Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FireworkMock.setShotAtAngle
Source:FireworkMockTest.java
...67 {68 Firework firework = new FireworkMock(server, UUID.randomUUID());69 // Default should be false70 assertFalse(firework.isShotAtAngle());71 firework.setShotAtAngle(true);72 assertTrue(firework.isShotAtAngle());73 }74 @Test75 void testSetFireworkMeta()76 {77 FireworkMeta meta = new FireworkMetaMock();78 meta.addEffect(FireworkEffect.builder().flicker(true).with(Type.BALL_LARGE).withColor(Color.BLUE).build());79 Firework firework = new FireworkMock(server, UUID.randomUUID());80 assertNotEquals(meta, firework.getFireworkMeta());81 firework.setFireworkMeta(meta);82 assertEquals(meta, firework.getFireworkMeta());83 }84 @Test85 void testSetFireworkMetaNotNull()...
Source:FireworkMock.java
...56 {57 return shotAtAngle;58 }59 @Override60 public void setShotAtAngle(boolean shotAtAngle)61 {62 this.shotAtAngle = shotAtAngle;63 }64}...
setShotAtAngle
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.FireworkMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import org.bukkit.Location;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Firework;8import org.bukkit.entity.Player;9import org.bukkit.inventory.meta.FireworkMeta;10import org.bukkit.util.Vector;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14import static org.junit.Assert.*;15public class FireworkMockTest {16 private ServerMock server;17 private PlayerMock player;18 private Location location;19 private FireworkMeta meta;20 private Firework firework;21 public void setUp() {22 server = MockBukkit.mock();23 player = server.addPlayer();24 location = player.getLocation();25 firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);26 meta = (FireworkMeta) firework.getFireworkMeta();27 }28 public void tearDown() {29 MockBukkit.unmock();30 }31 public void testSetShotAtAngle() {32 Vector vector = new Vector(1, 1, 1);33 firework.setShotAtAngle(vector);34 assertEquals(firework.getVelocity(), vector);35 }36}37import be.seeseemelk.mockbukkit.entity.FireworkMock;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39import be.seeseemelk.mockbukkit.MockBukkit;40import be.seeseemelk.mockbukkit.ServerMock;41import org.bukkit.Location;42import org.bukkit.entity.EntityType;43import org.bukkit.entity.Firework;44import org.bukkit.entity.Player;45import org.bukkit.inventory.meta.FireworkMeta;46import org.bukkit.util.Vector;47import org.junit.After;48import org.junit.Before;49import org.junit.Test;50import static org.junit.Assert.*;51public class FireworkMockTest {52 private ServerMock server;53 private PlayerMock player;54 private Location location;55 private FireworkMeta meta;56 private Firework firework;
setShotAtAngle
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.FireworkEffect;3import org.bukkit.Location;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Firework;6import org.bukkit.inventory.meta.FireworkMeta;7import be.seeseemelk.mockbukkit.entity.FireworkMock;8public class FireworkMockTest {9 public static void main(String[] args) {10 FireworkMock firework = new FireworkMock();11 FireworkMeta meta = (FireworkMeta) firework.getFireworkMeta();12 meta.addEffect(FireworkEffect.builder().withColor(java.awt.Color.RED).build());13 firework.setFireworkMeta(meta);14 Location loc = new Location(null, 0, 0, 0);15 firework.setShotAtAngle(true);16 firework.setDirection(0, 0, 0);17 firework.setVelocity(0, 0, 0);18 firework.setTicksLived(0);19 firework.setFireTicks(0);20 firework.setLastDamage(0);21 firework.setHealth(0);22 firework.setCustomName("test");23 firework.setCustomNameVisible(true);24 firework.setGlowing(true);25 firework.setGravity(true);26 firework.setInvulnerable(true);27 firework.setSilent(true);28 firework.setPersistent(true);29 firework.setPortalCooldown(0);30 firework.setTicksLived(0);31 firework.setFireTicks(0);32 firework.setLastDamage(0);33 firework.setHealth(0);34 firework.setCustomName("test");35 firework.setCustomNameVisible(true);36 firework.setGlowing(true);37 firework.setGravity(true);38 firework.setInvulnerable(true);39 firework.setSilent(true);40 firework.setPersistent(true);41 firework.setPortalCooldown(0);42 firework.setTicksLived(0);43 firework.setFireTicks(0);44 firework.setLastDamage(0);45 firework.setHealth(0);46 firework.setCustomName("test");47 firework.setCustomNameVisible(true);48 firework.setGlowing(true);49 firework.setGravity(true);50 firework.setInvulnerable(true);51 firework.setSilent(true);52 firework.setPersistent(true
