How to use setFireworkMeta method of be.seeseemelk.mockbukkit.entity.FireworkMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FireworkMock.setFireworkMeta

Source:FireworkMockTest.java Github

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...77 FireworkMeta meta = new FireworkMetaMock();78 meta.addEffect(FireworkEffect.builder().flicker(true).with(Type.BALL_LARGE).withColor(Color.BLUE).build());79 Firework firework = new FireworkMock(server, UUID.randomUUID());80 assertNotEquals(meta, firework.getFireworkMeta());81 firework.setFireworkMeta(meta);82 assertEquals(meta, firework.getFireworkMeta());83 }84 @Test85 void testSetFireworkMetaNotNull()86 {87 Firework firework = new FireworkMock(server, UUID.randomUUID());88 assertThrows(IllegalArgumentException.class, () -> firework.setFireworkMeta(null));89 }90}...

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Source:FireworkMock.java Github

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...39 {40 return meta;41 }42 @Override43 public void setFireworkMeta(@NotNull FireworkMeta meta)44 {45 Validate.notNull(meta, "FireworkMeta cannot be null!");46 this.meta = meta.clone();47 }48 @Override49 public void detonate()50 {51 // TODO Auto-generated method stub52 throw new UnimplementedOperationException();53 }54 @Override55 public boolean isShotAtAngle()56 {57 return shotAtAngle;...

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setFireworkMeta

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.FireworkMock;2import org.bukkit.Color;3import org.bukkit.FireworkEffect;4import org.bukkit.FireworkEffect.Type;5import org.bukkit.Location;6import org.bukkit.entity.Firework;7import org.bukkit.inventory.meta.FireworkMeta;8import java.util.Arrays;9public class FireworkMockTest {10 public static void main(String[] args) {11 FireworkMock fireworkMock = new FireworkMock();12 fireworkMock.setVelocity(fireworkMock.getVelocity().multiply(2));13 fireworkMock.setInvulnerable(true);14 fireworkMock.setFireTicks(100);15 fireworkMock.setTicksLived(200);16 fireworkMock.setCustomName("FireworkMock");17 fireworkMock.setCustomNameVisible(true);18 fireworkMock.setGravity(true);19 fireworkMock.setGlowing(true);20 fireworkMock.setSilent(true);21 fireworkMock.setPersistent(true);22 fireworkMock.setFireworkMeta(getFireworkMeta());23 fireworkMock.setPassenger(fireworkMock);24 fireworkMock.setVelocity(fireworkMock.getVelocity().multiply(2));25 fireworkMock.setTicksLived(200);26 fireworkMock.setInvulnerable(true);27 fireworkMock.setFireTicks(100);28 fireworkMock.setPersistent(true);29 fireworkMock.setSilent(true);30 fireworkMock.setGlowing(true);31 fireworkMock.setGravity(true);32 fireworkMock.setCustomNameVisible(true);33 fireworkMock.setCustomName("FireworkMock");34 fireworkMock.setTicksLived(200);35 fireworkMock.setFireTicks(100);36 fireworkMock.setInvulnerable(true);37 fireworkMock.setVelocity(fireworkMock.getVelocity().multiply(2));38 fireworkMock.setPassenger(fireworkMock);39 fireworkMock.setFireworkMeta(getFireworkMeta());40 fireworkMock.setPersistent(true);41 fireworkMock.setSilent(true);42 fireworkMock.setGlowing(true);43 fireworkMock.setGravity(true);44 fireworkMock.setCustomNameVisible(true);45 fireworkMock.setCustomName("FireworkMock");46 fireworkMock.setTicksLived(200);47 fireworkMock.setFireTicks(100);48 fireworkMock.setInvulnerable(true);49 fireworkMock.setVelocity(fireworkMock.getVelocity().multiply(

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setFireworkMeta

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.FireworkMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.meta.FireworkMetaMock;4import org.bukkit.Color;5import org.bukkit.FireworkEffect;6import org.bukkit.FireworkEffect.Type;7import org.bukkit.Material;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.FireworkMeta;10import org.junit.Test;11public class FireworkTest {12 public void testFirework() {13 FireworkMock firework = new FireworkMock(Material.FIREWORK_ROCKET);14 FireworkMeta meta = firework.getFireworkMeta();15 FireworkMetaMock metaMock = (FireworkMetaMock) meta;16 metaMock.setPower(1);17 FireworkEffect effect = FireworkEffect.builder()18 .withColor(Color.BLUE)19 .withFade(Color.RED)20 .with(Type.BALL_LARGE)21 .build();22 metaMock.addEffect(effect);23 firework.setFireworkMeta(metaMock);24 PlayerMock player = new PlayerMock();25 player.getInventory().addItem(new ItemStack(firework));26 player.getInventory().getItem(0).setAmount(1);27 player.performCommand("firework");28 }29}30import org.bukkit.Color;31import org.bukkit.FireworkEffect;32import org.bukkit.FireworkEffect.Type;33import org.bukkit.Material;34import org.bukkit.entity.Firework;35import org.bukkit.entity.Player;36import org.bukkit.inventory.ItemStack;37import org.bukkit.inventory.meta.FireworkMeta;38import org.junit.Test;39public class FireworkTest {40 public void testFirework() {41 Firework firework = (Firework) new PlayerMock().getWorld().spawn(new PlayerMock().getLocation(), Firework.class);42 FireworkMeta meta = firework.getFireworkMeta();43 meta.setPower(1);44 FireworkEffect effect = FireworkEffect.builder()45 .withColor(Color.BLUE)46 .withFade(Color.RED)47 .with(Type.BALL_LARGE)48 .build();49 meta.addEffect(effect);50 firework.setFireworkMeta(meta);51 Player player = new PlayerMock();52 player.getInventory().addItem(new ItemStack(firework));53 player.getInventory().getItem(0).setAmount(1);

