How to use Store method of Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()...

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Store

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.RaceConditions;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Timeouts;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnhandledExceptions;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions.Faults;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions.Faults.UnobservedExceptions;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions.Faults.UnobservedExceptions;

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 FaultInject.Store("Actor1");10 await this.SendEvent(this.Id, new E1());11 }12 private async Task OnE1EventAsync(Event e)13 {14 FaultInject.Store("Actor1");15 await this.SendEvent(this.Id, new E2());16 }17 private async Task OnE2EventAsync(Event e)18 {19 FaultInject.Store("Actor1");20 await this.SendEvent(this.Id, new E3());21 }22 private async Task OnE3EventAsync(Event e)23 {24 FaultInject.Store("Actor1");25 await this.SendEvent(this.Id, new E4());26 }27 private async Task OnE4EventAsync(Event e)28 {29 FaultInject.Store("Actor1");30 await this.SendEvent(this.Id, new E5());31 }32 private async Task OnE5EventAsync(Event e)33 {34 FaultInject.Store("Actor1");35 await this.SendEvent(this.Id, new E6());36 }37 private async Task OnE6EventAsync(Event e)38 {39 FaultInject.Store("Actor1");40 await this.SendEvent(this.Id, new E7());41 }42 private async Task OnE7EventAsync(Event e)43 {44 FaultInject.Store("Actor1");45 await this.SendEvent(this.Id, new E8());46 }47 private async Task OnE8EventAsync(Event e)48 {49 FaultInject.Store("Actor1");50 await this.SendEvent(this.Id, new E9());51 }52 private async Task OnE9EventAsync(Event e)53 {54 FaultInject.Store("Actor1");55 await this.SendEvent(this.Id, new E10());56 }57 private async Task OnE10EventAsync(Event e)58 {59 FaultInject.Store("Actor1");60 await this.SendEvent(this.Id, new E11());61 }62 private async Task OnE11EventAsync(Event e)63 {64 FaultInject.Store("Actor1");65 await this.SendEvent(this.Id, new E12());66 }67 private async Task OnE12EventAsync(Event e)68 {69 FaultInject.Store("Actor1");

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Store

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 FaultInject.Store("This is a test");9 }10 }11}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 FaultInject.Store(1, 2);10 Run();11 }12 static void Run()13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 FaultInject.Store(1, 2);29 Run();30 }31 static void Run()32 {33 var runtime = RuntimeFactory.Create();34 runtime.CreateActor(typeof(Actor1));35 runtime.Wait();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 FaultInject.Store(1, 2);48 Run();49 }50 static void Run()51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(Actor1));54 runtime.Wait();55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {

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Store

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1Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);10Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Store(2, 2);

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Store

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Store(ActorId actorId, string faultName)7 {8 }9 }10}11using System;12using System.Threading.Tasks;13using Microsoft.Coyote.Actors;14{15 {16 public static void InjectFault(ActorId actorId, string faultName)17 {18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24{25 {26 public static void ClearFault(ActorId actorId, string faultName)27 {28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34{35 {36 public static void ClearAllFaults(ActorId actorId)37 {38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44{45 {46 public static void ClearAllFaults(ActorId actorId)47 {48 }

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Store

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2FaultInject.Store("FaultName", "FaultType", "FaultLocation", "FaultAction", "FaultCondition", "FaultMessage");3using Microsoft.Coyote.Actors.BugFinding.Tests;4FaultInject.Store("FaultName", "FaultType", "FaultLocation", "FaultAction", "FaultCondition", "FaultMessage");5using Microsoft.Coyote.Actors.BugFinding.Tests;6FaultInject.Store("FaultName", "FaultType", "FaultLocation", "FaultAction", "FaultCondition", "FaultMessage");7using Microsoft.Coyote.Actors.BugFinding.Tests;8FaultInject.Store("FaultName", "FaultType", "FaultLocation", "FaultAction", "FaultCondition", "FaultMessage");9using Microsoft.Coyote.Actors.BugFinding.Tests;10FaultInject.Store("FaultName", "FaultType", "FaultLocation", "FaultAction", "FaultCondition", "FaultMessage");

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