Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FireworkMock.getSpawningEntity
Source:FireworkMock.java
...67 {68 this.shotAtAngle = shotAtAngle;69 }70 @Override71 public @Nullable UUID getSpawningEntity()72 {73 // TODO Auto-generated method stub74 throw new UnimplementedOperationException();75 }76 @Override77 public @Nullable LivingEntity getBoostedEntity()78 {79 // TODO Auto-generated method stub80 throw new UnimplementedOperationException();81 }82 @Override83 public @NotNull ItemStack getItem()84 {85 // TODO Auto-generated method stub...
getSpawningEntity
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.FireworkMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.entity.ProjectileMock;4import be.seeseemelk.mockbukkit.entity.SnowballMock;5import be.seeseemelk.mockbukkit.entity.TNTPrimedMock;6import be.seeseemelk.mockbukkit.entity.ThrownPotionMock;7import org.bukkit.FireworkEffect;8import org.bukkit.Location;9import org.bukkit.entity.Entity;10import org.bukkit.entity.EntityType;11import org.bukkit.entity.Firework;12import org.bukkit.entity.Player;13import org.bukkit.entity.Projectile;14import org.bukkit.entity.Snowball;15import org.bukkit.entity.TNTPrimed;16import org.bukkit.entity.ThrownPotion;17import org.bukkit.inventory.meta.FireworkMeta;18import org.junit.jupiter.api.BeforeEach;19import org.junit.jupiter.api.Test;20import static org.junit.jupiter.api.Assertions.assertEquals;21import static org.junit.jupiter.api.Assertions.assertSame;22import static org.junit.jupiter.api.Assertions.assertTrue;23{24 private ServerMock server;25 private PlayerMock player;26 private Location location;27 public void setUp()28 {29 server = MockBukkit.mock();30 player = server.addPlayer();31 location = new Location(player.getWorld(), 0, 0, 0);32 }33 public void testSnowball()34 {35 SnowballMock snowball = new SnowballMock(server, location);36 snowball.setShooter(player);37 snowball.setVelocity(player.getEyeLocation().getDirection().multiply(3));38 assertEquals(EntityType.SNOWBALL, snowball.getType());39 assertSame(player, snowball.getShooter());40 assertTrue(snowball.getVelocity().length() > 2.99);41 }42 public void testThrownPotion()43 {44 ThrownPotionMock potion = new ThrownPotionMock(server, location);45 potion.setShooter(player);46 assertEquals(EntityType.SPLASH_POTION, potion.getType());47 assertSame(player, potion.getShooter());48 }49 public void testTNTPrimed()50 {51 TNTPrimedMock tnt = new TNTPrimedMock(server, location);52 tnt.setFuseTicks(100);53 assertEquals(EntityType.PRIMED_TNT, tnt.getType());
getSpawningEntity
Using AI Code Generation
1import org.bukkit.entity.Firework;2import org.bukkit.entity.LivingEntity;3import org.bukkit.event.EventHandler;4import org.bukkit.event.Listener;5import org.bukkit.event.entity.FireworkExplodeEvent;6public class FireworkExplodeListener implements Listener {7 public void onFireworkExplode(FireworkExplodeEvent event) {8 Firework firework = event.getEntity();9 LivingEntity entity = firework.getSpawningEntity();10 }11}12import org.bukkit.entity.Firework;13import org.bukkit.entity.LivingEntity;14import org.bukkit.event.EventHandler;15import org.bukkit.event.Listener;16import org.bukkit.event.entity.FireworkExplodeEvent;17public class FireworkExplodeListener implements Listener {18 public void onFireworkExplode(FireworkExplodeEvent event) {19 Firework firework = event.getEntity();20 LivingEntity entity = firework.getSpawningEntity();21 }22}23import org.bukkit.entity.Firework;24import org.bukkit.entity.LivingEntity;25import org.bukkit.event.EventHandler;26import org.bukkit.event.Listener;27import org.bukkit.event.entity.FireworkExplodeEvent;28public class FireworkExplodeListener implements Listener {29 public void onFireworkExplode(FireworkExplodeEvent event) {30 Firework firework = event.getEntity();31 LivingEntity entity = firework.getSpawningEntity();32 }33}34import org.bukkit.entity.Firework;35import org.bukkit.entity.LivingEntity;36import org.bukkit.event.EventHandler;37import org.bukkit.event.Listener;38import org.bukkit.event.entity.FireworkExplodeEvent;39public class FireworkExplodeListener implements Listener {40 public void onFireworkExplode(FireworkExplodeEvent event)
getSpawningEntity
Using AI Code Generation
1 public void testFireworkSpawnedByPlayer() {2 Player player = server.addPlayer();3 Firework firework = player.launchProjectile(Firework.class);4 assertEquals(player, firework.getSpawningEntity());5 }6 public void testFireworkSpawnedByPlayer() {7 Player player = server.addPlayer();8 Firework firework = player.launchProjectile(Firework.class);9 assertEquals(player, firework.getSpawningEntity());10 }11 public void testFireworkSpawnedByPlayer() {12 Player player = server.addPlayer();13 Firework firework = player.launchProjectile(Firework.class);14 assertEquals(player, firework.getSpawningEntity());15 }16 public void testFireworkSpawnedByPlayer() {17 Player player = server.addPlayer();18 Firework firework = player.launchProjectile(Firework.class);19 assertEquals(player, firework.getSpawningEntity());20 }
getSpawningEntity
Using AI Code Generation
1import java.util.List;2import java.util.Random;3import org.bukkit.Bukkit;4import org.bukkit.Color;5import org.bukkit.FireworkEffect;6import org.bukkit.FireworkEffect.Type;7import org.bukkit.Location;8import org.bukkit.Material;9import org.bukkit.entity.Entity;10import org.bukkit.entity.Firework;11import org.bukkit.entity.Player;12import org.bukkit.inventory.ItemStack;13import org.bukkit.inventory.meta.FireworkMeta;14import org.bukkit.plugin.java.JavaPlugin;15import be.seeseemelk.mockbukkit.MockBukkit;16import be.seeseemelk.mockbukkit.entity.FireworkMock;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18{19 public void onEnable()20 {21 MockBukkit mockBukkit = MockBukkit.mock();22 PlayerMock playerMock = mockBukkit.addPlayer();23 FireworkMock fireworkMock = mockBukkit.addSimpleWorld("world").spawn(playerMock.getLocation(), Firework.class);24 fireworkMock.detonate();25 Entity entity = fireworkMock.getSpawningEntity();26 Player player = (Player) entity;27 Location location = player.getLocation();28 Firework firework = (Firework) location.getWorld().spawn(location, Firework.class);
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