How to use detonate method of be.seeseemelk.mockbukkit.entity.FireworkMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FireworkMock.detonate

Source:FireworkMock.java Github

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...51 Validate.notNull(meta, "FireworkMeta cannot be null!");52 this.meta = meta.clone();53 }54 @Override55 public void detonate()56 {57 // TODO Auto-generated method stub58 throw new UnimplementedOperationException();59 }60 @Override61 public boolean isShotAtAngle()62 {63 return shotAtAngle;64 }65 @Override66 public void setShotAtAngle(boolean shotAtAngle)67 {68 this.shotAtAngle = shotAtAngle;69 }...

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detonate

Using AI Code Generation

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1@DisplayName("Test FireworkMock#detonate")2class TestFireworkMockDetonate {3 private FireworkMock fireworkMock;4 void setUp() {5 fireworkMock = new FireworkMock();6 }7 @DisplayName("Test firework is dead after detonate")8 void testFireworkIsDeadAfterDetonate() {9 fireworkMock.detonate();10 assertTrue(fireworkMock.isDead());11 }12 @DisplayName("Test firework is not dead after detonate")13 void testFireworkIsNotDeadAfterDetonate() {14 fireworkMock.detonate();15 assertFalse(fireworkMock.isDead());16 }17}

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detonate

Using AI Code Generation

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1FireworkMock firework = new FireworkMock(server, location);2firework.setFireworkMeta(fireworkMeta);3FireworkMock firework = new FireworkMock(server, location);4firework.setFireworkMeta(fireworkMeta);5FireworkMock firework = new FireworkMock(server, location);6firework.setFireworkMeta(fireworkMeta);7FireworkMock firework = new FireworkMock(server, location);8firework.setFireworkMeta(fireworkMeta);9FireworkMock firework = new FireworkMock(server, location);10firework.setFireworkMeta(fireworkMeta);11FireworkMock firework = new FireworkMock(server, location);12firework.setFireworkMeta(fireworkMeta);13FireworkMock firework = new FireworkMock(server, location);14firework.setFireworkMeta(fireworkMeta);

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detonate

Using AI Code Generation

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1FireworkMock firework = (FireworkMock) event.getEntity();2firework.detonate();3Location loc = firework.getLocation();4World world = loc.getWorld();5Player player = event.getPlayer();6Location playerLoc = player.getLocation();7World playerWorld = playerLoc.getWorld();8if (world.getName().equals(playerWorld.getName())) {9 double distance = loc.distance(playerLoc);10 if (distance < 10) {11 PlayerInventory inv = player.getInventory();12 ItemStack helmet = inv.getHelmet();13 if (helmet.getType().equals(Material.FIREWORK_STAR)) {14 ItemMeta meta = helmet.getItemMeta();15 List<String> lore = meta.getLore();16 if (lore.contains("fireproof")) {17 event.setCancelled(true);18 }19 }20 }21}22package com.example;23import org.bukkit.Bukkit;24import org.bukkit.Material;25import org.bukkit.entity.Player;26import org.bukkit.event.EventHandler;27import org.bukkit.event.Listener;28import org.bukkit.event.player.PlayerJoin

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