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setFireworkMeta

Using AI Code Generation

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1FireworkMock firework = new FireworkMock(server, location);2FireworkMeta meta = firework.getFireworkMeta();3meta.setPower(1);4firework.setFireworkMeta(meta);5FireworkMetaMock meta = new FireworkMetaMock();6meta.addEffects(FireworkEffect.builder().withColor(Color.RED).build());7firework.setFireworkMeta(meta);8FireworkMetaMock meta = new FireworkMetaMock();9meta.addEffects(FireworkEffect.builder().withColor(Color.RED).build());10firework.setFireworkMeta(meta);11FireworkMetaMock meta = new FireworkMetaMock();12meta.addEffects(FireworkEffect.builder().withColor(Color.RED).build());13firework.setFireworkMeta(meta);14FireworkMetaMock meta = new FireworkMetaMock();15meta.addEffects(FireworkEffect.builder().withColor(Color.RED).build());16firework.setFireworkMeta(meta);17FireworkMetaMock meta = new FireworkMetaMock();18meta.addEffects(FireworkEffect.builder().withColor(Color.RED).build());19firework.setFireworkMeta(meta);20FireworkMetaMock meta = new FireworkMetaMock();21meta.addEffects(FireworkEffect.builder().withColor(Color.RED).build());22firework.setFireworkMeta(meta);23FireworkMetaMock meta = new FireworkMetaMock();24meta.addEffects(FireworkEffect.builder().withColor(Color.RED).build());25firework.setFireworkMeta(meta);26FireworkMetaMock meta = new FireworkMetaMock();

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setFireworkMeta

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Color;3import org.bukkit.FireworkEffect;4import org.bukkit.FireworkEffect.Type;5import org.bukkit.entity.EntityType;6import org.bukkit.inventory.meta.FireworkMeta;7{8 public void setFireworkMeta(FireworkMeta meta)9 {10 if (meta != null)11 {12 this.power = meta.getPower();13 this.effects = meta.getEffects();14 }15 }16}17package be.seeseemelk.mockbukkit.entity;18import org.bukkit.Color;19import org.bukkit.FireworkEffect;20import org.bukkit.FireworkEffect.Type;21import org.bukkit.entity.EntityType;22import org.bukkit.inventory.meta.FireworkMeta;23{24 public void detonate()25 {26 FireworkMeta meta = getFireworkMeta();27 if (meta != null && meta.getEffects() != null)28 {29 for (FireworkEffect effect : meta.getEffects())30 {31 }32 }33 }34}35package be.seeseemelk.mockbukkit.entity;36import org.bukkit.Color;37import org.bukkit.FireworkEffect;38import org.bukkit.FireworkEffect.Type;39import org.bukkit.entity.EntityType;40import org.bukkit.inventory.meta.FireworkMeta;41{42 public FireworkMeta getFireworkMeta()43 {44 return new FireworkMetaMock(this);45 }46}

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setFireworkMeta

Using AI Code Generation

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1FireworkMeta fireworkMeta = firework.getFireworkMeta();2fireworkMeta.addEffect(FireworkEffect.builder().withColor(Color.BLUE).withColor(Color.RED).withColor(Color.YELLOW).withColor(Color.WHITE).with(FireworkEffect.Type.BALL).build());3fireworkMeta.setPower(2);4firework.setFireworkMeta(fireworkMeta);5FireworkMeta fireworkMeta = firework.getFireworkMeta();6fireworkMeta.addEffect(FireworkEffect.builder().withColor(Color.BLUE).withColor(Color.RED).withColor(Color.YELLOW).withColor(Color.WHITE).with(FireworkEffect.Type.BALL_LARGE).build());7fireworkMeta.setPower(2);8firework.setFireworkMeta(fireworkMeta);9FireworkMeta fireworkMeta = firework.getFireworkMeta();10fireworkMeta.addEffect(FireworkEffect.builder().withColor(Color.BLUE).withColor(Color.RED).withColor(Color.YELLOW).withColor(Color.WHITE).with(FireworkEffect.Type.BURST).build());11fireworkMeta.setPower(2);12firework.setFireworkMeta(fireworkMeta);13FireworkMeta fireworkMeta = firework.getFireworkMeta();14fireworkMeta.addEffect(FireworkEffect.builder().withColor(Color.BLUE).withColor(Color.RED).withColor(Color.YELLOW).withColor(Color.WHITE).with(FireworkEffect.Type.CREEPER).build());15fireworkMeta.setPower(2);16firework.setFireworkMeta(fireworkMeta);

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