setShotAtAngle
Using AI Code Generation
1import org.bukkit.FireworkEffect;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.entity.EntityType;5import org.bukkit.inventory.meta.FireworkMeta;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.entity.FireworkMock;8{9 public static void main(String[] args)10 {11 MockBukkit mockBukkit = MockBukkit.mock();12 FireworkMock fireworkMock = (FireworkMock) mockBukkit.getServer().spawnEntity(new Location(mockBukkit.getServer().getWorld("world"), 0, 0, 0), EntityType.FIREWORK);13 fireworkMock.setShotAtAngle(true);14 fireworkMock.setShotAtAngle(false);15 mockBukkit.unmock();16 }17}18import org.bukkit.FireworkEffect;19import org.bukkit.Location;20import org.bukkit.Material;21import org.bukkit.entity.EntityType;22import org.bukkit.inventory.meta.FireworkMeta;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.entity.FireworkMock;25{26 public static void main(String[] args)27 {28 MockBukkit mockBukkit = MockBukkit.mock();29 FireworkMock fireworkMock = (FireworkMock) mockBukkit.getServer().spawnEntity(new Location(mockBukkit.getServer().getWorld("world"), 0, 0, 0), EntityType.FIREWORK);30 fireworkMock.setShotAtAngle(true);31 fireworkMock.setShotAtAngle(false);32 mockBukkit.unmock();33 }34}35import org.bukkit.FireworkEffect;36import org.bukkit.Location;37import org.bukkit.Material;38import org.bukkit.entity.EntityType;39import org.bukkit.inventory.meta.FireworkMeta;40import be.seeseemelk.mockbukkit.MockBukkit;41import be.seeseemelk.mockbukkit.entity.FireworkMock;42{43 public static void main(String[] args)44 {45 MockBukkit mockBukkit = MockBukkit.mock();
setShotAtAngle
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.entity.FireworkMock;4public class FireworkMockTest {5public void test() {6MockBukkit.mock();7FireworkMock firework = new FireworkMock();8firework.setShotAtAngle(true);9}10}11import org.junit.jupiter.api.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.entity.FireworkMock;14public class FireworkMockTest {15public void test() {16MockBukkit.mock();17FireworkMock firework = new FireworkMock();18firework.setShotAtAngle(true);19}20}21import org.junit.jupiter.api.Test;22import be.seeseemelk.mockbukkit.MockBukkit;23import be.seeseemelk.mockbukkit.entity.FireworkMock;24public class FireworkMockTest {25public void test() {26MockBukkit.mock();27FireworkMock firework = new FireworkMock();28firework.setShotAtAngle(true);29}30}31import org.junit.jupiter.api.Test;32import be.seeseemelk.mockbukkit.MockBukkit;33import be.seeseemelk.mockbukkit.entity.FireworkMock;34public class FireworkMockTest {35public void test() {36MockBukkit.mock();37FireworkMock firework = new FireworkMock();38firework.setShotAtAngle(true);39}40}41import org.junit.jupiter.api.Test;42import be.seeseemelk.mockbukkit.MockBukkit;43import be.seeseemelk.mockbukkit.entity.FireworkMock;44public class FireworkMockTest {45public void test() {46MockBukkit.mock();47FireworkMock firework = new FireworkMock();
setShotAtAngle
Using AI Code Generation
1import java.util.Arrays;2import org.bukkit.Color;3import org.bukkit.FireworkEffect;4import org.bukkit.FireworkEffect.Type;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.World;8import org.bukkit.entity.Firework;9import org.bukkit.inventory.meta.FireworkMeta;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.entity.FireworkMock;12public class FireworkMockTest {13 public static void main(String[] args) {14 World world = MockBukkit.mock(World.class);15 Firework firework = new FireworkMock(world, new Location(world, 0, 0, 0));16 FireworkMeta meta = (FireworkMeta) MockBukkit.mock(FireworkMeta.class);17 FireworkEffect effect = FireworkEffect.builder().withColor(Color.RED).withFade(Color.BLUE).with(Type.BALL_LARGE).build();18 meta.addEffect(effect);19 meta.setPower(0);20 firework.setFireworkMeta(meta);21 firework.setShotAtAngle(true);22 System.out.println(firework.isShotAtAngle());23 firework.setShotAtAngle(false);24 System.out.println(firework.isShotAtAngle());25 }26}
setShotAtAngle
Using AI Code Generation
