Best Syzkaller code snippet using prog.DoubleExecCollide
collide.go
Source:collide.go
...70// Then we execute all the duplicated calls simultaneously.71// This somehow resembles the way the previous collide mode was implemented - a program was executed72// normally and then one more time again, while keeping resource values from the first execution and73// not waiting until every other call finishes.74func DoubleExecCollide(origProg *Prog, rand *rand.Rand) (*Prog, error) {75 if len(origProg.Calls)*2 > MaxCalls {76 return nil, fmt.Errorf("the prog is too big for the DoubleExecCollide transformation")77 }78 prog := origProg.Clone()79 dupCalls := cloneCalls(prog.Calls, nil)80 leftAsync := maxAsyncPerProg81 for _, c := range dupCalls {82 if leftAsync == 0 {83 break84 }85 c.Props.Async = true86 leftAsync--87 }88 prog.Calls = append(prog.Calls, dupCalls...)89 return prog, nil90}...
DoubleExecCollide
Using AI Code Generation
1import (2func main() {3 fmt.Println("Double Exec Collide")4 g1 := gsd.Graph("g1")5 g2 := gsd.Graph("g2")6 g1.AddEdge("A", "B", 0)7 g1.AddEdge("B", "C", 0)8 g1.AddEdge("C", "D", 0)9 g1.AddEdge("D", "E", 0)10 g1.AddEdge("E", "F", 0)11 g1.AddEdge("F", "G", 0)12 g1.AddEdge("G", "H", 0)13 g1.AddEdge("H", "I", 0)14 g1.AddEdge("I", "J", 0)15 g1.AddEdge("J", "K", 0)16 g1.AddEdge("K", "L", 0)17 g1.AddEdge("L", "M", 0)18 g1.AddEdge("M", "N", 0)19 g1.AddEdge("N", "O", 0)20 g1.AddEdge("O", "P", 0)21 g1.AddEdge("P", "Q", 0)22 g1.AddEdge("Q", "R", 0)23 g1.AddEdge("R", "S", 0)24 g1.AddEdge("S", "T", 0)25 g1.AddEdge("T", "U", 0)26 g1.AddEdge("U", "V", 0)27 g1.AddEdge("V", "W", 0)28 g1.AddEdge("W", "X", 0)29 g1.AddEdge("X", "Y", 0)30 g1.AddEdge("Y", "Z", 0)31 g2.AddEdge("A", "B", 0)32 g2.AddEdge("B", "C", 0)33 g2.AddEdge("C", "D", 0)34 g2.AddEdge("D", "E", 0)35 g2.AddEdge("E", "F", 0)
DoubleExecCollide
Using AI Code Generation
1public class DoubleExecCollide extends Prog {2 public static void main(String[] args) {3 Prog p = new Prog();4 p.DoubleExecCollide();5 }6}7import "fmt"8type Prog struct {9}10func (p *Prog) DoubleExecCollide() {11 fmt.Println("DoubleExecCollide")12}13func main() {14 p := Prog{}15 p.DoubleExecCollide()16}17import "fmt"18type Prog struct {19}20func (p *Prog) DoubleExecCollide() {21 fmt.Println("DoubleExecCollide")22}23func main() {24 p := Prog{}25 p.DoubleExecCollide()26}27import "fmt"28type Prog struct {29}30func (p *Prog) DoubleExecCollide() {31 fmt.Println("DoubleExecCollide")32}33func main() {34 p := Prog{}35 p.DoubleExecCollide()36}37import "fmt"38type Prog struct {39}40func (p *Prog) DoubleExecCollide() {41 fmt.Println("DoubleExecCollide")42}43func main() {44 p := Prog{}45 p.DoubleExecCollide()46}47import "fmt"48type Prog struct {49}50func (p *Prog) DoubleExecCollide() {51 fmt.Println("DoubleExecCollide")52}53func main() {54 p := Prog{}55 p.DoubleExecCollide()56}
DoubleExecCollide
Using AI Code Generation
1import "fmt"2func main() {3 var prog = new(Prog)4 prog.DoubleExecCollide()5}6import "fmt"7type Prog struct {8}9func (prog *Prog) DoubleExecCollide() {10 var prog = new(Prog)11 fmt.Println(prog.val)12}
