {124 static void Main(string[] args)125 {126 SocketServer server = new SocketServer();127 server.Start();128 server.Accept();

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