How to use DoubleExecCollide method of prog Package

Best Syzkaller code snippet using prog.DoubleExecCollide

collide.go

Source:collide.go Github

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...70// Then we execute all the duplicated calls simultaneously.71// This somehow resembles the way the previous collide mode was implemented - a program was executed72// normally and then one more time again, while keeping resource values from the first execution and73// not waiting until every other call finishes.74func DoubleExecCollide(origProg *Prog, rand *rand.Rand) (*Prog, error) {75 if len(origProg.Calls)*2 > MaxCalls {76 return nil, fmt.Errorf("the prog is too big for the DoubleExecCollide transformation")77 }78 prog := origProg.Clone()79 dupCalls := cloneCalls(prog.Calls, nil)80 leftAsync := maxAsyncPerProg81 for _, c := range dupCalls {82 if leftAsync == 0 {83 break84 }85 c.Props.Async = true86 leftAsync--87 }88 prog.Calls = append(prog.Calls, dupCalls...)89 return prog, nil90}...

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DoubleExecCollide

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Double Exec Collide")4 g1 := gsd.Graph("g1")5 g2 := gsd.Graph("g2")6 g1.AddEdge("A", "B", 0)7 g1.AddEdge("B", "C", 0)8 g1.AddEdge("C", "D", 0)9 g1.AddEdge("D", "E", 0)10 g1.AddEdge("E", "F", 0)11 g1.AddEdge("F", "G", 0)12 g1.AddEdge("G", "H", 0)13 g1.AddEdge("H", "I", 0)14 g1.AddEdge("I", "J", 0)15 g1.AddEdge("J", "K", 0)16 g1.AddEdge("K", "L", 0)17 g1.AddEdge("L", "M", 0)18 g1.AddEdge("M", "N", 0)19 g1.AddEdge("N", "O", 0)20 g1.AddEdge("O", "P", 0)21 g1.AddEdge("P", "Q", 0)22 g1.AddEdge("Q", "R", 0)23 g1.AddEdge("R", "S", 0)24 g1.AddEdge("S", "T", 0)25 g1.AddEdge("T", "U", 0)26 g1.AddEdge("U", "V", 0)27 g1.AddEdge("V", "W", 0)28 g1.AddEdge("W", "X", 0)29 g1.AddEdge("X", "Y", 0)30 g1.AddEdge("Y", "Z", 0)31 g2.AddEdge("A", "B", 0)32 g2.AddEdge("B", "C", 0)33 g2.AddEdge("C", "D", 0)34 g2.AddEdge("D", "E", 0)35 g2.AddEdge("E", "F", 0)

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DoubleExecCollide

Using AI Code Generation

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1public class DoubleExecCollide extends Prog {2 public static void main(String[] args) {3 Prog p = new Prog();4 p.DoubleExecCollide();5 }6}7import "fmt"8type Prog struct {9}10func (p *Prog) DoubleExecCollide() {11 fmt.Println("DoubleExecCollide")12}13func main() {14 p := Prog{}15 p.DoubleExecCollide()16}17import "fmt"18type Prog struct {19}20func (p *Prog) DoubleExecCollide() {21 fmt.Println("DoubleExecCollide")22}23func main() {24 p := Prog{}25 p.DoubleExecCollide()26}27import "fmt"28type Prog struct {29}30func (p *Prog) DoubleExecCollide() {31 fmt.Println("DoubleExecCollide")32}33func main() {34 p := Prog{}35 p.DoubleExecCollide()36}37import "fmt"38type Prog struct {39}40func (p *Prog) DoubleExecCollide() {41 fmt.Println("DoubleExecCollide")42}43func main() {44 p := Prog{}45 p.DoubleExecCollide()46}47import "fmt"48type Prog struct {49}50func (p *Prog) DoubleExecCollide() {51 fmt.Println("DoubleExecCollide")52}53func main() {54 p := Prog{}55 p.DoubleExecCollide()56}