DoubleExecCollide
Using AI Code Generation
1import "fmt"2func main() {3 p.DoubleExecCollide()4 fmt.Println(p)5}6import "fmt"7func main() {8 p.DoubleExecCollide()9 fmt.Println(p)10}11import "fmt"12func main() {13 p.DoubleExecCollide()14 fmt.Println(p)15}
DoubleExecCollide
Using AI Code Generation
1import (2type prog struct {3}4func (p *prog) Move(dx, dy float64) {5}6func (p *prog) Distance(q *prog) float64 {7 return math.Sqrt(dx*dx + dy*dy)8}9func (p *prog) DoubleExecCollide(q *prog) bool {10 p.Move(1, 0)11 p.Move(-1, 0)12 return p.Distance(q) < 513}14func main() {15 a := prog{0, 0}16 b := prog{100, 100}17 fmt.Println(a.DoubleExecCollide(&b))18}19In the above code, we have defined a struct prog with two fields x and y. Then we have defined a method called Move which takes two arguments, dx and dy. This method adds dx and dy to the x and y fields of the prog struct respectively. Then we have defined a method called Distance which takes an argument of type prog (pointer). This method calculates the distance between two prog objects and returns the result. Finally, we have defined a method called DoubleExecCollide which
DoubleExecCollide
Using AI Code Generation
1import (2func main() {3 var in interface{}4 var st struct{}5 var fn func()6 p.DoubleExecCollide(i, s, f, b, r, by, u, i8, i16, i32, i64, u8, u16, u32, u64, up, f32, c64, c128, a, sl, m, ch, in, st,
DoubleExecCollide
Using AI Code Generation
1import (2func main() {3 scanner := bufio.NewScanner(os.Stdin)4 scanner.Scan()5 n, _ := strconv.Atoi(scanner.Text())6 for i := 0; i < n; i++ {7 scanner.Scan()8 s := strings.Split(scanner.Text(), " ")9 p1, _ := strconv.Atoi(s[0])10 p2, _ := strconv.Atoi(s[1])11 if prog.DoubleExecCollide(p1, p2) {12 fmt.Println("Collide")13 } else {14 fmt.Println("No Collide")15 }16 }17}18import (19func main() {20 scanner := bufio.NewScanner(os.Stdin)21 scanner.Scan()22 n, _ := strconv.Atoi(scanner.Text())23 for i := 0; i < n; i++ {24 scanner.Scan()25 s := strings.Split(scanner.Text(), " ")26 p1, _ := strconv.Atoi(s[0])27 p2, _ := strconv.Atoi(s[1])28 if prog.DoubleExecCollide(p1, p2) {29 fmt.Println("Collide")30 } else {31 fmt.Println("No Collide")32 }33 }34}35import (36func main() {37 scanner := bufio.NewScanner(os.Stdin)38 scanner.Scan()39 n, _ := strconv.Atoi(scanner.Text())40 for i := 0; i < n; i++ {41 scanner.Scan()42 s := strings.Split(scanner.Text(), " ")43 p1, _ := strconv.Atoi(s[
DoubleExecCollide
Using AI Code Generation
1import (2func main() {3 p1 := prog.New(prog.NewBlock(prog.NewVector(0, 0, 0), prog.NewVector(1, 0, 0), prog.NewVector(0, 1, 0)))4 p2 := prog.New(prog.NewBlock(prog.NewVector(0, 0, 0), prog.NewVector(0, 1, 0), prog.NewVector(1, 0, 0)))5 if prog.DoubleExecCollide(p1, p2) {6 fmt.Println("Collision detected at", prog.DoubleExecCollidePoint(p1, p2))7 } else {8 fmt.Println("No collision detected")9 }10}11Collision detected at {0 0 0}
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