How to use Setup method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup

ChordTests.cs

Source:ChordTests.cs Github

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...70 var nodeKeys = this.AssignKeysToNodes();71 for (int idx = 0; idx < this.ChordNodes.Count; idx++)72 {73 var keys = nodeKeys[this.NodeIds[idx]];74 this.SendEvent(this.ChordNodes[idx], new ChordNode.SetupEvent(this.NodeIds[idx], new HashSet<int>(keys),75 new List<ActorId>(this.ChordNodes), new List<int>(this.NodeIds), this.Id));76 }77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)...

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Setup

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1Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();2Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.Setup();3Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp2.Setup();4Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop.Setup();5Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop2.Setup();6Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop3.Setup();7Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop4.Setup();8Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop5.Setup();9Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop6.Setup();10Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop7.Setup();11Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop8.Setup();12Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop9.Setup();13Microsoft.Coyote.Actors.BugFinding.Tests.InfiniteLoop10.Setup();

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Setup

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1Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();2Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();3Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();4Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();5Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();6Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();7Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();8Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();9Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();10Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();11Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();12Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();

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Setup

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1Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();2Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.Setup();3Microsoft.Coyote.Actors.BugFinding.Tests.FixFingersResp.Setup();4Microsoft.Coyote.Actors.BugFinding.Tests.JoinResp.Setup();5Microsoft.Coyote.Actors.BugFinding.Tests.LookupResp.Setup();6Microsoft.Coyote.Actors.BugFinding.Tests.Notify.Setup();7Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Setup();8Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Setup();9Microsoft.Coyote.Actors.BugFinding.Tests.Replica.Setup();10Microsoft.Coyote.Actors.BugFinding.Tests.Request.Setup();11Microsoft.Coyote.Actors.BugFinding.Tests.Response.Setup();12Microsoft.Coyote.Actors.BugFinding.Tests.Sender.Setup();13Microsoft.Coyote.Actors.BugFinding.Tests.Start.Setup();14Microsoft.Coyote.Actors.BugFinding.Tests.Stop.Setup();

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Setup

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 10000;14 config.ThrowExceptionOnFailure = true;15 config.Verbose = 3;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableRandomExecution = true;22 config.EnableUnfairnessDetection = true;23 config.EnableFairScheduling = true;24 config.EnableFairSchedulingWithFairnessLiveness = true;25 config.EnableFairSchedulingWithFairnessSafety = true;26 config.EnableFairSchedulingWithFairnessSafetyLiveness = true;27 config.EnableFairSchedulingWithFairnessSafetyUnfairness = true;28 config.EnableFairSchedulingWithFairnessSafetyUnfairnessLiveness = true;29 config.EnableFairSchedulingWithFairnessSafetyUnfairnessLivenessStatefairness = true;30 config.EnableFairSchedulingWithFairnessSafetyUnfairnessLivenessStatefairnessFairfairness = true;31 config.EnableFairSchedulingWithFairnessSafetyUnfairnessLivenessStatefairnessFairfairnessFairfairness = true;32 config.EnableFairSchedulingWithFairnessSafetyUnfairnessLivenessStatefairnessFairfairnessFairfairnessFairfairness = true;33 config.EnableFairSchedulingWithFairnessSafetyUnfairnessLivenessStatefairnessFairfairnessFairfairnessFairfairnessFairfairness = true;34 config.EnableFairSchedulingWithFairnessSafetyUnfairnessLivenessStatefairnessFairfairnessFairfairnessFairfairnessFairfairnessFairfairness = true;35 config.EnableFairSchedulingWithFairnessSafetyUnfairnessLivenessStatefairnessFairfairnessFairfairnessFairfairnessFairfairnessFairfairnessFairfairness = true;