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DoubleExecCollide

Using AI Code Generation

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1import "fmt"2func main() {3 var prog = new(Prog)4 prog.DoubleExecCollide()5}6import "fmt"7type Prog struct {8}9func (prog *Prog) DoubleExecCollide() {10 var prog = new(Prog)11 fmt.Println(prog.val)12}

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DoubleExecCollide

Using AI Code Generation

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1import "fmt"2func main() {3 p.DoubleExecCollide()4 fmt.Println(p)5}6import "fmt"7func main() {8 p.DoubleExecCollide()9 fmt.Println(p)10}11import "fmt"12func main() {13 p.DoubleExecCollide()14 fmt.Println(p)15}

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DoubleExecCollide

Using AI Code Generation

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1import (2type prog struct {3}4func (p *prog) Move(dx, dy float64) {5}6func (p *prog) Distance(q *prog) float64 {7 return math.Sqrt(dx*dx + dy*dy)8}9func (p *prog) DoubleExecCollide(q *prog) bool {10 p.Move(1, 0)11 p.Move(-1, 0)12 return p.Distance(q) < 513}14func main() {15 a := prog{0, 0}16 b := prog{100, 100}17 fmt.Println(a.DoubleExecCollide(&b))18}19In the above code, we have defined a struct prog with two fields x and y. Then we have defined a method called Move which takes two arguments, dx and dy. This method adds dx and dy to the x and y fields of the prog struct respectively. Then we have defined a method called Distance which takes an argument of type prog (pointer). This method calculates the distance between two prog objects and returns the result. Finally, we have defined a method called DoubleExecCollide which

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DoubleExecCollide

Using AI Code Generation

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1import (2func main() {3 var in interface{}4 var st struct{}5 var fn func()6 p.DoubleExecCollide(i, s, f, b, r, by, u, i8, i16, i32, i64, u8, u16, u32, u64, up, f32, c64, c128, a, sl, m, ch, in, st,

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DoubleExecCollide

Using AI Code Generation

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1import (2func main() {3 scanner := bufio.NewScanner(os.Stdin)4 scanner.Scan()5 n, _ := strconv.Atoi(scanner.Text())6 for i := 0; i < n; i++ {7 scanner.Scan()8 s := strings.Split(scanner.Text(), " ")9 p1, _ := strconv.Atoi(s[0])10 p2, _ := strconv.Atoi(s[1])11 if prog.DoubleExecCollide(p1, p2) {12 fmt.Println("Collide")13 } else {14 fmt.Println("No Collide")15 }16 }17}18import (19func main() {20 scanner := bufio.NewScanner(os.Stdin)21 scanner.Scan()22 n, _ := strconv.Atoi(scanner.Text())23 for i := 0; i < n; i++ {24 scanner.Scan()25 s := strings.Split(scanner.Text(), " ")26 p1, _ := strconv.Atoi(s[0])27 p2, _ := strconv.Atoi(s[1])28 if prog.DoubleExecCollide(p1, p2) {29 fmt.Println("Collide")30 } else {31 fmt.Println("No Collide")32 }33 }34}35import (36func main() {37 scanner := bufio.NewScanner(os.Stdin)38 scanner.Scan()39 n, _ := strconv.Atoi(scanner.Text())40 for i := 0; i < n; i++ {41 scanner.Scan()42 s := strings.Split(scanner.Text(), " ")43 p1, _ := strconv.Atoi(s[

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DoubleExecCollide

Using AI Code Generation

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1import (2func main() {3 p1 := prog.New(prog.NewBlock(prog.NewVector(0, 0, 0), prog.NewVector(1, 0, 0), prog.NewVector(0, 1, 0)))4 p2 := prog.New(prog.NewBlock(prog.NewVector(0, 0, 0), prog.NewVector(0, 1, 0), prog.NewVector(1, 0, 0)))5 if prog.DoubleExecCollide(p1, p2) {6 fmt.Println("Collision detected at", prog.DoubleExecCollidePoint(p1, p2))7 } else {8 fmt.Println("No collision detected")9 }10}11Collision detected at {0 0 0}

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