1package com.example.helloworld;2import org.bukkit.FireworkEffect;3import org.bukkit.Location;4import org.bukkit.FireworkEffect.Type;5import org.bukkit.entity.Firework;6import org.bukkit.Color;7import org.bukkit.FireworkEffect.Builder;8import org.bukkit.entity.EntityType;9import org.bukkit.plugin.java.JavaPlugin;10import org.bukkit.Bukkit;11import org.bukkit.World;12{13 public void onEnable()14 {15 World world = Bukkit.getWorld("world");16 Location location = new Location(world, 0, 0, 0);17 Firework firework = (Firework) world.spawnEntity(location, EntityType.FIREWORK);18 Builder builder = FireworkEffect.builder();19 builder.withColor(Color.AQUA);20 builder.withColor(Color.RED);21 builder.withColor(Color.GREEN);22 builder.withColor(Color.YELLOW);23 builder.withColor(Color.PURPLE);24 builder.withColor(Color.BLUE);25 builder.withColor(Color.WHITE);26 builder.withColor(Color.ORANGE);27 builder.withColor(Color.BLACK);28 builder.with(Type.BALL);29 builder.with(Type.BALL_LARGE);30 builder.with(Type.BURST);31 builder.with(Type.CREEPER);32 builder.with(Type.STAR);33 FireworkEffect fireworkEffect = builder.build();34 firework.setFireworkMeta(firework.getFireworkMeta());35 firework.setShotAtAngle(true);36 }37}38package com.example.helloworld;39import org.bukkit.FireworkEffect;40import org.bukkit.Location;41import org.bukkit.FireworkEffect.Type;42import org.bukkit.entity.Firework;43import org.bukkit.Color;44import org.bukkit.FireworkEffect.Builder;45import org.bukkit.entity.EntityType;46import org.bukkit.plugin.java.JavaPlugin;47import org.bukkit.Bukkit;48import org.bukkit.World;49{50 public void onEnable()51 {52 World world = Bukkit.getWorld("world");53 Location location = new Location(world, 0, 0, 0);54 Firework firework = (Firework) world.spawnEntity(location, EntityType.FIREWORK);55 Builder builder = FireworkEffect.builder();56 builder.withColor(Color.AQUA);57 builder.withColor(Color.RED);58 builder.withColor(Color.GREEN);59 builder.withColor(Color
setShotAtAngle
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.FireworkMock;2import org.bukkit.util.Vector;3public class Test2 {4 public static void main(String[] args) {5 FireworkMock firework = new FireworkMock();6 Vector vector = new Vector(1, 2, 3);7 firework.setShotAtAngle(vector);8 System.out.println(firework.getShotAtAngle());9 }10}11import be.seeseemelk.mockbukkit.entity.FireworkMock;12import org.bukkit.util.Vector;13public class Test3 {14 public static void main(String[] args) {15 FireworkMock firework = new FireworkMock();16 System.out.println(firework.getShotAtAngle());17 }18}19import be.seeseemelk.mockbukkit.entity.FireworkMock;20import org.bukkit.util.Vector;21public class Test4 {22 public static void main(String[] args) {23 FireworkMock firework = new FireworkMock();24 Vector vector = new Vector(1, 2, 3);25 firework.setShotAtAngle(vector);26 System.out.println(firework.getShotAtAngle());27 }28}
setShotAtAngle
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.*;3import org.bukkit.FireworkEffect;4import org.bukkit.FireworkEffect.Type;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.World;8import org.bukkit.inventory.meta.FireworkMeta;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13{14 private FireworkMock firework;15 private Location location;16 private World world;17 public void setUp() throws Exception18 {19 MockBukkit.mock();20 world = MockBukkit.createMockWorld();21 location = new Location(world, 0, 0, 0);22 firework = new FireworkMock(location);23 }24 public void tearDown() throws Exception25 {26 MockBukkit.unmock();27 }28 public void testGetFireworkMeta()29 {30 FireworkMeta meta = firework.getFireworkMeta();31 assertNotNull(meta);32 }33 public void testSetFireworkMeta()34 {35 FireworkMeta meta = firework.getFireworkMeta();36 meta.setPower(1);37 firework.setFireworkMeta(meta);38 assertEquals(1, firework.getFireworkMeta().getPower());39 }40 public void testGetTicksLived()41 {42 assertEquals(0, firework.getTicksLived());43 }44 public void testSetTicksLived()45 {46 firework.setTicksLived(1);47 assertEquals(1, firework.getTicksLived());48 }49 public void testGetMaxFireTicks()50 {51 assertEquals(0, firework.getMaxFireTicks());52 }53 public void testGetLocation()54 {55 assertEquals(location, firework.getLocation());56 }57 public void testGetWorld()58 {59 assertEquals(world, firework.getWorld());60 }61 public void testGetVelocity()62 {63 assertEquals(location.getDirection(), firework.getVelocity());64 }65 public void testSetVelocity()66 {67 firework.setVelocity(location.getDirection());68 assertEquals(location.getDirection(), firework.getVelocity());69 }
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