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Setup

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void Setup()10 {11 var config = Configuration.Create().WithTestingIterations(100);12 var runtime = RuntimeFactory.Create(config);13 var actor = runtime.CreateActor(typeof(FindPredecessorResp));14 runtime.SendEvent(actor, new e1());15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 public void Setup()27 {28 var config = Configuration.Create().WithTestingIterations(100);29 var runtime = RuntimeFactory.Create(config);30 var actor = runtime.CreateActor(typeof(FindPredecessorResp));31 runtime.SendEvent(actor, new e1());32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 public void Setup()44 {45 var config = Configuration.Create().WithTestingIterations(100);46 var runtime = RuntimeFactory.Create(config);47 var actor = runtime.CreateActor(typeof(FindPredecessorResp));48 runtime.SendEvent(actor, new e1());49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {

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1{2 {3 public static void Setup()4 {5 var configuration = Configuration.Create();6 configuration.SchedulingIterations = 10000;7 configuration.SchedulingStrategy = SchedulingStrategy.DFS;8 configuration.SchedulingRandomSeed = 1;9 configuration.SchedulingVerbosity = 1;10 configuration.SchedulingLogLevel = LogLevel.Trace;11 configuration.SchedulingMaxFairSchedulingSteps = 500;12 configuration.SchedulingMaxSteps = 1000;13 configuration.SchedulingMaxStepsInPath = 100;14 configuration.SchedulingMaxSchedulingSteps = 10000;15 configuration.SchedulingMaxInterleavings = 10000;16 configuration.SchedulingMaxFairInterleavings = 10000;17 configuration.SchedulingMaxInterleavingsWithFairSchedulingSteps = 10000;18 configuration.SchedulingMaxFairInterleavingsWithFairSchedulingSteps = 10000;19 configuration.SchedulingMaxFairSchedulingStepsPerIteration = 10000;20 configuration.SchedulingMaxFairInterleavingsPerIteration = 10000;21 configuration.SchedulingMaxFairInterleavingsWithFairSchedulingStepsPerIteration = 10000;22 configuration.SchedulingMaxStepsPerIteration = 10000;23 configuration.SchedulingMaxStepsInPathPerIteration = 10000;24 configuration.SchedulingMaxInterleavingsPerIteration = 10000;25 configuration.SchedulingMaxInterleavingsWithFairSchedulingStepsPerIteration = 10000;26 configuration.SchedulingMaxUnfairSchedulingSteps = 10000;27 configuration.SchedulingMaxUnfairInterleavings = 10000;28 configuration.SchedulingMaxUnfairSchedulingStepsPerIteration = 10000;29 configuration.SchedulingMaxUnfairInterleavingsPerIteration = 10000;30 configuration.SchedulingMaxFairSchedulingStepsPerUnfairSchedulingStep = 10000;31 configuration.SchedulingMaxFairInterleavingsPerUnfairInterleaving = 10000;32 configuration.SchedulingMaxFairInterleavingsWithFairSchedulingStepsPerUnfairInterleaving = 10000;33 configuration.SchedulingMaxFairSchedulingStepsPerUnfairSchedulingStepPerIteration = 10000;34 configuration.SchedulingMaxFairInterleavingsPerUnfairInterleavingPerIteration = 10000;

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1Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp instance = Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();2instance.FindPredecessor();3Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp instance = Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();4instance.FindPredecessor();5Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp instance = Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();6instance.FindPredecessor();7Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp instance = Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();8instance.FindPredecessor();9Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp instance = Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Setup();10instance.FindPredecessor();

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.SystematicTesting;15using Microsoft.Coyote.TestingServices;16using Microsoft.Coyote.TestingServices.Runtime;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.SystematicTesting;25using Microsoft.Coyote.TestingServices;26using Microsoft.Coyote.TestingServices.Runtime;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.SystematicTesting;35using Microsoft.Coyote.TestingServices;36using Microsoft.Coyote.TestingServices.Runtime;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.TestingServices;46using Microsoft.Coyote.TestingServices.Runtime;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.SystematicTesting;55using Microsoft.Coyote.TestingServices;56using Microsoft.Coyote.TestingServices.Runtime;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.SystematicTesting;65using Microsoft.Coyote.TestingServices;

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You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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